• 1

    posted a message on Diablo3 Effective Health Pool Calculator
    Hey OP,

    I'm curious if you had any objections to people contributing to the Wiki on GitHub. I'm studying to be a tech writer (GitHub user "badcrumble") and I'm looking for fun and awesome projects to work with to "hone" my skills. I use your tool on my Monk and its been invaluable for helping me progress.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Inferno Wizard Sources


    Selling a variety of Inferno quality Wizard sources.

    If interested, add llewser#1231 and send me a tell with the name of the item in question and what you'd be willing to pay for it (within reason and fairness). When something is sold, I will edit this post so people know what is still available.
    Posted in: US Servers Trading
  • 0

    posted a message on Building "Electrocute"
    Thank you for the suggestions. I went ahead with (some) of your suggestions and swapped the runes on Slow Time (not sure why I didn't pick Time Warp rune, it's obviously better for the purposes of my set up) and Electrocute.

    I originally had Magic Weapon//Electrify instead of Energy Armor//Energy Tap, but ultimately swapped because I felt (within my group) we'd have enough AoE for trash mobs, and I'd end up mainly using Disintegrate for rares/elites/bosses. It will end up coming down to my resistances at the end of Hell/start of Inferno as to which will end up better for me based on the gear and attributes I have available.

    I think I'll be keeping the Teleport//Wormhole rune; as much as it would suck to be the "finder" for elites, I rather like the idea of having a GTFO ability. If it becomes a serious concern, Reversal rune seems fine for my purposes. As for Archon, I'll have to see for myself how it plays out in practice.. it seems like a really strong cooldown.

    What ability would you suggest in place of Disintegrate?
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Building "Electrocute"
    I've been toying around with a build that uses Electrocute as a signature spell.

    Here is the Wizard build I've been considering for Inferno mode, 4-person Co-op.

    http://d3db.com/tool...or/wizard/16031

    I feel this build has a good mix of AoE, single target, and defense. The goal for the gear set is to get as much crit chance as possible (cap is 75%) to take advantage of the Critical Mass passive, which in turn would allow be to turn into an Archon more often.

    Electrocute//Lightning Blast -- Main generator ability, plus what ill be using for AoE damage. I'm open to suggestions on the rune.
    Disintegrate//Intensify -- Main spender ability, while a channel. Does high single target damage.
    Teleport//Wormhole -- Defensive ability. I choose Wormhole rune so that I can tele toward melee, drop slow time, then tele outwards to safety.
    Slow Time//Stretch Time -- group buff + enemy debuff.
    Energy Armor//Energy Tap -- offers resistances, plus more AP for a longer Disintegrate channel.
    Archon//Pure Power -- major DPS cooldown. with Evocation passive, Pure Power rune, and Critical Mass passive, this should be up fairly often. Assuming no critical hits, Archon will be available every ~1:25 minutes.

    With regards to passives, I have Critical Mass, Evocation, and Prodigy. Prodigy is the only one I'm unsure about, since 4AP seems less substantial considering a 120AP pool. Perhaps Astral Presence would be better? It would allow for a longer disintegrate channel.
    Posted in: Wizard: The Ancient Repositories
  • To post a comment, please or register a new account.