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    posted a message on D3 and a Vasectomy ..
    Quote from CheehC

    Getting closer to the goal..


    NICE! Keep it going!
    Posted in: Diablo III General Discussion
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    posted a message on D3 and a Vasectomy ..
    Quote from shaggy

    http://d3up.com/i/10973208

    That netted me $250 on July 28th, 2012. I had a few other minor sales. Paid for my Annual Pass and then some. I find it funny that I couldn't get someone to piss on me for that neck nowadays.

    Being able to pay for D3, though, was essentially all I truly cared about. The extra money is just part of the beer fund!

    @#$$@# me... I've never made one sell on the RMAH. Although I could see it just either sitting in my account balance or cashing out for gold >_>
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III – Coming September 3 to Xbox 360 & PS3, Diablo III Confirmed to Raise Hell at This Year’s E3
    I will get to try this on tuesday or wednesday depending on what my meetings are at E3. Should be interesting. Anyone else going?
    Posted in: News & Announcements
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    posted a message on Patch 1.0.9 Preview, a dream...
    Love everything here but the trading post. I like the idea of the trading post but blizzard would never give up the RMAH how that they make money off of it. Personally I think the RMHA is a terrible idea and the current from of the AH needs some real improvement beyond what they have done already. I'm sure one of the arguments from blizzard would be along the lines of, "The RMHA helps off-set the cost of running the servers for the game due in part that there are no subscription fees for Diablo 3.".

    I like the trading post idea but I'm sure it would never happen because of the aforementioned reason. The current AH is helpful for the more casual players who don't spend the time to farm, but it's almost like it's part of the game as a requirement not an optional thing that, to me, should of been.

    Beyond that, I'm really on board with all the other ideas and think they would fit very well in the game. The mystic (witch I still don't get why it was cut from the game), and the expanded dungeons are brilliantly presented ;p
    Posted in: Diablo III General Discussion
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    posted a message on Always a bad apple in group play?
    Would like to start off stating that I don't normally like to play with people. It's not that I don't like to play with others but the feel in Diablo, to me at least, is that it's more of a solo game. Playing with a friend off and on is nice but never anything long term as they usually just flake out on me in some way.

    Recently I've been looking to do more things to keep my interest in Diablo 3 than just doing XP running and DE runs of VoA over and over again. So where did I turn to? Public Games. The first dozen or so where fine (at least my impression). Had a decent pace and while I noticed that I was doing way more damage than anyone else, I just kept doing my thing and helped out with damage and what not.

    However (bet you where waiting for this), every game thus far in the last few days there has always been something that makes me want to leave the public games and crawl back into my hole. Of these things I'll give my top few and explain them out a bit, not that I really need to.

    1. "Join party, and walk into people fighting over text". Yeah 99% of the time, I just leave and not bother saying anything. Don't want to be dragged into stupid E-Drama or people just butting heads to butt heads. Not really much to talk about on this one.

    2. "I am kill too much, too fast". Well to be fair, most people I run into with the public games are around 50-100k damage with very weird builds and very sub-par gear for the MP I set. Typically I run in the MP4 in public's as that is where I find the most people other than MP1 (witch is just a yawn fest and don't do it anymore). Every few games I get the complaint either in a whisper or in party chat, along the lines, "slow down", "let us kill some stuff", "if your killing that fast why are you even playing with other people!?", ect ect. Do I leave the group behind sometimes? Absolutely. Do I feel bad a little when it happens, sure. Here is the problem I see very often from the same people who complain. They don't have 24% run speed and are always trying to play catch up. So in response to that I slow my self down and literately do circles around them while we get to the next pack. My main is a TR/Bell monk so speed is sort of my things (although been doing more dual wield in groups to 'slow down'), and when I'm running with TR (tailwind of course), I am almost always having to back track for the group to catch up. Annoying but can't be helped. The other part to this is, I can't see my self reviewing gear, crafting and doing all the other stuff I normally do in solo play, but these people will stick around town for a long time. Like enough time to get a cup of tea, have a smoke and text my BF or what ever else. Personally I think it's because your playing group play that it should be streamline, not hanging out hold up people. Of course I know the response to that, "just move to the next area with out them", and then they complain. It's like there is no winning with these people.

    3. "Too slow OR someone else jumps ahead". Ok so sometimes I slow my self down way too much and the occasional person will speak up to get back with the group. Typically though it's because they are missing whole packs of mobs and champions/elites along the way. Of course someone always has to complaining about me killing them before they get there. I try to wait at least 20 seconds for people to get over to me before I start to drop bells like a church on holiday, but sometimes they take forever to get over to me (like whole mins) and then still complain. I try to point out that they missed the pack on the way trying to speed run farm (not farming when you miss a bunch), or that it only takes 10 seconds to TP to town and click on my banner. -_-

    I try to keep a good attitude but it's hard when every group has someone who wants to be a dill hole. At first I really thought I was just getting trolled or something but it happens far too often for it to be just that.

    I can't be alone in this. It can't just be a paragon 70+ club I'm missing right? Or the billionaire's gear county club?

    What are your experiences in group play with random people?
    Posted in: Diablo III General Discussion
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    posted a message on [1.0.8] Rubber Banding
    I play a TR (Tempest Rush) Monk, where one the key things is moving around quickly. I have found that when moving around a lot and what not, I keep being put back to where I was a few seconds ago (rubber banding). I have a decent system and my connection is great (around 65ms~ latency).

    I know that recently in one of the patches (have not been playing much until 1.0.8) that there was some sort of change that 'fixed' the rubber banding issues but I seem to be experiencing them quite often.

    Is there anything I can do on my end to help this?

    NOTES:
    I have VS (Vertical Sync) Turned off (unchecked)
    I have a AMD Phenom II X4 965 @ 3.40GHz, 8GB 1600 RAM, 120SSD + 2TB data HD, ATi 6950 2GB Video card.

    PS: I just had a pack I ran into that I let kill me a few times that has the vortex affix that I could repeat the jumping around when it would pull me in and then I would TR out of it then be put right back into plague and deescalation.
    Posted in: Technical Support
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    posted a message on Lezard's pre-1.09 Idea List: Helm Gem Changes
    Quote from Serpenth

    Interesting but I think the values are a little low. It can be safely assumed in most cases a Paragon level 100 will be pretty well geared. Maybe not 500k dps geared but enough to where up to 255 bonus armor is not really worth considering. Same goes with 75 bonus resists. I still think Amethyst will be most desired. However, I strongly agree with the ideas that stem from Paragon level requirements. I would love to see items that require paragon level 45 or something. Like these gems having new bonuses at lvl 100!

    Depends what you would call geared. There is quite a difference in a gear set for doing MP10 vs demonic farming vs paragon farming.

    I would love to see items that have paragon level requirements for like 'artifact' quality level items but it will never happen. The reason is, like I said in my post above, that blizzard has already stated they do not want to make paragon leveling a requirement to get the best stuff, but it's more like a fun thing to do at end game. While getting paragon 100 opens up a lot in terms for farming and what not, and giving you 200 more vit and 300 more main stat (witch is equal to a perfect rolled item on top of your stats), it is still not required for anything and very few people have actually made it to paragon 100 (statistically speaking).
    Posted in: Diablo III General Discussion
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    posted a message on Lezard's pre-1.09 Idea List: Helm Gem Changes
    Quote from izick

    people really need to stop with remaking d2 lod. go home.

    Just because you don't agree with the OP dose not mean he/she is wanting to remake LOD. In the very least you could just provide some feedback rather than unnecessary flaming.

    Quote from Piigmeu

    Amethyts still the best gem.

    Agreed.

    Quote from Lezard_Valeth

    Randomly thought about changes to gems, especially the ones stuffed in helm sockets, as 75% of them become useless upon hitting paragon 100. I didn't really math any of these, so the numbers could use work; with that disclaimer, here goes.

    Amethysts - Adds from 5%-19% bonus life depending on gem level.
    At Paragon 100, also adds 22-330 life per second depending on gem level.
    /* Probably the weakest of the paragon helm gem bonuses, since purple gems will still likely be the gem of choice for most people. It adds a small amount of the weakest kind of life restoration, since that's the most logical bonus tied to Vitality I can think of that doesn't add appreciably to its inherent power.

    Rubies - Adds 5%-33% bonus experience depending on gem level.
    At Paragon 100, also adds 17-255 bonus armor depending on gem level.
    /* This bonus ties into red gems being aligned with Strength. Like the rest of the new gems bonuses, it grants defensive enhancement, allowing a player to tweak his kit for the best EHP gain.

    Topazes - Adds 5%-33% bonus gold find depending on gem level.
    At Paragon 100, also adds 5-75 bonus all resist depending on gem level.
    /* Like rubies, this bonus works off of yellows being Intelligence gems. Again, it should be a toss up between this and the reds, depending on how your EHP works out.

    Emeralds - Adds 5%-33% bonus magic find depending on gem level.
    At Paragon 100, also adds 5%-19% dodge (additively) depending on gem level.
    /* Dodge is the weakest of the EHP stats, to the point where many stat calculators don't even count it as EHP. A straight additive bonus should make this gem at least an option compared to the others, and provide possible synergy with less used runes and passives, like Striding Giant, Backlash, and Sixth Sense.

    I agree with you that 'AT' Paragon 100 there should be some sort of different bonuses because three of the four gems types become worthless for the helmet socket. That being said I can already hear what blizzard will say: "We don't want people thinking they have to reach paragon level 100 to get the best of out what is already offered in the game."

    A far better solution would be to add more gem types that would have the bonuses like described rather than change what happens with an item when certain conditions are meet (para 100 in this case). Things like diamonds, sapphires, onyx, citrine, and fire opal to name a few. Another neat idea would be to allow the combination of gems. For example we could combine an emerald and a ruby to make tourmaline that would have half the benefits of the single gems by them self's. This way we could use them at all levels and not just at max level with some more variety and options ;p
    Posted in: Diablo III General Discussion
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    posted a message on Best crafting stats?
    Quote from Sonicboom22

    I found that this site is fairly helpful, especially for lots of customization: http://www.d3maxstats.com/

    That helps quite a bit actually ^_^ Thank you Sonicboom
    Posted in: Theorycrafting and Analysis
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    posted a message on Best crafting stats?
    Hey ya everyone. I've been really enjoying the crafting as of late, and just blowing though all my DE(Demonic Essence). I've asked a in a few places what I should upgrade and they keep saying to continue to craft. While I continue to do so I'm curious what are the max stats for each item.

    I only ask because I've seen some contradictory information out there. Things like better to craft vit items and hope for a good roll on main stat. Or that you can only have one stat from a "Group" of stats. And some other weird things (some completely off the wall too).

    Is there a resource to look at or something that can clear this all up?

    <3
    Posted in: Theorycrafting and Analysis
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    posted a message on [1.0.8]TR-Where to farm now?
    Quote from InfinityX

    Well on act 1: Festering for stacks -> Weeping -> Fields is amazing on the XP side. Weeeping hollow is amazing with full stacks.
    &
    Quote from Diavolo222

    Act2 Western and Eastern channel + dalgur oasis or Act1 Fields of Misery + Wheeping Hollow. or Act 4 Nothing

    I'll give that a shot. Kind of figures Act4 is still undesirable -_-

    Quote from Tohilz

    I'd love to see mobs on the map, would make us leave our grinding spots and play through the game. To see the elites on world map /yummy

    /game_changer that would be. ~nod nod~

    Quote from metalsvinet

    You should get a 2+ spirit reg soj preferably with TR crit/SW dam bonus. With that you can switch to more damaging skills either to SW - firestorm or MoC - submission.
    A LS skorn would also help you, by using that you can also run in higher mps for keys, DE whatever just for fun.
    I'd also keep on crafting gloves, you have nice cc and cd, but the other affixes suck.
    At some point gearing away from OWE is desirable as there are plenty of nice passives for TR, but that is EXPENSIVE!

    I actually have a a LS skorn but it's decent at best. Never really thought about getting a SoJ with the bonuses. I'll check into that. As for getting AR to drop OWE, yeah, maybe one day but like you said that's really expensive >_>


    Thanks too all the comments guys ^_^

    ~<3's you all ;p
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [1.0.8]TR-Where to farm now?
    Well after the recent changes with patch 1.0.8 I'm no longer doing the Bell farming in AC2 so I'm back to TR build. Although I'm much happier that I can now go to other acts and dink around and get some much needed variety.

    I'm curious if the alkaizer run's are still the best now with the changes for XP/hour?

    Also if anyone using the TR build can take a look at my gear and tell me what I could/should upgrade next and aprox what MP would be good (I typically run MP1).

    http://us.battle.net...8/hero/10588683
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Advice on clearing Inferno
    http://d3up.com

    ^great website for looking at upgrades but as it is right now everything needs help.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Advice on clearing Inferno
    Quote from Sheth

    @Kodaijin thanks. Yeah I am just looking to clear Inferno at MP0. Like I said I stoped playing before Paragon and MP were even implemented. I'd like to beat Inferno on MP0 then play with farming and increasing MP. I started doing shields when I couldn't really get very far into Inferno A2. I'll take your advice on the weapons. Problem is having next to no money since I've been gone so long.

    What would you recommend upgrading as a priority with my low budget?

    Well I would blow some of your gold you have right now on some crappy weapons with some kind of LoH just to get though inferno. Then when you want to start farming/xp farming/legendary farming we can talk more. There are a few different methods. I got about 400million into my gear that I use for AC2 MP8-MP10 farming for xp and lengendaries. For farming DE and keys, well that's a different story.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Advice on clearing Inferno
    Good god. Few things here.
    1. drop the shield, if your trying to clear inferno you don't need the shield and lots of monks (including my self) have not used a shield in like forever.

    2. Your MH/OH needs a lot of help. You have no LoH, LaK, or LS. I would look at getting some crappy OH that has LS and a socket and put an emerald in there. For your MH get something fast like a fist with LoH with a socket, an echoing fury could do the same if you get some crit damage and your budget will support it.

    3. Swap Deadly reach for thunder fist quick. Will hit way faster and you have a ton of EHP for just doing MP0 (386k as of right now)

    4. Your crit hit chance is super super super low. 8.5% is really really low. aim for something like 40% over various items. And while you at it your crit damage is only 50% so that needs some help as well.

    5. overall gear: most of the stuff you have is going to need help. It's really going to depend on what you want to do. Your EHP is high but your vitality is a bit low but doable just to beat inferno on MP0. You have way too much resists unless your going to be looking at doing really high MP later on.

    For builds and what not you got the Cyclone build that a lot of people use so your fine there for doing a dual wield thing. Can give some better advice if I know what your looking at doing.
    Posted in: Monk: The Inner Sanctuary
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