- Hintermute
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Member for 12 years and 17 days
Last active Fri, Apr, 11 2014 21:45:00
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- 136 Total Posts
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theecheshirekat posted a message on Why do people vote up girls because they're girls?<---has no votes.Posted in: Off-Topic -
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carlwiliams posted a message on 4 weeks until i beat infernoBUT I WILL DEFEAT INFERNO IN LIKE 3 DAYS BECAUSE BLIZZARD CANT MAKE GAMES FOR ELITISTS LIKE ME THEY JUST CATER FOR NOOBS, I KNOW INFERNO WILL BE EASY BECAUSE IT WILL DONT QUESTION MY LOGICPosted in: Diablo III General Discussion -
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Aldrek posted a message on Delete please :/But what if thinking that they want you to think that picking one is exactly what they want you to do is what they want you to think you have to do?Posted in: Off-Topic - To post a comment, please login or register a new account.
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Have to agree with this wholeheartedly. I played D2 single player contentedly for almost a solid year, just collecting items, using atma to horde the stuff (still have my stash files too.. hrm). I got miserably bored when I starting using an editor just to move skill points around to test new builds. took another month or so but Totally burnt out. D3 has claimed about 500hrs of my life since release morning, and eh, 70mil (and $30) in the bank and I don't even care since it'll buy maybe one good upgrade or two. Now the only things left in my life are school and my girl. :\
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Also sometimes called;
"three sheets to the wind"
"under the influence"
"tanked"
"plastered"
"obliterated"
"hammered"
"crapulous"
"boiled as an owl"
or just really really drunk
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Sooru, on this forum, has illustrated this rather clearly. check link below
http://www.clicktoloot.com/p/combat.html#channeledspells
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Looking at a mostly (in order of emphasis) dps/cc WD for solo, and support/cc/dps when grouped. Also playing with the Red panda semi-serious group but for a full group or whatever I'm fine with other players.
Will also be playing on release night(morning 2am cst), expect me to be a little derpy, I enjoy the standard green handicap. Not completely worthless though, dozen or so 90+ d2 characters first half being non-cookie cutter builds, so I have *some* grasp of my mental faculty regardless.
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The manual now redirects to the game guide instead of a 404 page. Still an hour and 15 minutes early though.
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I suppose we haven't seen much yet in the way of difficulty but seeing extra quick mobs I think the normal action will be to maintain distance, position yourself behind your summons, and get ready rather than rush in headlong for a soulharvest. Anyway, in a party this looks to be a pretty decent frontline dps dealer and roughly the same as I intend to work at except swapping the summons for some other CC spells since I do intend to play in a party more often than not and the spells allow for a little more personal control.
Ah, but what do we really know until the game comes out? Being a roguelike gamer (zangband mostly, and a little dcstonesoup) I proceed carefully even if it only looks like a small brown rat (or in this case a treasure goblin).
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Hex offers life with the hedge magic rune, and spirit walk offers potential mana, whereas the dogs offer nothing particularly synergistic with the build since the gargantuan I think should take care of what CC is necessary.
Hex also offers a +10%/20% damage taken debuff on affected enemies depending on the rune (I've heard three is roughly the number that the hex will hex before it expires) which makes it good versus tougher mobs/bosses. The loss of healing here could be recouped from varying lifesteal/gain on kill/hit equipment.
In place of hex, the spiritwalk/Honored guest for mana regen could allow you to run in, soul harvest(Sos), spam a few haunts and get out fairly safely to spam bats from a mostly full pool.
The life drain from the bats is something like 18.3/sec which is pretty negligible. Around 22 with pierce the veil with would also probably necessitate more mana than life generation. This is given that my L13 WD with no EQ in the beta has 404/324 HP/Mana I think, pretty close anyway, and a base 23 mana regen. Soul harvest and vampirebats/consuminghaunt is pretty comprehensive.
Speaking of which, why no pierce the veil. Drop JungleF since the toughness is not so useful since the skills are ranged then there's no reason to hang in melee range except for the soul harvest.
http://us.battle.net/d3/en/calculator/witch-doctor#acUdeT!XW!aZZaaa
After all this, if dropping the level is important there are some tweaks that can be done to get it down a bit but I think the basic idea is certainly viable.
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+1 Beta Key for exemplary fanship