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    posted a message on Diablo II Commercials
    I'm sorry, no, the Ozzy commercial is the most kick-ass game commercial ever. Even better than the Diablo III commercials. EVEN BETTER than any Super Bowl commercials. o.O

    And I think the D3's are better than the D2's, though it's not really a fair fight. Blizzard has had a decade to perfect its business so of course the ads of today totally put the ads of 10 years ago to shame...
    Posted in: Diablo II
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    posted a message on Diablo III Cinematic Screenshots, Results Conference Call, "One of the Chosen", Blue Posts
    I love them all, and am going to love watching all this crap after 'go live'.
    Posted in: News & Announcements
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    posted a message on The day before release
    Be up all day visiting family, hit the road back home around 7, get home around 11. Just enough time to unload and settle in for what I would like to be 15 or so hours of game time will probably end up with me falling asleep just before 12 and wake up around 8 or 9 Tuesday morning...
    Posted in: Diablo III General Discussion
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    posted a message on Dying before release
    :facepalm:
    Posted in: Diablo III General Discussion
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    posted a message on OFFICIAL DiabloFans BattleTag Thread
    UncleN00b#1804 - Americas
    Posted in: Diablo III General Discussion
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    posted a message on Understanding the Midnight Madness
    Quote from Pixii

    Usually at GameStop you walk in BEFORE 12:00, typically 11:00pm or 11:30pm.
    Then you purchase the game.
    After purchasing the game, you wait in line outside.
    Then at exactly midnight, everyone walks into the store in an orderly fashion and picks up their copy of the game.

    So essentially you get the payment out of the way before midnight, but you won't get your game until after midnight.

    This is good to know. I ordered my CE overnighted like 3 months ago, but a buddy wants one really bad but is literally a couple days off on his pay periods so he couldn't buy one until that Friday which they will all probably be gone by then. I was thinking of picking it up for him... and then keeping it from him until he pays on Friday.... which means he won't get to play until Friday. *evil grins*

    I've never gone to a midnight release so I wasn't sure exactly how that all works especially the legality that a retailer is supposed to follow.
    Posted in: Diablo III General Discussion
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    posted a message on Understanding the Midnight Madness
    Quote from Serpenth

    I go to my local Gamestop, it closes at 10pm but for midnight releases they just stay open and form a line at the register. The copies of the games are behind the counter and as soon as the clock strikes midnight they ring everyone up. My area has a few locations so the lines never go out the door and I'm usually out by 12:20 and home by 12:30 in plenty of time to prepare for the server launch.

    Hope that info helps you.

    Definitely, thanks!
    Posted in: Diablo III General Discussion
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    posted a message on Understanding the Midnight Madness
    This thread is useless. I got a straight answer over on the official Diablo 3 forum: http://us.battle.net/d3/en/forum/topic/4888568905?page=1#0

    Thanks for trolling! :)
    Posted in: Diablo III General Discussion
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    posted a message on Understanding the Midnight Madness
    Quote from Youarefired

    Usually they hold them in the back or behind the counters because of people waiting in line to get one. If they put them on shelves and said "Here ya go!" there could be panic and people rushing to get it. So handing them out is easiest.

    So.... they can't start "handing them out" either until 12:00am, right?
    Posted in: Diablo III General Discussion
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    posted a message on Understanding the Midnight Madness
    With the official release date being 5/15, does this mean that 24 hour retailers are technically not authorized to stock the shelves with Diablo 3 until the stroke of 12:00am of their respective time zone?
    Posted in: Diablo III General Discussion
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    posted a message on Which Class has the potential to level up the fastest, from 1, no gear?
    For the early life of Diablo 3, my money is on Demon Hunter because of mobility and their CC abilities. Surviving a fight with slightly less dps I think is faster than dying a bunch of times with higher dps.

    Of course once everything is known about the game, then the Barb or the Monk are going to be fastest in my mind.
    Posted in: Theorycrafting and Analysis
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    posted a message on Inferno Solo Build
    Quote from GT4

    Quote from UberN00b

    Meh, I think Hungering Arrow + Devouring Arrow or Spray of Teeth is going to run smoother. And considering your choice to go with Impale, Bola Shot seems like a redundant heavy hitter. The arrows I think will give you better throughput.

    In any case, you're welcome, glad I could help! :)

    Actually Puncturing Arrow and Shatter Shot are the two strong single target Hungering Arrow glyphs. Spray of Teeth requires your crit chance multiplied by the amount of enemies hit to be greater than 70% to catch up to those. Devouring Arrow is actually the weakest one overall.

    This is no speculation but maths.

    Write down teh maths plox.

    *edit* Yeah, I'm really not buying that claim on Shatter UNLESS the 3 arrows are guided and can come back to the original target. I'm seriously doubting that because that would make it way OP over the other abilities and balance is what D3 is all about remember! At least with SoT, it damages ALL targets in the area which would include the original target. (On a side note, combine this with a cold enchanted weapon. CC with every damn crit! Nice!) But yeah, Shatter is out.

    And I'm just not "feeling" it with Puncturing Arrow. I think 35% pierce + AoE on crit (SoT), or 35% pierce + 70% increased damage on pierce (DA) seems more favorable. Consider 6 attacks:

    % Weapon Damage in 6 attacks with Puncturing Arrow:
    1 - 115%
    2 - 115% + 115%
    3 - 115%
    4 - 115% + 115%
    5 - 115%
    6 - 115% + 115%

    % Weapon Damage in 6 attacks with Devouring Arrow:
    1 - 115%
    2 - 115%
    3 - 115% + 115% + 70%
    4 - 115%
    5 - 115%
    6 - 115% + 115% + 70%

    % Weapon Damage in 6 attacks with Spray of Teeth:
    1 - 115%
    2 - 115%
    3 - 115% + 115%
    4 - 115%
    5 - 115%
    6 - 115% + 115%

    Stopping right there, it might seem like Devouring Arrow is more reliable than SoT - I can't argue with that. But I'm REALLY not seeing how DA is the weakest, and in fact it puts Puncturing Arrow to shame. Also not having a crit % right off, I didn't calculate SoT triggers in those 6 attacks either. (Technically it's 8 chances to trigger SoT, so even 25% crit should yield 2 triggers in this scenario!)

    I side with SoT because, when triggered, it hits the original target which is the point of Single-target hatred gen. Combine it with cold-enchanted weapon and it's a nice built-in AoE CC. I find this vastly more useful than Puncturing Arrow. Perhaps slightly less DPS on the curve than DA, but I really can't see where you can go wrong with an exploding arrow like that especially if it can potentially pierce and explode a second time!

    Now throw in Sharp Shooter and SoT starts to trigger A LOT more.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Inferno Solo Build
    Meh, I think Hungering Arrow + Devouring Arrow or Spray of Teeth is going to run smoother. And considering your choice to go with Impale, Bola Shot seems like a redundant heavy hitter. The arrows I think will give you better throughput.

    In any case, you're welcome, glad I could help! :)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on "Infinite" Multishot build
    The "infinite" concept seems solid enough. Let's see if it kills now, I say! :)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Inferno Solo Build
    Puncturing Arrow - I think this is a really weak choice. The arrows at 35% pierce is high enough. You're not really gaining anything by increasing the pierce frequency by a measly 15% IMO. Devouring Arrow (most common favorite) or Spray of Teeth (good for mass-mob farming IMO) will give you more significant DPS increase.

    Impale/Chemical Burn - A total of 375% weapon damage is enticing isn't it! This seems like a devastating choice vs. single targets. Good pick!

    Marked for Death/Contagion - This seems like it takes time to "grow" in a group of mobs and my imagination of it seems to me slow to grow. Perhaps a boss fight would give this a good use especially in a group and using Death Toll. I also see this as much more viable in PvP and not so much PvE. I think you would be better served going with Smoke Screen, Shadow Power, or Preparation.

    Caltrops/Hooked Spines - Hooked Spines - Ew! 60% is plenty slow, now let's add more utility in the mix like Torturous Ground. I say this with the idea that Inferno is going to offer deminishing returns on CC's, so what good is slowing to 80% if it only lasts 1 second? At least with Torturous Ground, you're getting slow AND snare.

    Vault/Tumble - I personally prefer Rattling Roll. I'm envisioning that getting surrounded with mobs is going to be a common issue for ranged, so stunning them as you finish gives you a second or two of no incoming dps so you can actually live long enough to cast another vault. What good is a reduced cost second Vault if the enemies are able to attack you and kill you after the first one?

    Multishot/Full Broadside - Solid AoE dps choice.

    Steady Aim - Good!
    Archery - Good!
    Cull the Weak - I'm on the fence about this vs. Sharpshooter. It seems like you're going to get the increased critical strike more often than having a slow enemy. This is probably one of those things that we're really not going to know which is going to prove more effective until we actually get to Inferno. At this early point though, my money is on Sharpshooter with regard to this build.

    Hope this helps!
    Posted in: Demon Hunter: The Dreadlands
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