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    posted a message on "Many Spiders! Handle It!"
    Quote from Maxyim

    needs more dots


    PS - your spec is quite terrible...critical mass with only one cooldown ability? Not sure if that is troll or not.

    first, he'd been eaten alive w/o DIamond Skin, so that alone justifies Critical Mass, and second don't you now that Slow Time have a 20 sec Cooldown? that makes a second cooldown ability
    Posted in: Wizard: The Ancient Repositories
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    posted a message on HC BS DEATH
    Quote from Daanland

    Quote from Adkhean

    yeah those shaman goat men NEVER have affixes when they spawn elite that's a bug i guess, I noticed that even when they are trash mobs, they have nothing written undr their names, unliek other goatman who have ''beast'' written under their name.

    as for his minions, I guess the pack was invulnerable minions...

    but I do agree that,s BS

    Err, those mobs are the elites pack. Thats no bug.

    you must have misread, I said even when they do not spawn elites, those Shamans, don't have anything written under their names unlike other goatmen who have ''beast'' written under their names, so I guess this ''bug'' translates into them having no written affixes under their names when they do spawn elites...
    Posted in: Hardcore Discussion
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    posted a message on critical mass and archon
    Disintegrate CAN crit and CAN trigger CM too, so yes
    Posted in: Wizard: The Ancient Repositories
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    posted a message on HC BS DEATH
    Quote from Pein

    Quote from Adkhean

    yeah those shaman goat men NEVER have affixes when they spawn elite that's a bug i guess, I noticed that even when they are trash mobs, they have nothing written undr their names, unliek other goatman who have ''beast'' written under their name.

    as for his minions, I guess the pack was invulnerable minions...

    but I do agree that,s BS

    I'm sitting at 50k hp, 500 all resist, 18k dps, 20%block, 20% crit rate, and 125% crit on damage.

    so? your point?
    Posted in: Hardcore Discussion
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    posted a message on Thinking of trying Hardcore
    I didn,t thought i'd love so much HC, with all the lag and people dying because of blizz's servers, but tried it iand i'm having a blast with my lvl 34 wizard on NM ATM, forces you to try different build, go slowly etc. also when killing a pack that nearly killed you is AWESOME the feeling you have then, is just really good. Also bosses are way more interesting as someone pointed out it's the ''2 man enters, one man leaves'' thing.

    another real fun thing i'd though was boring, was to re-level your artisans, your stash etc, in SC every char I create has inferno gems when I can socket things making things way too easy, suddenly those ''socketed ring', are like the best item available pretty much I have like too many health/DPS for that lvl and one shot everything, in HC this isn't possible (at least not at your first char) making A2 somewhat harder in normal/nightmare, because you have gems, you were meant to have in normal/NM.

    i'd say try it and see for yourself, but play a class you know well enough, and don't bitch at blizz if you happen to die, just start again ;)
    Posted in: Diablo III General Discussion
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    posted a message on HC BS DEATH
    yeah those shaman goat men NEVER have affixes when they spawn elite that's a bug i guess, I noticed that even when they are trash mobs, they have nothing written undr their names, unliek other goatman who have ''beast'' written under their name.

    as for his minions, I guess the pack was invulnerable minions...

    but I do agree that,s BS
    Posted in: Hardcore Discussion
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    posted a message on Advice - Two Player Wizard Build 1.0.3
    forgot to say something really useful, Mirror image is awesome too, not only does it make some decoys to take some hits but more importantly, it cancels any debuffs you might had, and unroot/freeze/snare you, so it's a must for Jailer+Mortar or such. but with a good barb it is not as needed since he'll take most of the hits, and mortars dosen,t hit a close range
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Advice - Two Player Wizard Build 1.0.3
    Quote from Peachie

    I'm mostly making this post because I see a lot of "solo wizard" builds up and about. But my friend and I /always/ play together. We prefer it that way. So I wanted to know a few things in regards to my wizard for a game like that.

    Firstly, I'll preface this by saying /I have no build/. My wizard is level... what, 23 or something? My main is a Demon Hunter - level 60, just beat Hell - but I just can't deal with Blizzard messing with the playability of my class right now. Say whatever you want about DHs being overpowered, I really don't care. Fact of the matter is, they have nothing past awkward running around for survivability. Every other class has summons or defenses. You rely on the luck of dodging for a DH. But I digress. Point is, I want a class that isn't so Diablo 1. So I'm playing a Wizard. I am low level. I have no build. But I do intend on getting to Inferno and playing through it. So even though I probably won't take /any/ of this advice for another week or so, I wanted to start the topic now.

    My concerns.

    I want to do damage. My friend will likely be a Barbarian, though she's leveling a Witch Doctor at the moment because she is a bit unconventional. Regardless - both classes will give something tankable to occupy the mobs. Which means my main concern is damage.

    However. I want a few ways to save my ass if worse comes to worse. Maybe a mob targets me. Maybe I'm being impatient and running ahead of my friend. Maybe I'm jailed or frozen or something. So I need a way not to die.

    The two builds I have seen so far that seem reasonable to me are the Arcane Orb one and the Piercing Orb/Blizzard one. The first, though, it seems uses no signature spell because you never attack enough to run out of AP. With a tanking class with me, that will be pretty useless. The latter seems focused on saving AP for kiting like teleports, blizzards, hydras, blah blah blah. But if I'm not kiting, it won't be very useful for me either. So I need a very nice in-between. Something that outputs a fuckton of damage while giving me the survivability to kite a mob for a few seconds for my friend to rez while still being able to take a hit or two.

    Wow. Long winded, Peachie...

    The worst part of all this is, though, that this isn't even my biggest concern!!

    I'm sure in the next 100 patches I'll be switching my build up all the damn time. And by the end of it, when Blizzard gets their way, I'll be able to use any attacks I want with any rune I want. So this whole 1.0.3 thing seems a little trite to care so much about. So my main concern, actually, is stats. (Yes, yes, they'll probably change these around another 100 times too, but they're a little more stoic than spells in my book. I think since the IAS thing, Blizzard has been pretty okay with stat priority.)

    Obviously Int is best. And Int gives you... .1 resist all for every 1 point of int, yes? And it does something to damage. What I know is, Int is good. Get int. Movement speed on boots is also important.

    I also know strength gets me armor boosts and dex gives me dodge boosts. I'm not sure how useful either of those stats are for wizards. I know neither of them are worth giving up a different stat, but I'm pretty sure dodge, up to 100, gives very good dodge chances before the diminishing returns. But they're the lowest in stat priority, right?

    The other big question I have in this section is 1h vs. 2h. Like I said. Wanna do damage. I also am really sketchy on IAS now, since I have no idea what's different.

    So. Inferno build. Actually, screw that. End game build. By the end of the game, end of Inferno, what stats should I be aiming for? I know these will take me a while to get, but I like knowing what I'm aiming toward.

    If it's possible, try to list the best items to use to get said things. Like movement speed is best on boots. That sort of thing.

    And just remember, when replying, this is for a wizard build in MULTIPLAYER. AP will be used more, kiting will be used less. But defenses and kiting still matter.

    Sorry I'm a little wordy. First post.

    ~Peachie

    when i'm playng with my barb friend, i'm using a build of DIsintegrate/chaos nexus, Shock pulse/piercing orb, Archon/Improved archon, magic weapon/force weapon, Teleport/Wormhole and Energy Armor/Force Armor.

    with a good geared barb the need to kite is almost non-existent, so I can stay still and channel, DIsintegrate and Archon, for fun and good damage, but if you're playing with a WD, forget any channeling skill, the pets are ok in normal but in end normal/beyond zombie dogs die in one hit, and gargantuan isn't much better in inferno I heard so opt from more movement-free skill like Arcane orb. Also for normal/NM/Hell keep Diamond Skin/Crystal Shell, it will give you a 6 sec invincibility until end of Hell you can take it out in inferno since it'll break and kill you in one hit most likely anyway.

    as for stats, Rest/Armor/intelligence/% movement speed on boots/Vit and your good to go, though Res/Armor/Mov speed are only needed in inferno.

    I don't go out of my way to take dex and Str on equipment, but if there are some on a equipment that gives me the stats I need, i'll take it, but won't pay a higher price for higher Dex/Str, I can have none and be ok with it.

    as for 2h/1H, I'd say go 1hand, kiting is really easier with 1 hand than 2 hand, though the weapon itself gives less damage, you can find a good source to make up for it., alos gives you the possibility of swapping with a shielf when you need more survivability in exchange for damage.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Where are all the set items ???
    before I took my MF gear I found like 3 legendary in like 200h, now with MF gear i'mf usually finding at least 1 legendary a day, I also found 1 set items (Natalya's Xbow) I like to find legendary because even if they are crap they will sell for high simply because they are legendary and people are stupid
    Posted in: Diablo III General Discussion
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    posted a message on Maintenance "tomorrow"
    Quote from Holycrepe

    Its EVERY tuesday, get used to it. Its been mentioned for more than a few days, I saw a blue post on it Friday or Saturday, they tweaked the times since then, but it was out there previously.

    As you can see ti was posted 3 days ago, and edited yesterday (to show the time changes).

    http://us.battle.net...opic/6036614451


    Also, the servers down tomorrow post is for the European servers, they are getting the same patch tomorrow that the US is getting today.

    what happened yesterday wasn't maintenance there was a login issue, people couldn't log in, so they took the servers down to resolve that issue, you wanted them too not close the servers so no one could log in ever?
    Posted in: Diablo III General Discussion
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    posted a message on HC death
    Quote from Nausicaa

    If you die in HC:

    You lose your char (well... you get to look at them in the vault).
    You lose all the gear that was equipped or in that chars inventory.
    You lose all items equipped on the 3 Followers attached to that char.

    ...and some pride.


    You do NOT lose (not even if you atm don't even have another HC char created):

    Artisans upgrades (including plans).
    Items in Stash.
    And most importantly your gold!!!
    AH listings.

    Friends lists... well actually depending on how you die, you might lose a few names here ^^

    ok thanks was wondering if I needed to delete a SC char to create an HC one just to be sure and not loose my gold/stash/artisans
    Posted in: Hardcore Discussion
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    posted a message on Looking for a partner for HC
    I am a HC Wiz lvl 31 currently in NM A1, looking for someone to play with too, so add me Battle.tag is Adkhean#2102
    Posted in: Hardcore Discussion
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    posted a message on HC death
    what happens if I loose my only HC char, are the gold I had/BS/Jeweler lvl/stash lost because I don't have another HC char? are if I delete that dead char, will those thing stay?
    Posted in: Hardcore Discussion
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    posted a message on Ding 60!
    Quote from TaxedQQ

    Ya that's right. Ding 60 with my HC Monk leveled legit. Stop telling yourself you're too scared to play HC D3. Move slow and find good quality people to progress with. It's how the game was meant to be played :)


    Hardcore > n00bcore.

    While I want to say ''grats'' the last part of your post took that wish away...

    stop pretending HC was the way the game was meant to be played or that SC sucks and HC rocks, if HC was the way it was meant to be played why isn't it unlocked at the very begining? also why do you need to select ''hardcore hero'' before creating one? because the game is meant to be played SC and those of us who wants greater challenge, more rewarding experience at the risk of permenent death, can choose too if they want. so HC totally isn't ''how it's meant to be played'' SC is.

    also as for SC vs HC, saying that one sucks and is for noob is wrong, I enjoy after hiting a milestone on my HC char, to evacuate the pressure and go all out on my SC chars, and don't fear death, I can do really shitty and funny build just for testing and fun, the kind of thing I can't really do in HC w/o taking too much risks. also when i'm really tired and making stupid mistake, but still want to play D3, my SC char are there for that or simply when I have something on my mind and can,t focus 100% on the game.

    So no HC isn't the way it's meant to be played nor is it superior in any way to SC, it's simply different, for different purpose, love or hate it both exists so stop saying one sucks and the other is far better for that is totally wrong.

    but i'll say it nonetheless grats on your first lvl 60 in HC ;) I for one am still 31, in NM currently farmign normal for better gear just to enter NM well prepared.
    Posted in: Hardcore Discussion
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    posted a message on Why Diablo is fun again
    Quote from Nestor_rerolled

    I am slow going but I just hung up my ultra slow Inferno progressing barb for a HC monk... Having something at stake actually is exhilarating!

    this began my first HC char a while ago, and surviving a battle you went close to die really is rewarding since there is no ''well worst thing that can happen is that I have to return to the same exact spot and try again with no downside beside 10% durability loss'' Cooldowns must be used intelligently or you risk loosing your char.
    Posted in: Diablo III General Discussion
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