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    posted a message on Arcane Dynamo
    Quote from Kyoob

    This passive wasn't available during beta. It increases the skills damage by 75%, not by a % of weapon damage but the spells damage. Concerning channeled spells, we don't know yet, just wait a few more days :)

    Hehe, easier said then done. If it affects all ticks for as long as channeled skills last it's a complete gamechanger for wizard damage. If it doesn't that's another gamechanger. ;p Still struggling to choose class!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Will gimmick builds dominate the game?
    Quote from Malminos™

    I think some of the gimmicky builds and the players that play them will crop up from time to time, but they'll be balanced by their effectiveness. I think if a group wants to play 4 defensive monks, they will do it, but i dont think it will be as effective as a good balanced build. But just like Team Fortress, sometimes it's fun running the shittier, albiet ridiculous and fun builds, but i dont see them being common, as that happening isn't very common at all in TF2.

    But do you think each of the 4 monks would need as much defence individually when supported by 3 other monks as they would when playing as the only monk?

    Isn't it more reasonable to assume the damage is shared somewhat equally between the 4 of them? And that each of them can drop some defence and bring more offence? Or even stack different kinds of defense?

    For instance 1x Monk may have to bring crippling wave with concussion rune to stop some damage.

    4x of them would be able to bring 1x Crippling Wave with Breaking Wave Rune, 1x Crippling Wave with Concussion Rune and 2x Deadly Reach with Foresight or Scattered Blows.

    Likewise, as a solo monk you might have to bring Serenity for solo defense. With 4 monks you could bring 4x Breath of Heaven with Blazing Wrath.

    Or thinking Mantras a single monk may choose to bring Mantra of Evasion with Hard Target. 4x Monks and you'll have Mantra of Evasion with Backlash, Mantra of Retribution with Transgression, Mantra of Healing with Time of Need and Mantra of Conviction with Overawe.

    Basically 4x monks has:
    2x Attackers with huge AOE attacks.
    1x Attacker that reduces movement, attack speed and damage by 20%+.
    1x Attacker that makes mobs take 10% more damage.
    4x Team heals every 15 sec for ~7000 damage and a 15% individual damage increase.
    15% dodge with 35% weapon damage dealth every time they do so.
    8% Increased attack speed and return damage.
    Mantra of Healing for 315 damage per second +20% to all resistances on all chars.
    Mantra of Conviction making all mobs take 24% more damage.


    1x monk has:
    Attack that reduces movement, attack speed and damage by 20%+.
    20% dodge and 3/20 sec damage immunity.

    I know the solo monk will also have different kinds of skills from the other classes to support him, but he will also be facing 4 times as many mobs within melee range while the 4x monks will basically share the damage they take in between themselves.
    Posted in: Diablo III General Discussion
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    posted a message on Will gimmick builds dominate the game?
    Quote from wishedhehadbeta

    two words:

    diminishing returns

    With 4 monks, yeah, probably. But 2x monks 2x Barbarians you would have 4x as much melee defense and only have to deal with ~1\4th of the hits compared to teaming say 2x WH's and a Wizard as a monk / barb.

    And the same goes for 2-3 WD's teaming up, each minion would get hit less, last longer and take less damage individually. Of course AOE would suck but you can also replenish the minion wall much faster.
    Posted in: Diablo III General Discussion
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    posted a message on Arcane Dynamo
    Has anyone actually tested this skill in any phase of the beta?

    It says it adds 75% additional damage to the next spell, assuming that is damage and not "Weapon damage" a skill such as Arcane Orb would jump from 175% to 306,25% weapon damage.

    And then there is disintegrate, would this skill work only for the first tick? Or would it continiue working until you stop channeling the spell?

    I'm really having trouble discering whether this is the skill that pushes the wizard over the top or an unreliable, unpredictable and slow to charge skill. So any information is appriciated!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Which is better teammate for WD: Wizard or Monk?
    The best teammate for a WD is another WD, and another one, and another one. xD
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Will gimmick builds dominate the game?
    Im just curious what people think, will the randomly balanced builds be able to compete with the more gimmicky builds at all? I'm really having trouble seeing a build of 1 DH, 1 Wiz, 1 Barb 1 WD beeing able to compete with something like 2x Mo 2x Barb (Share melee damage between yourself, stack stuns / blinds / knockbacks / auras / warcries) or Petways like 4x WDs with a minion wall of 60-100 different mobs?

    It just really seems like every classes defense is designed to be enough by itself but if it can affect others and you ramp it up by 4, like 4x monks stacking their defenses. What you're left with is something that can only be described as an inpenetrable fortress?
    Posted in: Diablo III General Discussion
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    posted a message on The wizard is losing favor amongst the playerbase!!!
    Quote from ShoXz

    Barb - 1:30 (bash and hammer spam)
    WD - 0:58 (dart, dogs and grasp spam, soul harvest x5)
    DH - 1:12 (hungering and rapid spam, vault to avoid taking any damage at all)
    Wiz - 1:36 (missile and orb spam, diamond skin to tank every thing)
    Monk - 1:21 (deadly reach and lashing tail kick spam)

    Didn't actually play barbie.
    DH had ridicilously good gear available to it in beta. And also a 215 or 230% damage multiplier with rapid shot.
    WD had a ridicilous intel bonus available pushing it to like 130-150 DPS base, of course it's gonna go great damage but it will be balanced out later.
    Wizard didn't have any good spells available for single target damage in beta, disintegrate for instance. And couldn't stack up with Arcane Dynamo either (Assuming Arcane Dynamo + Disintegrate is gonna work it will be huge dps!)
    Monk has a focus on single target DPS.

    I'm having a hard time choosing wizard myself (mainly because a few rune mechanics are still unknown but judging by the beta is just silly. I was over 80 DPS base with my DH so could probably have done like 35-40 sec kill. Didn't record or test it.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on The wizard is losing favor amongst the playerbase!!!
    Quote from DGen

    Since i am going to play with 3 friends, and everyone has decided their char but me, i was left with the choice of barbarian or wizard :) I chose wizard after playing around with the skill calc for a while. It honestly doesn't bother me if there aren't alot of wizards at launch :P

    If you're going with 3 friends I'd rather choose a total gimmick so you can do a crazy rush for items. Blizzard doesn't really seem to have accounted for team builds such as 2x monk 2x barb or monk + wiz + 2x barb, far less 4x WD's doing petway with a total of 80 pets for defense.

    Like imagine the difference in damage taken between 1x monk + 1x barb sharing all the damage from the mobs and 2x monk + 2x barbs stacking stuns, warcries, auras and other defense. While sharing all the damage inbetween themselves.

    4x WD petway with over 80 pets also speaks for itself.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Building "Electrocute"
    http://us.battle.net/d3/en/calculator/wizard#UigTSP!cYT!abbcaZ

    Far more defensive build. May even choose to go with Energy Armor (Prismatic or Force Armor rune). But I build for doing stupid.
    Posted in: Wizard: The Ancient Repositories
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