And again, it's not just about implementing it into the game, but how the effects of it being implemented effect other aspects of the game.
Yes, some designs may be easy to implement, but aren't necessarily something they should do without thinking about the repercussions.
0
I think for some people it becomes a matter of whether or not such requests are actually worth doing or not worth bringing up at all because they'd rather see other things changed. It's good to question aspects of the game that can be improved, but at what point do those requests change from being a quality of life improvements to minor improvements that the majority of people wouldn't even notice or care about? You also have to question how overpowered it would be to have all of these abilities readily available without having to swap out an item.
More on topic though, I think the issue you bring up is more of a question as to why are you only equiping said items when you do a single action rather than leaving them equiped. From Blizzard's stance so far on this game, I think they'd be more likely to either remove such items, or make it so you'd want to equip them permanently until a better upgrade comes along that wouldn't make you consider swapping them to buff a single ability.
Don't get me wrong, playing hardcore I understand completely as I'd prefer to have the ability to Town Portal in sketchy situation wherever I go, but I think this gear is more designed as a fun way to play the game rather than optimal, and Blizzard doesn't consider them as mandatory pieces.
0
Just to add, there's nothing wrong with you deciding to play in this manner and not use the Mystic because it's not as beneficial to you. However it is wrong to completely disregard enchanting as a whole based on your personal play style and decisions alone.
0
0
An issue that's unrelated and would help you further is if you stopped belittling the people you're complaining about because it hurts the credibility of your arguments. I can understand being upset about aspects of the game, but you come off as nothing but a spoiled brat who wants people to play the game his way and no other way and then gloat about it as though you're so superior to them. This is a video game we're talking about, and you're taking it way too seriously.
0
You've got this built up angst against people who don't exist. People who do normal modes aren't expecting to get the best gear and do normal modes because they choose to do it. I'm not uncomfortable talking about it at all, and you need to realize that your reasoning is not sound in any form. Why do you feel the need to belittle and criticize how some people may choose to play the game? That's the real problem here, not people playing normal mode when they could do higher difficulties. You are the problem.
0
0
0
Networks aren't flawless, regardless of how much money is spent on them or who works on them. Issues will always arise and speculating the way you are, as though it's fact, is beyond me because we don't know the actual issues. No network, no matter how well designed will never have issues especially when miliions of people are accessing that network simultaneously. This is a fact and nothing there's actually nothing they can realistically do about it. You're judging them on one morning of network issues when in the past 3 years of D3 existing post launch they've had practically zero issues. But this is how people are, they don't complain when nothing's wrong but the second an issue arises they scream bloody murder.
Again though, your whole chalking this up to bad development design is negated by Calzaeth's post of what Blizzard likely intends with the design. Just because you disagree with it doesn't mean it's incorrect design. I can relate, as I do take advantage of PoE's design when I play it, but saying Blizzard's incompetent for choosing that design is ignorant on your part.
0
You have no insight as to what the issues they're having actually are yet you criticize them and claim it on incompetence with little to no evidence to support it. No offense, but just because you're a software developer doesn't mean you understand the inner workings of a multi-million dollar system that has thousands users accessing it routinely and you shouldn't spout it as though you know what's going on. As I tell people I work for all the time, no amount of money or man hours can predict issues, especially when millions of people access your services daily.
0
If you need a goal so badly you can just as easily create your own for yourself and meet it - gamers do this all the time in games to create more difficulty (Dark Souls soul level 1 run, Diablo 3 using found items only pre-2.0). Your need to fulfill a goal shouldn't come at the requirements that it impacts everyone elses gameplay.
0
0
Also, something a lot of people misunderstand about major development companies is how a near infinite supply of money doesn't equate to better, faster, or a great game. Money doesn't design content, or classes, or balance in the games, people do. Blizzard certainly has the talent, and the money, but time isn't as abundant as you may assume it is for development. This is something a lot of WoW players misunderstand as well, and for some reason can't comprehend something as basic as time isn't infinite, and money doesn't buy you more of it.
0
0
0
I don't know the internal workings of the game, but my guess would be it's similar to how WoW is setup in that the majority of files are stored locally, but you play the game while accessed to a server that limits the use of those files. Any changes made before connecting to the server are controlled by the program checking them before accessing the server and rectifying any issues. However, it's safe to assume that it's much more advanced than this because I don't believe there's anywhere you can actually access all the required files, specifically the server files. If this were the case we'd fully capable private servers of the game available, like with WoW. If I'm wrong though please correct me. But, I don't think it's just a case of "they can't figure it out".
WoW is also a great example of this getting out of hand, as there are various hacking incidents that happen in it routinely and effect gameplay at times. For example, I recall a potential hack of being able to clone specific items. FPS are also plagued with hacks as well. So just because there aren't notable instances recorded of a game like Diablo 3- keep in mind a lot of hacks aren't reported by companies - doesn't mean it doesn't, or couldn't, happen.
Lastly, nothing you've said has proven that the game needs an offline version. Blizzard has their reasons, and while money may very well be a part of it you can't simply chalk it up to just that when you don't know their actual reasons. You're speculating, not stating facts. The only viable argument against it has been the Hardcore issues for people in remote regions. Modding isn't necessarily a viable argument against it, because while it is beneficial it's not a negative thing for a game to lack modding, especially when a game has developers dedicated to it for it's longevity.