The best way to prepare, in my opinion, is to copy over your characters to the PTR and see where your current heroes stack up against the new difficulties. That way you can jump in ready to roll. You get paragon pretty quickly in RoS, so building it up now would only be useful if you really want a P100 character before that goes away.Quote from Poli
Unlike vanilla Diablo where I read a ton of stuff, watched videos and participated in the beta, now Im trying to limit the amount of exposure I am getting for RoS. I want the game to feel new, and see stuff for the first time. With that being said, I also want to make sure I am preparing for the expansion with what I can at this point.
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Feb 13, 2014Posted in: Diablo III General Discussion
Feb 10, 2014Posted in: Diablo III General Discussion
Borderlands. Torchlight 2. Marvel Heroes. Which, like D3, that "end game max level" content is only there for <5% of players.
Why exactly should I care about, or take responsibility for, what other people think? He asked a question, I answered. You didn't like the answer? It went against what you think? Well....tough sh*t. I'm sure the people that run Nexus Mod Manager, for example, fully expected Skyrim to entertain players for more than a year. And so did I. And we are still entertained! In fact, I'm still playing it. Installed some new mods, made a rogue-ish character, that I hadn't played before, and I'm playing it. And it's a game that doesn't rely on grinding the way Diablo does.Quote from shaggy
You *EXPECTED* those games to have 12+ months worth of content? I don't think so.
Yeah, I can think of a few. Diablo 2, Titan's Quest, Torchlight, Elder Scrolls games (with mods), the Disgaea series......that's just off the top of my head. I'm sure I can come up with more if I think about it for a while. None of these operated under the philosophy of "max level or die".
Most people I knew who picked up Skyrim, for example, played it for about 100-200 hours then moved on. There was absolutely no expectation that they'd be playing the game two years post-release. When I bought D2 I don't think I actually *EXPECTED* to play it for five years. I can't be sure because it was a damn long time ago but I sincerely doubt I picked up the box and said to myself "If I don't play this game for AT LEAST A YEAR then it's terrible." I know when I purchased Titan Quest it surely wasn't under the expectation that it HAD to last 12+ months otherwise it was a failure.
Hell, I just recently gave RIFT a shot... and RIFT is an MMORPG... and I don't recall going into it with the assumption that I had to play the game for a year. The point being anyone who thinks ANY game should last them that long needs to take some fucking medication because they are seriously delusional.
I mean, seriously, I played WoW for 8-ish years, and I played EQ for around 5 years. I never EXPECTED either of those games (and they are/were subscription-based MMORPGs) to entertain me for that long. For people to EXPECT non-subscription games to entertain them for 12+ months is lunacy.
eman was also talking about the playerbase, not you as an individual. It would be hard to argue that the average gamer holds the expectation that any title should entertain them for a year, or more, because that's simply nonsensical. It just doesn't make any kind of sense. If you think that MOST people purchased any of those titles with the expectation that they would be playing them 12+ months later, you're really projecting some extreme expectations on people who almost certainly never gave a thought to it and probably couldn't care either way.
Also, way to address the Disgaea series. Ask any fan of those games how long they expect to be entertained.
You know nothing.
Also, at least I answered his question. Still waiting on an answer for mine.
The question is irrelevant since this line of discussion stemmed from how items rolled under an old leveling system are being deprecated since they no longer fit inside the new system's contraints. It would be the same as if there was a weird item that dropped at level 50, but (due to a bug) is better than most of the items at level 60.
Feb 10, 2014Think about the non-MMO games you've played where the playerbase expects a game to have enough content for a full year of gameplay (in gamplay hours), if not 10 years. Then think about how many of those games are not Diablo 3.Posted in: Diablo III General Discussion
Dec 17, 2013Posted in: Diablo III General Discussion
The division between "self-found" and "not self-found" for me has always been use of the Auction House (buying or selling). Now that it doesn't exist, we're now back to what was normally available to a Diablo playe: vendors, crafting, slaying, and trading.
Nov 26, 2013Posted in: Diablo III General DiscussionThird, D2 had ladders, PVP, Classic/Expansion modes and mods in offline mode. You had many, many more options. Build a pvp character, work on classic or expansion ladder characters, each class had 4-5 builds that required investment (if u didnt power level). in D3 you have one option. level a class and thats it.
Isn't starting new characters for ladder, pvp, and offline all just leveling a class? It seems like you just want Diablo 3 to have more ways that force you to re-level a character.
Jun 26, 2012eman41 posted a message on Patch 1.0.3a Tomorrow - Official Patch Notes, 1.0.3b SoonPosted in: News & Announcements
Welcome to Diablo, enjoy your stay. Or don't. It's up to you really.Especially considering I am only farming Act I so I can farm Act II, so I can farm Act III, so i can farm Act IV.
Jun 15, 2012They're nerfing Inferno.Posted in: News & Announcements
Diablo is not a subscription game. They really have no obligation to make any changes other than bug fixes after release. The balancing and overall improvements are because they want the game to be better for everyone.
If you can't get through Nightmare without the AH or farming, you might want to evaluate your play-style.
Jun 12, 2012One time I got mad because I couldn't beat the final boss in Adventure Island, so I quit playing it for awhile. Unfortunately there were no Adventure Island forums in 1989 for me to complain on.Posted in: Diablo III General Discussion
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Feb 26, 2014Oh, look, it's that thread again.Posted in: Diablo III General Discussion
Here's what was mentioned in this ^^ thread:
TL;DR: Everywhere. /thread
I'll never understand why people desperately search for reasons to neglect 90% of a game's content and prefer mind-numbing, rinse & repeat, 2 minute farming sessions in one area.
Do freaking campaign playthroughs. You'll never ever again see the campaign after March 26. Play the game for fun. Unless you're a robot I don't see a reason why anyone would prefer to farm one single area for days and days and days instead of switching to different acts.
Feb 11, 2014Posted in: Diablo III General Discussion
Love the fact that you don't want to acknowledge how, multiple times, you pointed out the stupidity of "rare" vs. "common", without knowing what it actually means, is just marvelous. You need to do that more often...screw up, I mean, not ignore making a mistake.
By the way...the reason the white/common mat runs out the fastest is because it's used in pretty much everything. Requiring more mats in recipes, FYI, is actually better, because it makes crafting anything at all something to work toward, and so that people can't SPAM crafting the way they did previously.
That bottleneck also tends to help when launching into new territory, like an expansion and/or complete game overhaul, because in case you haven't noticed, it's been quite a while since D3 first launched, and the PTR changes over various things you have saved. For instance...
I once had a full stack of 500 Subtle Essences in my stash, along with 500 of every other blue material. They've all become Exquisite Essences.
I once had a ton of Pages and Tomes...they've all become Demonic Essences, of which I know have over 1500
I once had a ton of yellow mats, like Fallen Teeth...I now I have over 1500.
Compared to white mats, which I've only just started collecting, aaaaaaaaand...yes, obviously those will run out if I'm crafting away every single one of them before I really need to.
So yes...that is...
Jan 20, 2014Posted in: Diablo III General Discussion
I have to say...I really wish people would specify what they mean by "drop rates." Not that I don't necessarily know what "drop rate," but when people aren't seeing enough legendaries in D3, they usually default to the same bloody argument..."they really need to increase drop rates." But drop rates aren't always the answer to the problem, nor is it always the problem.
Example...during one of the community's MANY whining sessions about drop rates of high end gear, a patch came out that increased monster density. The only drop rates Blizzard changed were on the little stupid scorpions and bugs people were exploiting in Act 3 (and people still complained about it, pretty sad if you ask me). Overall, they didn't "raise drop rates" like everyone begged for them to do, but in the end..."the rate at which people saw legendaries" ended up rising ever so slightly due simply to the fact that people were killing more monsters.
That being said...I think part of the issue here is that people are seriously underestimating the value of Rares. They see the potency of the updated legendaries, and imagine how marvelous it'd be to run a fair and square OP build that people can't shoot holes through ("you flipped items for gold to buy that," "you're a credit card warrior," etc.), and they salivate as they ponder all the wonderful build possibilities of the awesome legendaries...then their logic sets in, and they think "well gosh, I'll never see those in my play time with bad drop rates like this, so I don't want to play...time to cancel my pre-order/so glad I haven't pre-ordered."
Think about it, though...all in all, low drop rates of legendaries may seem really discouraging, but if people aren't seeing enough legendaries to make particular builds work, it isn't hard to gather up Veiled Crystals, Arcane Dust, Common Debris, and gold to Enchant Rares to do all sorts of stuff players want them to do to make cool builds work in the meantime while pursuing awesome legendaries.
In fact...and what I'm about to say may be bordering on curse words here, but people could even...perhaps...TRADE for particular Rares that have specific base stats on them, specifically so they can Enchant the right stats onto them to make builds work better. Granted, powerful and common builds using mostly rares may be builds that aren't going to be bothered with when people gather up a ton of legendaries....Cooldown Reduction builds, Resource Cost Reduction Builds, builds that work in Paragon Point allocation in general. But they'll still be potent enough to work on while legendaries are taking time to show up.
Sure, finding amazing WD pet legendaries to make a sweet Zoo build, the Life Regen boots, or Frostburn Gauntlets for permafreeze, or other such legendaries would be seriously awesome. I can't wait to see them all. But there are still great builds to be made in the meantime using Rares.
Honestly, I love finding Legendaries and Sets and all that stuff. And I realize Diablo is, at the very core, a loot hunt. So I get it...if a person isn't finding good enough loot, chances are their satisfaction level is pretty low. But I think part of Blizzard's MO here is to place more utility and purpose on Rares, while making high end legendaries and sets the far off goal to continue chasing after. I mean, if most of those Legendaries are as OP as they've looked, they're not mandatory. They're icing on the cake.
The big issue here is that Reaper of Souls has tons more item customization and options than D3 ever did. And "tweaking" the drop rates too much, like other people have said here, is really touchy. They can only "raise them" so much, as if they make them too high, game becomes too easy. They're handing legendaries out to anyone killing a few mobs. At least if they're low, they remain out there to be acquired. Which is why Rares are still tradeable. Legendaries can be superpowered, sometimes overpowered, but Rares can be treated like projects.
If I have a build in mind, or an Enchanting direction I want to take, and I need a Rare...I'm heading to the Trade channel, because chances are, I'll have a ton of crafting materials to do some heavy duty Enchanting. And if I get the right Rare I want, I'll be able to make the build I want. Even if Rares continue to be purchased with real money on some 3rd party site...they won't be the end all of item progression, but at least they'll be good enough to keep a player going.
Nov 26, 2013Posted in: Diablo III General DiscussionQuote from miles_dryden
Even after adventure mode arrives?
I fully expect to spend a lousy several hundred of hours playing with friends just finding gear and builds that let me stomp the hardest difficulty on the classes I like and try out a bunch of legendary-based builds, but then what? That's it really. Much less than the thousands of hours I was expecting, and indeed deserve.
Adventure mode is bullshit. Blizzard's arrogance is still forcing me to into only being able to wear a single helm (with only one stupid gem in it)... forcing me to pick skills from a single class...play in the Diablo universe, instead of unlocking portals to the Lost Vikings universe, where I really want to play. All this hand-holding crap taking away all the choices that should be mine makes me furious. FURIOUS I TELL YOU!
Nov 25, 2013Okay, can we stop assuming that everyone has billions after a couple of days in RoS? The numbers just don't work out.Posted in: Diablo III General Discussion
Yes, all the famous streamers get a few dozen million gold per hour. But that's just because they are playing 24/7, brought in 500k+ DPS gear and billions of gold, enchanted their gear to have a crazy head start on high Torment levels, then grabbed jaw-dropping new legendaries and are roflstomping through Torment 6 now with insane speed. After three days of beta these guys have gear that many people won't have even months into RoS, they are using broken skills that won't make it to live.
Did anyone watch the Diablofans stream? I can relate much more to that. They're playing on lower Torment level (2 or 3 IIRC), they're playing like a normal human and not like a robot, and their money/hour is much lower (I remember seeing some 300k for a bounty or so).
Yes, you can get to paragon 100 in 30 hours, you can find 6 legendaries/hour, you can kill MP10 ubers in under a minute. But most players haven't even reached paragon 100 after a year, some players play a day without seeing one legendary, and some players have never killed MP10 ubers.
If Blizzard were to balance the game around your famous idols from Twitch, we'd be screwed. It's like watching Michael Jordan and deciding that your own Basketball basket needs to be 5 meters high up and super tiny because otherwise it's "too easy".
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