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    posted a message on Life on Hit + Locust Swarm?
    Quote from blujay

    Life Steal can hit multiple targets. If you have 6% and you're an AOE caster it's not bad.

    Life steal only has 20% effectiveness in inferno. If you have 6%, you actually only have 1.2%. It will eventually outscale life on hit, but currently it isn't very good at all. Perhaps after the IAS nerf life on hit won't be as amazing as it is. We'll just have to wait and see.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Life on Hit + Locust Swarm?
    Life on hit does not get reduced at all. It is just normalized per spell, as you see above with locust swarm only granting 33% of your total LoH. There's a post on the US forums showing most of the normalizations, which is where Myrx got his information from.

    Spiders only give LoH on the jar landing, not on any of the spider's attacks. Darts give 100% (33% per splinter).
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Advise on 60 DH gear
    ...I killed inferno diablo on my WD with only 52k dps. DHs are incomparably better, but you can't progress through act 2? Sounds like you need to learn how to press smokescreen better. I know this sounds like a flame post, but its my honest opinion. Smoke screen carries DHs through this game.

    As for gear to buy? Andariel's Visage (legendary helm, get a high dex one), Beckon Sail (legendary chest, 3 sockets and IAS) or Natalya's Shadow (DH set chest, no IAS, but 2 set is 7% crit), Natalya's Mark ring (with dex/IAS for 2 set if you want), Dead Man's Legacy quiver, any rare shoulders with 180+ dex, any rare gloves with 160+ dex, 17% IAS, 35+ increased crit damage.

    With the gear you already have, this stuff should be pretty obvious. You want high dex, high IAS, high crit, and high crit damage. Any additional +disc or +EA damage from quiver and chest are also good to look for.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on How does +damage % works?
    Yes, it is already calculated in the listed dps. The highest common found weapons in the game currently are the act 4 (lvl 63?) blues that have +45-50% damage affixes.
    Posted in: Diablo III General Discussion
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    posted a message on Whirlwind useless?
    Quote from aldrek

    I used it through Nightmare. Starting in Hell I went more defensive and got rid of spenders. I don't see it having a use in Inferno.

    Agreed. Having 100 fury for +25% damage constantly seemed a lot better than the terrible damage whirlwind did, even though it looks awesome. Better to save ability slots for other stuff.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on 25k XP in 1 min including menu and dialogue
    You can teleport back to town (3s cast) in order to bypass the 10s logout timer. It saves time.

    Farming Azmodan is a lot more exp for not much more time. When I was leveling my barb I was getting 100k exp in 2 minutes 25 seconds each time. I could've also continued my runs another minute and killed Iskatu too, like you, but it didn't seem to be very time efficient. Just Azmo only runs.
    Posted in: Diablo III General Discussion
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    posted a message on So, WW and Weapons Master
    ...that definitely does make sense, but endless fury seems OP.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on So, WW and Weapons Master
    Quote from HellStewie

    Pretty sure it works with fury generator and not fury spender.

    It'd be kinda silly to be getting +3 fury for every hit with a fury spender.
    Posted in: Barbarian: Bastion's Keep
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