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    posted a message on witch doctor skill question
    thanks guys - i didnt expect such well reasoned responses on an internet bulletin board. i'll try out locust swarm again tonight (or more likely in 10 minutes).

    i used soul harvest not for the damage, but to recoup life. if zombie dogs lasted more than 2 seconds, i'd be able to focus more on damage output though.

    i was really trying to recreate my necromancer build (a hybrid summoner / caster).

    i'm nograndplan in the americas region.
    Posted in: Diablo III General Discussion
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    posted a message on naybe a silly question
    i know theres a zillion of these, but hey, i'm bored at work. this is how to swap your skills around:

    1) go to the menu and set it to elective mode
    2) bring up your skills menu (press S)
    3) click on the top left primary skill section, and select what you want
    4) click on your next skill spot (the top right skill)
    5) click on the skill you want to use in that slot. THERE ARE ARROWS ON THE TOP OF THE SKILLS... this is how you would cycle back to a 'primary skill' to use in this slot. meaning, by cycling through the skills, you can select multiple primary, or defensive, or whatever skills you'd want to use.
    6) repeat for the other skills
    7) get fresh air at least once every few hours. vitamin D is important folks :)


    enjoy
    Posted in: Diablo III General Discussion
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    posted a message on witch doctor skill question
    hey all - i've got a level 36 WD in NM mode, and am looking for a suggestion for a good final skill to compliment my build. currently, i have the following:

    http://us.battle.net/d3/en/calculator/witch-doctor#hidPTW!ZWY!ZZZaZb

    i used to have zombie dogs by they die to fast. i also dont really like the plague of toads thing. i tried locus swarm but the cast distance is way too small. any suggestions for something to put in the 4th skill slot? or maybe suggestions to move some stuff around?

    thanks
    Posted in: Diablo III General Discussion
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    posted a message on D3 - spoiler free review
    Quote from Malnexus

    i seriously see every fault you have with the game and replie with, ok you make a game impliment those systems and try to make balanceing work..... cus its not possible to balance a free stat point system without have a single "hey its this way or you suck" spec and tho you counter with "well what if i want to build all strength demon hunter" well then you can do it and in normal mode it will proly work hell maybe even nightmare if you like lvl to 60 but seriously no one ever does that and keeps the charicter they do it for a fling a little fun,,
    well in d3 you can put on all strength gear and do it the same, and it wont RUIN the charicter.
    seriously D3 is better, bigger, more badass, and is more fun than D2 ever was or will be for me at least and most other people, if you cant see that because of 1 or 2 things that arent how you in your opinion like them, then hell go play d2.
    now that's the type of reply i expected.
    Posted in: Diablo III General Discussion
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    posted a message on D3 - spoiler free review
    cool my first reply. thanks for your constructive feedback.

    1) maybe its my inexperience in the game, but i meant that in D2 - you can skip bloodraven. here, it seems you cant skip quests.
    2) theres no consequence - you missed my point. i'm saying that i can always change my mind when i create a build - which i think is a bad thing. you want to have some reason to stick with a build, other than increased MF percentage.
    3) stat points - my DH keeps getting killed. i want to put everything into vitaliity. why cant i? irrrespective of whether its negligible or not end game, why cant it be my choice.
    4) people are going to use the skills they like - but you might like skills after pouring a bunch of points into them. those zombie dogs are terrible IMHO. why not be able to put some extra points into them to get them more health or whatever. i'm not saying anyone is stopping me from recreating a character, my point was, i dont know if i'm excited to.
    when i used to play D2 - i'd see someone with a wicked build il wanted to try - so i'd create a character from scratch and build it up. now - i can just change around my preexisting character with no harm done
    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3 - spoiler free review
    My review of DIII – “the cylons know best”

    Disclaimers please –

    I’ve been playing blizzard games for at least as long as you have, if not longer. a lot of people say this before stating their opinion, I think in large part, to show that while they do love the games, and are avid blizzard fans, even god makes mistakes (look at the platypus). Its ok to provide constructive critisicm, contrary to the cult mentality a lot of blizzard gamers have. I’ve played starcraft I since the day it came out, and the original Diablo games for pretty much ever. Warcraft was ok, and world of warcraft… well lets just call a spade a spade… I hated the game for the simple reason that if I wanted to wave to someone, I’d do it in real life, and not in a game. I play games so I don’t have to socialize, or worry about my reputation.

    But nay, I digress. I’d like to post my quick review / questionnaire online, something which I’ve never really done before because, well hell – servers are down again. And while I wont go nuts because of the ‘scheduled maintenance – cough cough – do that stuff before release’ – I wont fault people for getting annoyed that the servers are down when people with jobs and families do take off of work to play. Blizzard fans have been around for a while. I was in highschool when I first got owned by a zergling. And now, some college, lawschool, and many many girlfriends later, I understand that people’s time is important, and a company that can actually change time (I mean, even god created stuff on a day to day basis – nowhere in the bible is there a passage ‘and god created the plants when they were ready…’) – should at least realize that their cultist fans have been counting down the days till the fire reigns from the heavens to play. Point being, don’t flame someone for being upset that they took off of work for a downed server. (not talking about me… I’m self employed).

    Finally – the quick review. Don’t worry – NO SPOILERS HERE.

    1) some great stuff

    · multiplayer is freaking amazing. Teleporting to other players is brilliant. Although I do miss shouting TP PLEASE…. Capping the game to 4 players makes it a lot smoother as well.

    · Sharing your stash among your characters is great as well. It makes so much more sense this way

    · The story – from what I’ve seen so far – is great. If you are one those people who find holes in the lore, then all the power to ya. I, for one, would rather smash stuff and then have life, but to each their own.


    2) Story, story, and more story
    Maybe I’m missing something – but in D2, you should clear out the den, kill blood raven, and save the soilders – but you didn’t have to. You really only needed to complete like, 10 quests in D2. is it me, or are these quests simply forced. I feel like some much time is spent teaching people how to teleport and use their skills, instead of saying – ‘theres the boss. Go kill him.’

    Also – how a giant barbarian has trouble unlocking so many gates and door is mind boggling. Theres a fine line between being able to teleport to Diablo from act 1, but it seems like all the story is being force fed. I’m playing the story through – because I want to. It seems like blizzard is saying we have to.

    also – is there a way to get rid of all the text on the side of the screen – or at least let my allies actual typing stand out a bit more?

    3) Blizzard, apparently, knows best – stat & skill points
    I’ve seen arguments on both sides of the stat & skill points debate. Simply put, the system blizzard has in place is broken – but easily fixed.

    · Being able to play around and test skills out is great. But there are no consequences to anything we do anymore.
    · Stat points – if I want a DH with a zillion points in strength, why cant I make one? Is it moronic? Yes. Is it my choice? Well – not any more.
    · DII – number of classes – 7 – number of builds? Well, lots. I had a meteorb for my MF runs, a javazon when I wanted stuff to shine, an avenger to own in PVP, a jailkeeper, a summoner, an etc, etc, etc. once I started making my meteorb, I couldn’t just change my mind, and turn her into an enchantress. So while you have 7 classes to play – each class was itself a subclass.
    · Now, why would I make more than 5 characters (1 character per class). I could simply switch things around if I chose to. It seems like there is no incentive to replay the game with the same class.


    The solution is a simple compromise -
    1) each level up – you get a few fixed stat points, and a few elective ones
    2) each level up, you get skills that unlock just like regular. But every X levels, you get X skill points to put into skills that would increase the skill damage. This isn’t a difficult thing. You would still have everything the same, but if you wanted to make a DH that specialized in impale, blizzard could make it that ‘impale level 2 increases damage done to 300% weapon damage. It seems like most skills could have a quick tweak to make this work.

    If you want to insult my post – then please do. I really care about your opinion.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on my review
    My review of DIII – “the cylons know best”

    Disclaimers please –

    I’ve been playing blizzard games for at least as long as you have, if not longer. a lot of people say this before stating their opinion, I think in large part, to show that while they do love the games, and are avid blizzard fans, even god makes mistakes (look at the platypus). Its ok to provide constructive critisicm, contrary to the cult mentality a lot of blizzard gamers have. I’ve played starcraft I since the day it came out, and the original Diablo games for pretty much ever. Warcraft was ok, and world of warcraft… well lets just call a spade a spade… I hated the game for the simple reason that if I wanted to wave to someone, I’d do it in real life, and not in a game. I play games so I don’t have to socialize, or worry about my reputation.

    But nay, I digress. I’d like to post my quick review / questionnaire online, something which I’ve never really done before because, well hell – servers are down again. And while I wont go nuts because of the ‘scheduled maintenance – cough cough – do that stuff before release’ – I wont fault people for getting annoyed that the servers are down when people with jobs and families do take off of work to play. Blizzard fans have been around for a while. I was in highschool when I first got owned by a zergling. And now, some college, lawschool, and many many girlfriends later, I understand that people’s time is important, and a company that can actually change time (I mean, even god created stuff on a day to day basis – nowhere in the bible is there a passage ‘and god created the plants when they were ready…’) – should at least realize that their cultist fans have been counting down the days till the fire reigns from the heavens to play. Point being, don’t flame someone for being upset that they took off of work for a downed server. (not talking about me… I’m self employed).

    Finally – the quick review. Don’t worry – NO SPOILERS HERE.

    1) some great stuff

    · multiplayer is freaking amazing. Teleporting to other players is brilliant. Although I do miss shouting TP PLEASE…. Capping the game to 4 players makes it a lot smoother as well.

    · Sharing your stash among your characters is great as well. It makes so much more sense this way

    · The story – from what I’ve seen so far – is great. If you are one those people who find holes in the lore, then all the power to ya. I, for one, would rather smash stuff and then have life, but to each their own.


    2) Story, story, and more story
    Maybe I’m missing something – but in D2, you should clear out the den, kill blood raven, and save the soilders – but you didn’t have to. You really only needed to complete like, 10 quests in D2. is it me, or are these quests simply forced. I feel like some much time is spent teaching people how to teleport and use their skills, instead of saying – ‘theres the boss. Go kill him.’

    Also – how a giant barbarian has trouble unlocking so many gates and door is mind boggling. Theres a fine line between being able to teleport to Diablo from act 1, but it seems like all the story is being force fed. I’m playing the story through – because I want to. It seems like blizzard is saying we have to.

    also – is there a way to get rid of all the text on the side of the screen – or at least let my allies actual typing stand out a bit more?

    3) Blizzard, apparently, knows best – stat & skill points
    I’ve seen arguments on both sides of the stat & skill points debate. Simply put, the system blizzard has in place is broken – but easily fixed.

    · Being able to play around and test skills out is great. But there are no consequences to anything we do anymore.
    · Stat points – if I want a DH with a zillion points in strength, why cant I make one? Is it moronic? Yes. Is it my choice? Well – not any more.
    · DII – number of classes – 7 – number of builds? Well, lots. I had a meteorb for my MF runs, a javazon when I wanted stuff to shine, an avenger to own in PVP, a jailkeeper, a summoner, an etc, etc, etc. once I started making my meteorb, I couldn’t just change my mind, and turn her into an enchantress. So while you have 7 classes to play – each class was itself a subclass.
    · Now, why would I make more than 5 characters (1 character per class). I could simply switch things around if I chose to. It seems like there is no incentive to replay the game with the same class.


    The solution is a simple compromise -
    1) each level up – you get a few fixed stat points, and a few elective ones
    2) each level up, you get skills that unlock just like regular. But every X levels, you get X skill points to put into skills that would increase the skill damage. This isn’t a difficult thing. You would still have everything the same, but if you wanted to make a DH that specialized in impale, blizzard could make it that ‘impale level 2 increases damage done to 300% weapon damage. It seems like most skills could have a quick tweak to make this work.

    If you want to insult my post – then please do. I really care about your opinion.
    Posted in: Unannounced Class
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