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    posted a message on Monster Power - Most Bang for Time Spent
    Quote from Kajikami

    Let me keep this simple. Ignore NV, and PL, and gear.
    You have a base 100% experience gain, and 100% magic find.
    Add those in to your chart above, and you get:


    Clearly, MP0 is best. Adding NV or PL only increases the effect.

    Except your numbers are totally wrong bro. Re-do your chart. Its 150% increase to a monster of health 100, so that means 100hp *150% + the original life of 100hp for a total of 250hp at monster power 1. Its 150% increase to health 100hp, not 150% "of" 100hp.


    If you redo your chart with the correct numbers you will see that you will get the same ratios in my original chart. Im a CPA, I do this shit for a living.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power - Most Bang for Time Spent
    Quote from Zeyk23

    The long and short of it is that it's not a good thing to be killing mobs too fast. If you kill them too fast then you're spending a huge percentage of your time just running between mob packs. At that point it's better to increase the MP so you're spending more time fighting again, and the rewards will work out in your favor. Then as you gear up and start killing them too fast again, you increase the MP again.

    Time running inbetween packs is also a constant.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power - Most Bang for Time Spent
    Quote from Kajikami

    [Ignores spammer above]

    Your calculations are flawed. You are counting the bonus experience/gold find/magic find as though that is all there is.

    Assuming a ruby in your helm, 5 NV stacks, and a decent paragon level/MF gear, your starting stats probably look like
    200% experience,
    250% MF/GF
    so in your chart instead of xp going 10, 20, 30, 45, it should go 210, 220, 230, 245, same for MF/GF.
    If you make that change it becomes pretty clear that you should just stay in ML 0 for everything.

    Even if you assume you are naked with no NV, the base 100% experience gain and magic find you have would make the optimal ML be 0.

    However, that is assuming you spend 100% of your time dealing damage to monsters. The reason higher monster levels can be beneficial is because more time spent killing each monster means a lower percentage travel time. Even then, most people are probably best off in ML1 or ML2... the only real reason to go higher is for keys (which really do roughly follow your xp chart, making the best ML 3 or 4) or just because it's fun.

    I dont think my numbers are flawed, Paragon and Neph valor are constants. True, they would change the values of my ratios, however, the ratios with the lowest turnovers would still be the ones I highlighted. Basically, if you are not steam rolling MP7 and you dont have so much MF that these differences are negligible to you, MP3 or MP4 will yield the most benefit per minute played.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power - Most Bang for Time Spent
    Consider this, as monster power increases, so does the monster health. This means that for every increase to monster health, you will have to spend more time killing them. I made this little chart to show the best moster power ratios for both experience and magic/gold find.



    Basically, if you consider the time involved. The more often you roll the dice is as important as what probablilty you have of rolling certain results on a die. Therfore, the lowest ratios on this chart reveal the most experience @ MP4 and MF @ MP3 in terms of the amount of time you will have to play to receive the benefit.

    At higher mosnter power levels, the experience and mf bonus are trumped by the disproportionate increase to monster health (in other words, the time you will have to spend killing them)

    Hope this is helpful.
    Posted in: Diablo III General Discussion
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    posted a message on What would you like to see next patch?
    Frankly I'd like to see a buff to all the Legendary items that are still worthless. I really cant wrap my head around the existence of items like

    http://us.battle.net/d3/en/item/ageless-might

    or

    http://us.battle.net/d3/en/item/the-gidbinn

    The high end rolls of these items would make them just barely passable. And of course you will almost never roll the high end. I cant fully grasp why they did such a good job on some of the Legendary items, and completely borked others.
    Posted in: Diablo III General Discussion
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    posted a message on Monk and Witch Doctor Weapons
    Why have the DPS on these items not been buffed? Its something so easy to fix. There is no inherent benefit to using them, like +skill damage or anything like that and the roll no where near the DPS of other weapons. Are they just in the game as a giant middle finger to the players. I have gotten tons of yellows and a few legendary items in this category. All went to the vendor.
    Posted in: Diablo III General Discussion
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    posted a message on Price check - Chandoto's Will
    945 DPS with a socket, any thoughts?
    Posted in: US Servers Trading
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    posted a message on Adding Sockets?
    Quote from Archmichae1

    Quote from pernunz

    This might be what the developers want, but there simply isn't enough variety in what to put in armor sockets.

    I think that's hitting the nail on the head right there. If there were more variety, then it wouldn't matter, because the plethora of other VIABLE choices would make determining a clear winner difficult.

    Imagine if there were a BUNCH more weapon mods that just absolutely rocked - then crit damage would be JUST ONE OF MANY popular affixes. The problem isn't that crit damage is too powerful, the problem is that nothing else is powerful enough. Or unique/interesting enough.

    Absolutely, how can we work as a commuity to fix this? Would diablo fans be interested in sparking up this conversation on the actual D3 forums, maybe we could get this worked into the new patch.
    Posted in: Diablo III General Discussion
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    posted a message on Adding Sockets?
    Quote from Küken

    Well, the basic argument against the possibility to add sockets would be, that it devalues the affix socket. If you can add sockets yourself anyway, any socket on the item itself is a wasted affix. And if you can just add one socket to every item, regardless if it has a socket already, it becomes just a nuisance, something you have to do for every item, same argument why the Mystic and adding enchantments to items did not make it to the final game. It wouldn't really add anything to the game, just add another level of stuff you need to do with the item, until you can finally use it (identify, hope its something good. enchant, hope it gets good enchants, socket, hope it gets max socket count).

    Yeah, but on the other hand, with the nerfing of IAS, pretty much everyone is doing the crit builds, which makes socketed weapons way over priced. I made 40 million on something and it wasnt even that greath because it had a socket. Not complaining about the gold I got but Im just saying they are way more valuable because crit dmg is so godly.
    Posted in: Diablo III General Discussion
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    posted a message on Adding Sockets?
    Quote from von_Oberstain

    as a one-time option as it was in diablo2? otherwise it becomes a constant source of imbalance, if improving every near-perfect item you found is allowed - no matter the price. this especially applies to helms and weapons, of course. however, if any shen-based story is going to be followed in expansion, we could expect all kind of gem improvements...

    I agree with the one time limitation for sure.
    Posted in: Diablo III General Discussion
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    posted a message on Adding Sockets?
    Anyone know if Blizzard ever plans to make this an option? I know it was there and then they removed it, but lets face it, they have repealed a lot of their dumb mistakes already, anyone know if this one is getting any attention?
    Posted in: Diablo III General Discussion
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    posted a message on Windforce + Deadmans Legacy
    Quote from Grabbler

    Gratz ) Fun is the main reason for playing games after all )

    Absofruitly
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Windforce + Deadmans Legacy
    Long story short, I sold an item for 40 million gold and got a near perfect Windforce and a Multishot Crit, 200 dex 200 vita, 17% ias Dead Mans.

    I am so happy, so owning Act 3 now.

    Just had to share my joy ^_^
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on WTS Godly Amulet.
    I bid a dollar
    Posted in: Wizard: The Ancient Repositories
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    posted a message on First Legendary in 1.04


    dat ......bow
    Posted in: Diablo III General Discussion
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