just reading through this thread makes me sad.... so many idiotic ideas
how d2 worked(since barely anyone here played it):
you kill something: the game rolls to see if you are gonna get loot (there's a huge chance you wont)
the game rolled you are going to get loot: the game rolls to see from which treasure table you are going to get loot (all the items in the game are divided into treasure tables), there are a few tables that only consist of gold, potions or arrows, and there is a huge probability the game will roll them instead of some more useful ones
the game rolled some useful treasure table: the game now rolls to see which type of item you are going to get from that table, lets say that the table consists of a best possible sword, best helm, a shield and a quiver
the game rolled you will get a sword: NOW THE GAME ROLLS TO SEE WHICH QUALITY WILL THAT SWORD BE, TAKING IN TO THE ACCOUNT, FOR THE FIRST TIME, YOUR MAGIC FIND @ : there's a 70% chance it will be white, a 28% it will be blue, and a 1% it will be rare and a 0.00001% it will be legendary
lets say you actually have 100% magic find: there's a 41% chance it will be white, 56% it will be blue, 2% it will be rare, and a 0.00002% it will be legendary
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Wrong fella. Weeks ago Bashiok updated the situation of Inferno. It does indeed scale upwards like the other difficulties. Starts at ~61 and ends 64-65.