olas :Taking 1 second to explode is too much time for in-game dynamics. Eliminate the 1 sec delay and make the explosion size smaller to compensate
If you have Emimei's Duffel, they have no delay on exploding, however giving the other options for quivers and skill combinations, it's still not worth it. Even if they removed the delay and removed the legendary (would not happen), it is still an under powered skill that has not many uses.
20 hate is low (multi is 25) considering if you grievous wounds the burst on it is very high with the right combination of stats. However like you said, no AOE and that is a problem when you need massive AOE. The rune overpentration dose pierce but again not much in line for aoe when you have options like elemental arrow lighting ball. I like the idea of ricochet kind of like barb's skill, but it would need a lot more than that to really help. Here is my other thought on it, if you have all aoe skills, it basically comes down to what has the best syngery and supporting items.mpale: Low damage, high cost compared to other skills, lacks AoE, no synergies. Buff damage + add fast ricochet mechanic that hits many mobs / mechanic similar to Multishot + piercing mobs
Caltrops is bad all around, I am in agreement with you. I don't understand what you mean by 180 degree to cover an area, they are activated by proximity in 360 degrees. Caltrops could be better I think by making them a debuff in addition to the slow. Like mobs under the effect of caltrops take X% more damage from all sources. The rune bait the trap is a good quick buff for more CHC but when you are rocking 40%+ it's very minimal bonus IMO.altrops: Bad mechanics, doesn't cover enough area, almost only used through Helltrapper. Increase size, make it cover a 180º area, make DHs able to throw it
This basically would be the 'OH @#[email protected]#' button. I like the idea but I think if they changed it to be if you use any skill or action other than moving it removes the effect. That way you are not using it and just running way out of the way. Personally I've never really used SS because it's very lack luster and it's easier to just avoid getting into bad spots and then tumble out. If there was a big CD on it, there would not be many other things to dump DIS into.moke Screen: Was used almost only to be chained but can't be chained anymore. Increase cd greatly (60 sec) but make it last 5 to 8 sec + make movement unhindered
Shadow power is worthless. Even with the change you are thinking, it still is not good enough IMO to take up a slot on my bar. I don't know what would be good but it needs to be different.hadow Power: Not good enough to be worth a slot except if used with Shadow's Mantle set. DH dynamic is avoid damage, not take it + regen, so turn life per hit mechanic into CC, or a speed buff. Example: "Enemies you hit become enveloped by the shadows, becoming immobilized by 5 seconds", animation would be enemies hit with it get black like when DH uses SS
The problem is not the skill it's self, but what we can use dis for. Regenerating hate was the idea a while back, but then blizz changed it, now it's worthless. It's again a skill that solves a problem that dose not need much help. Hate and disc are not in short supply, part of playing the game is going to be managing the resources.reparation: Never used to restore Discipline because of high cooldown/low regeneration. Create 2 separate skills (1 regen hatred, 1 regen discipline) + make discipline regen skill as good as Punishment
I have to agree. It either needs an overhaul or remove for different more interesting skill. DH are ranged no melee.an of Knives: High cooldown, low damage, affects a small area, bad mechanic, no sinnergies. The +40% armor rune is used by some Straffers. No idea what to do with this though, just remove from the game and create another
I would rather see this just combined with caltrops and eliminate this skill for something else.pike Trap: 2 sec arm/re-arm time too much for game dynamics, low damage, low cap. Buff damage to something like 1000% WD + remove arm, re-arm time, increase cap to 5, make DHs able to throw it.
Agree the CD could be reduced or a way to reduce the CD of it, however the runes I think are mostly good. If you push the runes too much, then this skill becomes the end all be all skill that everyone will figure out a way to reduce the CD on to almost nothing. Kind of like how CMWW used to be.engeance: Absurd cd with no mechanic to reduce it, weak runes, only used with Strafe. (Make a Vengeance set/redesign a leg cloak) with a mechanic to reduce the cooldown, revamp runes
Good idea but leave the cd where it is, just incress damage and area of effect. Rework runes a little. 30 second cd is reasonable. 1500% base damage is not.ain of Vengeance: Low damage output for a high cooldown, almost all runes have bad mechanic. Turn it into the Demon Hunter's Earthquake (make it cost 60 Hatred + increase damage to 4000-5000% WD)
TofH: yeup, change it.gt;Combined passives<
NS: It wont go back. It was too op and basically if you did it right, gave you permanent SS. You have to take damage or be in danger sometime or it's not fun.
Brooding: Needs to be changed, like you said, if you are not moving you are doing something wrong.
Archery: Uhhhh I don't know why you think they are not good bonuses, they are in the top 10 across the board of passives used.
Perfectionist: It's a great skill if you are have subpar gear and need more survival. Could it use a little more of a boost? Sure, but have to be careful how it's done becase we don't want it to be a mandatory skill.
Sharpshooter: Needs to be reworked, but the way you are recommending would still put it near the bottom where it is now. If I was asked, I would make it increase crit based on the amount of crit damage you have as a %.
Single out: If the radius is reduced it would be TOO good, again want to have that balance of good, but not mandatory.
Over all most of these items could use a little help but some should just be left alone, while others should be reworked. The problem is a lot of the items and set items make you choose what kind of build and play style you want to do. Some are better than others of course but some are just not worth it at all. Build variety is better when you have more items and sets that encompass more skills and the skills them self's are options and not requirements.gt;Combined items, not gonna go everyone of them<
All IMO of course. I'm not hardcore or super high paragon or anything like that.