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Apr 4, 2013Both should remain as they are.Posted in: Diablo III General Discussion
Quote from ruksak
Option #5 was meant for players to voice their support of the AH's while conceding that some critical functionality of the AH's needs to be changed.
So basicly you put in your poll 4 options that are somewhat against some form of AH or important part of it and 1 option that fully support this feature. Smells fishy.
Mar 3, 2013Any gold you get make you progress a little further, thanks to AH. You can have horrible drop, or some decent for other classes and sell some of it to get that little bit closer to what you need.Posted in: Diablo III General Discussion
Feb 19, 2013New bracers are good, it's not that hard to get 300+ main stat with 6% crit, you might also get lucky and have decent EHP boost with that, which you won't see on lacuni if you want similar dps. MS is worth a lot more though, if you can't get 24% somewhere else (boots + inna pants).Posted in: Barbarian: Bastion's Keep
Feb 14, 2013http://eu.battle.net/d3/en/profile/astrand-2313/hero/5562014Posted in: Diablo III General Discussion
Ammy, gloves and bracers. Done around 40 amulets, 200 gloves and 50 bracers.
Feb 10, 2013Most efficient are CMWW and hybrid archon, but there are other builds that might work. Unfortunately very few players have good enough gear to experiment on MP10. Especially since experimenting might cost extra few hundred millions of gold.Posted in: Wizard: The Ancient Repositories
I was able to farm decently MP8 on PTR with blizzard + living lightning (arcane dynamo) + molten meteor. High EHP required, but meteor crit for over 1m dmg with 200k unbuffed dps.
Feb 9, 2013Try empyrean messenger instead of doombringer. And go for oculus ring + armor & all res rare instead of justice lanterns. Block is overrated.Posted in: Wizard: The Ancient Repositories
Or get burning axe of sankis for ignore pain, it's OP.
Feb 9, 2013Posted in: Diablo III General DiscussionQuote from Rodan
Better drops for RMAH users = more money for Blizzard.
How? Shouldn't it be the opposite? Worse drops for players that are willing to pay real money = more buys from RMAH.
From my observations, drop is unaffected by anything else than MP, MF and RNG.
Feb 8, 2013Posted in: Diablo III General DiscussionQuote from Lord_Jaroh
As opposed to Main stat and Vit? Great improvement!Stat system? You mean enough str to hold gear, enough dex to max block (depending on char) then VIT VIT VIT? That is not a stat system
The difference, you didn't have to just put enough strength to wear your gear and dex to block and then more vitality; you could actually make a character with vastly different stats if you wanted, and more importantly, you could make it through the game with those different stats! I could play a shout barb and pump my mana if I want to, and still play the game. Just because you chose to make a cookie-cutter doesn't mean everyone else did. And the point was, it was your choice to make that build. In Diablo 3, you have no choice.
Well you can also play dodge barb if you choose to do so, the difference is, you don't have to commit hundreds of hours to re-level your character, just commit few hundred milions of gold which you might not be able to get back. Such route is just as viable as your mana shout barb in D2, you can farm best gear in the game with it.
And I still think it is bad, and needs vast improvement. It would have worked wonderfully had Inferno actually been what they announced the level as, as more of a challenge thing, where you were level 60 and everything else was a flat 61+. They should have got rid of "level 61+" items, and removed the item hunt from Inferno. Make Inferno more like "God Mode" in God of War, a "challenge" to beat that requires skill and thinking, rather than just another item wall.I agree there is still a bit of a gear check wall, but its not that bad anymore.
God of War is a different genre, there is no loot to find. Diablo is about finding loot. For this loot to have any meaning in PvE, gear check is absolutely required. Inferno shouldn't be in D3 in the first place, but at least they fixed it a bit with addition of MP.
The tone does not have that dark and forboding feel to it that Diablo is known for. The characters have become too stylized, as well as the monsters and many of the backgrounds, to the point that it doesn't feel like Diablo anymore. It is why people are looking at games such as Grim Dawn and Path of Exile and calling them more Diablo sequels than Diablo 3!Tone? What is wrong with the tone?
Well, in my opinion, at least act 1 had very memorable, well done moments. Man talking to corpse of his dead wife while her head fell off, vision of Leoric executing his own wife. There were many nice "dark" elements. Unless by "dark" you mean boring, dull vision of the game where you basicly can't see a thing, like some maps in PoE, then yeah, D3 have pretty clear vision all the time.
What is the point of hunting for items in an item hunt game when you can just buy what you want when you want?AH/RMAH is no different than the trade/barter system in D2, just simplified and efficient. What used to take hours or days of looking in trade channels or posting on d2jsp to trade your 20 sojs or your WF for the item of your choice, you can sell your "soj" or "wf" equivalent for a currency and buy what you want that way.
I hunted for items for 1300 hours already. I'm still far from having what I want, even though I buy and sell alot in GAH. I like that I can sell items worth few milion gold without much effort and it gets me that tiny little bit closer to upgrade. Hell, in all honesty there are some items that I want and thoes are very rarely present in any AH. Some items are even worth more than 2b gold which is max, and you need to look for them elsewhere.
Either you have the numbers to withstand an attack or you don't, through gear checks and random rolls (damage spikes). There is no skill involved in dodging/avoiding attacks. This is what they promised not to have in the game, by the way, and yet, there it is, plain as day, throughout the game, but especially prevalent in Inferno.I dont understand what you mean by "save or die" for monster strength/abilities
I don't quite understand. You can dodge most ranged attacks, you can kite, you can time your skills like Slow Time, it's not like you either get one shotted or you survive it all while not moving, there is quite a lot between, and dodging attacks, kiting helps just like better gear, sometimes when you are facing tougher elite pack on high MP, moving 2 yards might mean more than additional 300k EHP in gear. Most players just choose to faceroll what they can on lowest MP, doesn't mean you have to, even if you go for most efficient farming.
Online only is a requirement to funnel everyone through their auction house, in the hopes they will spend money. It certainly didn't help with bots and dupes as they said it would.Online only? Valid argument for some, but many didnt ever play offline and those that did were to create a character build to try so that they didnt have to level one up fresh and learn they hated it, wasting time.
Isn't PoE online only too? There is no auction house.
Feb 8, 2013Maghda. It's Diablo 3, not Power Rangers, I don't even want to understand what were they thinking while she was designed. Close second Queen Araneae, because it's just a big spider. Kill & forget.Posted in: Diablo III General Discussion
Feb 7, 2013Posted in: Diablo III General DiscussionPrzygotowujemy właśnie materiał o założeniach projektowych dla systemu przedmiotów (itemization) - na pewno będzie to dobra okazja, żeby podyskutować o tej kwestii więcej.
More accurate translation:
We are working on a text (blog?) about design philosophy for itemization system - it will definitely be a good opportunity to discuss this topic further.
This is last part of the full post, it was about magic find, RNG, patch 1.0.7 and new crafting was mentioned earlier.
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