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    posted a message on Cains Death wasn't epic enough.
    I agree with op. It's not necessarily that the death was lackluster in itself. It's that it was given a friggin in game cut-scene while we get an epic cinematic of Leah trying to figure out what the black soulstone is.

    Off-topic: How excellent was the end of Act 1 cinematic with Tyrael?
    Posted in: Lore & Storyline
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    posted a message on Why Blizzard messed up the story so bad?
    As someone who read the the books, I was hoping for something a little more epic.

    And while I appreciate the plot twists Blizz through in, they forshadowed a little to much.

    But honestly, my biggest qualm, the choice of what got cinimatic treatment and what was just a cutscene.
    I felt the scene in Deckard's house and the scene at the end of act 3 could have been a whole lot better in cinematic format.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Base Attack Speed
    Yep, that was it. Good call.

    I'm just not used to having her follow around.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Base Attack Speed
    I was doing some DPS calculations on my monk today and noticed something I've never notice before:
    My monk had a base attack speed of 1.03 attacks per second.
    This is with no gear in, no spells cast, no passive buffs going on.
    I've never read that monks had a different base attack speed so I'm a little confused.

    Fellow monks, help me out! Is the base attack speed supposed to be 1.03? What do you guys have? Has my monk developed into a super being with a higher innate attack speed? Have I channeled the strength of all 1001 gods!??! In Ytar's name!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on *Updated for Inferno* Solo Monk Build for Inferno and under
    I wouldn't really call that low dps. lol
    Posted in: Monk: The Inner Sanctuary
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    posted a message on *Updated for Inferno* Solo Monk Build for Inferno and under
    Quote from quickshot10101

    Life per hit (NOT LIFESTEAL!)

    Why do you choose life per hit over life steal? Depending on the DPS you do, wouldn't life steal grant more health? Based on the items in the auction house, it seems like weapons with life per hit are around +300. Life steal is around 2.5% damage dealt. If you COULD hit for 12,000 wouldn't life steal be better? I understand that's a big if and at this point most people are probably not geared for that. I personally am only hitting for around 5k-7k.

    Just curious as to what your thoughts are on the subject.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Possible to *infinitely* use Tempest Rush? YES!
    @eaphx Great video (love the background music)!

    You could also rune fists of thunder with quickening to create spirit procs for every crit that sweeping wind makes.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Possible to *infinitely* use Tempest Rush? YES!
    Quote from pr0fet

    Since Tempest Rush took 10 spirit per second, and I was regening 10.16 (rounded down to 10) you'd think I could run indefinetly, but it appears Blizzard has set it up for abilities to drain a minimum of 1 resource per use, so I still had to stop on occassion. I offset this by taking my last passive as the +100 Spirit, and the first run of the first skill (I always forget the name). So if I ran low on spirit I could still teleport myself forward with a punch, and get extra spirit since I was attacking.

    It doesn't actually spend 10 spirit a second. You need to multiply your "attacks per second" found in the inspect menu by 10 to get your consumption rate. I think you'll find that to be greater than your regen.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Possible to *infinitely* use Tempest Rush? YES!
    While I really like the idea of an infinite running monk (Mostly for rushing people through levels and just to say it can be done) I don't think it's possible to do with the tailwind rune (which grants the plus 25% movement). From what I've seen, the channeling speed is relative to your attack speed. Basically multiply your attack speed from your item screen by 10. This should give you your spirit burned per second. (Have tested a little, let me know if you get something else).

    Now that we know what we will burn, we need at least that in spirit generation.

    The problem is there are two choices for weapons with spirit regen, the diabo and fists. Because fists come at their slowest speed of 1.4 attacks per second, we would need 14 spirit generation to make that work. With our 5 spirit regen provided by skills we would still need 9 spirit regen, which can't currently be done. Not to mention the 15% attack speed increase when you dual wield.

    So we fall to the daibo. 1.10 attack speed by default. so we need 11 spirit regen. After skill buffs, we need 6 spirit regen. We only have two possible items to have spirit regen, so each would need 3 spirit regen, which is higher than the datamining from above suggests is possible.

    Conclusion: In the game's current iteration (and not including any set bonuses, which I haven't heard of to exist) it is impossible to infinitely use tailwind. Northern Breeze is possible though, and easy to do really.

    Considerations: In order to fake it, use sweeping wind's inner storm to generate an additional 3 spirit regen. This requires a rather high crit rating, in order to proc enough to create 3 stacks of sweeping wind. Also, you must move from enemy to enemy quickly to maintain the sweeping wind.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Diablo III - "Darkness Falls. Heroes Rise." Mini Site
    I played around with the source code for the page a little. This was the result:

    !!!! POSSIBLE SPOILER!!!!!!:



    Great job molster!
    Posted in: News & Announcements
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