- RMrulz
- Registered User
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Member for 12 years
Last active Sun, Aug, 31 2014 20:31:02
- 0 Followers
- 306 Total Posts
- 72 Thanks
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Nov 24, 2013RMrulz posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary ScreenshotsMoo. Moo moo, moo.Posted in: News
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Sep 13, 2013RMrulz posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilitiesPosted in: NewsQuote from TheLordOfTerror
F.....ING FROZEN ORB !!!!!!!!
Is it just me or does it seem they're going for more skill-based play by adding runes that have better effects when you hit the mobs and playing around with elemental damage types on skills?
Ah... Screw it. F... Frozen Orb is back. And hammers are back. Yaaaay!
This needs repeating.
FROZEN ORB!!!!!!!!!
I must have launched somewhere around 3 trillion of those things over the length of my D2 playing career, and I can't wait to launch one again! -
Aug 2, 2013RMrulz posted a message on Rollback Policy Update, "Special Announcement" at GamesCom 2013, New MP10 Uber Bosses Kill RecordPosted in: NewsQuote from Diablofan0815
Quote from overneathe
Quote from Diablofan0815
D3X1 will premiere at gamescom, just like D3 premiered at the WWI 2008, and not at BlizzCon 2008.
WWI was the BlizzCon equivalent for Europe/Asia. It was a Blizzard event and was appropriate for such an announcement. A generic gaming convention... I don't know.
Generally speaking, gamescom > BlizzCon, because gamescom is the world’s largest trade fair and event highlight for interactive games and entertainment.
And lets not forget that Blizzard needs to keep the interest in the game afloat, because that "Loot 2.0" blog is still some time away imo. I expect the D3X1 announcement, a cinematic trailer featuring the 6th class, and a press conference about the class and the main features with "more details and a hands-on demo coming at BlizzCon".
I'm thinking something along these lines is more and more likely. Interest and activity in the game has plummeted over the last few months, and I think Blizzard wants to do something to remind everybody that the game still exists and there are cool things coming. All of the fansite events, interviews, etc. aren't enough to reach the casual gamers that don't visit fansites so have never seen or heard of any of these interviews. An announcement followed by a cool trailer will get just enough press coverage to re-ignite some interest in the game, which is exactly what Blizzard needs. -
Feb 26, 2013RMrulz posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggPosted in: NewsQuote from ErlendOlsen
No, the PC version of Diablo III was not designed for console from the beginning.
No one is saying that Diablo 3 was designed for consoles from the beginning. At least not that I've heard. What I have argued, and continue to argue is that somewhere in the middle of development, a deal was struck with Sony. "Which of our great titles could translate well to Consoles" is what we were told on the Sony stage. That deal, in my mind was struck mid 2010.
That’s when we, the REAL fans of Diablo, started getting all kinds of weird news about the development:
Skill Trees: Gone
Stat Points: Gone
Stat System: Reworked
Rune Itemization: Gone
Everything started getting streamlined, and dumbed down during mid 2010.
So no, we don't think D3 was designed for consoles FROM THE BEGINING. It took the development and yanked the wheel off course during mid 2010.
"One couch to rule them all" What an insulting slogan for Diablo fans - I was genuinely embarrassed and insulted by that. He used the words "Ease and simplicity" when describing D3. The game was streamlined and made EASY once the console agenda was set in place.
Spin it any way you want, Lylirra, but your just playing with words.
I'm not sure I buy this, because the dumbing down and simplifying of D3 is exactly in line with the long-term trends seen in WoW. Yes, it's true that the game seemed to start much more complex and then become simpler and simpler over time, but I think a more logical explanation is that this development team was having trouble getting things to mesh together perfectly, and either they or the higher-ups decided to just push forward with a simpler game that would appeal to more of the masses.
I also think there was a failure at the highest levels (above Jay Wilson) to understand the relative importance of a great combat system and a great itemization system. The combat system in D3 is absolutely fantastic, and doesn't get nearly as much credit as it deserves, but the itemization sucks. From many of the comments made by various Blizzard folks, it seems to me that Jay was hired because of all the great ideas on combat, boss battles, etc. he was bringing to the table. That aspect of the game is nearly perfect, which is why Blizzard seems much happier than Jay than fans feel is deserved. The itemization is total garbage, but it seems to me that was caused by a massive, widespread failure to recognize its importance. -
Jan 20, 2013RMrulz posted a message on On "Easy" Fixes, Poll: Do You Participate in Public Test Realms?, Blue Posts, Archon InfernoFriday: First Impressions on DuelingPosted in: NewsQuote from Benegesserit
Removing ID on Rares. Easy fix. They changed the time before, just change it to zero. No excuses.
Perfect example of ignorance. OK, so they change the variable that defines the time required to ID a rare to zero. That means that you click on it, and zero seconds later it is ID'd. Guess what? That still means you have to click on every single rare to ID them, it's just that there is no progress bar to have to wait for before they are ID'd. Actually, there is still a progress bar, but it moves infinitely fast. And this all assumes that changing that variable to zero doesn't cause Inf or NaN variables elsewhere in the code that then have to be fixed.
Presumably what you actually want is for rares to no longer require identification at all. That requires changing a whole lot more code that one variable, which requires time to code, time to quality test, time to debug if not working properly, time to alpha and beta test, time to fully document and pass on to the CMs who write patch notes, etc., along with many other things I'm certainly overlooking.
And then guess what? At the end of that entire process, some fraction of the community throws a giant hissy fit because identification of items is a core part of the Diablo gameplay, and removing it is clearly ignoring and disrespectful of the history of the franchise. -
Sep 12, 2012RMrulz posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupMy wild speculation is that it's either some sort of change to damage mitigation, or an across-the-board nerf to monster damage and/or health.Posted in: News
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No.
No, no, no.
No.
NO.
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I find it the most essential skill in my entire build (I'm a tank barb with [buffed] 25k dps, 45k hp, 900 all resist, 9300 armor). When I get into tough situations the constant large heals from revenge are what keep me alive.
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I've found many posts on the official forums discussing whether or not molten is bugged and/or whether or not ground effects are bypassing resistances, but have not yet found any blue posts on the subject. Will keep googling later.
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I'm not insanely geared, but I have 41k hp, ~900 resist all, and >9k armor with war cry. I can tank most of act 2 just fine, but fire = death. I'm not sure why.
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Very nice work.
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While I generally agree with everything you have said, you have slightly missed the point. You say you spent 80-120 million gold gearing your barb, whereas the OP is complaining that a very good (not even godly) weapon alone now costs somewhere around 100 million gold. Personally I think you can get them for less if you are willing to be very patient with bidding and not seeking instant-gratification buyout-only auctions, but the OP does have a point. GAH prices for very good items have steadily risen as the top few percent of players become wealthier and wealthier, especially those that got to Inferno very quickly after launch.
It's very intimidating and overwhelming to new and very casual players, both of which have very limited options for ever making enough gold to start buying the excellent gear needed to farm efficiently enough to make enough gold to buy the excellent gear..........
EDIT: I should add, as one of those very casual (and very broke) players: any attempt to "fix" prices will fail, especially when you are talking to a small community of players on a fansite. It is what it is, so the OP, myself, and others just have to deal with it and find ways to succeed anyway.
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I don't agree. The ratio of 61-63 to 50-59 items seems about the same to me in my Act 2 farming runs before and after the patch. They have also told us in the past when they have modified the ilvl drop rates, so I see no reason why they would have snuck in changes this time without telling us.
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I don't know about "good at heart" - remember that the angels in Diablo 3 are not the same as the angels in Christianity. They are simply the "light" side of a conflict, but they are not exactly all "good". Imperius did vote to destroy Sanctuary, which would have effectively been genocide.
Also, he was very obviously about to lay the smackdown on your character when he collapsed because Diablo turned off the lights or some such thing. He was also completely missing from the end cinematic when Tyrael assumed a place on the council as a mortal man.
And finally, there was that anime-style cinematic released shortly before the game launched, in which Diablo seemed happy to have Imperius give in to his wrath and thirst for revenge and kill Diablo. He even said "the trap is sprung" or something like that.
I stand by what I said before - I'll be very surprised if Imperius doesn't end up being an expansion boss.
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With that said, it's only a minor concern for me. I wish they would improve it, but it doesn't negatively affect my overall opinion of the game very much either.
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Why? Why does the game need an endless dungeon or some other new endgame content? It's not an MMORPG, there is no expectation of new content on a fixed or semi-fixed schedule to keep your attention from wandering. Instead it's an ARPG, where the focus is on grinding the same content over and over and making incremental improvements to your character, each one small and inconsequential but eventually adding up to a massively overpowered character.
The constant call for some new endgame progression system just doesn't make sense to me. That's never what this genre was about. And yes, I know D2 had uber-tristram, but that was added years after the expansion came out, and it was not a true endless progression system, it was simply one more thing to run over and over and over.
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One of the biggest endgame complaints I've seen from all the people who fondly remember D2 as the greatest gift to planet Earth since the invention of beer is that D2 did not have a level cap, and the grind to 99 was annoying and terribly long but at least gave you a sense of accomplishing something. Now that they have negated this complaint, I wonder what the haters will pick next as their shining example of D2 win and D3 fail.
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