- Khrull777
- Registered User
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Member for 12 years and 13 days
Last active Sun, Nov, 4 2012 18:32:28
- 1 Follower
- 162 Total Posts
- 22 Thanks
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Tinyhell posted a message on Paragon 100 too easy?so you're level 100? Or are you just mad because it was too easy for someone else?Posted in: Diablo III General Discussion -
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asdfywea posted a message on Paragon 100 too easy?ONE guy did it. ONE. playing about 10 hours for 15 days, killing about 300+ elites PER HOURPosted in: Diablo III General Discussion -
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Zero(pS) posted a message on Real money AH=Overpriced Gold AHI do and that's sad.Posted in: Diablo III General Discussion
Back when the game was launched, I remember rushing asap to the end, because I was going to travel for 2 weeks and not be able to play. So I wanted to have a headstart compared to my friends. I did pretty fine until Act 2 Inferno, then things became really painful with those Spiders and Writhing Deceivers in Act 2 (even with Force Armor Wiz and tons of regen). I couldn't get past Desolate Sands before leaving
2 weeks (and a half?) later, the RMAH was announced as going live. I don't recall exactly when it went live, but it wasn't much after I came back.
Good weapons in the 1000-1200 range (yeah, people bought those, remember? The blue weapons with attackspeed? :P) were costing 3-5 million when I left. I got a 900ish~ one for about 2 mil.
When the RMAH was launched, these same weapons skyrocketed to 10-15 million. From one day to the other. People who had the gold, and were already farming Act 3 by then (with Force Armor and SS) definitely bought these and made a ton of money in the RMAH, because I checked it and they were selling for anywhere between 30-100 dollars.
I had friends saying "wtf, I can't buy any upgrades, they're all expensive", and I told them "it's the RMAH, what did you expect.. who's going to sell an item for 500k when they can sell it for 5-10 dollars?". -
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Vomica posted a message on Paragon level chart:EDIT: NEW version of the chart is made, hope you guys like it, made it especially for Cyerons MF guide:Posted in: Theorycrafting and Analysis
just made a chart showing just how much EXP is needed per level and level bracket. should help some to better visulize just how much experience we are talking about!
If you think there is something i should add to it i could do that maybe even make it in a better format. but this will do for now.
as you can see 1 level in the 90 bracket is about equal to the whole 11-20 bracket.
getting up to 50 should not be that big of a problem and could be done in some months by a casual player.
good luck and happy exping! -
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Doez posted a message on Paragon Levels stupid?I personally really like the Paragon levels, but I'm overall more impressed with the entire patch. I actually got an upgrade last night for my main hand. Even though it's a spear, the 220+ str and vit, along with a socket completely blew away the mace I was using before that.Posted in: Diablo III General Discussion -
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Mormolyce posted a message on Paragon Levels stupid?Didn't take long for this kind of thread to pop up lol.Posted in: Diablo III General Discussion
I wasn't totally keen on the Paragon level thing but reading and thinking about it it kind of grew on me.
I sure hope they don't do what they did in D2 with LoD when the expansion comes out. Creating a new Act in all three (four now) difficulties just meant a longer grind through to Hell on every new alt... yuck. -
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Daemaro posted a message on Paragon Levels stupid?I'm not worried about what's going to happen in a year or so when a expansion drops, right now it makes things more fun, and that's all that really matters to me. They have a year or more to think about what to do after this and I'm pretty sure they'll figure it out.Posted in: Diablo III General Discussion -
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Daemaro posted a message on Introducing the Paragon SystemPosted in: Diablo III General Discussion
I would assume it does. Hopefully it does.
I really like this change overall. Sorta sucks because I put in a lot of time and its not going to retroactively level me but I feel like in the long run this was the right choice. Finding gear that allowed good survivability, dps, and MF was a real pain in the butt. -
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KiriONE posted a message on WD: do you think we will be dissapointed with 1.0.4?there's a ton of changes to common primary/secondary damage dealing abilities which are incredible. I don't see how there's any need for complaints about the VQ change.Posted in: Witch Doctor: The Mbwiru Eikura -
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Zero(pS) posted a message on Blizzard is becoming too obvious.You gotta keep in mind also that with the whole "flavour of the month" and streamers out there "proving" to everyone which is the best build, it's pretty obvious we haven't seen all possible and working Inferno builds yet.Posted in: Diablo III General Discussion
The thing is, most of the playerbase isn't really interested in "experimenting", trying new things (despite what they say about D3 not having stat/skill points and how they're being crippled by Blizzard's choices), most people just wanna succeed in the game and complete its challenges. Check all your friends list characters and tell me which one isn't using a mainstream build, and which one has actually tried something like Tempest Rush Monk, Tanky/Crowd-Controller WD, or meele DH. Probably none. People just enjoy jumping on the bandwagon.
If they went around balancing skills knee-jerk, the "metagame" would never settle. If they changed things every two weeks, people would complain that the economy is crap and the items they bought aren't the best, and how that item that boosted Wave of Light is now worth millions and they sold it for 10k.
Blizzard didn't keep a game with over 10 millions subscribers because they're incompetent at design/balancing, despite what some might lead you to believe with their childish behaviour. - To post a comment, please login or register a new account.
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On the positive side, the pet situation may be fixed and that is huge. But that is not a boost like the other classes got, that is a fix.
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Star Trek has one of the most annoying fan base, because they memorize every frickin stat, and then have nerdy arguments in Klingon about how fast Defiant class space ship travels vs the Zodiac class.
Now, I'm starting to worry about Diablo fans. Let's face it, everyone who goes to this website is a fan. Whether they're complaining or praising. And if I were to describe the typical post on Reddit, Diablofans, or on Battle.net forums...it would be, "I've played this game for 400 hours and it sucks. They keep breaking the game. Just when I thought it was already broken, they break it again."
TBH, I have a level 59 WD in Hell and have not started Inferno yet. I'm having fun. I guess it comes down to one question, is the game fun for you?
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A bedroom door shall NEVER face a stair case (source).
Stairs should not end at a door, such as the front door, or face a bedroom door. This creates poison arrows or killing chi (double that if a mirror reflects the staircase). If a staircase stops at a bedroom door, it can cause energy to drain away from the residents of the bedroom, causing financial and health-related problems related to low energy, such as low thyroid or depression.
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Before the game came out Diablofans was all about Diablo Fans. Now it is about there was a change to the game and it's worse now.
Here's the future: every patch will include a nerf.
As one blue poster said, it is easier to trim down abilities than to OP other skills to match up, because then things get out of hand.
I play a WD, and can spam powerful zombie bears all day long doing over 1000% weapon damage. It's just a matter of time until that gets nerfed. And that's a good thing, because then I will actually have a choice between different builds, versus going with the OBVIOUS choice.
Point is, keep a look at the big picture. Enjoy the game as a work in progress and be happy that Blizzard is still working on the game. When you see road construction near you, be happy that the government is improving your neighborhood, don't complain, "Pity me, there is more traffic here. Why are they doing this to me? I loved them glorious pot holes."
Diablo 3 is under construction. And for the better.
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The advantage of Soulbound items is it would reduce the supply of legendary items. RIght now they never perish and the volume of them will keep increasing as MILLIONS of people are playing the Diablo slot machine. Diablo has gold sinks, which remove gold from the game, because they prevent mass inflation (the devaluation of currency), why not have item sinks to prevent mass devaluation of legendary items?
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Blizzard has a history of doing awkward things with their forums. At one point during the Starcraft Beta, Blizzard said they were going to require you to use your real name in the forums; however, after a rash of complaints, Blizzard backtracked. Hopefully they backtrack here.