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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from riptide

    BoA doesn't create longevity. It actually hurts it because it hinders character progression beyond reason. Especially with the changes to loot.

    Says you. What do you know about RoS character progression? I can at least think of one other Blizzard game that uses item binding and has found a sweet spot where obtaining items feels incredibly rewarding. Miles more rewarding than whipping out your credit card and buying them which is exactly what the game would eventually degrade to. God tier Diablo 2 items can be bought for a couple of bucks on numerous third party sites even today.

    I know that it will not differ much from current d3 on console. The reasons they have had the increased drop rates were the lack of an AH. So it's safer to assume they will follow the road they've already created. Rather than to create this unknown highway that is so much better.

    I also know that trading in and of itself will not make it a cakewalk to gear up. If you've played d2 at all, especially on a ladder reset or just starting out, you know that isn't true. As I said I truly believe it adds more longevity to the game than most can see.

    Simply because of the AH making it possible to get a full character for $5.00 right now in about 10 minutes. How many people can say they had 140k DPS in august of 2012? I can tell you it was less than 500 ppl and that was with an AH and after 1.04.

    Remove the AH and the convenience and you'll see a drastic increase in the time it takes to get to the top 10% same for even the top 30%.

    Remove trading then you have to increase drop rates even more so that you can realistically get decent gear. So the time to get to the top 30% in gear is considerably shorter. However it becomes near impossible to get to the top 10%.

    What happens at this point is you cope with the fact that you will never be able to get better gear at a reasonable rate, you give up on chasing that gear and are forced to settle for "good enough". Which is where BoA hinders replayability.


    Btw you seriously didn't try to compare sub-based MMO's loot system that has tiers of gear with constant resets with an ARPG... Did you?

    Quote from riptide
    With all the casuals that cry about never finding loot and from what I've personally seen on the console version... the only reason people will be playing a year after release will be ladders. Which undermines the whole paragon system anyway.

    How does it undermine the paragon system? The paragon system IS the ladder. The competition is who gets a higher paragon level since normal levels are capped at 70. When each ladder is over all your ladder paragon EXP gets transfered to your standard non-ladder pool so your non-ladder paragon progression is constant even if you exclusively choose to play on ladders.

    The ladder reset is the reason people will play after a year, because you will not get much better gear on the "paragon" ladder. There are thousands of people right now bitching about loot in d3 even though they don't have 1 paragon 100 let alone 10.

    What rose tinted glasses are you looking through to see a point in an XP ranking system for a loot based game that no longer drops you worthwhile loot?

    Quote from riptide
    Basically they have put less thought into this than I. Which is saying something. I would put anything on it that this will change either before release or it will be a feature in the following expansion to get players like me to buy it.

    They could call it Diablo 3 : Boundless or perhaps Unbound?
    Or they could not do that and then players like me will be very happy and have a reason to actually play the game. I guess somebody wins either way.

    Or they could just leave the game as it is without the AH and with loot 2.0. As a result they will see more players and for a longer period of time and save themselves a ton of development time and reputation.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from shaggy


    What about the fact that, under this system, unless you're playing in a party of four and freely trading among yourselves, you are severely losing out on loot? That doesn't seem like a very good "solution" to me. If I'm playing solo why should I be stuck being significantly behind on loot simply because I'm not able to have a dedicated group of four to exploit the "bind to game" mechanic? All this does is force people to group in order to massively up their exposure to items...

    Why are you going to play with your friends? Fuck that, I'll play by myself 4x over! Now I get geared 2-3x faster than you!


    ALL YOU SILLY NON MULTIBOXERS ARE DOING IT WRONG! PLAY MY WAY!


    @All the people who feel their play or enjoyment is dictated by others.

    I mean you already have 4 account to do it now, right? Because it's the most efficient way to play for loot without the RMAH. Oh you don't? You mean to say that the most efficient way to play the game isn't what you choose to do?

    Wait so like you have a choice to play how you want? I wish I had a choice to play how I wanted.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from Dimebog

    People are just upset with the possibility of perhaps never being able to get some specific item they want. Not only will this probably turn out to be very unlikely but I also don't see why everyone feels entitled to have exactly everything they want in this game. Remember Annihilus from D2? What irks me that people see duping as a positive thing just like some people saw AH as a positive thing here.

    The age of instant gratification in gaming.

    I assure you I am not upset about never getting a specific item.I also assure you I have a better understanding of how this will play out.

    As I said earlier if you've played the console version for any length of time, you will realize it takes no time to get to 80-90% maximum stats.(read optimal/bis)

    It actually took longer before loot 1.5 and having an AH than it does now, it's even faster than it was in d2, where ranges were much tighter. However that's not my issue, that will be a problem for people who like to focus on one character though.

    My issue is for me to play this game for any length of time, I need the pursuit of perfection. Under this system it's illogical to strive for such a thing.

    I had unlimited currency in d2 since I had played prior to LoD all the way up until ladder and may or may not have duped some of the godly items I acquired. All I did was craft, trade and pvp for the better part of LoD. I simply wanted a perfect and legit character that is to say max stats and all. So I spent all my time trading on the marketplace,trade channels and d2jsp.(Though at the time it was mostly just for botting at the time)

    Anytime I saw an item that the seller was willing to trade and I wanted it, I got it. I had people looking for items for me with huge finders fee and while I was close, I still never achieved a perfect character.

    Now I don't have the time to spend now like I did then, but I would still strive for perfection. This is not really an avenue I or anyone can logically accept after the proposed BoA system. Because it's mathematically improbable and we are not special little snowflakes that defy probability.

    TL:DR the game will have less hours played for everyone that is currently playing now. And that to me is a problem. They just cut out hundreds/thousands of hours of replayability for a person like me.
    Posted in: Diablo III General Discussion
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    posted a message on Wyatt Chang on Combat Philosphy
    Quote from maka

    Why are you not considering that they might just fiddle with the % of damage reflected? I think that's a possible solution.

    Because it's worse than a flat dmg as a solution.

    We already know they don't want any 1 shot mechanics, at the very least on normal elites, and that they are focusing on more constant dmg(than we even have now) and less burst. They aren't going to make it so reflect dmg can turn on and you kill yourself a % dmg will certainly do that.

    That would make it so early on when you're gearing up, it's a free mod that may as well not be there. Meanwhile when you're at the gear ceiling, you 1 shot yourself. So what they would have to do is impose more rules to make that solution work. That seems like more work for little gain.

    Besides a flat dmg increase makes your character feel more powerful as it gets gear. Instead of the % which makes you feel weaker and goes against the whole idea of the game. The only way you can outgear a scaling percentage of incoming dmg is to have a scaling percentage of incoming healing. Which they don't want anymore.
    Posted in: Diablo III General Discussion
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    posted a message on AH gone, jsp to take its place ?
    I found selling items for a huge profit was *almost* as good as when I crafted them. I feel the same way about seeing an insanely good deal amongst the spam each of the 999 other ppl in trade channel 1-10. It's also awesome when I turn around and sell that to somebody else and we were both satisfied with the trade.

    Don't get me wrong, I love finding good items. Not as much as crafting, but I do enjoy it. I also happen to enjoy trading. Not using the AH, but actually bartering. It's like a separate social game.

    Besides what else am I suppose to do in my quest for perfection. Sure I'd rather find it or craft it, but it just didn't feel good having 15 + cruel mats of evis in my stash and none of them were perfect. It did feel good when I traded them though! Btw I did craft not 1 but 2 300/63 cruel mats of evis, one got 1 socket and the 2nd got 2.
    Posted in: Diablo III General Discussion
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    posted a message on Better start saving your +xp gear
    + xp gear will be dwarfed by the amount of damage you're sacrificing in wearing it. Not to mention it's a very small amount at higher levels.

    Rubies are going to be amazing because 31% is always 31% but +200 at 60 is not the same as +200 at level 5.
    Posted in: Diablo III General Discussion
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    posted a message on Paragon Level EXP Chart
    Quote from medozg

    everyone was crying about it,but it looks like noone will be close to 100 in next few months

    You underestimate the determination of the hardcore gamer.
    Posted in: News & Announcements
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    posted a message on Lifesteal
    Quote from Shinna1989

    Quote from BaconBacon

    Quote from Shinna1989

    For monks its not as good as loh until you break 40-50k damage
    Fixed for you.
    Just fyi with only 2.7% lifesteal (44k damage), in packs that I aoe, lifesteal is returning ~3k a second (700ish on single target).
    Im running 55k DPS unbuffed atm with 5% LL and those 5% arent better then 900 loh witch i had with my old weapons. So pls dont spread false numbers. With 2,7% LL u heal for 2,7 X 0,2 = 0,54% of your dmg. So u need 555k ae dps as a monk to heal for 3k/sec.. Pls get real. LL is nice for dealing with reflect/electrified affix combos. Its cheaper then loh but with realy high dps gear u wont even need ll at all as a monk since u burn thru a pack within your cds.

    While what you say is true, sweeping winds -cyclone used properly benefits a ton from life leech. It is also very possible to achieve 555k ae dps. I crit for 165k it wouldn't take much.

    I would say when you're at around 60-70k dmg unbuffed that life leech is better than LOH for that stat slot. That isn't to say ignore LOH, but as far as value and even to a degree application you're probably better off getting a weapon with 3% life steal vs 959 loh. Not to mention how limited you are in your weapon selection when you start filtering 800+ LOH weapons as well as how quickly they jump in price.

    I can tell you, it's quite nice to have life leech keep you alive while you're frozen/feared, all because of sweeping winds. I mean by all means get LOH but to ignore life steal is to ignore a valuable stat.

    One more thing to note, if you're using something other than thunderclap, which the LOH coefficient is insanely good for. It takes even less damage for Lifesteal to catch up to LOH, also if you use a 2 hander, lifesteal catches up quickly. Wave of light... again life steal quickly outpaces life on hit.


    Just to give you an idea of how limited you are when looking for perfect loh(959) with a socket and 100 + dex. There is 11 weapons. That's counting the 9 people that used 300-600 loh gems to get past 959 loh.

    3% lifesteal with a socket and 100+ dex, 16.75 pages worth. That's 200 weapons.
    Posted in: Monk: The Inner Sanctuary
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