you like the game, the game changes too much but you still love the core concept, everything falls into maintenance and you stay.
fan site doesn't mean that you always have to be pro-game.
you like the game, the game changes too much but you still love the core concept, everything falls into maintenance and you stay.
that is correct. i never go there, too toxic. but just look at the facts of my last post: "Last edited by head0r: 2 days ago". your response is the first after two days on a very important topic regarding this whole community on this board. that is extremely telling of the sad state the diablo franchise is in.
Yes Blizzard killed is Diablo 3 community over the years by bad choices, lack of communication and sheer ignorance. Now the Bnet forums are populated by noobs that just started playing the game or #resist fanboys who start a conversation only for the sake of talking with someone over the internet.
they are playing around with and tweaking reward systems, meaningful class changes, bringing lots of new stuff and they will announce two expansions for two of their big names, but they cannot bring themselves to honor a 20 year old franchise. sure, they are deliberately trying to punish the failed d3 dev team. but that they franchise has to suffer like this? hopefully we get a D4 announcement next year. judging by the current speed of class development in D3, we might be getting one or two character DLC before it finally dies.
by the way: such a big news and we have about 211 posts in the official thread and 33 posts here. for something which is nearly one week old. they community must be extremely small by now and the fan reactions mirror that.
why are we talking that much about zones? i really dig the graphics style diablo 3 and especially RoS has. i really like the zones i encountered on my first playthrough. but we are talking about a 2% portion of the game. and even there you are rushing by now. all that really matters are big packs and the stairs to the next level. why do you think would anyone splurge money on a tileset?
iiif it is now in the context of an expansion, that is. but you can you take your time to level up in an expansion.
anyway, they killed the RMAH and therefore their best source of steady income without having an alternative way up. they were just THAT dumb.
i'd say that this might be the last nail in the coffin of diablo 3. but after all those years we just have a very heavy chest full of nails..
but i, too, appreciate the honesty. they didn't have do to that. although it is VERY disheartening to see that we don't even get a diablo 2 hd like they did with starcraft. that would have been rad. this way i cannot even poke fun at the diablo 3 booth this year. we know it will be a hot dog stand in front of the hall.
the necromancer was, is and will be remembered as a fan service and a last bid for attention. the character didn't change anything worthwhile for a barbarian player, for example. you do the exact same stuff you did since the release of RoS, since greater rifts are just a mutator of normal rifts. challenge rifts are lackluster at best, a crafting UI is merely QoL which some games don't even bring up as a great feature. they just implement it.
you start a new season, level your necro to 70 and rift all day. same old, same old. i could log in now, see 250 items in my mail box, STILL don't have a meaningful way to just keep the two best versions of one item, get fed up with that, check a char, join a game and rift the same stuff i rifted for so many years.
it is a really sad state of a game, you cannot deny that.
no progression, eh?
imagine you play RoS for three years, pause finally for good after season 6 or 7 (since they are pointless as hell), coming back to this page only to see discussions about the same sets, the same items and 98% the same game you left.
the whole game has no progress and no evolution. nothing gets shaken up, nothing changes fundamentally. this game is moving at a lava-like pace.
i love the franchise. and i even loved d3. but i don't get excited anymore. not. one. bit. biggest hope for blizzcon 2017 and a more atmospheric and interesting diablo franchise? d1 and d2 remastered. i would never touch d3 again.
played that challenge rift necro, since i haven't bought the pack. didn't have any fun.
but how many people do you reach? who in the CM team of diablo is going to read this site and that big news posting (which is more of a opinion than a news)?
i want graphics updates. i want higher resolution textures. i want meaningful content like zones in the context of an act. not just some sewers leftovers which got scrapped in the making of something bigger. i want to see some new particle effects on weapons. i want to see some new models. i want the world to evolve. i want ingame events. why not a GM supported iron man run, at the very least?
When I made this post I was looking at it a certain way. At some point in the future there is always going to be some sort of character progression/enhancement through increasing stats (why should it stop at level 70?). At the moment I don't think it is what most of the community wants but we are getting it anyway by the looks of it. I would rather say to Blizzard 'thanks for the new power increase (primals) but I would rather you fixed/introduced something new' rather than 'hey Blizzard we don't want increased stats on loot anymore!' when the truth is I think we want more of everything, more loot, more power, more Legendary traits, more acts more stash/character space etc.
I just think that maybe it is being released at the wrong time, if it was introduced at the same time as the Necromancer pack it would maybe have received less of a negative response because people would be hyped about Necro instead. As it is the only real non-quality of life change in the patch its getting more negative attention (methinks).
I feel v1.0 of Primal Ancients is more to look forward to and worth more time grinding than v2.0. Just my ppinion! (gotta love scientist man explains Ghostbusters xD).
playing grifts is the same thing to me like a single player game where you can compete against your ghost or the ghosts of other players. or a time attack mode. "do the same stuff you did before but do it before the clock strikes zero!"
Not everybody plays the meta builds. Not everybody knows how to play. A friend of mine would never reach GR70 solo. She's not a gamer per se. She likes D3 and plays it every now and then, which leads to her losing track of what's happening and her dying a lot.
Why is she not allowed lucky drops in form of primals?
Because Primal's are for end game play and it seems your friends does not do that...she would be happy with Ancients.
That's the thing, there is no one endgame. What if all I want to do is normal rifts because I don't like GRifts? Not everybody likes pushing GRifts.
She could be full ancient equipped from normal rifts, for example.
This is not like an MMO where the best gear is in the hardest dungeon. The best gear can be a lucky drop from a random weak Zombie. IMO, it's a mistake to put them behind a GR70 wall. Is it so bad to get one lucky primal early in the game? I mean, finding a Windforce in D2 was not put behind a wall and nobody cared.
after reaching 70 i have to somehow use my subpar gear to somehow survive anything under torment 1. same procedure as every season: leech off of successful public groups and hopefully gather a few legendaries to build some form of build. since we all know that you are beyond useless without a set bonus.
to even begin trying to get a primal ancient, you have to beat gr70 solo. which is incidentally (for s9) the last requirement of the journey. so by the time you tackle the gr70, you are also done for the season. why should you try to get an ancient primal? maybe leaderboards. fictional progress against numbers which other players brought up. nothing else.
all in all, blizzard shoot against their own game mode seasons. and in non-seaons.. oookay you get a legendary. IF you do greater rifts. some people won't do that, they don't like that. now they are forced to do so in order to get primal. and don't tell me "but GR are content!!11". they are just another form of rifts..
the concept in itself is flawed. i want to vanquish the foes of hell and not the guy in front of me on a leaderboard. other than that, what is the point in doing a slightly different playstyle compared to a normal rift? and why are randomized tilesets with randomized foes something which is widely considered as playable and cool, while other games had a given monster populace designated to a specific area?
why do i have to suffer a lakuni in a swamp, when they were desert beings? it is one of those things were you are completely baffled when you play a normal campaign mode and encounter act 1 mobs in their according act 1 zones and they come in small groups instead of progress packs for GR pushing..
okay, it is impossible to create this thread with the post from joe shely because of some non latin unicode characters. i tried to kill all of them but it wouldn't let me.
anyway: nothing new or interesting or insightful to see here.
crusader wasn't 50% of RoS. i'd say about 15%.
The stash tabs will be separate. Many people already have 10 tabs and are looking forward to the pack for further expansion..
As for the pricing, RoS was launched at $40 (https://us.battle.net/d3/en/blog/11867681/reaper-of-souls™-unleashed-on-march-25-2014-prepurchase-now-12-19-2013), so if the pack is considered half of an expansion, $20 would make sense. Whether it is worth the money, that would be a separate question.
you read what i wrote, right? you die, you get revived and get a damage buff. you don't mindlessly run after your master, you get another skillbar like the archon.
- While it would be interesting to revive your allies, there are no current plans to implement it. because blizzard never thought about that as an option. WoW did let a death knight revive someone as a ghoul and scrapped that later because the people couldn't handle it very well. let a necro revive his party members as a random undead and let them wreak havoc for a minute with increased stats, damage and a replaced toolbar before returning to their normal characters. it could very well function as a damage buff with the prerequisite of dying first. as for hardcore players: while a necro with the skill ready is present during your death in a rift, you are allowed to be revived since it is in the boundaries of the necro fantasy. could be tweaked to prevent abuse, but this should work.
Chat thought, and I agreed, this was the dumbest (not already answered) question ever. Aside from the obvious balance issues. it's not a whole lot of fun to not be able to control your character...because the necromancer has revived it.
does it bother anyone that blizzard is more often than not seemingly incapable to make changes to their own game? it seems they have lost the power of their tools or don't have anyone with knowledge of stuff made by replaced / left people. examples:
and what about the pricing? still nothing on that, huh? they really, really try to avoid that because they WILL want 15$+ for the pack. everything above 20 will cause a big shitstorm. oh man, they can't really win with this character, can they?
"yawn" and "too late" may not be prime examples for constructive criticism, but saying that one should wait for the next installment may have some truth in it since d3 is in the state it is currently in. and being misunderstood by the devs which don't seem to grasp what many people want and therefore being sour with the way they don't change the endgame at all is something which diverts criticism towards the goal the misunderstood person wants the game to go to.
we are not developers. we say we don't like the endless number grind in rifts/grifts/crifts, we don't like the paragon system (it was designed until 100 and you can still see that!) and we generally don't like what the devs and their communication (or lack thereof) do to this franchise. do we have to come up with better ways to change that? no. but the community still does it and most recently got nothing in return for providing days of feedback on the ptr regarding primal ancients.
so, what do we have? we strike a generally negative tone, since the game went downhill after some point in RoS and the devs didn't really communicate since vanilla. ah, and we have a great toilet booth on blizzcon this year. being done with the 20 year nonsense and all.
i asked that before: why do you want to restrict the site to yes-men? everyone has an opinion and that this game is beyond repair, that the micropaymancer won't change anything for the game AFTER a hefty paywall and the anguish one gets when a new season begins isn't something a dev should ignore. nor a fan site.
a lot of unquestioning and always positive people here. btw: when your positive attitude is tolerated, everything negative should be allowed too.
that being said: still no great patch. either i don't see player discussipn with blues in the tracker, or the news team does handle it different than they guys at mmo champ. i don't see a post from a player concerning i.e. primals 1.0, a blue reacting and tossing some new information around and finally - after a few tweaks and lots of feedback - the new feature. i see a proposed primal 1.0, some shitstorms, a quasi proposed 2.0 which then goes to final and that is it. very disappointing.
now we get some QoL-ish wardrobe which gets sucked up like sliced bread and a somewhat okay crafting UI with a lot more potential. still nothing new in this game except the patch with the fan servicing micropaymancer on the horizon. AFTER blizcon 17 with the diablo booth actually inside the restrooms, stalls 4-8.
half a year since the big reveal for 20 years of diablo and some time before that and we get THIS? how can anybody be content with the pace the dev (yeah, no plural here) is going with? how can anybody still love this game, even when they now that the necro will only be some expensive new paint on an otherwise broken car?
you know that there will be only four playstyles for the necro. you know there will be nothing worthwhile coming out of the spent cash for this dlc. and you know that they took more time for some half-assed QoL changes and one beg for forgiveness than for the whole RoS. which brought a new act, new story, new lore, new voiceovers, new mechanics, new assets, new art direction, new enemies, new music and a frickin' new class too.
that is one concern. the other is, and i observed that repeatedly, the magnitude of some changes. take the post from Kolloth for example: they tweak the proc of one item for what seems to be one viable spec for one class. i don't have other words for that, but it feels to be so "zoomed in" on a level of detail that the impact to the rest of the game is nearly non-existant. you are even able to measure the impact of changes by the grift levels it will take or give. "(4P) Immortal King: We buffed it by about 4 Greater Rift levels."Quote from Goodwillah
Quote from instinto22
Do u guys know how many people is involved in D3 developing team right now? I mean, when i see this "patch notes" i can only think about comparing this... let's call it progress, with the one of many other games from much smaller companies that are supposed to have lower budgets and limited resources when compared to Blizzard. Im not in a hurry for huge things, and appreciate stuff like armory and materials interface, but lets be honest, this game content addition rate is so slow for a company like Blizzrd, since lauch day.[/p]
In comparison with other games, for example Space Engineers, where u get an update EACH thursday, this feels ridiculous, at least for Blizzard. And im not only talking about quantity, but too about quality, there u get implemented new mechanichs, physhic behaviours, new components, new stuff with REAL IMPACT on the game, and not one update of a "We've increased potato ray damage 1%! WOOHAAAH" kind. Dunno if i just have lost hope on this game, or team has already dissappointed me too much since launch day that i came to feel a bit crazed about it xD.[/p]
I think it is not neccessary to expose again any of the really nice ideas that comunity has shared in official forums and here in diablofans along all this time, but im almost sure that the majority of u guys have had that feeling of sorrow, cause you knew that idea would die here in the forums. Im not a hater or anything like that, but i cannot understand how Blizzard dev team is so sluggish about this game. Maybe im wrong or not analyzing this from the right point of view, but that feeling of wasted potential that i have with this game tells me that im kinda right.[/p]
Quin69 in one of his Youtube D3 videos once suggested it was like literally 2 people who work on Diablo III, and I tend to agree with him on that. Obviously, the answer is that Blizz is no longer interested in Diablo III, and their focus is now on other games. All these patches and the upcoming Necromancer addon seem so pathetic compared to the content that truly devoted devs provide, e.g. GGG.
anyone on XP or vista should be publically shamed.
"brawl of the week: play the undergeared twink of some newbie with a totally unfitting spec! and don't forget to have fun!"
yes, so? i am pretty sure that they won't do drastic changes for the next three to four weeks.
being worthless without a set was already cool before the gift came. after the gift you just have to be lucky that the corresponding spec for the free set didn't get the short end of the stick.
Conceptually, I like primal ancients in that they throw a monkey wrench in your plans. I remember before Haidrig's Gift (which I think was a horrible idea) there was that time when you built your character with the best you could find and weren't bee-lining to a certain specific build. Maybe now finding an ancient ancient will make you reevaluate your options.
take my energy. sounds really hippie. and since we only paid twice we pretty much covered everything in development costs from release to now. not.
Haters gona hate, the content is free and some people are still flaming, in other companies you pay for new content. I was looking for things like special place for crafting material and even the armory is a good idea, anyway more power, that is fantastic. (>'-')> take my energy blizz (>'-')>