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    posted a message on Does disintegrate crit?
    It does and it works with on hit effects as well such as AP on Crit. It just doesn't display 'crit' numbers.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Fixed bug with crit not applying to dots.
    Quote from Drez

    Lol looking at your arcane power to test crits must be a foolproof method. How about turning on critical damage numbers only?

    It is considering when i spam disintegrate into a crowd with only "show critical damage" checked no numbers appear on my screen but my ap bar stays completely maxed out. Thank you for the input tho. To make sure it wasn't a bug with display I tested other spells such as arcane orb and they do show the critical numbers. It just seems to refuse showing crit numbers with dots.

    Test numbers are 32% crit and 20 ap on crit 0 outside sources of bonus regen. Tested on Mira Eamond since she is a simple easy to reach elite.

    Disintegrate and Ray of Frost both crit and recieve benefit Ap on Crit. Ray: Cold Blooded I could spam infinitely on a single target and Disintegrate: Convergence I stayed at max when firing into the zombie crowd. Still lost AP on a single target.
    *Edit* Energy Twister also benefits from crit/ap on crit now. Still bad lol ;)

    Venom Hydra and Blizzard both seem to either not be critting or not working with Ap on Crit. Its hard to tell which as none of these skills would display critical numbers when i had only that option on.


    *Edit* As an amusing side if you use Disintegrate: Chaos Nexus it shows the criticals of the little side beams that shoot out. :)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Fixed bug with crit not applying to dots.
    Using venom hydra and blizzard I am currently not noticing any crits. I have 20 ap on crit and have not once seen my AP jump up while hydra/bliz kiting. Have yet to test Incinerate or RoF cause i don't want to lose my 5 stack.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Fixed bug with crit not applying to dots.
    So does this mean Blizzard, Disintegrate, Venom Hydra and Ray of Frost can now crit? Cause that would be sweet...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Life on Hit for Wizards courtesy of Dekkar
    The stat life on hit and how it scales with our spells.

    If you have 100 life on hit and shoot something with a say a Seeker Magic missle you will get 100 life back. But say you shoot something with an Obliterate Arcane Orb you will only get back 30 life.. but that is per target hit by the spell. Don't have any life on hit gear to put some of these values test my self.. I'll give it a go later when i find some.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Do Disintegrate + Venom Hydra benefit from Attack Speed % increases?
    Quote from Ghost_Sanguis

    I hope you are just messing around. If you are serious, then I question whether or not you are any good at most RPG games.

    I know right i remember sitting in my living room when I was six or seven comparing how much better the silver sword was vs the 4000 gold it took to purchase for FF1. Stupid elves making me grind ogres and poisonous spiders for hours and hours. And for the record the sword was totally worth it.. made that cave full o zombies and slimes sooo much easier. Back in those days psn debuffs were brutal.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Life on Hit for Wizards courtesy of Dekkar
    http://us.battle.net...opic/5149154265

    Found this interesting little post on the bnet forums and thought i would bring it over here to help expand the Wizard knowledge base. Thanks to Dekkar for taking the time to write it up.

    *Edit* For those not wanting to link out:

    All of these tests were done in Act 1 of Inferno on the slow zombies. I need some help from the rest of you wizards in helping me correct and refine some of these values. They're only rough values at the moment because I haven't had time to do more extensive testing. In any event, I thought it would be useful.

    When I refer to a % value, that's the percent of life-on-hit you get. So if you cast Magic Missile and you have 100 life on hit, you get 120 life, but casting Arcane Orb only gives you 30 life per target hit by the explosion.

    Magic Missle:
    -Charged Blast: 100% (single target)
    -Split: 30% per target hit
    -Penetrating Blast: 30% per target hit
    -Attunement: 100% (single target)
    -Seeker: 100% (single target)

    Shock Pulse:
    -Explosive Bolts: 15% per target hit per bolt + 40% on explosion (unsure of targets)
    -Fire Bolts: 30-40% per target hit (maybe 35%?). This includes per bolt. If more than 1 bolt hits, you get the benefit of both (ie: 2 bolts is double the healing 1 bolt is)
    -Piercing Orb: 20-30% (probably 25%) per target hit
    -Lightning Affinity: 30-40% per target hit (35%?)
    -Living Lightning: 1% (?) per shock. Needs further testing.

    Spectral Blade:
    -Deep Cuts: 60-80% per target per triple hit, bleed generates no healing.
    -Impactful Blade: 20-30% per target per triple hit.
    -Siphoning Blade: 60-70% per target per triple hit.
    -Healing Blades: 60-70% per target per triple hit.
    -Thrown Blade: ??? (needs further testing, couldn't get a good test)

    Electrocute:
    -Chain Lightning: 15% (?) per target hit
    -Forked Lightning: 10-20% (15%?) per target hit
    -Lightning Blast: 10-20% (15%?) per target hit, successive hits heal all in one tick as a lump sum
    -Surge of Power: 30-50% per target hit
    -Arc Lightning: 15% (?) per target hit

    Arcane Orb:
    -Obliteration: 30% per target hit
    -Arcane Orbit: 20% per target hit
    -Arcane Nova: 10-20% (probably 15-18%?) per target hit
    -Tap the Source: 30% per target hit
    -Celestial Orb: 20% per target hit

    Ray of Frost:
    - (All Runes): 60-70% per tick (probably 65%) for all runes except Sleet Storm
    -Sleet Storm: 50% per target per tick

    Arcane Torrent:
    -Disruption: 20-40% per missile per target hit, hard to get exact value here
    -Death Blossom: 60% per missile per target hit
    -Arcane Mines: 50% per mine per target hit
    -Power Stone: 40% per missile per target hit
    -Cascade: 20-40% per missile per target hit, cascading missiles generate no healing (? needs further testing)

    Disintegrate:
    -Convergence: 20-30% per target per tick.
    -Chaos Nexus: 20% per target per tick + 20% per target per tick of the sub-beam.
    -Volatility: 20-30% per target per tick, explosion value unknown for now
    -Entropy: 30-50% (?) per target per tick (check value)
    -Intensify: 30-50% (?) per target per tick (check value)

    Frost Nova:
    -Frozen Mist: 10% per target per tick in the ice patch

    Teleport:
    -Calamity: 10% per target hit by the wave on arrival

    Wave of Force:
    -Impactful Wave: 15% per target hit? (check this one)
    -Force Affinity: 10-15% per target hit? (check this one)
    -Forceful Wave: 10-15% per target hit? (check this one)
    -Teleporting Wave: 10-15% per target hit? (check this one)
    -Exploding Wave: 10-15% per target per hit? (check this one). Sub-waves do not generate any healing.

    Energy Twister:
    -Mistral Breeze: 10% per target per tick
    -Gale Force: ??? (not tested)
    -Raging Storm: ??? (not tested)
    -Wicked Wind: ??? (not tested)
    -Storm Chaser: ??? (not tested)

    Archon:
    -Arcane Destruction: 20% on explosion per target hit
    -(Archon beam ability): 20-30% per target per tick
    -(Archon melee ability): 50% per target hit
    -(Archon explosion ability): 20% per target hit

    Hydra:
    -(All Hydras): 0%, they don't heal

    Meteor:
    -Molten Impact: 50% per target per impact, plus 50% per burning tick per target(!)
    -Star Pact: 50% per target per impact, plus 20% per burning tick per target
    -Meteor Shower: 20% per target per impact(? further testing needed)
    -Comet: 50% per target per impact, plus 20% per burning tick per target
    -Liquefy: 50% per target per impact, plus 20% per burning tick per target

    Blizzard:
    -Grasping Chill: 3% per tick per target
    -Frozen Solid: 3% per tick per target
    -Snowbound: 3% per tick per target
    -Stark Winter: 3% per tick per target
    -Unrelenting Storm: 2% per tick per target (? further testing needed)

    Explosive Blast:
    -Unleashed: 30% per target hit
    -Time Bomb: 30% per target hit
    -Short Fuse: 30% per target hit
    -Obliterate: 10% per target hit
    -Chain Reaction: 10% per target hit per each explosion (you get 3 explosions per cast of the spell)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on "Mirror Skin" the most used Wizard Rune
    Hey man that 5426.5 damage on a 15 second CD is srs bizness and should not be taken lightly.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on I demand a Character wipe (reset)
    Quote from Oenz

    and now farm easy act 4

    Silly vegetable bag, troll meat good! rahhhh! Troll hook to the face and axe smash! Revive at last check point?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard in Inferno (Act 2 and still going strong)
    This build is really similar to mine i been using the past day or so..
    http://us.battle.net/d3/en/calculator/wizard#alQRPO!Uad!caYaZc

    Seeker vs. Piercing Orb is a matter of preference. I like the fact i can use seeker and hydra to shoot around corners safely. Also seeker lets you shoot indiscriminately off screen without having to aim really and it has a really good range... Awesome for when you just teleported out of a wall in or jail and you know them buggers are right on your tail off the edge of the screen :)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on I demand a Character wipe (reset)
    If money is an issue you aren't farming hell mephis.. I mean Azmodan nearly enough. j/k :) I fail to see the logic of "I wasted my money on all this crit gear" as well. I assure you spells will continue critting whether you use CM or not lol.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Guess our next nerf!
    Quote from famemonstar

    Venom Hydra is fine.

    I suspect it will be a nerf to critical mass or a change to the mechanics so we cannot chain freeze mobs all day using living lightning and a fast attack weapon.

    http://us.battle.net/d3/en/forum/topic/5235398345
    Already done sir. Venom hydra for sure is next on the list.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Has anyone found a use for energy twister?
    Its extremely useful imo because your Diablo shadow's are dumb enough to use it and therefore free kills.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Critical Mass Guide (Now Nerfed)
    This isn't technically a nerf its a bug fix. Critical mass works perfectly fine. The problem was the outrageous number of times Magic Weapon: Venom seemed to proc it. Anyone could see there wasn't something quite right. My skills were resetting completely from just the venom ticks alone. Even IF it was working as intended 100 to 0 locking a boss would have been nerfed regardless. I'd rather venom proc it less than have an ICD put on it cause than on aoes i still get pretty fast resets.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Critical Mass Guide (Now Nerfed)
    http://us.battle.net/d3/en/forum/topic/5235398345

    Hopefully nobody beats inferno mode again and makes a video for a while with a wizard cause i don't want to be forced to reroll. J/king LoL From the looks of their wording this is directly related to how much Magic Weapon: Venom proc'ed critical mass. I hope they don't nerf signature spells next.. I'm pretty sure every build includes tho.
    Posted in: Wizard: The Ancient Repositories
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