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    posted a message on LF 1 pro DH
    ill add you to friends, but i probably will be going threw inferno solo. I don't know how ill be as a DH, but im a 2200 wow player and i play lol, sc2, dota, hon, dota2 and halo.

    if it seems like its something that ill want a group for, pst me :)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rate My Offensive Monk Build
    Not a fan of the Beacon of Ytar for this build. You don't have enough CD abilities for it to be worth it in my opinion.

    Agreed. Ill take a look at it.

    Ok here's what i think. If you use crippling wave you might want to change fleet footed with Resolve cause when you use CW you affect all targets around you with 25% reduced dmg which is better than Fleet footed since Diablo gameplay never focused on range of monsters. And you have Dashing strike which will help you hop between mobs and 10% speed is not that much in general.

    Its a good idea, but i think people completely underestimate the power of speed. Increasing the time it takes me to get from 1 mob to another by .1 seconds, decreases the time in which im not attacking and makes it harder to keep on the stacks of the 3 buffs in this spec, and also increases my damage by 10% of my dps, which is small, but over a 3 hour act, is HUGE. the other thing is you say that i can just use abilities to get from mob to mob faster, which is the plan, but i do not depend on that, seeing as when the game gets harder, i need to have those abilities for utility, not just speed...

    Ill take a look at the ytar :) ty
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Why do monk have so many heal spells?
    Support.

    i think its cool how you can build dps/tank or heal. im impressed.
    Posted in: Diablo III General Discussion
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    posted a message on Rate My Offensive Monk Build
    1 of you is trolling, the other has no facts or replacements, please, constructive critisizm, not just critisizm
    Posted in: Monk: The Inner Sanctuary
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    posted a message on launch is looking good!
    Thats the spirit!! :)
    Posted in: Diablo III General Discussion
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    posted a message on Rate My Offensive Monk Build
    Now that people have played, what do you think about this build? :)

    The requirement of this build, so far that i have seen, is that it needs a macro for the primary skills, since spamming it in game ends up in a randomization of skills.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on What are your thoughts on the beta?
    one thing id like to know what you think, is that on co-op play, the mobs have more hp but have no increase to damage... What do you think about this. i didn't see an issue with it initially, but when i actually did co-op, it seemed ridiculous, on bosses, it did make it a little more interesting, seeing as the boss lives longer and can use more abilities, making it harder, but for normal trash, i just found it weird. what do you think?
    Posted in: Diablo III General Discussion
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    posted a message on What are your thoughts on the beta?
    I know that zones have strict edges and randomized interiors, and i do know that gold is meant to be shared. But when i logged back on, everything except my level was reset. for example, i had to do the whole beginning quest chain just to be able to see the stash on my barbarian every time i re log on to him. I do hear that the stash is shared, but when i put items into it, they only show for that hero, and same with gold. On one character, im at 20 000 and another, im at 100.
    Posted in: Diablo III General Discussion
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    posted a message on What are your thoughts on the beta?
    I was on last night and got a good feel for it, ran a monk threw the game, and a barb thu hardcore co-op. I saw a taste of how badly this game is going to engulf the next year of my life, and if pvp is what i hope it is. Im in trouble lol.

    I hate to say that this is that is wrong, since is probably just me being a beginner by not knowing how to do something, but every time i swich from hero to hero, it seams that the zone resets, as example, i go off the hardcore barb, and on to the monk for 30 min, and then back to the barb, and when i enter the game, everything is alive again and i haven't even explored the city. I also cant figure out how to transfer money and items between characters.

    Error 37 this morning, odd since its like 5 30am pdt, thought id be able to get on :(
    Posted in: Diablo III General Discussion
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    posted a message on I started a Spreadsheet for monk skills
    I think its an excellent idea and i have yet to see one done well so far.

    I think that its complicated to do it properly and i do hope you can achieve this, ill be checking because i could see myself using this!

    And to say that its just a game and to put less thought into it for that reason is a ridiculous comment, i don't see why someone posting on the forums would post something like that. quite ironic. lol
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Rate My Offensive Monk Build
    This is the build that i am looking at.

    Monk Build

    Primary:

    Way of the Hundred Fists

    I feel as if this is the best ability for the first 2 combo points of my spirit generation because, well its the most single target damage, and i do like having 1 or 2 single target abilities, if its to not break cc or to kill a target without killing a different target beside him that could cause me issue.

    I went with the Blazing fists rune, because in this build, it is build heavily on focusing primary skills, and so i can keep blazing fists up at all times, giving my skills some powerful damage.

    Crippling Wave

    I went with Crippling wave to use on only my 3rd combo point, 1 because i don't like it enough for my 1st 2 combo points and 2, because it has a great aoe strike which still generates spirit.

    I went with Breaking wave as the rune for it for obvious reasons, as using CW in my 3rd combo point rotation, it will keep breaking wave active at all times and stacking with blazing fists, just adds huge damage :).

    Defensive:

    Serenity

    Serenity to me, is a needed ability for those fights which really challenge you more than the others, im not 100% sure if i love it, but for solo play, its really the only one that stands out to me, the reflect is in there, because it does look very powerful to me and is a great all around spell, and i do Love the spirit cost of it, the cd is short enough, that this spell is completely worth it to me :)

    The Spell reflect - Instant karma is there because it does look like fun, and increases mobility and suvivability more than anything else that i see.

    Techniques:

    Sweeping Wind

    Sweeping Wind is the spirit user of this build, it is a huge aoe dps that, stacking with everything else in this build, creates a ton of damage, because of the attack speed and movement speed bonus, it is easy enough to keep it on and at full stacks constantly and it looks like it will be a huge force of damage. It normally costs to much spirit in my opinion, but this build really does not use a ton of spirit, so this is a great way to use it and get the damage that i deserve out of my spirit.

    I went with blade storm rune because this ability is here for the damage, and that is exactly what this rune helps with.

    Dashing Strike

    I use this ability here for mobility, Dashing Strike can be a great opener, can be used to dodge spells and abilities, and can also be used to run. It is a good all around spell for mobility, with a decent CD and spirit cost. The other function can be used to keep up the stacks of all Buffs from other spells, using this to close the gap. Its defiantly worth picking up for this build.

    I went with Way of the Fallen star, because this is being used for mobility mainly, and this rune just enhances that.

    Mantras:

    Mantra of Conviction

    For 1 - Everyone needs 1 mantra in my opinion, and for 2, i know you saw this coming... Mantra of Conviction fits perfectly with this build and there is no explanation needed.

    For the rune, now this does need an explanation. I went with this for 1 reason, and i still question myself on it, i did it because there is no other heal in this build and it does bridge the gap when a health globe just is not dropping or when you just cant get to it. This is subject to intense critisizm lol.

    Passive Skills:

    Fleet Footed

    This, in my opinion is an amazing ability when ever doing anything but impossible because you are always constantly moving, always running, always needing that mobility, and maybe its just the wow playing in me that needs this, but, id never play without it.

    Beacon of Ytar

    This passive is amazing, but im not sure if i like it in this specific build, im not sure yet, but this is still being looked at.

    Combination Strike

    Combination Strike increases damage by 16% at all times in this build and stacks with the other 4 buffs in the build, giving it a needed place here. I think that this will be the backbone of this build.




    Please, if you have any comments, concerns, anything at all, post it below and i will read them all and make changes accordingly. Please, if you are to leave a comment, don't troll or post any critisizm that is not constructive, because there is just no room for that.

    If you do require explanation on why i did not use each and every other ability, just ask and i can put a detailed explanation on that. but i did not add that in because some are quite obvious and that would make this quite the forum post.

    *took out an option on the poll because it was seeming to not be constructive at all.
    Posted in: Monk: The Inner Sanctuary
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