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    posted a message on Ultimate Random Chat Thread [URT] v4

    Her thighs are way to thick for my taste
    Posted in: Off-Topic
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    posted a message on Ultimate Random Chat Thread [URT] v4
    Quote from Tralari

    That's what DVR's are for... and now that you've reminded me about episodes... *goes to bed while playing season 2 episode 2 of Game of Thrones.* See you all later. :)

    WHOaaA! Season 2 of Game of Thrones is out? Where the hell have I been
    Posted in: Off-Topic
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    posted a message on Ultimate Random Chat Thread [URT] v4
    WOW. 526 pages this has been open forever. Oh and how can you not see that tralari is a girl? Am I missing something?
    Posted in: Off-Topic
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    posted a message on Melee Wizards Have No Chance?
    Quote from Sumsarr

    Quote from Travincall

    Quote from Mysticjbyrd

    They were never ideal to begin with, not even close, but probably doable. Now that the real melee classes have 30% dmg reduction, it seems ridiculous to even consider the possibility of melee wizard.

    IF i was even going to try it I would have to use death blossom.

    The 30% dmg reduction is big but not really a huge setback to the melee wizard seeing that wizards have quite a bit of dmg reduction themselves if they want and will still have life leech AND instead of taking less dmg they will get bigger heals from health globes then barbs and monks as well. Anyway the point I'm trying to make is that a sorc could have just as much armor or dmg reduction as a barb and possibly more depending on the build.

    Haha, stop talking out of your ass!

    Here are the facts:

    Wizard has 0% dmg reduction.
    Barbarian has 30% dmg reduction.

    That's a HUGE difference. Of course you could claim that Wizard has a lot of armor spells, but then it will look something like this when barbarian spends all his points not needed on armor on dps:

    Wizard 30% dmg reduction, 100 dps
    Barbarian 35% dmg reduction, 800 dps

    This whole system regarding 30% dmg reduction is the most silly thing implemented into the world of Diablo. Blizzard speaks a lot of crap about how they want to promote "million of viable builds, each one customized just for you!!!". The changes they make speak for themselves:

    - Nerfing weapon throw passive = no more good range barbs

    - Removing fundamentals = no more melee dmg for dh

    - Removing virtuoso = no more wand wizard

    - Nerfing chakram melee rune effect from 105% dmg/sec to 30% dmg/sec = bye bye melee pros for DH

    - 30% dmg reduction for "melee" classes: monk and barb = a big !@#$ you to everyone who wanted to form their own playstyle.

    (These are just some of the changes I can recall, but I'm sure there have been more of them)

    Blizzards speaks of how they want to promote viable builds - well, they either dont want that or they're just stupid.

    Wielding a melee weapon on a "range" class brings nothing but disadvantages.


    I like how you say I'm talking out of my ass when I said from the start "I would never play a melee wizard since its not how they are meant to be played" and then you talk out of your ass and explain to me how wizards are not meant to be melee. DID YOU READ MY POST DOUCHE? Anyway as I said before I wouldn't play a melee wizard but the only one talking out of their ass is you because everyone knows this is just theory until the game is out and people can actually run the numbers except for you who seems to think you know everything about the game because you can read right off the website and pretend its your knowledge. Just get off already dude and stop pretending you know about something you don't know anything about and crying to others who are "THEORY CRAFTING"
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Melee Wizards Have No Chance?
    Quote from Mysticjbyrd

    They were never ideal to begin with, not even close, but probably doable. Now that the real melee classes have 30% dmg reduction, it seems ridiculous to even consider the possibility of melee wizard.

    IF i was even going to try it I would have to use death blossom.

    The 30% dmg reduction is big but not really a huge setback to the melee wizard seeing that wizards have quite a bit of dmg reduction themselves if they want and will still have life leech AND instead of taking less dmg they will get bigger heals from health globes then barbs and monks as well. Anyway the point I'm trying to make is that a sorc could have just as much armor or dmg reduction as a barb and possibly more depending on the build.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Melee Wizards Have No Chance?
    Quote from FluffehWuffeh

    Personally, I can see a melee wizard being pretty strong played right. I mean yes, ranged would probably much easier,but melee wizard just seems kinda like fun.
    This is something I might play with eventually:
    http://d3db.com/tool...or/wizard/14152

    WOW! I seriously like that build for a melee wizard dude. Actually I like it so much I saved it and really plan on trying it but the only difference I would make is instead of UNSTABLE ANOMOLY I would switch out for COLD BLOODED since it seems like you already have enough survivability (in theory) but you could use the extra dmg for RAY OF FROST and FROST NOVA. Just my opinion though but I must say I really like that melee build the best so far because I can just picture the repetitive frost nova keeping all mobs locked down and frozen regardless of size while they try to crowd around you and you just SPECTRAL BLADE and SLEET STORM them to death. In fact maybe you could replace DIAMOND SKIN with MIRROR SKIN and get just a little extra dps since you are melee after all and will probably be getting hit a lot and a 50% dmg return for a melee character is pretty powerful. Anyway thanks for the build bro!!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Melee Wizards Have No Chance?
    Sorry I didn't go through all the posts so I don't know if this has been previously mentioned but I was looking over some of the wizard abilities and it looks like with some decent armor the wizard could have more dmg reduction then even the barb and much more total armor in theory. The skills to maximize this would be BLUR (melee dmg -20%) ENERGY ARMOR (increase armor by 65%) ARCHON (armor and resistances +40%) toss in DIAMOND SKIN (21707 dmg absorbed) MAGIK WEAPON w/ blood magik (attacks recover 1.5% of dmg as health) and already you have a pretty tough wizard. We won't know until the game comes out but in theory you could have more armor then the barbarian with all those % stacking. Heck you could even throw in the FAMILIAR with ancient gaurdian (when below 35% life familiar will absorb 1 attack every 6 seconds) to really make you a survivor. Anyway just my ideas for a melee wizard even though I would never play one because its not my style and not really what the wizzard was made for.
    Posted in: Wizard: The Ancient Repositories
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