- Kodaijin
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Member for 11 years, 11 months, and 9 days
Last active Fri, Feb, 27 2015 04:25:54
- 1 Follower
- 175 Total Posts
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Jul 3, 2013Kodaijin posted a message on Blizzard Working Hard on 'Loot 2.0', Exclusive Merch at SD Comic Con, Blue Posts, Code of Conduct ClarificationsEdited into single postPosted in: News
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Jul 3, 2013Kodaijin posted a message on Blizzard Working Hard on 'Loot 2.0', Exclusive Merch at SD Comic Con, Blue Posts, Code of Conduct ClarificationsEdited into single post.Posted in: News
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Jul 3, 2013Kodaijin posted a message on Blizzard Working Hard on 'Loot 2.0', Exclusive Merch at SD Comic Con, Blue Posts, Code of Conduct ClarificationsPosted in: NewsQuote from Cynical
i don't know why everyone is always bitching, you need to keep in mind that this is not an MMO like WoW, people don't pay monthly fees to cover the cost of tremendous (let's hope so at least) upcoming patches. The real-money auction house can not be compared with a must-be-paid for game, since it's entirely up to you whether you buy something from it or don't.
Any other company usually just says "meh, we just fucked up with this game lets move on", but they don't change the entire core of a game that has been out for over a year.
Yes, it's taking long, yes, it's annoying, but hey... I give Blizzard some credit for trying, they really want to save the reputation of a Diablo game.
You are absolutely correct, about the fact that this is not a pay to play game. The real money auction house cannot be compared to a model like World of Warcraft. On the other hand I think you are missing the point completely. We are not bitching for no good reason. The problem is that while they are not obligated to fix things they have been saying they are fixing things for over a year. They keep doing little tidbits of information that is not even relative or relevant to what they have been saying they are going to do.
Yes they have in not so many words said that they have a lot of work to do in fixing the game to where they want to be, and while they have fixed it a lot of things and maybe game more playable there are still some fundamental problems that have not been addressed. With me correct myself a limit on that, they have recognized the problems said they are working on it which is good but they have also said that they communicate better with us on what is actually going on and what they got planned even if it isn't something that will actually make it to a release candidate for the game.
That is what a lot of us are angry about not the fact that they are being slowly things but it's the lack of communication and the fact they say they want to have more communication but basically have been just saying here's an update but we have nothing to say.
Not to mention things like where the latest blue posts list say forget about the next patch that we would expect to help explains it more so he leads to changes they are making that will lead into either expansion or a 1.1 patch.
Of course you have to look at the site of this people are going to complain for the sheer sake of complaining. But the fact of the matter still remains that they have been promising to be more communicative with us and basically just keep saying that without being communicative.
Actually taking the time out of some of the community managers day to address these concerns and to actually give us real information that is going on behind the scenes is what a lot of us are actually looking for. Currently in game there is a lot of things that I could be doing and have been doing but at the same time it is not giving me the feeling of what Diablo should be.
Another thing that people are bitching about is the consul release. While more likely than not I will be given a copy for my PlayStation 4 when it does come out that is still long time away and they have assured us that the consul and the PC version have separate development teams. While of course I'm inclined to believe them I don't think that is the whole truth. Since the release of the last patch not including the bug fix where they made Tristram a safe zone, virtually nothing in the news blog posts tweets or other forms of media has been about anything other than the console's and all of the great changes they have made to the game that will be included in. Some of those features we have been wanting in the PC version for a long time but we're still going to have to wait for it.
That is why a lot of people are bitching. I to will give blizzard some credit where it is due but they lose face when they promised something as simple as communication and do not deliver on those promises.
Quote from xMantasx
I'm afraid that 'real' gamplay/loot changes will be when the expansion pack arrives. Thats what i think after reading those blue comments. Thats what i understand when i read that ' but the changes we are working on will greatly impact many areas of the game, including core gameplay elements'.
I agree with that, and thats why i think we will have to wait till expansion. Guess better late than never.Quote from Zeyk23
Presumably the changes they're making to loot are so drastic that it also has impact on skill balance, and skills are being tweaked accordingly, so they can't release the skill changes by themselves.
Of course this is probably most likely the situation. I've been speculating on this for a while now. I suppose being late is better than none at all but the same time you can't justify using expansion to fix what needs to be fixed. A good analogy to this would be to buy a brand-new car this year and they are some serious problems with it so the company releases a new version of the car that addresses all those problems but you have to buy a new car to actually have those problems fixed.
I am excited for expansion not for the fact that they will hopefully have the majority of problems fixed but rather that there will be more content for us to play with. God forbid they put something for endgame people more than just paragon levels.
Quote from overneathe
Quote from Catalept
I really wish they'd do a 'WTF are we actually up to' post, because they're basically been saying "We're overhauling items, skills and the interactions between them, as well as seriously changing other other aspects of the game" for ages, and I don't know if that means they've got the most uber-awesome superpatch on the way, or just working on a "yeah, we're changing all the numbers, and that's about it... but the expansion is going to great! kekekeke" pile of underwhelming bleh.
I want to come up to the lab.
And see what's on the slab.
I'm sure they'll show us when they have something interesting to show. When everything is still on paper and only has a few hundred lines of code/proto-art attached to it you don't really have anything useful to show.
I'm sure they will show us to when they have something to show the problem is it that we would like an update on what is actually going on in what is possibly being planned for the proposed changes. Blizzard is notorious for not releasing any information until right before his right to go live. That is the real problem, rather I should say that is one of the problems with the company itself. A lot of people do not care what exactly they report on but the fact that they need to report on being what is going on. Of course I do not speak for everybody but I'm sure there is more than a fair share people who feel the same way.
A very simple and easy example of this would be to say that they are working on something and here are some of the ideas we are kicking around. Even if these ideas are kicking around don't actually make it into the game it would be good for community interaction for them to actually share some of their ideas. I'm not asking for every little tidbit but they still need to give the community something if they expect us to continue playing their game and possibly by an expansion.
Quote from ludalein
I don't care about their stupid blogs. They said 1.0.9 will be released aftertheBlizzcon a few weeks ago. yay, another 7 months waiting for 2 weeks of fun.
It is actually four months not seven. And why you might not care about their "stupid blogs", you might want to actually consider helping contribute questions when they do open up for people to ask. Also I think you're missing the fact that most people are looking for more than just two weeks of "fun". The idea of the next patch is supposed to provide content fixes will make the game more enjoyable and more playable than just a small burst of entertainment. If you truly feel that it will only be two weeks of fun I highly recommend you check out other alternatives for your entertainment needs. -
Jul 2, 2013Kodaijin posted a message on Blizzard Working Hard on 'Loot 2.0', Exclusive Merch at SD Comic Con, Blue Posts, Code of Conduct Clarifications@Loot 2.0 stuff:Posted in: News
I'm really confused here.
To start off they say we should forget about an update/content patch that would be 1.0.9?
So does this mean they are basically telling us that the expansion will be out before another update to D3 in it's current state? Or is it because they are working on the console version. Before anyone get's the flame on about "well they have separate dev teams", yeah yeah, heard it before but it's starting to become clear to me that while they have separate teams, I have the sneaky suspicion that they trade people from one team to another as needed to get the console version out. I am just speculating? Absolutely.It is important to emphasize though, that patch 1.0.8 is not the last and final update to the game! In fact we are working hard on new and improved content for Diablo III, including loot 2.0...
Next:
Yeah, right as soon as you see the "but" you know the rest is almost moot. Yes they have been saying for ages now that they want to really communicate more with the community and what not, "but" they have not been and then to just admit outright they are sucking, and hard, at this is almost like getting slapped by rick james....and I can assure you that you guys will get more detailed information about these things we are working on as development continues.
I know we have been saying this a lot lately, but...
I would imagine that an expansion would take up the majority of the time, but with the release of the console version so close I really don't think there is that much work going into the now missing 1.0.9 update. Yeah I'm a bit pissed off about it....the changes we are working on will greatly impact many areas of the game, including core gameplay elements...
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Your joking right? You said you want to share and talk to the community, but when someone asks outright about getting more information, in the form of a blog posting, about anything, you say nope and GTFO of my office (at least thats the way it seems to me). You go on to say that "the developers would like to do more Q&A sessions", right but... where are they? When was the last one.. I have to check... April 8th. Yeah that was just shy of three months ago. I'm very confused why they would say they want to do it but have not done one in such a long time. Of course the argument could be made that they are working on the next patch but they just say they are not.ETA of the blog then?
That will not be possible I think because I am not yet entirely sure that we will be ready to share detailed information on all the things that is being worked on at the same time.
Speaking of patches. The last patch was on May 7th for patch 1.0.8, which was two months ago. I'm getting the feeling all the time they have right now is being spent on getting for blizzcon, the console release and something else they of course have not told us about.
Do I want the changes now? Of course I do like everyone else, but I realize that it is a massive undertaking. However, at the same time everyone in the community would like to know at least what the heck is going on rather than dangling a plastic carrot hoping we will power the treadmill like some classic cartoon. -
Jun 6, 2013Kodaijin posted a message on Diablo III – Coming September 3 to Xbox 360 & PS3, Diablo III Confirmed to Raise Hell at This Year’s E3I will get to try this on tuesday or wednesday depending on what my meetings are at E3. Should be interesting. Anyone else going?Posted in: News
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Dec 19, 2012Kodaijin posted a message on Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta KeWorking on the botters is a great improvement and glad they are on top of it. That being said, I am really wanting to do higher MP but like it was mentioned already a few times, the rewards for higher MP are not worth it right now versus the gear level, paragon and efficiency and pay off.Posted in: News
higher xp rewards IMO for higher MP. 1 1/2 times more or even higher for the upper (mp5+) would make them more appealing to me. Or just calculate the average xp an hour versus the amount of health the mob has in the higher MP and use that data to factor the xp bonus. ~shrug~
Example: a mob takes 1 second to kill on mp0 and is worth 100% xp, same mob in mp5 takes 5 seconds to kill so would be worth 350% xp. -
Jul 10, 2012Kodaijin posted a message on Patch 1.0.3b Tomorrow - Official Patch Notes, Diablo III DPS Calculator, Diablo III PvP Matchmaking, Maintenance, Comic, GuildPosted in: NewsQuote from Doorsfan
Re-read what i stated please ; They had the very format of which the AH would obey to, already in a earlier form of development. Assuming that has not gone to be collecting dust somewhere, i can LOGICALLY assume that it is not hard to make this change - And it was also in response to a person who actually went to mock another user for being Vague, and now when i am not being vague for that person, i am getting attacked by pitchforks.
And how i know that it does not require extensive testing with the waller bug? Because they already did increase minimum range of the mortar, how hard it is to actually have a thing FUNCTION as it is supposed to, in contrast to writing me off as if i cannot speak on this forums with authority? The authority i can speak for, is what i paid for - That is a authority you cannot question. And when i payed for D3, it did not say "Littered with bugs".
It is in fact only a BAD thing, so don't make me have to re-evaluate my authority when i am the customer - I paid for this shit, if it's broken - It's to get fixed, the customer is always right.
And no, i do not manage Game systems, i am as a matter of fact a customer who just wants his moneys worth - And that goes above any white knighting you might do on a forum, because at the end of the day, I paid money for a product, that product is to work, if it does not, they are guilty to fix this - because the product cannot do anything but reflect what is advertised.
Hi, I'm a programer and I can tell you simply adding a number to a value of a skill dose not 'fix' the problem in this case for mortar. The bug lies within the waller (or some other skill) and it's effects with targeting and then carrying over the target range into it's other skills (in this case mortar). When they made the change to mortar and it's minim range that was an easy fix witch got changed really quick.
Earlier form of development was not that long ago, it was called beta, and I was in the entire beta testing and you won't believe how many things changed. Just because something is planned or was in-development dose not mean it will make it into the game. Things like the AH is a very complex system and the database and processing that is calculated and served with the amount of data is simply staggering to say the least and I work with databases. It dose take a bit more than one person who never sleeps in a basement office to make changes to a system that is stressed already from the amount of abuse it gets
Yes you did pay for a license to play the game but I'm sure you didn't read the EULA and TOS witch include statements about bugs and fixes. New games have them all the time. If they where perfect on release it would be nothing short of a miracle. Even console games have patches to fix things on day 1. What you pay for is a license to play the game and agree to their rules, and some of us don't like that or agree on how it 'should' work but that's what we give up to play this game. It's like driving. We want to go fast and not have to stop, but we have to follow the law and that is what we agree to while we drive.
For the comment of 'the customer is always right', this again is not the case. We bought the game as is and as it evolves into what ever it will end up being. We should be grateful that blizzard even takes the time to listen to us, let alone makes fixes and changes from our direct feed back. If only we had more companies that listened to it's customers as much as blizzard dose. Now I'm not saying that they are the best company ever, they have their own share of flaws, but it's a lot better than trying to get someone like apple to release information about their upcoming releases, god forbid our feed back.
Not coming at you with pitch forks and torches. No need to up in arms. We, rather I guess myself, just trying to help you understand the other side of the coin with out the rage. Am I happy about the current state of the game? Absolutely not, but I'm trying to work with it until it changes again. -
Jun 19, 2012Kodaijin posted a message on Patch 1.0.3 Official Patch NotesIf anyone has not logged in yet, here is the rundown of what I've seen so far:Posted in: News
-about 10% more iLVL61+ drops
-Repair costs 2,000-9,000gold per death
-DH damage dropping around 50% effectively taking away the cannon part of glass cannon and now we are just glass.
-Overall attack speed/APS from 3.10 to 1.40 ish for builds/gear sets with IAS
-Negative gain doing Jailer/Butcher runs because of repair costs.
~sigh~ guess I will finally level my monk to 60 making my 5th max level
Getting really tiered about this. Warning us of something that is going to happen, but sneaking in a bunch of other little things.
Wouldn't be no where near as bad if it was for the repair costs. -
May 14, 2012Kodaijin posted a message on Diablo 3 - New Cow Level, Models, Quests, and so much more! (MASSIVE SPOILER)~sniff sniff~ wish I was in EU right now. I even concidered buying the EU one to get in 8 more hoursPosted in: News
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I'll clock what I'm getting right now with the farm assist tool with a few runs in a row to average it.
I watched that video but I think I'll need a lot more practice with EP as I've never ever used it other than "Ooooo new skill lets try it" over a year ago.
I really appreciate the help love.
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I'll have to get better gear overall I think to make me more survivalable and kill faster.
Really appriacate you taking a look Ayeri. <3's
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I have started doing the AC2 run and while it is way faster for xp (insannly so), I'm still getting ganked pretty hard and even more so when I try to do higher MP (anything above 6 I get one shotted). And I'm only getting about 60m/hour.
I'm cerious what I should be looking at upgrading next for the best gain vs gold spent to do these ac2 runs better but also general upgrades to farm DE and ubers with. When I go farming for ubers I'm doing a fist MH w/LS and an OH EF so the gear is almost he same. I use the cyclone and FoT and SevenSided when I try it.
I don't know what my budget is yet becase I just had a bithday and got some money but I need to pay bills first then I can see how much I can invest. Currently I got about 58million (hardly nothing I know).
EDIT: Tottally forgot to put my guy in here >_< ~facepalm~
http://d3up.com/b/465193
Here is the build I use for the DE and Ubers (that are insanlly hard for me):http://us.battle.net/d3/en/calculator/monk#aXTSgk!XUa!abccYa
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higher xp rewards IMO for higher MP. 1 1/2 times more or even higher for the upper (mp5+) would make them more appealing to me. Or just calculate the average xp an hour versus the amount of health the mob has in the higher MP and use that data to factor the xp bonus. ~shrug~
Example: a mob takes 1 second to kill on mp0 and is worth 100% xp, same mob in mp5 takes 5 seconds to kill so would be worth 350% xp.
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If you know your upgrade path then half the work is already out of the way. If you need gold / drops to sell on the AH then you just need to farm.
The rule it seems is to do what ever MPx you can do with one shooting mobs still. This is because the rate at witch you kill mobs is faster and thus more drops and gold piles hitting the ground. Keep in mind that as you get more paragon levels your passive GF/MF will raise too. There is no real need to gear for MF/GF anymore. The only thing I could see would 'maybe' be some pickup radius but if your doing the WW build farming method your not going to be near mobs when they die half the time so might not need the pick up range on your gear.
As for selling drops I have a thread going on selling stuff right now about my problems I've had getting things unloaded from my stash and what to pick up. Short answer is nothing that will sell for 100k or less will go on the AH. Mediocre items (stat rolls that is) are way to plentiful right now and don't need to even more flooded and pray one of your items sells. I've got to the point of salvaging set and lengendaires and selling the brimstones (witch oddly sell for more most of the time).
While your farming You 'CAN' boost your MF/GF some with your follower but only if you got some gold to toss on him for what you need, other wise it's not worth it because they only get 20% of the contribution to your stats. And hey, at para 100 you don't need any mf or gf and nv and mp boot it over the 300% cap.
Sorry if this was not much help. Happy hunting.
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Thanks I'm trying to put the time in learning and playing with bunch of different things to find what will work good for me and my play style. Para 40 better than most? Well I guess I do stay out of public's almost always. Again thanks for the help ~huggles~
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mother of god... I just hit 40 and I only get like maybe 100k with 21 pickup. ~tries to grind faster~
Other than that little bit, that's not a bad way of looking at it. Flooded market means no real point in selling mid low stuff.
Today i am thankful that diablo fan members are helpful and don't just yell L2P ;p
I'm going to try everything you all have said. I just cleaned out a ton of stuff including salvaging some set and legendaries ~cries a little~
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I do remove the stats that don't fit with an item (like 100+ dex and somehow has int on it i remove int), but I don't typically round down that stats, I'll give that a shot. As for trashing sub million, yeah I rarely come across those. It's happened a few times but they are things like set items (Kings, nat's ect) that will sell.
I'll give rounding the stats down a bit and seeing how well that dose. Thanks for the info seraphim4
Anyone else got some ideas?
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What I do is check all my rares and see if they will sell for at minimum 100k and trash the rest (vendor), the items I do want to sell I will do the right click search and see what I could get for similar items and I sort by the buy out price lowest and set a buy out for half that price and then half that for the bid.
Example: I have an item that looks like it could sell for around 200k, I list it for 100k BO and 50k bid.
90% of items time out and never get sold.
So I'm wondering if it's the wrong items I'm trying to unload or this pricing system I'm using is not working and the items I'm trying to sell are actually work even less than what I see on the market.
Any help is appreciated.
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Yeah I'm looking at upgrading my MH next with a large upgrade 100m+ range.
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I will have to try this out when I get some extra gold.