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    posted a message on Simple Loot Solution
    BoP?

    No.

    No, no, no.

    No.

    NO.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on WTS Godly Amulet.
    You bumped 12 minutes after posting your original thread? Seriously? From the pinned thread:

    Do not bump your trade thread more than once every 3 hours. If there is interest in your item people will see it and bid, you won't need to bump it endlessly. If you break this rule you may be subject to a 6 hour suspension from the forum and if you continue possibly even a ban.
    Posted in: US Servers Trading
  • 0

    posted a message on How do you use Revenge?
    In normal circumstances, I'll see it light up in my peripheral vision, as others noted, and push the button. Sometimes when I'm in dangerous situations with mobs on all sides banging away on me I'll just spam the button constantly so I get the heals the second it procs, which is quite often with the 30% rune and a wall of skeletons knocking on your shield.

    I find it the most essential skill in my entire build (I'm a tank barb with [buffed] 25k dps, 45k hp, 900 all resist, 9300 armor). When I get into tough situations the constant large heals from revenge are what keep me alive.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Molten.....ouch?
    Quote from Zakaz

    I was going to edit my earlier post, but too many people replied before I could do so.

    The patch notes only indicate Fire Chains was nerfed by 20% (I swore I saw them mention Molten). However, I also believe they mentioned there was an issue where Molten was bypassing resistances, which was making it tick for more damage than intended. I haven't had time to search for it at work today, or I would post it.

    Call it anecdotal for now, but I find molten to be doing significantly less damage than before (with no upgrades in gear or skills). I was nearly melting before; now I can actually walk on it for multiple seconds, and even fight in it if the mobs aren't heavy hitters themselves (Act 3).

    I've found many posts on the official forums discussing whether or not molten is bugged and/or whether or not ground effects are bypassing resistances, but have not yet found any blue posts on the subject. Will keep googling later.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Molten.....ouch?
    I've actually noticed that fire damage in general kicks my ass far more than other types of elemental damage. As a barb with ~900 all resist, I can stand in plague spots all day long in act 2 and have no problem. Electrified is an easy-mode affix - I never notice a problem. Arcane beams are only a problem if I get stuck in between 3 or 4 converging beams, otherwise I don't even bother to move out of them. But standing in molten or desecrator spots equals almost immediate death. The guardians that do fire damage that are commonly found in the VoA in act 2 also destroy me in seconds as normal white mobs. If I happen to get a champion pack of them with molten and/or desecrator, I have to skip them.

    I'm not insanely geared, but I have 41k hp, ~900 resist all, and >9k armor with war cry. I can tank most of act 2 just fine, but fire = death. I'm not sure why.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Paragon level chart:
    Awesome chart. A bit depressing, though. :)

    Very nice work.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on AH prices out of control
    Quote from Zakaz

    I started gearing up my barbarian about a month ago, and have since invested somewhere in the range of 80 to 120 million gold for his current gear. The idea that "no one legit" can afford those prices is simply wrong. Plenty of people are sitting on millions (and yes, in a few cases, billions) of legitimately earned gold. Just because you cannot afford them does not mean others cannot.

    Items are worth what one is willing to pay for them. In fact, I don't even know why I have to explain this, but I will anyway: you can't reasonably expect every item to be in your price range for affordability. No one would ever buy middle-of-the-pack items if they could spend the same amount on a truly elite item.

    I'm not sure how you plan to bring prices down (a virtual picket of the AH or something?), but if my items are selling for 50+ million gold, you damn well bet I'm going to keep selling them for that.

    Try walking into a Ferrari dealership and demand they lower prices so you can upgrade your Honda. Let me know how that goes, k?

    While I generally agree with everything you have said, you have slightly missed the point. You say you spent 80-120 million gold gearing your barb, whereas the OP is complaining that a very good (not even godly) weapon alone now costs somewhere around 100 million gold. Personally I think you can get them for less if you are willing to be very patient with bidding and not seeking instant-gratification buyout-only auctions, but the OP does have a point. GAH prices for very good items have steadily risen as the top few percent of players become wealthier and wealthier, especially those that got to Inferno very quickly after launch.

    It's very intimidating and overwhelming to new and very casual players, both of which have very limited options for ever making enough gold to start buying the excellent gear needed to farm efficiently enough to make enough gold to buy the excellent gear..........

    EDIT: I should add, as one of those very casual (and very broke) players: any attempt to "fix" prices will fail, especially when you are talking to a small community of players on a fansite. It is what it is, so the OP, myself, and others just have to deal with it and find ways to succeed anyway.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Act II Inferno, getting loads of level 50 -59 items
    Quote from Silmano

    I did Act 3 Keeps yesterday and got several 51-55 ilevel items... As all mobs drop now more blue/yellow items, seem that they also drop more shitty items.

    I don't agree. The ratio of 61-63 to 50-59 items seems about the same to me in my Act 2 farming runs before and after the patch. They have also told us in the past when they have modified the ilvl drop rates, so I see no reason why they would have snuck in changes this time without telling us.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My Expansion Act V Theory
    Quote from Kethvin

    Some nice ideas.
    There are a few loose ends that may be used in the upcoming (two??) expansions:

    Major stuff
    - Adria: where did she go, what is she doing, needs a beating;
    - Malthael: missing, said to be in Pandemonium Fortress going insane, probably needs a reality check;
    - Black Soul Stone: fell where, and what about the souls trapped within;

    Minor stuff
    - Templar's scrolls/tomes: need finding;
    - The Prophet (Enchantress): said to be an angel, who is he, where is he;
    - Other Sins: Need to be beaten;

    Not sure if Imperius will ever be a boss, he may be rash and against the existence of Sanctuary, but still is good at heart, since he's an angel and all...

    I don't know about "good at heart" - remember that the angels in Diablo 3 are not the same as the angels in Christianity. They are simply the "light" side of a conflict, but they are not exactly all "good". Imperius did vote to destroy Sanctuary, which would have effectively been genocide.

    Also, he was very obviously about to lay the smackdown on your character when he collapsed because Diablo turned off the lights or some such thing. He was also completely missing from the end cinematic when Tyrael assumed a place on the council as a mortal man.

    And finally, there was that anime-style cinematic released shortly before the game launched, in which Diablo seemed happy to have Imperius give in to his wrath and thirst for revenge and kill Diablo. He even said "the trap is sprung" or something like that.

    I stand by what I said before - I'll be very surprised if Imperius doesn't end up being an expansion boss.
    Posted in: Lore & Storyline
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    posted a message on anyone else notice goblins entering portal faster?
    I've noticed this also, but figured it was just me sucking a few times tonight. Maybe not.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Make Chat Easier to Read
    I agree that there are significant problems with the chat in this game - actually, with all of bnet 2.0. But the lack of any customization is truly horrendous. I want to be able to move and re-size chat windows, I want to be able to open multiple windows and put different chat channels into the different windows, and I do not want to have to leave the desert zones in act 2 every time I want to read something in chat!

    With that said, it's only a minor concern for me. I wish they would improve it, but it doesn't negatively affect my overall opinion of the game very much either.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Jay Wilson vs David Brevik
    So much drama over what one big-bad game developer said about another. Can't we all just take a who-gives-a-crap pill and stop the endless prattling on about something that has no bearing on any of our lives?
    Posted in: Diablo III General Discussion
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    posted a message on Introducing the Paragon System
    Quote from constipationnow

    the upside with paragon-levels is that they've extended the characterprogression, similar to D2.
    the downside to this is that it'll bring an even bigger item/gold-inflation due to the MF-increase with each level.

    besides that they believe that they have solved the endgameproblem... but they haven't extended the actual gameplay-content in the game. we will still farm the same levels, same acts. they need to do something similar to whimseyshire, but even better and bigger (endless dungeons). and they need to implement more gold/items-sinks in the game, because the inflation is ridicolous.

    Why? Why does the game need an endless dungeon or some other new endgame content? It's not an MMORPG, there is no expectation of new content on a fixed or semi-fixed schedule to keep your attention from wandering. Instead it's an ARPG, where the focus is on grinding the same content over and over and making incremental improvements to your character, each one small and inconsequential but eventually adding up to a massively overpowered character.

    The constant call for some new endgame progression system just doesn't make sense to me. That's never what this genre was about. And yes, I know D2 had uber-tristram, but that was added years after the expansion came out, and it was not a true endless progression system, it was simply one more thing to run over and over and over.
    Posted in: Diablo III General Discussion
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    posted a message on Introducing the Paragon System
    I love it. In my opinion this is an immense step in the right direction.

    One of the biggest endgame complaints I've seen from all the people who fondly remember D2 as the greatest gift to planet Earth since the invention of beer is that D2 did not have a level cap, and the grind to 99 was annoying and terribly long but at least gave you a sense of accomplishing something. Now that they have negated this complaint, I wonder what the haters will pick next as their shining example of D2 win and D3 fail.
    Posted in: Diablo III General Discussion
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    posted a message on My Expansion Act V Theory
    I'll be pretty surprised if the end-game boss ends up being anybody other than Imperius. I think Adria will play a role in the expansion, and we will battle her at some point as a mini-boss, but I see a lot of evidence that they have set up Imperius to fall and threaten the peace that is established at the end of the D3 story.
    Posted in: Lore & Storyline
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