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With some information out may or maynot be correct about how hard monsters hit in Inferno will WD pets still be viable?
JayWilson:Yes, pets scale pretty well in inferno. You do have to refresh them, but they are useful for tanking mobs
So, all we have to be concerned about is pets accidentally pulling in mobs. I'm sure Blizzard has this one figured out, be pretty glaring omission otherwise.
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May 5, 2012Blood Ritual is going to be very useful in Inferno, because health is going to scale while mana will not. Here's why, creatures will be doing 10's of thousands of points of damage to your health, so therefore, your HP will have to increase dramatically. However, the only thing that does "damage" to mana are your spells...and those cost the same at level 60 as they do at level one. Therefore, while your HP's will probably be in the 5 digits later in the game, it is unlikely that mana will. Therefore, the 15% drain to your health from blood ritual is going to be practically "free" at later levels.Posted in: Witch Doctor: The Mbwiru Eikura
May 3, 2012How much patience must Bashiok, Rygarius, and the other blue posters have? With the never ending barrage of complainers, the Blizzard reps do an amazing job keeping their patience and responding honestly and accurately. Here are some classic threads, where you've got to commend the blue for keeping their cool:Posted in: Diablo III General Discussion
Are there any ridiculous posts that the Blue responded to that made you think, these Blizzard guys have a lot more patience than I do?
Apr 27, 2012Posted in: PvP DiscussionQuote from ecutruin
Honestly, you're deluding yourself if you think that'll happen with the way Diablo 3 mechanics work. With all the AoE effects and such available, you could lose a match to a few well placed spells. PvP in Diablo 3 isn't going to be some great skill challenge. You will die to other players..
You're right and you're wrong. A lot of people will go right towards the center and there will be a major blood bath. I'm going to avoid the AOE bloodbath by running to the border of the map and blending in with the trees. After the blood bath, then I will pick off one person at a time. Most people look at PvP as a contest to kill as many other players as possible. I look at the game as survival and that will afford me the most victories.
When you're hardcore, you don't live long by killing off three people at once and dying in the process. You win by hit and running.
Apr 27, 2012I propose the PvP should include a hardcore version for us hardcore folks. It would be ridiculous to die in a PvP game and then still use that character. That is an insult to us hardcore players.Posted in: Hardcore Discussion
I am sending in my hardcore PvP suggestion to Blizzard, along with a $10 Paypal donation so they include this feature. Keep a lookout for my Demon Hunter Katniss on Battle.net.
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Jun 26, 2012Kripp's suggestions are fine. I kinda even like some of them, so my comments weren't directed at the video or him, just at the idea of "we need the next challenge naow". I mean, let's not kid ourselves, it doesn't matter how hard something is, eventually people will get there, that's one thing WoW taught us.Posted in: Diablo III General Discussion
Also, as far as I'm aware, both Kripp and Athene got fed tons of gear and gold early in the game, and started farming Inferno way before the average joe. And the fact that these guys can clear the game doesn't mean anything for Blizzard when 80% (or whatever %) of their playerbase is just now reaching Inferno (if that, about half of my friends are still in Nightmare). Not everyone is a "serious gamer". And that's just fine.
But only now, right? After a month and a half of high-end lvl 63 gear being injected into the economy. And now that we know what stats and builds work. In the first week, I remember people saying Act 1 Inferno was impossible because scavengers would 1-shot everyone. A week (and a half?) later they reached Act 2 brickwall, which caused an even bigger outrage "being 1 shot isn't challenging, it's cheap, I hate you blizzctivision". Even Kripp was supposedly "stuck" on Act 3 with "arguably the best gear in the world" (and had to bypass most elite mobs).Quote from Ain
Reaching a point where you can farm Act 1/act3 inferno isn't really that rough
The point some of us are trying to make is that there is that end-game un-achieveable goal, and that is having the absolute best gear in the game (which is a utopic goal), or maybe to gear up and get ready for PvP?
To me, personally, end game is rolling new classes, feeling all the classes first hand, experiencing all the randomization in the game, and after I'm done, trying to get those "crazy" achievements (like the naked ones, which I didn't get yet). I'm also making sure I get gear that's cheap and that could be used for crazy builds (like a Melee Wiz, which I'm almost able to play as in Act 2 Inf and that's awesome to me).
To guys like Kripp, it's about "now what Blizz, your move, gimme something I cannot do to grind for the next 5 months and have a false sense of accomplishment". That's how I see it at least..
Jun 26, 2012Posted in: Witch Doctor: The Mbwiru EikuraQuote from darlissa
No, he called them low IQ because they don't realize that the problem is with their gear, build or play style, not with the WD class.
To whoever whines about mana, if u go for a mana draining build (high mana cost skills or simply stacking attack speed), weapon can give 14 mana regen, offhand can give 11 mana regen, head can give 11 mana regen, and depeneding on the dps skills u use, there may be reduced mana cost on certain items for it. Base mana regen is just 20, so from gear alone u can double-to-tripple your mana regen, NOT taking Vision Quest into account.
I'm able to clear pretty much every kind of elite pack in this game, I'm a full time engineer working 8-10 hours a day (so the time I spend in this game is a couple of hours every day and during weekend time), and I've spent 0 euros on RMAH, all I bought were items from gold AH with gold i made on my own, because that's how the game works.
Besides the (expected) bugs every now and then, the game is not bad. Wake up and use your brains before the zombies come to eat it.
If you get enough gear you can do almost anything in this game. I remember the "outrage" over the WD who killed the Butcher in 9 seconds. I remember the WD who one-shotted the Butcher with Pile On.
But, please, tell me how that matters? Are people actually using Pile On for everyday use? Probably not.
Is it possible to use Zombie Bears as your primary source of DPS without Vision Quest regardless of whether or not you have perfect mana regen on all your slots? Probably not.
Every class can do some amazing things when they outgear content. That's not really up for debate as it's prettymuch common knowledge. The real question is - when we're not outgearing stuff, what exactly does a WD do better than everyone else? Control spells? OK. But control, in and of itself, doesn't kill things.
The fact of the matter is that this is a game where every class has to have some skill in every facet of the game. We need to be much more well-rounded than we currently are, simply put.
What bothers me about mana is subtle, but here goes.
If you're a Wiz/DH/Monk you look to get the max out of your arcane power/hatred/spirit abilities. You also gain more use from those abilities by using a "primary" ability to regenerate your resource. I'd lump Barbs in here too, but most of them are ignoring fury right now, even though it does fit in the arcane power/hatred/spirit paradigm, I don't want an argument based on technicalities.
Our system works such that our "primary" abilities still penalize our resource generation. Using Poison Darts while waiting for mana to regen so we can use, say, Zombie Bears, actually keeps us from using as many Zombie Bears as just standing there doing nothing.
Whereas every other class (Barbs, in theory) would be using their FREE primary ability to do less damage, but still do damage, to attain max regeneration, for a WD to attain max regeneration their damage, quite literally, has to go to 0. It's really a stupid way to go about things and it should be fixed.
But that brings about another issue: PtV & VQ. Almost every build I see has one or the other - PtV for low cost spells, VQ for high-cost spells. What this tells me is that the cost of abilities (both primary and non-primary) are simply out-of-whack. But, these exist because of our mana issues. Either we want to outright ignore mana as a resource and use PtV + darts, or we need to have huge amounts of it to sustain bears or bats. We are not using our resource anywhere near the same way as all the other resources were designed to be used.
Our primary abilities need to cost 0 mana. Use of a primary ability grants you 25% (value negotiable) of your mana/sec value as instant mana (if you have 20 mana/sec, using a primary ability grants you 5 mana).
The size of our mana pools (before +max mana), or the costs of our non-primary spells, needs to be tweaked such that we can cast roughly 10-12 non-primary offensive spells before we need to regen mana. Zombie Bears, as an example, costs 140 mana per cast, so either we need around 1600 base mana, or their cost needs to come down to around 75 mana.
Defensive spells should be mana neutral, meaning they should cost exactly what our base regen gives. This means that casting a defensive spell doesn't actually prevent you from casting more offensive spells (except for the casting animation), but it also means that, save for mana regen on gear, you're also not gaining mana by casting defensive spells. What is important here is that +max mana and +mana regen on gear should be treated as a BONUS and not as a necessity - I would say that for all classes for the record, it's fairly ridiculous that +max discipline gear is so necessary for DHs, that indicates an overall problem with that particular resource. What should happen is that +max mana should increase our burst potential and +mana regen should enable us to cast more of our "better" spells in lieu of some of our primary spells.
Our spells should not necessarily have equal damage/mana ratios, but should have different enticing functionalities. Different range, different area of effect, stuff like the ooze rune for Poison Cloud. But the damage/mana ratio should be close. There shouldn't be a clear winner and clear loser based on damage and mana, is what I'm ultimately saying here.
At the end of the day our primary spells should not be our biggest source of damage (I'm looking at you, PtV + Darts builds), but they should still support our resource system. We should be about more than just taking a bunch of CDs to make VQ work (and virtually ignoring a primary ability) or taking a bunch of CC and juicing up a primary with PtV. We should be selecting our skills to do what is best for us in combat, not to jury rig our resource system such that it's "good enough" to get the job done within some pretty tight parameters.
But, I could be wrong!
Jun 26, 2012Posted in: Diablo III General DiscussionQuote from Zero(pS)
Ladder = accomplishment? That's a concept I'll never understand.
Do people really need that virtual mean to keep their self esteem high? In this day and age?
Being able to do as much within a game, enjoy absolutely every part of it (cinematics, story, lore, art, soundtrack, effects, all gameplay possibilities in all classes and different builds as I level up, different end-game builds), have fun with friends while laughing at dumb things, and make it all as time-efficient as possible (considering I don't have 80 hours+ a week anymore for games) is my idea of an accomplishment. And it's saddening to me how "hardcore gamers" nowadays are moving away from that.
I wish people would just let go of the need to show how good and unique they are within a media that's supposed to be a time out from the serious stuff that's real life (where you actually have to prove to others how important you are, specially in your profession).
It's not about showing off. I do challenges for almost every game I've played. I don't think I've ever posted about it though. I joined every Iron Man in D2 I saw, I did plenty of naked/grey gear runs in HC, Plenty of FFX challenge runs(favorite game~ :D), Speed runs, WoW soloing, Terraria Challenges, etc. It's not about showing off, It's about setting a goal and completeing it.
Sure, Some players boast. You know that guy who posts his DPS in wow after every fight, or people who actually act like Athene's Character. I don't really see that in Kripp, which is why I actually like the guy. This isn't a case of "qq I want to show off" It's a case of: I'm done with the game. Now what? Diablo 2 had the HUGE leveling grind to 99, which was nearly impossible - and deaths were punished by HUGE hits to XP. Achievments might have done something if they weren't so damned easy. Leveling 1-60 takes only a couple of days of 'hardcore' casual playing.
Reaching a point where you can farm Act 1/act3 inferno isn't really that rough - especially for non-monks. (Tornado Sprint Barb build, Zombie Bears, Any wiz/Dh builds) and even for monks it's only ~50M for a set of gear that can faceroll the game(This may sound like a lot to some of you - but keep in mind, this is it. There is nothing after this). Now what? Do you just continue to farm? For what reason? You have no harder bosses, You have no extra content, You have no harder mobs... You just have this.
What kripp is proposing is a system that allows you to continue to work towards a goal. It's not about bragging, it's not about showing off, It's about giving you something to aim for that gives Insignificant, or aesthetic bonuses(which again - aren't all about bragging rights. you can only show off to 3 other people anyways - I can't imagine this being a big deal).
Jun 26, 2012Kripp basically just ripped his ideas from DAoC, which I really enjoyed as a game, but it's sad to see no originality from him. All the people who think he's such a genius, let's give credit where it's due... These aren't Kripp's ideas.Posted in: Diablo III General Discussion
Jun 25, 20121.0.3 hit me just like most of the community. I didnt like it very much because it had more nerfs than buffs (I think i can count the number of buffs on one hand). Of course, when you make changes there are always cry babys talking about quitting because things aren't going the way they planned. If quitting is your ultimatum then there is no stopping you, but I implore you gamers to try something new. Stop being so stubborn.Posted in: Diablo III General Discussion
Diablo was never about 1 class/build fits all. Diablo was never about stacking a single attribute or looking for that "end game" item where everyone will eventually be wearing the exact same thing. Diablo has always been a reap-what-you-sow game and ultimately it all comes down to either time or luck. 1.0.3 balanced the game. That's right, no more belial power leveling, goblin hunting, botting, and stacking. "When life gives you lemons, make lemonade!" If it wasn't for this patch, I would still be running a glass cannon DH with 12k HP, stacking everything into DEX and Atack Speed. If I were stubborn I would have probably quit as well, but we are humans. Humans learn to adapt to challenges, work around obsticles. If we didn't have that in our genes we would have died along with the dinosaurs.
Fellow gamers, open your eyes throw away your stubborness. Stop stacking attack speed (ridiculously over priced) and single attributes. This is not a one build game, play around with the thousands of possible combination of builds and gears available. Read the class forums and try out other peoples suggestions. ADAPT. Find your own builds to post! THIS is the fun that Diablo was designed upon.
I for one, am no longer "kiting" packs with the fear that even a droplet of elite sweat could kill my frail glass canon DH. Instead, I can now stand and tank them. Now there are much more possibilities to try.
Jun 25, 2012Sure I'll feed the trolls....Posted in: Witch Doctor: The Mbwiru Eikura
You need to understand that claiming our class is broken is FAR different from complaining that our class is underpowered.
Here's the main beef most WDs have:
* Mana is such a poor resource that it inhibits our choice in build. Unless you use a low resource spell (dart build) or go with vision quest... you can't really do much with a build because mana is so limiting.
Is that saying that WDs are weak? We just want to have fun with the class and mana isn't very fun. Don't even get me started on being told this is a Pet class yet we aren't able to use Pets in Act 3/4 Inferno.
Jun 25, 2012Protip: If you are bored with the game because you beat Inferno a dozen times and have nothing to do then you play FAR too much. I think I can safely assume that anyone who has cleared Inferno and NOT used the AH has at least 200 hours of play time on their main character, or are approaching that if you're really good. Even AH users have to be clocking in at over 100.Posted in: Diablo III General Discussion
You realize in the amount of time D3 has been out, to clock in 200+ hours you need to play at LEAST 5 hours a day, every single day? Where is anyone with a full time job, or school, or even a part time job finding the time to do this without sacrificing basically everything else in their life for that span of time? How is that healthy to do and then expect the game to have an infinitely long lifespan to sate your addiction?
EVERY game has an endpoint where there's nothing left. If you managed to get that much playtime out of it you've already nuked the playtime on pretty much every console game you buy that doesn't have competetive multiplayer. Trust me, for $60 you got your money's worth and then some.
They've already stated they are working on at LEAST 2 x-pacs, and patches are coming out pretty much every other week to balance and fix bugs. If you're THAT worried about beating Inferno and having NOTHING to do in the game, go see a movie every now and then, or play Quantum Conundrum, or study? D3 will be there when you get back, I promise.
Some of you are so focused on the destination you completely forget to enjoy the journey.
Jun 23, 2012It just feels like such a waste, really, it does. I know there's this whole discussion going on about maturity levels and creative rage outlets and all that, but I don't really care to involve myself in any of that.Posted in: Diablo III General Discussion
I've bought games I felt disappointed in, likewise with film dvds and music cds. In those cases I just store it away, or give it to someone else who might enjoy it. Its just upbringing I guess. My dad went a long way to instil a sense of value and respect in me, and when I saw this, it was the first thing that came to my mind. Yes, its his property, but what you do with your things and how you behave in your spare time reflects on who you are as a human being.
Taking an item, especially something with high cost and meticulously 'taking it apart' is just so damaged, and I'm not talking about the item in question. What must go through your mind, to take some of your time (a valued commodity) and just wreak havoc on a lifeless tool meant for entertainment. While it might be deemed as 'worthy entertainment' by some, just take a moment and reflect what the actual act entailed. He destroyed something, taking his time and mentally planned out how he could ruin it to the best of his capabilities.
Afterwards he dedicated more of his time to actually photograph it and display it on the internet for the world to see. For what purpose? Recognition? Acceptance? Praise? And the final photograph ... what was the point of that, to display Cain in such a manner...?
I know some of you are miffed at this game, and by all means, be if you must. But just take a step back, forget what the game was, and see it as a nameless item. Think how you would react if you find a friend, or sibling, or even your own child doing something like this. Perhaps it might even be a present you bought him or her. Is this a constructive way for a person to act? You may think that this must have been a cathartic experience for this individual, but let me ask one last thing: when has it ever been good practice to commit senseless destruction for no other reason than to feel good about it?
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