- Plocer
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Member for 12 years
Last active Wed, Feb, 24 2016 09:53:31
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- 260 Total Posts
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Jun 17, 2012Plocer posted a message on Ranged Barbarian Build, Witch Doctor Inferno Guide, Demon Hunter DPS Calculator Spreadsheet, Unidentified Items and Patch 1.1Bad witchdoctor is bad. lolPosted in: News
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Jun 15, 2012Plocer posted a message on Patch 1.0.3 Unofficial ChangesPosted in: News
This obviously isn't the full patch notes. -
Jun 15, 2012Plocer posted a message on Patch 1.0.3 Unofficial ChangesPosted in: NewsQuote from pitchShifter567
Quote from aldrek
So they're making Fury spenders even less attractive? Niiice. Not that anyone uses that passive anyway.
I have my barb in Act 2 Inferno right now and I hardly ever use a fury spender. The only ones I would ever use are earthquake and WotB. I use leap (with 300% armor inc.), war cry (armor and resist), revenge, ignore pain, WotB, and frenzy. I swear fury hasn't meant too much to me so far. I'm constantly full.
Edit: Also, is there a confirmation or some sort of source as to the patch is supposedly coming next week?
Most spenders for a lot of classes aren't worth it in inferno, that's how min/maxxing works, in d2, they were only worth it mainly because you could just have mana on hit and just use it as a primary spam. In inferno, you use several utility and defensive spells and a primary. Even though this is a problem, they will address it more in the class balance patch. -
Jun 15, 2012Plocer posted a message on Patch 1.0.3 Unofficial ChangesPosted in: NewsQuote from Olden Soul
Why...
Why do I continually see negative updates for this game? I keep trying to play, and can barely make it past nightmare with soloing and not using Auction house. And they keep making it more difficult and unattractive, and I am a hardcore diablo fan since the beginning. Stop making a more difficult game, more difficult! It's getting tot he point where it isn't even fun anymore just hours spent between working, the girlfriend, and then trying to progress just a little.
I don't mean to sound negative, but that's all I see coming from you, Blizzard. Stop it.
I made it all the way to act 4 hell within the first few days without using the AH. I eventually had a surplus of money and decided to upgrade me 200 dps weapon into 400 dps. I was only a wd and I didn't even know about bears.
So obviously you aren't playing right or something.. -
Jun 15, 2012Plocer posted a message on Patch 1.0.3 Unofficial ChangesPosted in: NewsQuote from Aggressive
Only me that dislike that WoW have impacts on D3? Sure, it's only a banner...but I rather see nothing at all.
It's a feat of strength, it means basically is nothing at all. As long as it doesn't affect gameplay and is cosmetic, its fine. -
Jun 15, 2012Plocer posted a message on Patch 1.0.3 Unofficial ChangesPosted in: News
You know world of Warcraft didn't invent a lot of the things that are in the game right? They just combined a lot of things. Enrage timers are to prevent extreme amounts of cheesing/low damage on boss fights. If you aren't geared enough to kill it within a certain amount of time, then you shouldn't be there. -
Jun 6, 2012Plocer posted a message on Patch 1.0.3 PreviewPosted in: NewsQuote from CGnome
uhm kinda sucks
iLvl 63 should be max 0.5% in a1.
so theres still a chance, but now it might be even more efficient to farm a1, you dont have to go any def etc
this sucks....
why would anybody go farther than a1/ a2 now, besides the challenge?
in a1 you never fucking die, it shouldnt be rewarded that you suck and cant progress cuz you're bad
plus now BOTS will have a very easy time
maybe i will make one myself now, everybody will have one anyways -.-
Act 2/3/4 is more of a gear check more than a skill check. -
Jun 6, 2012Plocer posted a message on Patch 1.0.3 Previewno, they didn't compare hardcore deaths to the repair costs, they said Hardcore people could give you advice how to not die as much /be safer overall.Posted in: News
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Jun 6, 2012Plocer posted a message on Patch 1.0.3 PreviewPosted in: NewsQuote from TourettesOF
That attack speed idea sounds really bad.... I'm kinda happy about the fact that decent items may drop from Act I now though!
Attack speed mixed with generators just make it too good compared to other things. 1-2 seconds to get to full resource is just too good. - To post a comment, please login or register a new account.
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Gargos
With the last patch you can choose within three servers to connect US, EU, Asia.
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I don't see the argument that the monk should use his weapons in his animations. Fists of Thunder, FISTS. Is he suppose to punch with his swords? The monk is holy magic based, think of the weapons as magic catalysts, the better the weapon, the stronger the flow of magic within the monk.
The wd with a daggar throws a jar of spiders, why doesn't he just throw the daggar?
The wizard conjures lightning from her/his hands and puts her weapon away to do so, I don't see anyone complaining about that.
People just stigmatize melee as "using the actual weapon in hand". Monk is just as magic based as melee. His hands conjure lightning and holy power.
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Second problem, lack of mobiliy. You don't really have any kind of defensive abilities to allow you to escape danger, there will be some mobs that will be able to get in your face quite quickly, so slowing them before hand wouldn't matter.
Shadow powers movement speed may help, but if you are facing a waller mob, jailer mob, or a teleporter mob, you won't be able to kite as effective.
If a fight lasts a very long time, such as a boss fight, your dps will drop a lot once your turrents are gone. And your dps will be much lower when your running around a dungeon with no set up time.Unless Your going to set up turrents every couple of steps, then it won't be the best.
More or less, this is close to the build i chose early for rocket build. However, it depends on if sentry actually stacks, or if it does, how high the cap is. And I would still of taken vault over shadow power.
But overall, it's not that bad, it's very interesting and just goes to show the customazation this game actually has within it.