• 0

    posted a message on How can I view the DoT tick dmg?
    Check in your options, you probably only have critical damage numbers on.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on RoRG drop buff
    I want a refund for my 2600+ bounties.

    LOL all jokes aside, great news! I welcome this change very very much :) Now... on to the key/organs drop rates...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Greater Rifts not rewarding enough
    Just did a GR32, no legendary... felt kinda... meh
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Highest Greater Rift Level without Unity
    Quote from tauro
    ive done lvl31 with wand of woh build, no unity, died 3 times (2 x rezzed by firebirds)
    link plz... I can't get above 29 without countless deaths...
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on What to choose?
    TF, no questions asked then. Enjoy :)
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on What to choose?
    I... don't... I use Blackhole + Strongarm Bracers for a +29% damage debuff? *shrugs* Maybe if I get a good hellfire ammy I'll consider elemental exposure... Otherwise my survival > group dmg
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on What to choose?
    Same applies for lightning damage? He's simply switching his cold damage for lightning, no? Plus we don't even know if he is using Elemental Exposure or if he plays solo or group... All we know is that he is using a mm/conflag spec.

    Based on the given information, my suggestion is the best. With additional information, it might change
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on What to choose?
    Wrong. Reroll the Thunderfury's socket into 10% dmg, add socket with RG. profit.

    10% of 2148.8 DPS is a 214.8 dps upgrade.

    (2148.8 + 214.8 = 2363.6 dps)

    -----------------------------------------

    Maximum bonus damage roll: (min1097 max1470) - (currentmin1026 currentmax1310) = (gainmin71 gainmax160). Now lets see how much DPS you can get from that: (71 + 160)/2 = 115.5 dps upgrade

    (2148.8 + 115.5 = 2264.3 dps)
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on What am I doing wrong?
    • Replace Life% on your chest for 500+ Armor
    • Craft better shoulders, try to get: Int, Vit, Armor, Skill (if applicable, otherwise All Resist)
    • Re-roll your Unity (or SoJ) Attacks speed to Crit Hit Damage, you don't need that much IAS
    • Re-roll your Boots skill damage into 12% Movement speed, put 13% in Paragon and the rest of the points for that category into Vitality

    • As for skills, use Teleport: Safe Passage with Illusionist passive. Use it as soon as it's available for an additionnal 25% damage reduction.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Firebird's Finery Not Fixed?
    I think the sneaky changes they did to Firebird's 6pc when it went live takes the target's full mitigation into its damage calculations. That is wrong. It should do the full damage (3000% wpn dmg per second) once it becomes fully stacked and infinite. That damage number should always be the same from monster to monster, regardless of their toughness.

    That is not what we are experiencing right now. Blizz should stop relying so much on their internal QA department and listen to their real testers: us, the players.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Rerolling Strongarm Bracers
    I would not reroll the Dex or the Crit chance. I would leave them as is, and reroll Gold Find to Reduce Damage from melee (or ranged) attacks (7%)
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on There goes the only gem that was good for Woh users....
    Yes, I know... I totally table-flipped when I saw the post up on the front page... I don't know what the devs are thinking over at Blizzard, they've been doing the "stacking buff" mechanic for decades and now they're completely destroying its purpose?

    I sure hope this is only a test and that it will be changed back because from a design standpoint, this looks like an incredible mistake.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on There goes the only gem that was good for Woh users....
    • ItemPassive_Unique_Gem_015U_x1- Now gains .5% increased Armor for ever stack (Downfrom 1%)
    I'm fine with that... 1% was indeed OP with maxed gem + maxed stacks... But now comes THIS:


    • ItemPassive_Unique_Gem_015_x1- now gains .5% increased damage (Downfrom 1%) for 4 seconds (upfrom 3). Gaining a stack no longerrefreshesallexistingstacks
    No longer refresh stacks? Gem is now completely useless... What's the point? the way the gem works on the PTR is for each EB cast, you gain 2 stacks. Now, the maximum stacks we'll get is 4? (EB can only be casted twice within the 4 seconds timeframe)...

    Lets hope they revert it to its previous version...
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on I feel the need to vent
    Pay your bills. Suck it up. Your own damn fault. :P
    Posted in: Hardcore Discussion
  • To post a comment, please or register a new account.