- Venaliter
- Registered User
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Member for 11 years, 11 months, and 22 days
Last active Wed, Aug, 21 2019 04:04:44
- 1 Follower
- 737 Total Posts
- 33 Thanks
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Sep 18, 2013Venaliter posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Either way, I suspect RoS, or at least Loot 2.0, will be released shortly after the AH closes down, so probably around April. Sooner then I'd thought.Posted in: News
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Sep 17, 2013Venaliter posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Not sure why everyone is celebrating. This could easily be the worse thing possible to happen to the game. Does no one understand how reliant we'll be on crafting mats in RoS? Does nobody remember how annoying trading was in d2, with all the spam? Does no one remember how absolutely FRAUSTRATING it was to find the low level dueling peice? How about all the bot spam?Posted in: News
On the other hand, The AH-barons really, really ruined the game and it was the "correct" way to gear up, which really sucked. -
Sep 3, 2013Venaliter posted a message on Diablo III is Out for Consoles, Official D3 Console Strategy Guide, Josh Mosqueira: 'Loot 2.0 is Coming'' + Tweets from LylirraPosted in: News
Your both right! Loot 2.0 was originally hinted as coming out after Blizzcon, but it will probably be pushed back. We're looking at MAYBE december or more likely after the Christmas break. -
Jul 11, 2013Venaliter posted a message on DiabloFans Interview With the Diablo 3 Team, Blue Posts, BlizzCon 2013 Talent ContestThis interview up somewhere? Looking forward to seeing the answers.Posted in: News
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Nov 22, 2012Venaliter posted a message on Diablo 3 Not Aiming For E-Sports, More on Bots, Blue Posts, Happy Thanksgiving from BlizzardPvP not intended for E-Sports means "pvp isn't really balanced at all..."Posted in: News
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Blizzard hasn't said anything on this, and I'm losing patience.
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Yeah. I was hoping he would have had something good to announce to boost excitement. Apparently not. Either I fail at PR, or they do.
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Hard to take this build seriously when no one seems to know how Frostburns or SoJ works with it. Actually, it's hard to take seriously because it's pretty terrible in Co-op play.
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Don't think anything else will be able to fill WW's niche, then?
I tried a bit of this today. I didn't switch any gear around, but simply swapped WW with Disintegrate. My observations:
VS a large group of mobs, Disintegrate DOES work almost identically to CM - perhaps even better because you can choose a Disintegrate rune such as Volatility. However, you are right the build simply does not work vs one target. The build is simply unsuitable for Ubers, and that's probably a stake through it's heart.
You could try swapping all the IAS to Crit/Crit %, and going up to 30 APoC, but I'd say it probably wouldn't make a difference.
It would suck all the IAS gear painstakingly squirreled away was suddenly useless in 1.09, but I agree there seems to be no substitute for WW if it's overnerfed.
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I can't get your macro to work properly. It may be an ID10T issue on my part, but I want the script to do something like this:
Hold down "D" to:
-attack in place with Left mouse click
-use 1,2,3 skills (frost nova, EB, and DS)
-repeat
using:
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Still unanswered? Is it simply Frostburn's added DPS is 30% of your char sheet's DPS?
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I would amend this statement to be "My point is the other builds work, and people can clear MP10 with them and not die much, if at all. However, they have to gear and build for it more than other classes." otherwise I totally agree. There's, in my view, a definite gap between classes like WD/Barb/Monk, and Wiz (outside of CM) who are considerably more fragile.
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The problem with these builds is you die. A LOT. They quite literally have a fraction of the survivability. Disintegrate and Sleet Storm require you to stand still much of the time. If they nerf CM/WW, I mean, really nerf it, the wizard class will be for the masochists out there.
It'll likely be nerfed in the same patch as Cm/WW, though. The point is very valid that the gear will likely be still usable, because every skill set pretty much wants the same things. damage, intelligence, survivability.
No word yet on what exactly patch 1.09 will contain. The itemization changes, maybe not, the skill changes, they've hinted this is in.
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I disagree. WW barbs have far better survivability. Not sure about damage, though.
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I will attempt to outline some of the more popular/powerful legendaries to give you an idea of which defensive stats you can roll on them, should you want to boost your Effective Health to survive, or to change your skills from something Defensive to something more offensive, such as Energy Armor to Shocking Aspect.
I simmed my toon, to give you an idea of how beneficial each EHP stat is, in my case:
+1 Armor 44.78 +1 Dexterity 100.16 +1 Intelligence 30.17 +1 Strength 44.78 +1 Vitality 320.48 +1 Resist All 301.67 +1% Life 2,664.98 +1% Block 0 +1% Melee Reduce 3,436.47 +1% Ranged Reduce 3,230.28 +1% Elite Reduce 3,473.42
As you can see, there's quite a few options here. Thankfully, most legendaries only roll 1-2 random stats. But it's not a matter of picking the best stat all the time; you have to keep in mind which slots can roll which stats, and what exactly your toon needs. Also, something to keep in mind is this list is based on 1 point of the stat. Armor, on a chestpeice, can roll up to 397. A perfect +armor roll, on a chestpeice, would be worth 17777.66 EHP in my case. Turning on Force Armor would increase that number to 23998.66 EHP!
Tal Rasha's Relentless Pursuit (2 stats)
+Resistances is generally the most useful one. The other notable stats, to go with it, are +Armor, + Vitality, +% Hp, and -% damage taken from melee/ranged/Elite attacks.
Witching Hour: (3 stats)
+Resistances, +% HP, Int/Vit, Int, +Armor
Chantodo's OH (1 stat)
+Vit, +%HP, +Int/Vit, +APoC, +socket
Storm Crow (1 stat)
+Socket, +Int, + int/Vit, +All Resist, +Armor, +% HP
Blackthorne's Jousting Mail (2 Stats)
+Armor, + Resistances, +Socket, +Int/Vit, +Int
Lacuni Prowlers (3 stats)
+Int, , +int/Vit, + Armor, + All Resist, - % Damage taken
Nat's Bloody Footprints: (1 stat)
+int, +int/vit
Ice Climbers (3 stats)
+Armor, +Vit, + Int/Vit
Vile Ward: (2 stats)
+Int, +Vit, +Int/Vit, +Life %.
Inna's Temperance: (1 stat)
+Armor, +All Resist, +Vit, +Int, +Int/Vit