I've been toying with a new build that I've found to be insanely fun and guess what, it doesn't include force armor, blizzard or temporal flux! Rather than being a glass cannon kiting build or a full tank melee build, this one's somewhere in the middle as a wiz that can take a few hits. It's been working pretty damn well in A1 inferno but I'm not geared the way I would like so I wanted to run it by you guys before gearing for it. Here goes:
Electrocute - Forked Lightning
Arcane Orb - Tap the Source
Hydra - Lightning Hydra
Diamond Skin - Crystal Shell
Magic Weapon - Force Weapon
Storm Armor - Scramble
Galvanizing Ward (or Critical Mass if you fancy)
Jist of the build - 1h + shield, high crit, and rely on scramble + diamond skin + paralysis to kite/survive, fire off AO while kiting. Forked lightning + high crit is crazy with the number of bolts that are triggered and jacks up your chances of paralysis as well as AP on crit. Lightning hydra has its own perks as well such as the long range, instant hit and ability to stop annoying monsters like A1 frogs and A2 wasps dead in their tracks. I have pretty good resists and decent damage but what's missing in my eyes from my gear to maximize this is LoH and some extra movement speed (currently just 12% from boots). Scramble has been amazing when kiting and I just find it to be a lot more fun than slowing the enemy with blizz/temporal flux, so I'd like to get some hammer jammers or something to help with that.
What do you guys think? Worth buying LoH/MS gear for or are there any big holes I'm missing?
edit: oh and one other small perk... reflect damage packs = 100% up time on scramble
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Jun 22, 2012Posted in: Wizard: The Ancient RepositoriesQuote from Madwizz
I have 2k intel and 180%mf without NV, I bet u die a lot more than me, so efficiency is debatable I can do runs on act 3 pretty quickly as I dont have to kite much anymore...Quote from Phrensta
Quote from Madwizz
I can farm act 3 with 38k DPS,
I never said you couldn't, nor do I care to spend that much time farming, farming is about efficiency, and I'm sorry but with 38k dps, you are not as efficient as someone with 60. I'm not targeting your build, I just think you missed the point of my post, I'm impressed with the life regen actually, I thought about that for a while, but again went with high intel/
What do they say about assumptions? Something like 'they are the mother of all f%^& ups', thank you 'Undersiege 2'.
I don't die very often with my build, fast affix when it rolls combined with mortar and shielding is about the only time I find myself looking at a grave marker. If it can't catch me multiple times in a row, it can't hit me enough times to bleed through FA shield before melting it.
I think what you meant to say was, that you can take quite a few more hits than I can, which is fine, I don't want to just stand in one spot, then claim that technique requires skill.
Sadly you are still missing the point, you probably were not very good at pin the tail on the donkey at parties? <--- Assumption
You have a specific build that allows you to farm with a lower dps (claps)
Make your own thread detailing how to do it, don't just post in someone elses saying you can do it with lower DPS but then hide the fact the rest of your gear is epic. That is just retarded attention seeking behaviour, share or GTFO
peasofme posted a message on having spent weeks playing inferno, i can honestly say diablo 3 is the worst balanced game i've ever played.and the 1.03 patch is only going to make things worse.Posted in: Diablo III General Discussion
Jun 4, 2012Morphos posted a message on Gearing for the most efficient use of force armor in late infernoPosted this on reddit also but I figured I'd also post here in case it helps anybody.Posted in: Wizard: The Ancient Repositories
I play a wizard and am progressing through act 4 inferno, and I wanted to know exactly how much defense I needed to run with in order to efficiently use force armor while maximizing my dps, so I did some research. The basic premise is that force armor will have its full effect on a hit of 135% of your EHP, and that it will prevent a 1 shot kill on any hit of less than 200% of your EHP. So therefore it seems most efficient to get your EHP to X where X is the amount of damage from common monster hits divided by 1.35. So to find out what this efficient EHP value is, we need the data of raw monster hits. Luckily, the brady game guide lists much of this information and here's what it says:
Most things in Act 4 and many in act 3 hit for 113k raw damage. This includes terror demons, subjugators, oppressors, morlu legionnairres, and corrupted angels. Most of these attacks are physical damage. However, it does not list the damage on the oppressors or the angel's charge. The guide does vaguely indicate that the oppressors charge is fire damage instead of physical. If anybody knows how much damage these abilities do please post them.
Two notable mobs hit for 142k raw damage - the morlu incinerator and the blood clan sorceror (fat sorceror guys). The blood clan sorceror's fireball is actually physical damage even though it appears to be a fireball.
Then there are the heavy hitters of acts 3/4. These guys hit for 170k raw damage. This includes armaddons, phase beasts (acts 3&4), soul lashers, and tremor demons (the armored guys).
Lastly, a handful of mobs hit for major damage but are basically completely avoidable. The mallet lord in act 4 with the long windup attack hits for 227k, as do the colossal gorgors in act 3. The skeletons with the enormous axes and the windup attack in the basement of act 3 hit for 284k raw damage.
What does this mean? For acts 3/4, you will be taking hits of 170k raw damage from attacks that are very difficult to avoid - phase beasts and soul lashers especially. So if you want force armor to have its full effect on those attacks, you need ~126,000 EHP. This is pretty easily attainable. It comes out to about 35-40k hp with about 175-225 resists if you have a fairly typical amount of armor. Obviously this depends entirely on your specific gear, so play with the calculator here - http://rubensayshi.github.com/d3-ehp-calculator/#intro
For me I get there with about ~39k HP and 170 resists after the reduction from glass cannon (with ~3500 armor with energy armor). With 35k hp I need about 225 resists. Here's a trick though - all of the 170k hits are physical damage, so you could potentially get just your physical resist up to 225 with 35k hp and not have to buy so much expensive resist all gear. Watch out for the 142k morlu incinerator fireballs though.
TLDR: Get about 126k EHP for acts 3/4 if you're using force armor. Hope this helps other people starting acts 2/3.
Jun 4, 2012BerserkPT posted a message on Ranged are at an extreme disadvantage in Inferno mode...Well im sure that barb also spend ALOT of gold to be able to survive there, and i'm sure he wont one shot every mob...Posted in: Diablo III General Discussion
Jun 2, 2012So, you don't like the game... hmmm.Posted in: Diablo III General Discussion
Nope, just can't see why, even if I try. I think people had unreasonable expectations when it came to D3, very, very very, very unreasonable. Yes the servers aren't up to scratch, and yes AH seems necessary, but the game is good, very good. In fact the foundation is a lot better than D2 without LoD ever was. They will sort out the servers, and they are already working on the items.
If you plan to move on, then it would only be your loss. In a year's time, when they announce the brilliant additions coming with the upcoming expansion, you will see the rest of us playing our hearts out and enjoying it.
May 24, 2012Of course some people are way past farming this spot, but for those of you who are not, which might be most, read on:Posted in: Diablo III General Discussion
Act I Inferno: Farming - "A Shattered Crown" Quest Guide
I made a quick video guide on how to farm Act I Inferno, on the quest “A shattered Crown.”
All the chests, dank/ dark cellars, goblins and rare mobs are random and sometimes you can get really lucky in one four minute run. I think this run was pretty typical, and you should expect this kind of loot while farming this quest on inferno. My magic find was around 65%, not sure about the other party members.
Step 1: Go to “Public Games” Inferno difficulty, Act I, Quest #3 “A Shattered Crown”
Step 2: Use the Way Point, travel to “Cathedral Garden”
Step 3: Run in a clockwise rotation around this small area searching for loot, end back at Way Point (this area has a small chance for a rare spawn)
Step 4: Use the Way Point, travel to “The Old Ruins”
Step 5: Travel from the Way Point in a South West direction to check for the first possible Cellar location aside the ruined building (typically a chest, goblin, or rare mob spawn that you may or may not be able to kill)
Step 6: Run out of the cellar(if it spawned here) and head north to the pathway, head west along the short road to the next house and check for the other possible cellar location; sometimes both cellars will spawn, (this location will typically have a treasure hoarder that is very easy to kill).
Step 7: After checking for both cellars, Town Portal back.
Step 8: Initiate the quest in town, and run north to talk to the Black Smith. Follow him to the Cellar of The Damned where his wife Mira is located
Step 9: Clear the trash mobs in both rooms and proceed to finish the quest by killing Mira
Step 10: Save a couple seconds by using your Town Portal, then leaving the game
Repeat Process, whole thing should take about 4-6mins per a run.
With the amount of items you get, you should be able to auction some of them off for well over 100k gold each, while the other stuff that no one will buy you can disenchant or sell to a merchant for gold.
Good luck farming!
May 23, 2012The thing that bothers me about inferno is that you're limited to one "basically cookie cutter" build to survive in inferno. You either take the defensive abilities, or you're dead, even more. I know that's not what blizzard is about.Posted in: Diablo III General Discussion
May 23, 2012Well, well, someone that shares my point of view.Posted in: Diablo III General Discussion
I completely agree with you when it comes to difficulty and items.
It specifically bothers me that Blizzard openly states Inferno is "challenging". Its not. Almost nothing in the game is actually of any challenge. One could say finding those awkward builds that worked in Inferno was the challenge, but obviously "cheap builds" are out of the question, as they will get nerfed.
The game is an immense gear check and I have little love for that, if thats all it is.
And the items, boy oh boy... I never believed before the game was released, that they would miss the mark as much as they did. Legendaries in DIablo 3 are less interesting than blue items in Diablo 2.
And frankly, I really, genuinly expected higher difficulties to present new mechanics. New attacks for monsters and bosses, new patterns, new things (THAT CAN BE DEALT WITH) that challenges you and make you learn.
The only new things are elite stacking effects that become impossible to avoid or deal with. There was zero effort in the new difficulties. Pumping the stats is the laziest way I expected a big company to handle this, especially when that is ALL there is for endgame.
No. Its an action game for a reason. Why be an action game if skill barely matters? Thats absurd.Quote from Doez
Gear is the only thing that matters in Diablo games.
May 22, 2012I want my money back for Warhammer, Age of Conan, SW:TOR, Everquest 2, Everquest and its 18 expansions, all the Call of Duty's, NBA Jam, Super Mario Bros., Contra, Pong, and Space Invaders. Those games just didn't meet my expectations the last 25 years!Posted in: Diablo III General Discussion
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