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    posted a message on Diablo 3 has awkward charms?
    Quote from Fitsu

    Honestly, i'm a little surprised I mean the overwhelming answer appears to be "yes, this would be better but we shouldn't ask for better we should just accept what we have" and to me that's just insanity. I am not saying what we have is bad but god damn it if there is a better option out there why the hell shouldn't we ask for it?
    There should be a limit as to what people question should be changed though shouldn't there? This seems like a very minor inconvenience at the very worst, and not something that's game breaking. With that, shouldn't we let Blizzard prioritize things that are more inconvenient and game breaking?

    I think for some people it becomes a matter of whether or not such requests are actually worth doing or not worth bringing up at all because they'd rather see other things changed. It's good to question aspects of the game that can be improved, but at what point do those requests change from being a quality of life improvements to minor improvements that the majority of people wouldn't even notice or care about? You also have to question how overpowered it would be to have all of these abilities readily available without having to swap out an item.

    More on topic though, I think the issue you bring up is more of a question as to why are you only equiping said items when you do a single action rather than leaving them equiped. From Blizzard's stance so far on this game, I think they'd be more likely to either remove such items, or make it so you'd want to equip them permanently until a better upgrade comes along that wouldn't make you consider swapping them to buff a single ability.

    Don't get me wrong, playing hardcore I understand completely as I'd prefer to have the ability to Town Portal in sketchy situation wherever I go, but I think this gear is more designed as a fun way to play the game rather than optimal, and Blizzard doesn't consider them as mandatory pieces.
    Posted in: Diablo III General Discussion
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    posted a message on Mystic; RNG is not RNG
    Quote from ablib
    Quote from Zero(pS)
    Quote from ablib

    I was shocked and disappointed when I found out that "enchanting" is really just WoW's version of reforging...and even then it's not even that.

    I want to take stat A and convert it to stat B. No rng BS.

    The mystic in her current form, is a huge let down, and is absolutely worthless.
    By using the expression "absolutely worthless" you're deeming her as useful for nothing. Like nothing at all. Like not even in a single situation, ever.

    So I guess all the 11 pieces of gear that I'm using, were not made more powerful and fitting to my build by enchanting, since that's not possible if she's worthless (in absolute terms). I think I'm also going to throw away the 5-6 items that I have stored in my stash that could be amazing if one of their stats is rerolled into something else. Because you know, enchanting is worthless and I can't get anything out of it.

    So yeah, let's not make a mountain out of a molehill. Specially not because we just want things handed to us instead of actually putting some effort into getting it.
    To me yes, worthless. I've burned through almost 5 million gold, and mats playing with her, and never did get the desired stats.

    It comes down to a cost/benefit analysis. The Mystic's current cost, is not worth the benefit she provides "so far for me".
    I only removed the remainder of your post to make this part stand out more as I think this is the bigger issue rather than the actual RNG of the Mystic. As others have and will say, RNG is RNG, and spending 5 million gold and not getting anything out of it sucks, but you're certainly in the minority if that's the case. I've easily spend double that on leveling characters alone and find it more than worth it for the socket or damage % that I prefer for the way I play. So yes, so far it's worthless for you, but that's due to bad RNG and your decision to not be fully optimized.

    Just to add, there's nothing wrong with you deciding to play in this manner and not use the Mystic because it's not as beneficial to you. However it is wrong to completely disregard enchanting as a whole based on your personal play style and decisions alone.
    Posted in: Diablo III General Discussion
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    posted a message on Mystic; RNG is not RNG
    Quote from ablib

    I was shocked and disappointed when I found out that "enchanting" is really just WoW's version of reforging...and even then it's not even that.

    I want to take stat A and convert it to stat B. No rng BS.

    The mystic in her current form, is a huge let down, and is absolutely worthless.
    It's the exact opposite of worthless as it can actually make non-optimal items used for something other than salvaging, and just requires sufficient gold to take advantage of. Some amount of RNG should be expected in a game like this, and in the end the only thing it costs you is gold.
    Posted in: Diablo III General Discussion
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    Quote from Finder

    OK, time to debunk this common lie. How everyone plays this game affects everyone else who plays it. Take for example Perma-Archon/Berserker builds, the few people who were really abusing those mechanics affected everyone when those abilities were nerfed and the ability to extend them was pretty much completely removed. What are those of us playing the way it is intended suppposed to do when they start making balance changes based around people having full sets of legendaries from cheesing through normal? So seriously, stop with the "it doesn't affect you" BS, it's not true. This game is being designed by MMO makers, they will continue to make balance changes for everyone based on the few. Most of you have probably played MMOs, can you really say you haven't been nerfed because of someone else exploiting? I'm assuming you weren't the one exploiting...and honestly with this crowd, I'm not sure that's a good assumption.
    That's looking at it from one extreme though, which isn't a valid comparison compared to what you're complaining about. Instead of using that example, why not explain how people who choose to farm normal mode effects you?

    An issue that's unrelated and would help you further is if you stopped belittling the people you're complaining about because it hurts the credibility of your arguments. I can understand being upset about aspects of the game, but you come off as nothing but a spoiled brat who wants people to play the game his way and no other way and then gloat about it as though you're so superior to them. This is a video game we're talking about, and you're taking it way too seriously.
    Posted in: Diablo III General Discussion
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    Quote from Finder
    Quote from sicness
    Quote from Finder

    One of the fundamental axioms of RPG gaming has always been risk vs. reward. Just because the current generation got a trophy for just showing up doesn't change that.

    If mocking the self esteem generation is me trying to be superior, well, I guess I am.
    This has nothing to do with self esteem. You're using that as the scapegoat here to try and support your need to feel superior by making people play the game the way you think it should be played. One of the axioms of current video games is that people can play the game the way they want to. Telling people they're playing the game wrong in this case is not only ignorant but telling that you have some sort of superiority complex.
    You can really stop trying to play internet psychologist. I know Blizzard never intended for people who far outgear it to farm normal and you know that Blizzard never intended. And yes, it is the self entitled generation who thinks they deserve the best no matter the level of effort put into obtaining it. I don't care how uncomfortable pointing that out makes you.
    If Blizzard never intended it they would have done something to prevent it - like they do with other forms of the game they don't intend for players to take advantage of (CotA runs being the latest example). Why would they care if people want to breeze through normal modes with gear that could get them through Torment I easily? They don't.

    You've got this built up angst against people who don't exist. People who do normal modes aren't expecting to get the best gear and do normal modes because they choose to do it. I'm not uncomfortable talking about it at all, and you need to realize that your reasoning is not sound in any form. Why do you feel the need to belittle and criticize how some people may choose to play the game? That's the real problem here, not people playing normal mode when they could do higher difficulties. You are the problem.
    Posted in: Diablo III General Discussion
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    Quote from Finder

    One of the fundamental axioms of RPG gaming has always been risk vs. reward. Just because the current generation got a trophy for just showing up doesn't change that.

    If mocking the self esteem generation is me trying to be superior, well, I guess I am.
    This has nothing to do with self esteem. You're using that as the scapegoat here to try and support your need to feel superior by making people play the game the way you think it should be played. One of the axioms of current video games is that people can play the game the way they want to. Telling people they're playing the game wrong in this case is not only ignorant but telling that you have some sort of superiority complex.
    Posted in: Diablo III General Discussion
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    Quote from Finder

    Wow...it's amazing how upset and vicious people get when someone suggest that maybe their free shit should be taken away.

    You all sound just like the worst type of stereotypical welfare queens.

    So if you're going to play on a difficulty that provides no challenge or danger to you...why do you need legendaries at all?

    Wanna know why? because most of you are going to prance around in public games with that gear and act like you did something to earn it.
    You really need to get over yourself. Stop caring so much about what other people do in a video game and you might enjoy the game for yourself. It's people like you that ruin gaming communities because of your need to feel superior.
    Posted in: Diablo III General Discussion
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    posted a message on Dead hc charchater
    Quote from Kjalar
    Quote from sicness
    Quote from Kjalar

    I'm a software developer myself and I know what it's like to tell some people their services are safe so thay they could then tell millions of other people that their data is safe and so on and to forth. As a dev team lead, I know that as long as you have an incompetent developer in your team, you can't promise anything to anybody. Apparently (based on latests events), a company like Blizzard doesn't feel they have to be picky when it comes to accepting new people to their team AND organizing their development process well enough to prevent fuck-ups that we've seen today. This is why I'll NEVER EVER touch HC in D3, unless they'll make it totally offline. Their services are way too fragile to rely on.
    Actually their services have been impeccable between WoW, SC2 and D3 in the past few years compared to other companies. Furthermore, there's a lot more to their services than the software and hardware that run them compared to a typical database or website for instance, especially when literally hundreds of thousands, if not millions, of people are accessing those services at a single time.

    You have no insight as to what the issues they're having actually are yet you criticize them and claim it on incompetence with little to no evidence to support it. No offense, but just because you're a software developer doesn't mean you understand the inner workings of a multi-million dollar system that has thousands users accessing it routinely and you shouldn't spout it as though you know what's going on. As I tell people I work for all the time, no amount of money or man hours can predict issues, especially when millions of people access your services daily.
    Please, show my post where I say I know "the inner workings of a multi-million dollar system" that Blizzard has created. Please.

    Now, if you refer to my words about the 3-4 minutes long delay that was caused by god knows what failure on the Blizzard's side that caused tons of disconnects and deaths - you have to be blind to not acknowledge it. And, just so you know, by saying that, I still don't say that I know everything about"the inner workings of a multi-million dollar system". But you know what? I don't need to. Because I see the result and I know that it shouldn't happen in a well-designed SOA. I mean, no system is perfect, but there are mistakes that you should never allow to slip through your fingers if you espect your system to be used by millions of people.

    What makes me angry about all this is this: if you're a dedicated HC player, you kinda expect that there's a 0.001% possibility that you'll lose control of your character - and you prepare for it. You stack Toughness and regen to be able to soak hits for 10-20 seconds or even longer. At least one of my friends did that, which is how I know that there are people that treat their HC chars THAT seriously. They test the ability to survive DC's by unplugging the Internet cable and it works just fine. Now, when Blizzard's servers fail, it turns out that it's a whole different story. It turns out that because of how their services work (incorrectly), the char can stay "online" for several minutes (or longer), while being pummeled by all kinds of stuff. No one can be prepared for that and Blizzard's disclaimer won't make you feel less screwed over when this happens to you, so you should think twice before creating a HC character. That's my point.
    You speculate their issues are primarily due to incompetence, which would require you to know their inner workings in order to actually be a valid speculation. Did hardware failure not cross your mind? What about a cyber attack? We don't know the cause, and because of that we can do nothing but speculate. With that, incompetence is a stretch because you have nothing supporting why they're incompetent, other than the fact that they had issues. Anyone who has any clue of mass network environments isn't going to immediately blame issues on incompetence, especially when it's on a gaming network that millions of people rely upon to play their games and are able to do so daily without issue 99% of the time. Blaming down time on incompetence says to me that you think you know how their system is setup yet don't have the sense of scope to realize how massive an undertaking it is to manage. I'm not trying to be rude, that's just how you come off when the first thing you do is blame it on incompetence.

    Networks aren't flawless, regardless of how much money is spent on them or who works on them. Issues will always arise and speculating the way you are, as though it's fact, is beyond me because we don't know the actual issues. No network, no matter how well designed will never have issues especially when miliions of people are accessing that network simultaneously. This is a fact and nothing there's actually nothing they can realistically do about it. You're judging them on one morning of network issues when in the past 3 years of D3 existing post launch they've had practically zero issues. But this is how people are, they don't complain when nothing's wrong but the second an issue arises they scream bloody murder.

    Again though, your whole chalking this up to bad development design is negated by Calzaeth's post of what Blizzard likely intends with the design. Just because you disagree with it doesn't mean it's incorrect design. I can relate, as I do take advantage of PoE's design when I play it, but saying Blizzard's incompetent for choosing that design is ignorant on your part.
    Posted in: Diablo III General Discussion
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    posted a message on Dead hc charchater
    Quote from Kjalar

    I'm a software developer myself and I know what it's like to tell some people their services are safe so thay they could then tell millions of other people that their data is safe and so on and to forth. As a dev team lead, I know that as long as you have an incompetent developer in your team, you can't promise anything to anybody. Apparently (based on latests events), a company like Blizzard doesn't feel they have to be picky when it comes to accepting new people to their team AND organizing their development process well enough to prevent fuck-ups that we've seen today. This is why I'll NEVER EVER touch HC in D3, unless they'll make it totally offline. Their services are way too fragile to rely on.
    Actually their services have been impeccable between WoW, SC2 and D3 in the past few years compared to other companies. Furthermore, there's a lot more to their services than the software and hardware that run them compared to a typical database or website for instance, especially when literally hundreds of thousands, if not millions, of people are accessing those services at a single time.

    You have no insight as to what the issues they're having actually are yet you criticize them and claim it on incompetence with little to no evidence to support it. No offense, but just because you're a software developer doesn't mean you understand the inner workings of a multi-million dollar system that has thousands users accessing it routinely and you shouldn't spout it as though you know what's going on. As I tell people I work for all the time, no amount of money or man hours can predict issues, especially when millions of people access your services daily.
    Posted in: Diablo III General Discussion
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    posted a message on Torment 6 Hardcore Malthael Down.
    Quote from JmyJi
    Quote from Herty03
    Quote from JmyJi

    So mad right now, creating a epic bossifight with no enrage timer, great fucking work developers, epic.....
    This dude doesnt even have good gems, hahaha everything about this game just went down the toilet. Lets farm items for 3 weeks and get strong and big, for what? To kill him 2 minutes faster this time? im amazed..
    You're probably one of the people that exploited some of the experience runs or other exploits to get your character ahead quicker and you're complaining about enrage timers? What? This guy just went 3 hours against a fairly tough boss, on Torment 6, on Hardcore. Not entirely sure what you are whining about. He did something no one in their right mind would try and survived. If everything about this game went to the toilet, then stop playing. We don't need you.

    Grats to OP! Amazing work.

    When i wrote that respones i was mad, very mad. Im sry for that.

    And no im not exploiting this game, im doing bounties and rifts cause thats whats fun. But i need a goal, i wish i didnt but there are different gamers and some of us need a goal. Wich has something to do with skill atleast :P Im not saying that OP wasnt skilled, he was cleaver and sure he needed dedication for 3 hours, its a great endurance. But we are talking about killing death itself, on the absolute hardest mode and hardest difficulty, and this game is about grinding gear and get better, but for what? to show off? feeling good compared to others? giving malthael enrage timer for lets say, 45 minutes is good enough for you pussies who is scared of dying on hardcore mode, thats the freaking point, its scary and its a challenge wich demands some skill.

    I guess im just sad that blizzard ones again went for the softcore playing people who whine about every little challenge :(
    Part of the problem is the need to create competition between other players that some people have. The current state of D3 doesn't really support this and the game shouldn't be designed around that, outside of ladders. Not every game needs to have competition between players. That's your prerogative if it's what drives you to play the game, but don't belittle others who decide to not play it that way, and then go and say the game should be catered to your taste as though it's always been the case when it hasn't.

    If you need a goal so badly you can just as easily create your own for yourself and meet it - gamers do this all the time in games to create more difficulty (Dark Souls soul level 1 run, Diablo 3 using found items only pre-2.0). Your need to fulfill a goal shouldn't come at the requirements that it impacts everyone elses gameplay.
    Posted in: Hardcore Discussion
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    posted a message on Asia servers are now RoS
    Quote from falcompsx

    I'm going to try to play tonight at the US launch, but i'm very doubtful of any success. Blizzard is just not capable of a successful launch of a game or expansion, no matter how many billions of dollars they have, they can't spare a few bucks for some extra servers. It would help their PR imensely if they had smooth launches, not to mention probably more customers who would pay for extra servers and probably get them even more profit.
    No amount of money can compensate for millions of people accessing authentication/hosting servers at once.
    Posted in: Diablo III General Discussion
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    posted a message on It really is time for Blizzard to stop being lazy.
    Quote from Nausicaa
    I'd hardly call what they attempted to do in D3 with the auction house (specifically the rmah) safe, as you put it. Beyond that, even the customization in the game was a risky venture, as it limited player progression that didn't involve gear to only leveling to level cap. Unlike other ARPGs that don't give you all the abilities at level cap and force you to level a new character to try them out. That's hardly safe and goes against the norm for ARPGs. So your assumption that they take zero risk is flat out wrong in the case of D3 alone.

    Also, something a lot of people misunderstand about major development companies is how a near infinite supply of money doesn't equate to better, faster, or a great game. Money doesn't design content, or classes, or balance in the games, people do. Blizzard certainly has the talent, and the money, but time isn't as abundant as you may assume it is for development. This is something a lot of WoW players misunderstand as well, and for some reason can't comprehend something as basic as time isn't infinite, and money doesn't buy you more of it.
    Posted in: Diablo III General Discussion
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    posted a message on It really is time for Blizzard to stop being lazy.
    Quote from Rhogog
    Quote from Zero(pS)

    Why can't people ever perceive things as just being "changed" instead of being "nerfed" or "buffed".

    It's how a lot of changes in MOBAS are perceived, and most reasonable players are just fine with that.
    That's because there is a reason to change/balance things in multiplayer games (especially if there's e-sport involved). Not the case here with Diablo 3, being pretty much singleplayer game with zero competition over anything. That's why it's so frustrating.
    They have valid reasoning as to why they did these changes though. If people are playing the game in a way they don't think is good for the game or their players they'll change it. For every person upset about these nerfs I'm sure there are just as many that are happy they don't have to do some of these <2 min games just for optimal farming. Just because someone disagrees with that doesn't mean there isn't valid reasoning behind why they did it.
    Posted in: Diablo III General Discussion
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    posted a message on The RMAH Destroyed Diablo 3 and I Told You So
    Quote from damage424

    Shaggy, if you go through with voting with your wallet then I applaud you. Don't let others tell you it doesn't matter, it does. I'll put on my tinfoil hat and state the obvious of all these extra pre order goodies coming. First wings now free cards and I'm sure I'm missing a thing or two. They didn't provide so many free goodies for vanilla launch bc they didn't have to. I bet pre order sales for RoS is not even close to that of launch. Do what you think is right.
    I'd agree with you if most of the perks weren't for other games that are free to play. It seems more like they're trying to get interest up in those games than appeal to people seeking more value out of the expansion cost. These games also weren't available for the initial D3 launch either, which is as much of a reason why the launch didn't have pre-order incentives.
    Posted in: Diablo III General Discussion
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    posted a message on Always Online Requirment
    Quote from Fitsu

    But I don't get the negative, i'm not saying use mods to keep it alive but simply as an additional feature. If you or anyone can give me an example of how having a single player mode could lead to the potential hacking of multiplier because I don't see how it does. All of the files are already out there, hackers have access to local files and have read them all they simply don't have the ability to put them together and make the game work as it should.

    Why would it be overrun by mods? Just like Diablo 2 the separate closed B.Net of the game would remain the clean version that Blizzard intended whilst the offline mode is the modders area and both can live together there's no need to pick one or the other. There is only ONE reason for always online, and that is money it's DRM to prevent people from illegally obtaining the game if you can give me one other reason with some actual proof behind it i'm all ears but all I see now is claims simply arn't true.

    I don't know the internal workings of the game, but my guess would be it's similar to how WoW is setup in that the majority of files are stored locally, but you play the game while accessed to a server that limits the use of those files. Any changes made before connecting to the server are controlled by the program checking them before accessing the server and rectifying any issues. However, it's safe to assume that it's much more advanced than this because I don't believe there's anywhere you can actually access all the required files, specifically the server files. If this were the case we'd fully capable private servers of the game available, like with WoW. If I'm wrong though please correct me. But, I don't think it's just a case of "they can't figure it out".

    WoW is also a great example of this getting out of hand, as there are various hacking incidents that happen in it routinely and effect gameplay at times. For example, I recall a potential hack of being able to clone specific items. FPS are also plagued with hacks as well. So just because there aren't notable instances recorded of a game like Diablo 3- keep in mind a lot of hacks aren't reported by companies - doesn't mean it doesn't, or couldn't, happen.

    Lastly, nothing you've said has proven that the game needs an offline version. Blizzard has their reasons, and while money may very well be a part of it you can't simply chalk it up to just that when you don't know their actual reasons. You're speculating, not stating facts. The only viable argument against it has been the Hardcore issues for people in remote regions. Modding isn't necessarily a viable argument against it, because while it is beneficial it's not a negative thing for a game to lack modding, especially when a game has developers dedicated to it for it's longevity.
    Posted in: Diablo III General Discussion
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