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    posted a message on dungeons in the higher difficulties
    Quote from falcompsx

    Maybe its rose-tinted goggles, but i seem to remember in Diablo 2, in nightmare and Hell difficiculties, dungeons were larger in most cases. Not any new content mind you, just more of the same. Was this actually the case or am I remembering wrong? Has there been any word if this might happen in D3?

    Imagine the den of the fallen, still being the same 2 levels, but each level being 2-4 times larger with more rares / champions to find.

    Pretty sure you're wrong. I don't remember any difference in size of dungeons between difficulties.
    Posted in: Diablo III General Discussion
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    posted a message on D3 Hardcore Req
    Quote from ElKapitan

    Cheers for the info. It seems strange to me that the mechanic will be such a throw away one. I neither agree nor disagree with the need to reach a certain marker to start a HC character, it just seems so pointless (to me) that it's a meaningless gesture for most. Blizz constantly talk about character immersion and making the game an experience yet they implement a system where thousands of characters will be created with the sole purpose of reaching level 10 and then be deleted.

    If Blizzard were worried about comlete newbies to the daiblo series "accidentally" creating a HC character and getting annihilated time and again, why not just create a one time pop up screen when creating your first HC char that introduces the mechanics of the mode and clearly defines the game type? Old school players can easily close the box whilst newbies can be directed to perhaps try leveling up first.

    I can almost hear the screams of thousands of level 10 characters being deleted in the first few hours of servers going live :)

    There is a popup that informs the player about hardcore. But, we all know that isn't enough to prevent plenty of people from accidentally doing it anyway. It will STILL happen with the level 10 restriction as people make their second characters. I don't have stats for the #s, but I'm assuming the hardcore playerbase is a small fraction of the total playerbase. Given that assumption, it makes a lot more sense for Blizzard to slightly inconvenience the hardcores to prevent a bunch of uninformed players from raging/quitting over their first character dying halfway through normal.
    Posted in: Hardcore Discussion
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    posted a message on To those of you saying Inferno was nerfed!!
    Quote from overneathe

    Quote from sbsgrinth

    i'm still having trouble understanding that post; so me only being able to play a few hours a day a few times a week and on weekends if i'm lucky once i hit inferno i'm going to hit a wall unless I throw everything i have into playing this game... so i hit inferno can barly do it get frustrated and move on to something else. Do that with all 5 classes and just wait for expansion? because i hit that "brick wall" but still want to get as best of gear as possible to satisfy my e-penis?
    No, the thing was that insane players wanted an awesome increase in difficulty for Inferno, which would've made you hit said brick wall. But now the difficulty will increase gradually. From what I gather.

    Very much this. As it looks right now, if you are able to complete Act 4 in Hell, then you will be able to continue completing Act 4 Hell until you have enough gear to compete in Act 1 Inferno. It doesn't matter if this process is made shorter or longer by your playtime
    Posted in: Diablo III General Discussion
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    posted a message on To those of you saying Inferno was nerfed!!
    Quote from overneathe

    What Bashiok was referring to there is that insane players want the difficulty to be incredibly high, but that way the casual-hardcore audience would hit a "brick wall". Having equal difficulty in the entirety of Inferno didn't do much for the insane players, but increasing the difficulty even more would make the casual-hardcore really hit that wall. And so the gradual increase in difficulty was introduced "for the casual-hardcore to not get brick walled" and the insane people out there still getting a challenge later on, as they progress in Inferno.

    Of course, you could say that's interpretation. But I'm starting to think everyone is just making too much fuss out of all of this. :)

    The whole thing is interpretation. A few people interpreted it correctly, a few others interpreted incorrectly and a few others interpreted possibilities. Right now, some of the ones that interpreted incorrectly are maintaining it was a mistake on Bashiok's part and not theirs.
    Posted in: Diablo III General Discussion
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    posted a message on To those of you saying Inferno was nerfed!!
    Quote from Mysticjbyrd

    Quote from ContentsMayVary

    Quote from Mysticjbyrd

    It was nerfed to allow access and progression to more players.
    That wording is crystal clear, and there is ZERO room for interpretation.

    You're right. There really is ZERO room for interpretation from this:

    "Sorry, to clarify, the beginning of Inferno is not any easier than it was before. We've only made Inferno harder."

    The only thing is - that is completely destroying your point, eh?
    Npt really. Its just proof that hey made a mistake. The two statements are completely contradictory.

    So, we misread it correctly? Interesting...
    Posted in: Diablo III General Discussion
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    posted a message on D3 Beta Gameplay Noob

    Quote from Gidge

    I've noticed that you seem to click individualy for each movement or attack. I don't have DIII beta so i don't know if it was changed, but in DII you could just click and hold to move and your charecter would follow the cursor. You could also click and hold to attack and the atack would repeat untill your target was dead or you were out of resources.

    The repeat does work for attack, I did not know about the click-hold to move! I will test this next time i play! Thanks!

    It most certainly works. I dunno if other people do this or not, but the way I've been playing the beta is to click hold to move and then hit shift anytime i need to attack. It seems to work pretty well right now since we over power stuff by so much. Only time I really need to click a lot is if I'm trying to kite enemies.
    Posted in: Diablo III General Discussion
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    posted a message on D3 Beta Gameplay Noob
    Quote from Ayr

    You are a noob that has already finished the beta and twinks his character ? :/

    This is the part that stuck out for me too. You advertise it like you're going through the first time ever. But you clearly know how a fair bit of it works and you have gear set aside too.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno Gets harder as you go - No Flat Diff
    Quote from jaclashflash

    Quote from Bogatog

    Quote from Shrieker

    Quote from Razboss

    People are yelling that they nerfed Inferno...wheres the nerf? if anything they buffed it... they never said Act1 was gonna be easier...If anything Act 1 is prolly still lvl 61 mobs, and they get HARDER in later acts... So its actually better than the flat level. I only see this as a good thing.

    We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.

    Where's the buff? They're saying that everything was brutally hard(as Act II and Act IV is now) and that felt wrong, meaning they nerfed it.

    The reason people keep saying it is a buff is that Bashiok said it felt wrong for Act 4 boss to be the same difficulty as Act 1 boss. Then he said that line people love to quote from above. We cannot know for certain which way they tweaked it.

    Option 1: Everything was a 10 and they nerfed Acts 1, 2, 3 to make it a slope ending in Act 4 as a 10 now.
    Option 2: Everything was a 10 and they buffed Acts 2, 3, 4 to make it a slope ending in Act 4 as a 14 now.

    I don't see anything that proves which of those options has occurred, or if some other option was chosen. All we truly know is that there is a difficulty ramp from 1-4 currently. Base and end values of difficulty relative to before are completely unknown to US.
    Because you are blinded by bias.
    Its obviously the first option.

    I never actually said which option I believe it is. I'm just pointing out that we have no way to know. I think it could be either way, probably more likely the first option but there is no way to know for sure.

    Edit: What makes it obviously the first option anyway? Your interpretation of a post? Your bias?
    Posted in: Diablo III General Discussion
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    posted a message on Inferno Gets harder as you go - No Flat Diff
    Quote from Shrieker

    Quote from Razboss

    People are yelling that they nerfed Inferno...wheres the nerf? if anything they buffed it... they never said Act1 was gonna be easier...If anything Act 1 is prolly still lvl 61 mobs, and they get HARDER in later acts... So its actually better than the flat level. I only see this as a good thing.

    We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.

    Where's the buff? They're saying that everything was brutally hard(as Act II and Act IV is now) and that felt wrong, meaning they nerfed it.

    The reason people keep saying it is a buff is that Bashiok said it felt wrong for Act 4 boss to be the same difficulty as Act 1 boss. Then he said that line people love to quote from above. We cannot know for certain which way they tweaked it.

    Option 1: Everything was a 10 and they nerfed Acts 1, 2, 3 to make it a slope ending in Act 4 as a 10 now.
    Option 2: Everything was a 10 and they buffed Acts 2, 3, 4 to make it a slope ending in Act 4 as a 14 now.

    I don't see anything that proves which of those options has occurred, or if some other option was chosen. All we truly know is that there is a difficulty ramp from 1-4 currently. Base and end values of difficulty relative to before are completely unknown to US.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard Facebook
    Quote from Shrieker

    The new system is ofcourse more casual friendly since it DECREASED the difficulty of Inferno, probably by alot.
    We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.

    So they aren't more difficult.

    And I did address the idea that you will attain loot while going through Inferno, even if you don't stay to farm.
    Yes, you will get gear so the later Acts will most likely be easier than the first one. BUT since you didn't stay to farm you will not "outgear" the content, not even closely, so it does not matter at all. For a player who just wants to enjoy farming and having fun in a difficult game, I couldn't care the slightest bit that Diablo will be a tiny bit easier than some boss in an earlier act, you had 3 difficulties to enjoy that, instead you would have been able to enjoy a whole difficulty being hard!

    Fair enough, the amount of gear you'll get in a run through probably won't be sufficient to have a huge impact on the difficulty on a single run through.

    I'm still not convinced that the overall level of difficulty in inferno has increased or decreased. All we know is that Acts 3 and 4 are more difficult than 1 and 2 right now. Maybe they tweaked it to be harder and then decided it was too hard for the whole game, but wanted the end to be even more difficult than originally planned.

    Personally, I was fine with the static difficulty and was a fan of it as well. But I actually prefer the later acts to be more difficult.
    Posted in: News & Announcements
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    posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard Facebook
    Quote from Shrieker

    Inferno isn't as much about progressing(if it is at all) as it is about farming, inferno was intended to give the players who like farming a consistent challenge.

    I wouldn't spend my first week in inferno farming Act 1, since Act 2 would be as difficult I would move on, because where's the fun in farming the same place over and over (as we will be now).
    Since I didn't farm Act 1 for weeks Act 2 won't be super easy(im not saying it will be super easy, but you get the point), instead it will as challenging as any part of Inferno, great!

    The only problem was that there was a brick wall, but that brick wall is not bad at all and we who could climb it could then spend our time on a whole difficulty having fun, instead we are forced to spend all our time on the last two acts

    SOOO AWESSSSS.... no wait its not.

    You casuals have 3 difficulties to enjoy your game, give us 1 atleast, please :)

    How exactly is this new system more or less casual friendly? And how do you know if I'm casual or hardcore? If the later acts are MORE difficult now than they were before doesn't that make it more hardcore? If its less difficult, then I suppose that makes it more casual. Even though I seriously doubt any "casual" player will make it to inferno in the foreseeable future.

    Also, you didn't really address the idea that every piece of loot you attain will make it easier, so with the old system the game is actually getting easier as you progress. You said you wouldn't take time out to farm, but you're still going to improve your gear.
    Posted in: News & Announcements
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    posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard Facebook
    Quote from ThumTrick

    Loot drops can finally be equal across all 4 acts!!! Are you happy? Let's think about it...

    Assuming Blizzard makes us start in Act 1 without access to the later Acts initially, most of us will likely start with farming Act 1. You spend a few days/weeks farming Act 1 and you get some sweet loot. Now you move on to Act 2 with your upgraded loot, but the game isn't any harder. Because you're so excited to be in Act 2 you don't think too much of it so you go about your farming and by chance, find some even better loot! Alright! Now we're gearing up and we're ready for Acts 3 and 4 which are now going to be easier than the previous two Acts because of all of our sweet loot.

    THIS IS SOOO AWESSSS... wait a minute, this sucks.


    This is exactly it for me. 100% agree. I'd like to hear some counters to this from the people who want consistent difficulty across Inferno.
    Posted in: News & Announcements
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    posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard Facebook
    Quote from IcySoul

    I dont quite understand how does diminishing returns work in diablo.
    What does that mean?

    The same way diminishing returns works anywhere. For this particular reference it means that your MF% wasn't actually being increased by how much you were wearing.

    Example: 0-100% MF had no diminishing returns. So if you had 95% extra MF, you had 95% MF.

    101-200% would diminish at .75. So if you had 200% MF on items, you would only actually have 175%. Rough math and not exact by any stretch, but that should give you the idea.

    Bah, Scyldragon beat me to it.
    Posted in: News & Announcements
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    posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard Facebook
    Quote from Alcovitch

    WoW.... Very disappointing.

    What was wrong with casuals hitting a brick wall in Inferno? Can we even call them Casual players anymore once they've gotten to the point of playing inferno?

    Why the decrease in difficulty to hand old people at teh start. Inferno was supposed to be farm where you want and it's all the same difficulty.

    Sigh.

    I don't think the idea of "farm anywhere" is actually attainable. Monster tactics/properties alone will create some areas of the game that are just easier than others. No matter what measures Blizzard takes, people will find the path of least resistance to farming drops. I'm totally fine with this update on it as it will encourage people to progress even when it gets really difficult. Otherwise, there is no reason to progress behond Act 1 inferno or whatever act has the subset of monsters that is easiest farmed by your current class.
    Posted in: News & Announcements
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