Exacty. The worst question and most common question is: "What is the best class next season"
Best Answer: "There is no best class for everyone. We play games to have fun, the class that makes YOU have the most class, is the best class for YOU. So listen to your inner guts and desire and pick the class you FEEL like playing".
Good answer. I'm worried about DH since the "free" set is based around Impale with very little AoE capability. So your free set doesn't really help much for speed farming/rifting, or at least that's the impression I got. I tried the Monk Wave of Light build on PTR and found it to be incredibly fun and fast for T10 speed farm so I may start with Monk this season even though they don't seem to have as high solo grift potential as other classes.
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I farmed Act 1 for 2 hours, 2 nights in a row and made 2.5 million gold between actual gold drops, vendoring sucky crap drops, and putting decent items up on the AH. By decent I don't mean item level 63 1.8 billion dps weapons. I mean item level 61-62 with decent stats that sold for 300-750k. With that 2.5 million gold I bought two upgrades off the AH and increased my DPS by 5k and got some additional survivability. If you farmed Act 1 for 6 hours and didn't make any money then you are doing something horribly wrong. You should be making at least 200k per hour between gold drops and selling rares on the AH, more if you have a GF or MF gear set that doesn't gimp you too badly.
If you did make 1 million gold and couldn't find anything to upgrade then you need to RTFM on how to use the AH. Sure you can't afford the stupid 200 million gold crap, but there are plenty of deals to be found by spending 15-20 minutes just looking around and switching which stats you are looking for.
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You also have to be careful with Reflect Damage because this will instantly kill you. I only have about 40k DPS w/o SS and my Spike Traps crit for around 100k x3 + all the damage from Caltrops.
You can still use it against invulnerable, but you can't line it up as well. Basically you have to time it to activate as the gold crosses over it instead of setting it up before you engage. It takes a little more skill and won't kill as quickly as a pre-setup choke point, but it is doable.
Keep in mind that Spike Traps have an 8 yard AoE. So even if an invulnerable triggers it, if the gold is within 8 yards he's going to take a crap ton of damage.
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