• 0

    posted a message on Why make a game where skill doesnt matter?
    I saw some youtubes about people beating inferno with 500K gold. That's skill in my opinion. But I might be wrong. Give your definition of skill.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Is there a way to hack the game so that I can rebind ctrl / esc?
    There are ways to use scripts in D3 to rebind things. Try googling "diablo 3 wasd" and start searching from that spot.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Future Patch notes [joke]
    Quote from Zero(pS)

    I :lol: ed.. specially at the Leeroy Jenkins part... made me choke with my orange juice..

    edit: added [joke] to the thread title... ease up the moods everyone, this is supposed to be a humorous thread (yeah captain obvious, I know, but some people didn't get it, so)...

    Thanks. Sorry, for not adding it myself - thought it would be obvious once people start reading. :D
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Future Patch notes [joke]
    Quote from stomination

    Yeah lets try to not post bullshit.

    why so serious? ;)
    Posted in: Diablo III General Discussion
  • 10

    posted a message on Future Patch notes [joke]
    Thought I'd share this with you. :lol:

    Here's the source: http://www.gamefront...rom-the-future/

    July 10
    • In order to eliminate all quest turn-in exploits, the rewards for completing quests have been removed
    • In an effort to reduce resplendent chest farming, resplendent chests will no longer spawn
    • In order to bring their powers in line with each other, the Critical Hit Chance, Critical Hit Damage, and Increased Attack Speed affixes have been combined into a single affix: Lethality
    • Champions, Elites, and Uniques will now dynamically move 75% faster than the player
    • In order to balance the affix with life leech, life-on-hit items will now return 95% less health in Inferno
    • In order to rollback the achievements players received via bugs and exploits, all achievements have been reset. This should also encourage former players to replay the game in its entirety.
    • Enrage timers will now be named Awesome timers to promote a more positive message about them
    • Radius of Desecrator, Molten, and Plagued effects have been doubled. Because **** you, that’s why.
    • Followers will now preferentially target Treasure Goblins over other on-screen monsters
    • In order to combat botting, breaking more than three objects in a 30-second period will disconnect you from Battle.net for 10 minutes and report you to the RIAA, because you’re probably a music thief, too
    July 17
    • In order to combat auction house bots, the gold auction house is being taken offline until patch 1.1
    • In order to reduce server load after maintenance, players who attempt to log in more than twice in five minutes will be IP banned for 30 minutes and blocked from complaining posting on the forums
    • In Inferno difficulty, the Warden will also gain the Vortex, Teleport, Arcane Enchanted, Extra Health, Fast, Frozen, Knockback, Missile Dampening, Mortar, Nightmarish, Plagued, Vampiric, and Waller affixes, in addition to Jailer, Fast, Desecrator, and Molten
    • To address complaints regarding swapping to Magic Find gear before delivering a killing blow, items can no longer spawn with the Magic Find affix. This should encourage vigilante moderation in the forums and discourage players from complaining about anything else.
    • Monsters will no longer target followers, ever
    • To encourage cooperative play, all games will now be public games. You will also always be matched with a player who is either AFK, under-geared, or Leeroy Jenkins.
    • Fixed a bug that allowed for near 24/7 server uptime. Servers will now go down every night from 1am to 8am PDT to ensure players continue to go to work and make money to spend on the RMAH.
    • Karyna, the spider cave woman, now walks 75% slower
    • Fixed a bug that allowed players to trade in-game. All trades must now take place through the auction house, as intended.
    • Pots of ashes in Act I and vases in Act IV will now exclusively drop dozens of white items
    • Maximum chat message length has been increased to accommodate gold spammers
    July 24
    • Error message number codes will now be randomized, and an achievement has been added for finding all number codes: “To Err Is Human”
    • Tyrael no longer deals damage. He now follows behind you, shouting “JUSTICE.”
    • In order to compensate for the guaranteed rare drops on bosses when players have sufficient stacks of Nephalem Valor, all rare items now have a 95% chance of being unusable by your class
    • Fixed a bug in which player input was immediately and reliably recognized and executed. Inputs are now delayed by 2 seconds and ignored 50% of the time, as intended.
    • Zoltan Kulle now laughs 75% more often
    • Added in-game lore description of position desync bug (aka “rubberbanding”). This has been explained to be a consequence of Tyrael destroying the Worldstone in Diablo II.
    • Fixed a bug that allowed players to have other games installed on their hard drives
    • The Templar is now 65% more glorious
    • Fixed several gold and leveling exploits. Players can no longer earn gold or XP.
    • Kiting was an unintended game mechanic. Players will now be unable to move for 1 second after attacking.
    • Soul Rippers and Soul Lashers no longer move faster than other creatures. Instead, they instantly blink to players from up to three screens away. This effect has no cooldown.
    • $25 will automatically be deducted from your Battle.net balance if you don’t use the RMAH for a week. If your Battle.net balance is empty, your account password will be given to gold thieves.

    Enjoy.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 4 Fans
    Quote from Mutilate24

    Quote from Rhogog

    Diablo 3 on the other hand - if you're new to the game and if you don't visit AH, you might play all the way to inferno and not even realize that there are set and legendaries in the game at all. That's not fun.

    At the risk of being a tad pedantic, I think you are making assumptions about the type of player you are describing that, at least from my experience, are not correct. Assuming that we were talking about a brand new player who is unfamiliar with Diablo to the point where they don't know anything about item types, why would the scarcity of those items in game make the experience more or less fun for someone? Again we are talking about someone with no knowledge of their existence. If you didn't know what a jet ski was and someone took you to the beach for the first time and you got to build a sand castle, lay in the sun, play in the water, etc would you at any point say to yourself "Self, this would be so much more fun if I had some type of vehicle that allowed me to speed over top the waves whilst the wind blew through my hair?" I don't think you would, but maybe I am wrong.

    To your point, in order for the relative lack of legendary and set items dropping to impact a players fun you really have to assume that they know what those items are, how they function, and that also to that specific person, the lack of getting those items is a drawback.

    Oh man... It was an example just for the sake of describing how rare set/legendaries drop rate in D3 is. No need to expand on that. lol
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 4 Fans
    Quote from Tyraen
    In regards to D2 drop rates - those were upped significantly in one of the last few patches. The game wasn't like that for much of its tenure.
    I remember it otherwise. My memory might be playing tricks on me but I'd bet my ass that uniques and sets were much more frequent in D2 than in D3 even at release, because I played D2 for the first two years the most. But whatever.

    Quote from Tyraen

    No - what you describe is the other extreme. Loot has no value if it is easy to get. It has little power to entice hunting it if it is too hard. But the statement has a more serious undercurrent - the one of people wanting lots of stuff now with little effort. I agree the game should have some items (Some sets and some legendaries) that are good enough to at least make us *choose* if we want a perfect rare/blue, or the legendary. *BUT* they shouldn't drop alot - not even at more than 5-10/month. Keep them rare, give them value.
    Can't argue with that. But I'm not suggesting free legendaries to everyone at all. I didn't have the best sets and uniques in D2 but the main difference is that I had them and I knew there were better ones out there and that I can farm for them and I don't even need MF to have a good chance to find one or two of them after a day play session. Is it bad? Diablo 3 on the other hand - if you're new to the game and if you don't visit AH, you might play all the way to inferno and not even realize that there are set and legendaries in the game at all. That's not fun.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 4 Fans
    Quote from ZeroEdgeir

    Someone didn't play Diablo 2... Titan's Quest... Torchlight... Diablo... Darkspore... or any other game in the ARPG genre it seems.

    The drops will generally be piss-poor. I've now offically found my FIRST 1000+ DPS weapon in Inferno, like 2hrs ago. I've been in Inferno since the 2nd week. Go back and play Diablo 2, and tell me how "great" the drops are in comparison. Don't go with "what you remember". Go back and play it NOW, and compare. You will be shocked.

    I did... just yesterday. Got two set items already on a fresh char far before ending the first act. How many set item drops did you get already in D3, not to mention legendaries? We're not talking quality here, mind you - rather the feel that there are things worth farming for.

    Quote from Zero(pS)

    Some people don't like farming and random generated content... they also probably think the "graphics are lame" and that "monster affixes should be fair"..

    Again, most of these probably haven't really played D2 and aren't real Diablo fans, they're just jumping into the bandwagon... go figure..

    I like farming. I love it even. But I don't like the way it's done in D3 where you can spend hundreds of hours and don't get anything better than blue or yellow. Player have to be motivated somehow to continue farming. I find that set item (in d2, titan's quest or whatever) - ok, it might be crap but I tell myself "next one might be better" and continue to farm. But when I don't find anything at all in D3 my motivation starts to drop as even if I find anything in the next 50+ hours it will most likely be crap and I don't even want to think how many tens of hours I should spend afterwards before I get to test my RNG luck at the next legendary or set drop.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Demon Hunter Inferno Azmodan kill
    Quote from ElKapitan

    Quote from Kalenen

    point being? to waste space?
    And the point of your post was? To try to belittle someone to make yourself feel better?
    Did it help? Thought not.
    To be honest I too find this post confusing. It's not world first, it's no unique tactic, it's not one shot Azmodan kill, It's not a naked kill, it's not even some crazy build performance demo - so what's the point? Just curious.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Few questions about Magic Find
    Quote from Tyraen

    You said it increases the *chance* of an item dropping, whereas the link provided shows that it has no effect on the chance of an item dropping, but has the chance to improve an items rarity once dropped.

    Said another way - If a loot table has XBow @ 10% chance to drop, Sword @ 15%, Belt @ 30%, the way you explained implies that with 100 MF they would have 11% / 16% / 31% chance to drop.

    How it works is that they have the above chance to drop, plus an internal modifier to determine the rarity. So once that XBow has been determined to have dropped, a second roll determines the rarity (which can be grey or white), and MF increases the odds that it will have a higher rarity.

    You're bringing even more confusion into the topic. There is a base chance for a quality of an item to drop (more quality - less chance the item dropped will be of that quality) - Magic find increases that chance. That's all I said, really; and there's nothing wrong in that. No need to go into the details like chance that monster will drop anything, or what type of item he will drop - that's irrelevant.

    Besides, OP was asking about chance to get item with a higher ilvl than that required to wear it, which I somehow failed to answer, sorry. Reduced level requirement is a stat and is not affected by MF. So, OP, if you want ilvl 63 with reduced level requirement you will still have to farm inferno for it.

    [edit] It might be that my english is not good enough to explain things. For that I'm sorry. But I did what I could to provide the answer. You, guys, on the other hand, could provide more in-depth explanation if you feel that my answer was not enough. Instead you chose to spend your time throwing witty google links and arguing with me. Good job, community! :(
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Few questions about Magic Find
    Quote from mezmer2613

    Open the link?

    "Magic Find increases the odds for found items (from monsters or objects) to be "higher quality". Higher quality items are more likely to be magical, rare, set, or legendary, with different odds for each type of item depending on the Monster Level dropping the item and the player's Magic Find percentage. Magic Find doesn't make items with higher item level to drop since monsters have a set of items they're capable of dropping (eg. the highest tier of items will only drop from monsters with Monster Level 63) nor does it increase the quantity of items dropped."

    err... How does it contradict with what I said?
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Few questions about Magic Find
    Quote from mezmer2613

    Quote from Rhogog

    1) It increases just the chance of item drop. So for example if an item has 1% chance to drop a 100% MF will increase that chance to 2% - it doesn't affect the level of an item. It is determine by the items level range of the zone you're farming in.

    wrong.

    OP you know, there is a magical search tool available online, using it might have prevented replies like this one. And gotten you the correct information. In matter of minutes. This link.

    Can you elaborate on the "wrong" part?
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Few questions about Magic Find
    1) It increases just the chance of item drop. So for example if an item has 1% chance to drop a 100% MF will increase that chance to 2% - it doesn't affect the level of an item. It is determine by the items level range of the zone you're farming in.

    2) MF doesn't affect the stats as far as I know.

    3) Not sure about that, but I think NV MF/GF bonus splits among the group members like the basic magic find. Ideally you're all supposed to have NV if you stick together. My guess is that if someone doesn't have NV you'll split your MF stat with him but he will not get extra bonuses like guaranteed rare drops from the packs.
    Posted in: Theorycrafting and Analysis
  • 1

    posted a message on D3 taken apart.
    Quote from Findulidas

    Pretty fucking hard. Especially when there are many people out there with completely unrealistic views on d2. When people expect the game to have modern graphics, modern things like auctionhouse while some people hate all of this and both sides expected the game to be the game of the century from release. Completely devoid of bugs and balanced from the start to end.

    Facing unrealistic expectations makes it pretty fucking hard to say the least.
    Yet many companies manage it. The trick is not to bite more than you can chew.
    Quote from ruksak

    I see plenty of improvement.

    No longer have to remake to adjust a chars build. 3rd party item sites and gold sellers have to compete with a safe and secure alternative. Dupes and hacks have been put in check. Insanely improved graphics and sound. IMO the new skill system beats the pants off of the old skill tree, where you had to place points into non-factor skills just to get to the skills you wanted to use.

    As to the vocal minority; People that love the game aren't making 12 threads an hour to show their love for it....why would we? Just to get trolled by IMPATIENT, self-entitled, cynical brats?

    This game is fun...if people would stop romanticizing over an antiquated game (D2) that took many years to get to where it was, only to circle the drain because it was a financial sinkhole for Blizzard. The RMAH provides them with exponential reasoning to continue to provide a quality game for us for years to come.

    All the lack of patience comes from Long wait + When it's ready™= Obviously not ready. Does this game look like it's ready to you? They nerf, nerf, buff, nerf. They fix one thing and break the other. They change something only to say the next day that they don't like it and will look into it. I can't help myself sometimes but imagine a bunch of people standing around silently and looking into it. Looking into the vases that droop no gold for example. They keep throwing "our current philosophy" at people implying that they had it different and will most likely change it again. They're acting like a randomly running headless chicken.

    D2 a financial sinkhole? oh my god lol
    Post-release support is not a financial sinkhole - it's an investment in the future. And they were VERY successful with that investment, hence the crazy sales of D3 (and as a side effect - all the flame wars).

    About the improvements - you named only one actual gameplay improvement (not counting the reinvention of dynamic respec) the skill system. I fail to see how placing points into non-factor skills is any different than having useless skills in the pool. But ok, maybe it's a question of balance and we will be running with Hot Pursuit instead of Sharpshooter in the future. Whatever.

    Yet in whole the game is "less of everything" - less itemization (less gems, no runes, no Jewels, no charms), less drops (are there even any other colors besides white blue and yellow in this game?), less gameplay mechanics (no chest traps, less damage types on player part, no Horadric cube, less sockets). I realize that some of the things I mentioned are arguably needed to jump into the sequel. The thing is, they stripped the game of everything it had and didn't give anything in return. And no, it's not the question of time or potential right now - thanks to the RMAH they will keep the game simple ant sterile.

    It's not romanticizing the antiquated game. It's romanticizing an old and developed genre which was not about bufs/nerfs or RMAHs or online onlys or whatever. It was about finding loot, bashing monsters and feeling awesome. They were not afraid to throw a lot of customization options at players and let people loose. And it was fun.

    And about the vocal minority. Neither do all the people, who have concerns, post in the forums (I have 0 post on official forums for example). As for "People that love the game aren't making 12 threads an hour" and the "self-entitled, cynical brats" part in particular - it's funny to hear that from you, as you appear in almost every thread here bashing and calling names at people who dare dislike something about D3.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3 taken apart.
    Quote from ruksak

    Like.....what did y'all expect? IMO D3 has the potential to be far better than it's predecessor.
    What did people expect? "Deus Ex Human Revolution", for example. How hard is it to take a solid franchise and improve upon it? I know, I know - RMAH, more $$loot. Diablo had potential. Now it only has a direction it is going and judging by all the uproar - most people don't like that direction. And don't even start all that "vocal minority" BS - you don't need to exit poll the whole world to get an accurate statistic.
    Posted in: Diablo III General Discussion
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