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With some information out may or maynot be correct about how hard monsters hit in Inferno will WD pets still be viable?
JayWilson:Yes, pets scale pretty well in inferno. You do have to refresh them, but they are useful for tanking mobs
So, all we have to be concerned about is pets accidentally pulling in mobs. I'm sure Blizzard has this one figured out, be pretty glaring omission otherwise.
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May 5, 2012Blood Ritual is going to be very useful in Inferno, because health is going to scale while mana will not. Here's why, creatures will be doing 10's of thousands of points of damage to your health, so therefore, your HP will have to increase dramatically. However, the only thing that does "damage" to mana are your spells...and those cost the same at level 60 as they do at level one. Therefore, while your HP's will probably be in the 5 digits later in the game, it is unlikely that mana will. Therefore, the 15% drain to your health from blood ritual is going to be practically "free" at later levels.Posted in: Witch Doctor: The Mbwiru Eikura
May 3, 2012How much patience must Bashiok, Rygarius, and the other blue posters have? With the never ending barrage of complainers, the Blizzard reps do an amazing job keeping their patience and responding honestly and accurately. Here are some classic threads, where you've got to commend the blue for keeping their cool:Posted in: Diablo III General Discussion
Are there any ridiculous posts that the Blue responded to that made you think, these Blizzard guys have a lot more patience than I do?
Apr 27, 2012Posted in: PvP DiscussionQuote from ecutruin
Honestly, you're deluding yourself if you think that'll happen with the way Diablo 3 mechanics work. With all the AoE effects and such available, you could lose a match to a few well placed spells. PvP in Diablo 3 isn't going to be some great skill challenge. You will die to other players..
You're right and you're wrong. A lot of people will go right towards the center and there will be a major blood bath. I'm going to avoid the AOE bloodbath by running to the border of the map and blending in with the trees. After the blood bath, then I will pick off one person at a time. Most people look at PvP as a contest to kill as many other players as possible. I look at the game as survival and that will afford me the most victories.
When you're hardcore, you don't live long by killing off three people at once and dying in the process. You win by hit and running.
Apr 27, 2012I propose the PvP should include a hardcore version for us hardcore folks. It would be ridiculous to die in a PvP game and then still use that character. That is an insult to us hardcore players.Posted in: Hardcore Discussion
I am sending in my hardcore PvP suggestion to Blizzard, along with a $10 Paypal donation so they include this feature. Keep a lookout for my Demon Hunter Katniss on Battle.net.
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Jul 2, 2012Posted in: Diablo III General Discussion
Now that is not fair, D3 is the only game in which you will earn money instead of losing money.Quote from Vadok
Seriously, GTFO and go troll another game's forum, afaik this is Diablofans.com, not DiabloHATERS.com. Point out 5 other games this year that give same value for money.
*A few more levels (5-10)
*Atleast one more act
That's what I am hoping for.
Jul 1, 2012Posted in: Diablo III General DiscussionQuote from Zyfoh
Quote from TheDFO
First, Blizzard doesn't read this forums (that we know of).
Second, from what I've heard, the only content patch will be PvP. So no, they're not adding any end game. If grinding for better gear/leveling alts isn't enough for you, well, this isn't an MMO. You're not paying a monthly fee, so they have no obligation to keep making content.
My suggestion? You probably got your money's worth out of this game. Go play other games for 6 montsh to a year, and then come back and level another character, it'll be fresh again.
Trust me, the end-game in Diablo 2 was much richer. And only because it is not a MMO doesn't mean it can contain end-game content.
What "End game" in D2?
Brutally outleveling the content?
PvP is coming for D3, so lets take that out of the equation, neutral ground.
After 80 D2 is faceroll easy, there was literally no point to grinding out 99, it just kept getting easier.
I dont see how that is "richer" in any way, shape or form. Actually having a challenge up to the very top end is a MUCH better end game, by FAR. (it is the equivalent if D2 actually had a challenge up to 99, even the ubers was ez mode at that point)
I dont know what Diablo games you have played, but none of the Diablo series has had as much end game as D3 has. (obviously talking about when PvP drops into the mix)
Again, Diablo is NOT an MMO, so do not expect that kind of end game content, it will not happen.
Jun 30, 2012Things I think Jay and Co have to add to appease the screaming masses:Posted in: Diablo III General Discussion
- More interesting affixes. Fun proc effects that cause skills or explosions, elemental absorb, skill charges, something.
- Possibly dominant legendaries because that seems to be what people want.
- Some way for gear to enhance skills on a per-rune level. There's no way all those runes can be viable if they don't get the randomness of drops involved. (Wonder why the whole idea started out as item based eh?)
- Some kind of post-60 character-based progression. It doesn't have to do much of anything power wise, just be something that you can't just get by items and can steadily progress by playing. This can go hand-in-hand with allowing characters to be sold on the AH.
- Existing Inferno made trivial through more readily avaliable gear. Then copy Torchlight II or PoE for an actual "endgame" that sends you to random maps disconnected from the storyline. There should be a variety of difficulty choices here. A lot of players are set up to think Inferno is just supposed to be "hell+" when it's not, a new system is needed to get this across better, and also annoy us less with stupid dialogue.
- Some hard cap on resistances to limit their importance on showing up on every single item. Maybe say a limit of 1000 before any skill modifications. Also buff the single resistance affixes, and probably nerf One with Everything some.
- Mechanics to combat the importance of the AH. Bind on Equip, account bound crafted items. What I'd really like is something that lets you hunt for specific item types, maybe an "item type find" stat that either raises the MF on say crossbows, or makes it more likely to draw a crossbow than other weapons.
- Upping the level cap is really going to screw the game up, but they almost have to. Dragging out the progression from 1-60 means less rewards per time means people are going to be unhappy by XP 2. Not sure how they can handle this one. Perhaps an alternate post-60 progression method would be enough.
Jun 30, 2012I predict the expansion will contain a new artisan (probably mystic) and have other types of items to drop, like charms, and maybe jewels or different types that you can socket into your gear. It'l obviously (unless I'm crazy) have at least a 5th act continuing the story.Posted in: Diablo III General Discussion
Now I can foresee probably some new skills for each class, orrr that they add a 6th slot for a new skillrune to every ability. But this doesn't mean there has to be a new level cap (wasn't there a blue post saying 60 is where everyone will stay for the life of D3?) Now if THIS is true, which I hope, it'l actually solve a lot of problems with existing content and so forth. Such as existing items can still be viable, but they could very well add another ilvl or two to the 5th act, giving us new items to strive for without suddenly making every well rolled item before obsolete. Now all you RMAH users (I'm included) have no reason to rage, because let this be a warning that most defiantly new items will be put in at some time, so spend wisely.
TLDR; I think the first expansion will contain something like the following;
A new 5th act
New ilvl's (like 64, 65)
NOT a new level cap, because that'l make scaling a lot easier. Just lessen the exp from acts 1-4 while leveling up to fill in the new 5th act, and you should still hit inferno by the time you're 60.
Hopefully new skills for each class, but I'm thinking it'l just be a new runestone for each, or maybe just a select few skills.
There has to be a new class, that'd just be silly =P (My money is on a re-doing of the druid. Another class that can use strength, is nature-ey and maybe half melee / half spells)
Hopefully new types of dropped items like charms / jewels / more colors of gems, ect.
New artisan to deal with the new type of dropped items like the mystic, and maybe the talisman comes back.
Jun 28, 2012Posted in: Diablo III General DiscussionQuote from maka
You're an idiot. That's all I can answer this. If you can't differentiate between a finite experience like a meal or a film, and an on-going experience like a video-game, especially one based on farming and grinding like Diablo...well, I've said it, you're an idiot.Quote from Mutilate24
I guess that also means that because I immediately began to anticipate the next Avenger's movie after watching the first one I didn't really think it was THAT good. Or that last time I had a really good meal at a local restaurant and thought about what I will try next time, I obviously didn't enjoy my meal THAT much. The process of anticipating something is mutually exclusive to a persons ability to enjoy something they are doing right this moment. Right?
Ah yes. The rock solid, foolproof tactic of degrading to name calling. Hate to break it to you kiddo but video games are finite experiences too. Hell, life is a finite experience. It's cool, I get it. You just like to rant for the sake of ranting. Carry on and I will go ahead and heed the beautifully ironic warning in your sig and will not continue to feed the troll.
Jun 27, 2012Game is everything I've expected it to be. Very great third installment to the series, I currently play HC, would never switch to SC. This is the only game I feel for my character and mourn its death when I die. HC is a rush and I test other people to try it too. Once you go HC youll never see SC the same way. I Just got to Hell lvl 52 wiz HC still going strong.Posted in: Diablo III General Discussion
Jun 27, 2012I have a lot of fun with the game, and when and if I hit a wall in inferno, then I'll start another class, and level it up and so on until I don't have fun anymore, and then I'll just stop playing and chat here with oyu guys instead. I couldn't give any less importance to the problems the game has, every game is broken for that matter, but when a game stops being fun, then is not a game anymore, is a jobPosted in: Diablo III General Discussion
Jun 27, 2012I've played just over 100 hours, I'm well into Inferno Act 2 and I'm loving it. I had to farm quite a bit before I could progress through Act 2 "smoothly" but the farming itself was no hassle at all to me, I enjoyed it.Posted in: Diablo III General Discussion
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