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    posted a message on Best Spirit Generation Build in the World
    @glowrym:-I dont trust critical hit.I have clearly mentioned it that a chance upon a chance is not reliable at all.But i think that can be fixed with critical hit gear.Also i picked up sweeping wind because it also is a good damage dealer.And lets say that sweeping wind goes down after 6 seconds.So what's the problem?Even if sweeping wind is not active we are generating 5 spirit/second and you will have leftover spirit from each battle.I dont like builds where you have to rush without enjoying,such as the barbarian's thrive on chaos rune,wizard's archon and the monk's sweeping wind.I like it when i get a lot of good drops from monsters then go to the town and pend minutes comparing the gear to my current one.Sweeping wind is a good skill,it has cool graphics,it deals more damage than mantra of conviction runed with submission,and many people want to use it.But everyone hesitates due to the fact that it has a 6 second duration and if we use the rune to increase the duration we will be losing out on many other skills because we will have to run a lot from here to there finding monsters as well as use lots of spirit if it does go down(75 spirit).And the inner storm rune for the skill is unlocked at level 46.I think you can get a lot of +to crit chance gear by then.Also this build is complete at level 46 and is just as effective as a level 60 build.Oh,and also if you have a 2 handed weapon then the dps damage of mystic ally+way of the hundred fists+sweeping wind that you consider so low will be very high indeed.As i have said earlier,i am not providing you guys with a list of spirit generation runes.Whenever you are fighting an enemy every other enemy you are not fighting is being affected.As for cyclone strike,you already have wave of light.

    @Dashing:-Glad someone made the connection between Best In The World and CultOfPersonality.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Best Spirit Generation Build in the World
    @glowrym:-I dont trust critical hit.I have clearly mentioned it that a chance upon a chance is not reliable at all.But i think that can be fixed with critical hit gear.Also i picked up sweeping wind because it also is a good damage dealer.And lets say that sweeping wind goes down after 6 seconds.So what's the problem?Even if sweeping wind is not active we are generating 5 spirit/second and you will have leftover spirit from each battle.I dont like builds where you have to rush without enjoying,such as the barbarian's thrive on chaos rune,wizard's archon and the monk's sweeping wind.I like it when i get a lot of good drops from monsters then go to the town and pend minutes comparing the gear to my current one.Sweeping wind is a good skill,it has cool graphics,it deals more damage than mantra of conviction runed with submission,and many people want to use it.But everyone hesitates due to the fact that it has a 6 second duration and if we use the rune to increase the duration we will be losing out on many other skills because we will have to run a lot from here to there finding monsters as well as use lots of spirit if it does go down(75 spirit).And the inner storm rune for the skill is unlocked at level 46.I think you can get a lot of +to crit chance gear by then.Also this build is complete at level 46 and is just as effective as a level 60 build.Oh,and also if you have a 2 handed weapon then the dps damage of mystic ally+way of the hundred fists+sweeping wind that you consider so low will be very high indeed.As i have said earlier,i am not providing you guys with a list of spirit generation runes.Whenever you are fighting an enemy every other enemy you are not fighting is being affected.As for cyclone strike,you already have wave of light.

    @Dashing:-Glad someone made the connection between Best In The World and CultOfPersonality.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on A question regarding attack speed with spears
    http://us.battle.net/d3/en/calculator/barbarian#W....P!Y

    I plan to use these skills in my build with dual wielding spears.
    The attack speed bonuses are listed below:-
    Bonus from dual wield-15%
    Bonus from weapon master-10%-20%(i am dual wielding spears so will i get 10x2=20% attack speed?)
    Bonus from frenzy-15%-75%(depending on muber of stacks)
    Bonus from wrath of the berserker-25%

    So i have a potential attack speed increase of 65%-135%.

    But i have a doubt.Do the spears have any range?When i played diablo 2 with spears and i was always out of enemies's reach due to the awesome range.But i saw a beta video and it did not appear as though the spears had any range.They appeared to have the range of just any other weapon.If the spears have the range like diablo 2 though i am ready to play with them even if they only gave me 0.5 attacks per second.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Monk Attacks Look Lackluster Compared To Other Classes
    I say that not all his skills are lackluster but some skills definitely make me want to ignore them,no matter how much damage they deal(like wave of light unruned).I am a fan of the skill seven sided strike and i think looks more awesome than anything else.(i have not seen the rune effects yet)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Best Damage Reduction Build in the world
    @thatyrael:- Of course i know that you have to have offense.You want to have offense in this build?Why not?You have four skill slots and 2 passive slots at your disposal.Do as you please.(lol i typed "four" instead of the number because the key is not working!!)

    @nivius:- I don't want to acquire 100% dmg reduction.That would spoil the game.However i want to get the best dmg reduction using 2 skills 1 passive and gear so that i can collect a lot of dexterity(Which will boost crippling wave's aoe damage as well as get me some bonus armor with seize the initiative).So with the remaining skills and 2 passives i can go fully offensive.(which will also benefit from the mantra's boost which increases enemy dmg taken by 12%)

    I have read a lot of forums on battle.net and whenever someone creates a nice offensive build everybody swarms on to him and tells him that the build wont survive in inferno.So i wanted to create a build that focuses on offense as well as defense.I always like to assume the worst so i assume that this build along with armor,innate dmg reduction and other armor,dmg reduction buffs provided by party members will give me a total damage reduction of 50%.And you have four skills and 2 passives remaining so you can do anything.

    So is this The Best Damage Reduction Build in The World?Yes.

    A sample build for you guys containing offense too:-

    http://us.battle.net/d3/en/calculator/monk#WbXVTk!Zgf!ZcbaaZ

    X% dmg reduction(i am not sure how much anymore)
    Enemy dmg received increased by 12-twenty four%(twenty four % when using exploding palm)
    Enemy movement speed decreased by 30%
    Enemy attack speed decreased by 20%
    Aoe Damage
    Potential 57%-73% damage bonus(oops were they multiplicative??)
    Heals
    And seven sided strike runed for 1007% damage and teleportation that will make use of these buffs
    All in all if you run into a pack,use exploding palm,kill the monster,use exploding palm on the monsters who weren't affected by the first one(very bad radius),generate 50 spirit and use seven sided strike on the now weakened monsters or that pesky archer pack far away while enjoying these buffs,you will have a good balance between offense and defense.It wont be perfect as nobody's perfect.(LOL i want to change my name from CultOfPersonality to nobody)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Best Damage Reduction Build in the world
    Quote from Thatyrael


    Lets see....multipicative?? Hmm lets see... 1.25x1.20x1.10=1.65
    Wow!! 65% Damage reduction,not 55!!
    Thanks for pointing out, you made my day better!!

    Not sure if my maths are right, but by "multiplicative", I think it should be calculated like this:

    You receive 100 dmg. You first cut 25% of it, makes it 75.
    Out of 75, you cut 20%, makes it 60.
    Out of 60, you cut 10%, makes it 54.
    You reduced 46 / 100 dmg, which is in fact 46% reduction instead of 55%. The order in which the % are applied doesn't change the ending result.

    I could be wrong, but I think it is how it's calculated (You could add Armor dmg reduction to that also).

    My calculation methods are based on formulas used on many websites and in battle.net forums.
    But lets assume the worst of the worst and assume that this combo reduces damage by 40%.
    But we still have that innate 30% damage reduction,so i think it is still The Best Damage Reduction Build in The World!!!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Best Spirit Generation Build in the World
    Quote from Joe501

    That's a lot of spirit generation, but what's the point if there isn't a solid non-cooldown spirit spending ability?

    My mistake, I see now that you have wave of light as your main attack. This build should work fine providing that wave of light is as good as we hope, seeing as you've built the entire build around it.

    Yes you are right this build is built around the hope that holy damage cannot be resisted by monsters.But i am 100% sure of it because where have we seen demons or zombies or vampires who do not die due to holy damage?I think thats a big advantage.

    Second,if holy damage was meant to be resisted by monsters,why were the players given arcane and holy resistance in one slot??

    I tell you you can rock with this build.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Best Spirit Generation Build in the World
    The solid non-cool down ability here is Wave of light with exploding light rune.285% damage man!!!Nuke!!!And with the 2 hander you will be rocking!!!And the spirit generation is enough to spam this expensive nuke.(75 spirit cost)

    Also another pro i forgot to add:-
    This build can be completed by level 46 you dont have to wait till level 60 to kick a$$e$ by the masses.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Best Damage Reduction Build in the world
    Lets see....multipicative?? Hmm lets see... 1.25x1.20x1.10=1.65
    Wow!! 65% Damage reduction,not 55!!
    Thanks for pointing out, you made my day better!!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Best Spirit Generation Build in the World
    http://us.battle.net/d3/en/calculator/monk#UeigjQ!cYd!bZYZbZ

    Basically the best spirit generation build in the world. First i will tell you the reasoning behind the skills and the passives:-

    Way of The Hundred Fists:- Fists of Fury
    As you can see below my build contains sweeping wind.You must perform a melee attack before the 6 second duration comes to an end.So my first thought was fists of thunder with thunderclap.But then i saw its videos.It stops at the first obstacle and also at the first monster that comes your way.So i choose this rune instead.This adds a dash to the first strike.All those people who have used dashing strike know how smooth it is.It also adds a 10% holy damage per second to all enemies.The third strike is an aoe effect so you will be able to place the dps on them all.It also works well with the dps you are getting from sweeping wind and mystic ally.So it has a dps potential of 35%-65% weapon damage.

    Wave of light:- Explosive Light
    The main problem of the original wave of light is it affects only limited enemies in front of you and the range of the second wave is not that good,not helped by the fact that it does only 45% holy damage.Exploding light solves this problem.Its range is more than that of the second wave,its damage is more than that of the two waves from the basic wave of light combined,holy damage cant be resisted,and it works like a nova going off in all directions.The main spam attack of the build.(yes i know it is difficult to spam this skill but not in this build)

    Sweeping Wind:-Inner Storm
    A good dps attack provided that you can keep it up for a long time.And if you cant,who cares? With the passive regeneration coming from this build you should be able to start it again anyway.Inner storm is chosen for the passive(and also massive,if i may) 3 spirit generation per second.And you will be able to keep it up for a lot of time due to the dash from Way of The Hundred Fists.

    Serenity:- Reap What Is Sown
    I always choose this rune because the other runes provide defensive bonuses while this provides an offensive one.If you are surrounded by monsters then how the hell will a heal or 1 second increased duration help you? And the amount of damage it deals is not based on your weapon damage but on your maximum life.And if you just equip a helmet with 3 radiant star rubies then your maximum life will be increased by 54%.Also it deals holy damage which cannot be resisted in a huge 20 yard radius.While all of you will use it as your escape button, i will use it to quickly get in the middle of a nasty pack,generate spirit while also increasing the vortex count of sweeping wind.Anything that remains after the 20 yard blast can be exterminated by wave of light.

    Mystic Ally:-Air Ally
    I chose this not only because of the generation chance of 100 spirit,but also for the dps.Thats another speciality of this build.Even those enemies you are not pummeling with your generator are receiving damage.And by the way,most people dont like the 100 spirit generation.In battle.net forums,i saw people say that if they already have more than 50 spirit then a part of the 100 spirit will be wasted.Well good luck to them in inferno,because i am sure these guys are not going to use potions and heals very often because they will be thinking,"OMG!! I only have 2000 life out of my 9000 life.And monsters are coming after me fast!!Although i have Breath of Heaven Runed for more than 8000 heal i wont use it.What a waste of that extra 1000 life!!", and then some monster would come along and kill them in 1 hit.Hopefully these morons will play hardcore,and it will be fun to see them begging the game developers to revive their characters!!

    Mantra of Healing:-
    Heal every second for huge amounts of life and gain 3 passive spirit generation.Also after fights are over,just stop for a few seconds and you will have full life!!(And with the amount of spirit generation this build provides,maybe full spirit too)

    Passives:-

    Chant of Resonance:- Another passive spirit generation of 2.And Mantra Duration increased by 7 minutes.Cool.

    Trascendence:-Heal for 64 life(per point of spirit spent) whenever you use a spirit spender.Since you will be spamming exploding light,you will be healing a lot.Also did you know that some items can provide a boost to this property?You can extend it to 200 with little difficulty.(Imagine getting 15000 life each time you use that huge aoe!!)And if you try hard enough you can extend it to 300 too.

    The Guardian's Path:- This build will require a two handed weapon because if you use a shiled you will have not-so-good attack speed and if you dual wield then your damage dealing skills will only consider the damage from your mainhand weapon.So whats the problem in using a 2 hander?Also Guardian's Path gives you +25% spirit generation per strike.So you generate 30 spirit ever 4 hits.

    So the summary of the build comes down to this:-

    Pros:-
    5-8 spirit generation per second.
    You will obviously be performing at least 3 hits every 2 seconds to generate 31.5 spirit(guardian path bonus).Thats 15.75 spirit per second.
    So total spirit generated outside combat is 5-8 while during combat you will generate 20.75-23.75 spirit per second.
    This allows you to spam Exploding light every 5 seconds(roughly assuming delays) and with it get a huge heal too.The way i see it,285% holy damage in a huge radius along with a 4800 heal every 5 seconds is no joke.
    You wont have any problem generating spirit if you start the battle with serenity.

    Cons:-
    Bad attack speed due to 2 handers(can be improved with gear)
    The sweeping wind vortex count has a CHANCE to increase upon a critical hit.Chance upon a chance is not good.
    Here the best defense is a good offense as you have to spam exploding light to maintain a 4800 heal every 5 seconds.So not so good defense unless you use serenity.

    So that's it.Best Spirit Generation in the world.You must be thinking this build is pathetic as there are far more ways of generating spirit,that too more spirit than this build can generate.And there are many good combinations out there too which i did not make use of.Like Resolve.And there are runes on all generators to generate way better spirit than this build.But those mostly have a chance to generate or require critical hits.

    I can make a build using all those skills and runes,but mark my words,those will just be lists of spirit generating skills and runes,not builds.A build is something you should be able to use offensively as well as defensively.My build has almost everything like huge aoe damage,escape situational skill,single target focus,heals,damage per second,spirit generation,you name it.

    So i am adamant that this is the Best Spirit Generation Build in The World!!!

    Oh and i completely forgot to mention that there was a forum on battle.net about a guy who said he had acquired 3 spirit generation per second from gear.If thats the case in the beta,Then tell me what is stopping us from acquiring 5+ passive spirit generation in inferno??

    And do you want to see some of the skills from this build? Look below:-

    Way of The Hundred Fists with The Fists of Fury rune:-
    http://www.youtube.com/watch?v=8WV5v-ggOtI
    There was another video of it available too but it was created with an emulator so i dont trust it.

    Wave of light:- Exploding light
    http://www.youtube.com/watch?v=iVPakGBUKEQ
    Skip to 1:47

    Sweeping Wind:-Inner Storm
    http://www.youtube.com/watch?v=UCfFWq_QK_Y
    Skip to 0:26
    The video is a bit outdated,of when sweeping wind was a generator.Ignore the three strikes,the vortex that forms around the monk is now the only effect.

    Please give huge amount of feedbacks.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Inferno Build Critique please
    Quote from Dobrozz

    When you are playing in inferno you will obviously play in a party

    The game should be soloable, inferno too, it isn't really that "obvious".
    Also, you sound like you already played the game at inferno difficulty.

    Charge mindlessly into the pack and activate serenity,you should be able to generate at least 40 spirit and when serenity ends many monsters will be killed so you can use exploding palm on the remaining

    3 seconds to kill "many" of the monsters? It actually does sound more like a normal difficulty play, i onestly expect something VERY, VERY more challenging in inferno.

    Talking about the build, i would put in there something to add mobility, you know, something like a fists of thunder + thunderclap rune, way of a hundred fists + fists of fury rune or just a dash.
    Everything else looks pretty good to me!

    Well i hope you actually clicked on the link and saw the few changes i made.I have chosen the Reap What is Sown rune for serenity which will reflect 30 % of the damage the monsters deal to the monk as holy.But even that kind of pounding from inferno monsters can kill you if you were only taking 30% damage from the monsters in the first place.I can deal damage as high as my maximum life with a huge radius.You thought i was going to kill them with the generator?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Inferno Build Critique please
    @Bloodpixel: I think you are wrong.These skills are unlocked at lvl 60 and the best the monk has. After all who's gonna give up 670 % weapon damage over 3 hits(way of the hundred fists-140+140+140+250),777% aoe holy damage and on top of that 12% holy damage per second? Even if you are just running from the enemy you are dealing damage.And holy damage can't be resisted.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Best Damage Reduction Build in the world
    @nivius:Yes i know i have to hit everyone.And with crippling wave the second strike and the third strike have a radius of 180 degrees and 360 degrees respectively.So any monsters who come into melee range will be hit.If crippling wave is not able to reach a monster then it is obvious that the monster will also be not able to hit me.And about the 2.5 sec thing of course crippling wave is to be spammed.

    Now remains the problem of ranged monsters.Since you have 4 skill slots remaining and 2 passive slots remaining you can solve that problem.

    @vingor: This is my first post.I have been trying to post on battle.net for the past year but am not able to do so.I saw people posting threads like "monk build" "another monk build" "just another rate my build thread" and they were posting such stupid builds that it made me laugh,and i couldnt even reply.It felt just like being very thirsty and hands tied behind my back when a bottle of the most awesome thirst quenching water is in front of me.All i have to say is thanks for replying positively to my first diablo 3 post ever and i have many other combos in mind which i will keep posting.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Inferno Build Critique please
    Excellent rune choice and passive choice.And about the essence burn effect,it doesn't stack,so do not expect more than 60% dmg for that.I changed your build a little though(because essence burn is not useful without stacking dmg dots):-
    http://us.battle.net/d3/en/calculator/monk#UXgVTk!XZU!cbZZcc
    When you are playing in inferno you will obviously play in a party. And in inferno the mobs will deal gigantic amounts of dmg.So what my idea behind the change is that if they receive that dmg they will be goners.Lets say you start the battle with 0 spirit.Charge mindlessly into the pack and activate serenity,you should be able to generate at least 40 spirit and when serenity ends many monsters will be killed so you can use exploding palm on the remaining.If the ranged characters kill that monster then you are getting spirit for free just like that so you have to generate lesser spirit for your next exploding palm,and it also improves party coordination.Remember that you will be dealing 30% of the monster's max life as damage which is more than what essence burn will ever achieve.Just a suggestion.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Best Damage Reduction Build in the world
    Hey guys this is my first post here as i have been trying to post on the official site with no success as i dont have a f***ing character.Now i am a huge fan of the monk and while everyone keeps telling me that barbs can absorb the most damage but how can any barb even hope to compare with this:-

    http://us.battle.net/d3/en/calculator/monk#W....k!Z!Z....Z

    55% dmg reduction
    Enemy dmg received increased by 12%
    Enemy movement speed decreased by 30%
    Enemy attack speed decreased by 20%
    Aoe Damage

    All this with only 2 skills and 1 passive!!!
    Posted in: Monk: The Inner Sanctuary
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