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    posted a message on New patch, major let down.
    Quote from Bleu42

    Farming for hours upon hours to get a recipe doesn't make sense, why would that be fun? The 'farming' part of the new recipes is getting the demonic essences. This IS new added content that'l give players more incentive to farm, which is a good thing.

    Incentive to do the same thing we have been doing the entire time? Farming is not fun, especially when they haven't added any new content to farm since the games release. It is the same thing every time.

    Quote from Bleu42

    A whole new area to duel? That's badass! It's a good compromise while we wait for anything more team deathmatch related. This is also a good change.

    It's dumb. We can only pvp in a single area in only act 1, and it is FFA only. You can't get into groups or 3v1 or any of the things that you could do in diablo 2. Diablo 3 pvp is, as many things are, a step down from diablo 2.

    Quote from Bleu42

    I'm not sure what your rager is with act 3. I farm perfectly well on acts 1 and 2 and arguably run into as many champ packs.

    Well, as most people know champion packs are good for getting stacks, but for farming legendaries large packs of white mobs are most optimal. This is why act 3 is the best, and i doubt you are getting anywhere close to what you could get in act 3 by farming other acts. I'm still hoping they say something about increasing mob density in the other acts for this patch, but i doubt it.

    Quote from Bleu42

    New gems don't have a downside. It's on you that all you want to do is farm act 3.

    What is the point honestly? It's only beneficial the people who have hundreds of millions of gold. Who is going to spend 60+ million gold for +10% crit damage? And what does that even add to the game?

    Quote from Bleu42

    I don't need 'incentive' to make a new character, because the difference in abilities and playstyle alone deem it worth my time to make another character. Again this is a personal flaw, not a game design flaw.

    I think that is a pretty dumb excuse. Paragon levels were just a bandaid from the beginning, and as much as i loved grinding to 81 on my demon hunter (not), I surely don't want to do it again on every other class. 500 hours on one character is enough torture. Playing on an alt is already a large enough loss of efficiency because you can't just take your demon hunter gear and give it to your wizard, but also losing all the mf and stats from paragon on top of that is what makes it not fun.

    Quote from Bleu42

    These new BoA items will have a chance (minus special legendary effects) to be better then other items just because of the 6 affix roll + the chance for a higher roll in main stat. So no, high end characters will still be able to use the new items.

    Considering the RNG on the hellfire ring, i doubt any high geared player will waste their time/money on trying to get perfectly rolled boa grafted gear. I bet most other people stop shortly after too because they will see how much of a waste it is.

    Quote from Bleu42

    Of COURSE 99% of items are garbage. Do some quick math in your head; Thousands of players or more play each day farming. If anything good had more then a 1% chance of dropping (non BoA that is) then it'l flood the economy, AH or not. Not sure what the complaint is here.

    I pretty much agree hear, but honestly the stat system of this game is so terrible. Even bad items in D2 were still pretty good compared to this game.

    Quote from Bleu42

    Did you not play D1 or D2? Your character will always get a point where you only pick up the highest tiered items. Again, please explain this complaint to me.

    Any ilvl 63 item should at least have a chance of being godly, maybe not best in slot, but enough to compete with the legendary counterparts. Right now many items are not even close.

    Quote from Bleu42

    Many threads have come out disproving mp 0-2 farming as the best MP. With the chance to drop extra items on higher MP, Blizzard has done a very good job at balancing MP for item farming, no matter which you pick.

    Yes, maybe, but only when you are running around in gear worth thousands of dollars is it better. Not a real good counterargument you have there.

    Quote from Bleu42

    No end game content? It's diablo. End game = Dueling, item farming, key / organ farming, and ubers.

    And yet games like TL2, and PoE have far greater endgame content on much smaller budgets.

    Quote from Bleu42

    Many items are leaving the economy with salvaging / vendoring. Only the top % of items stay, and again, this is called diablo, that how things go.

    I don't particularly have anything against how things currently are in this respect, but diablo used to have things called ladders.

    Quote from Bleu42

    TLDR; OP, you're being a baby.

    TLDR; You're wrong
    Posted in: Diablo III General Discussion
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    posted a message on How many people play Diablo 3 on Windows 8?
    I've been playing diablo 3 since release on windows 8. I'm still using an beta version of windows 8 and it works fine. Once that runs out I'm going to download the full version. It works completely fine, and despite what people tell you windows 8 is a great operating system. You just gotta know the tricks and shortcuts. People who hate it haven't given it a chance. Windows 8 has everything that windows 7 had and more.
    Posted in: Diablo III General Discussion
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    posted a message on The Raoha Route: The bar has been raised even further, 30% faster then Alkaizers Route!! [outdated]
    Quote from Avoid

    This route will punish your items and legendaries/hour, I wouldn't recommend it - the whole point of farming essentially is to get richer, not just to level up

    but that varies from person to person, goodluck

    Actually, about 75% of legendaries come from white mobs, which this route takes advantage of. In the case of players with good mf, or high enough paragon, the mf from nephalem stacks is pretty small. So, with good base mf I can see this route actually being a lot better for finding legendaries.

    I haven't noticed a drop off in legendaries/hour myself since switching, but I am max mf. Also, I don't really keep a running average either so I'm just going off of what I've seen. If someone would like to do some tests and give their numbers it would definitely help.
    Posted in: Diablo III General Discussion
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    posted a message on New Battle.net Mockup
    Quote from Serpenth

    To be honest I don't like any of these. With all due respect, I could never mock up any of these images, so you have some talent.

    However, I think the interface in game currently is fine and we just need added functionality. The added functionality doesn't need to include a massive, unattractive interface overhaul.

    Just my opinion.

    What is so bad about v4? I'd like to hear why you think it's massive, unattractive, or cluttered. There's only like 3 main differences than what we currently have. A real chat screen (not the piece of crap we currently have), players at the bottom, and the stuff that used to be to the right is now at the top.

    I actually like to be able to see who I am talking to, rather how it is now where you say something and no one responds and you get the feeling like there's no one even there.

    Quote from rootpl

    Let's show this on official forums !
    Btw: Can't vote up on reddit, it says that topic has been moved to archives.

    There already is a thread on the official forums right here.
    Posted in: Diablo III General Discussion
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    posted a message on BIS Gear setups (1.0.6)
    Another thing I noticed. Witching hour has three random affixes, so perfect rolls would be 100int/100vit roll a second 100 vit roll and 80 all resist on top of the 100 int it already has would give 200 int, 200 vit total. Basically, you could have an additional 100 vit on top of the one in your profile. Here is one that shows its possible.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on BIS Gear setups (1.0.6)
    Also, did you notice that some of your profiles have 167 str, 267 dex and others have 107 str, 207 dex? There is a bug with the paragon level on this site. You have to edit the profile and set the level back to 0 and save. Then edit it again and set it back to 100. This should adjust all of your stats, bringing them up to the right values.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on BIS Gear setups (1.0.6)
    One last thing. I believe the max int/vit roll on neck is 150, so that would bring the values up to 350 int and 150 vit on amulet. Also the highest min-max dmg roll on neck and ring is 36-72. To get 105 would mean you also had a +max dmg affix roll, which is too many affixes. Not sure if this changes whether or not tal rasha's pulls ahead.

    Also, this is a really nice list, thanks for taking the time to look through all the different combinations. I'm considering doing the same for DH.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on BIS Gear setups (1.0.6)
    Sorry, but again, the numbers on those weapons are wrong. The max dmg on your weapons is above what is actually possible in game. For example, the dagger's maximum dmg should be calculated as (71 + 265 + 363) *1.50 = 1048.5

    The number you used for the base dmg is right, only when there is no +min-max dmg modifiers on the weapon. When there is a +min-max dmg affix it uses the weapon's minimum dmg+1 to calculate the max dmg. I know it doesn't make sense, but this is how blizzard does the calculation for max dmg on weapons.

    Check this item out for example. The base minimum dmg on this weapon is 68 so we calculate the min and max dmg as follows:
    min dmg = (68+261)*1.50 = 493.5
    max dmg = (69+261+340)*1.50 = 1005

    All your max dmg weapon ranges are off and should be adjusted. I hope this helps.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Leoric's Signet Farming
    Some legendaries are more common than others for one. But yes, first a ring drop must be rolled, and then there is the quality roll which determines whether it is legendary, rare, or magical. If you want to be statistical about it, count all your drops, then count how many of those drops are rings, and then count how many of those rings are magical, rare, or legendary. Once you get a sizable sample size you may be able to determine the drop rate. Either way good luck on getting your leorics signet.
    Posted in: Theorycrafting and Analysis
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    posted a message on BIS Gear setups (1.0.6)
    Kieble, the base top end dmg does not matter. Once a weapon has a +min-max dmg affix on it, whether physical or elemental, only the base minimum damage is used in the dmg calculations.

    And it appears that BDF2000 is correct that daggers have a lower range of +dmg affixes. I think the highest one might be +255-598 dmg. In fact, I believe every weapon speed has its own set of dmg affixes, which would make sense, but wasn't immediately obvious based on what I knew before. If anyone has any information of this it would be helpful in determining which weapon type is best.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on BIS Gear setups (1.0.6)
    I can tell you 1420 isn't the highest right now. Here is one with 1466.2 dps for example. But, there are several reasons why we haven't seen a wand with 1500 dps.

    The first reason is because the +min and max dmg affix was recently buffed. So before just a little while ago it was not possible. Second, diabloprogress is pretty slow at updating, and only will show you items that players have actually had equipped at the time it updated that character. There is a huge possibility that many items aren't even in its database. Just because an item has high dps doesn't mean someone wants to equip it if its other stats are bad. Lastly, the odds are astronomical. I'm not going to make up numbers, but there is probably a good possibility that such an item will never exist in the game.

    Although, the wand I linked is only missing +2 base dmg, and +12-14 more dmg from the dmg affix, so maybe it can happen.

    Quote from TheDemokin

    I'm really not sure about this, Blizzard never did provide a full clear listing of possible affixes and the associated damage ranges, but, as someone mentioned a few posts ago there are 3 affixes:
    +min dmg
    +max dmg
    +min-max dmg

    The +min dmg affix goes up to +36
    The +max dmg affix goes up to +36
    The +min-max dmg affix goes up to +316-727 (displayed as 2 separate lines on the weapon):
    Line 1: "+316 Minimum Damage"
    Line 2: "+411 Maximum Damage"

    Since all of these affixes can roll on the same weapon it is actually possible to have even higher than 1500 dps on a wand, but I didn't include those other 2 affixes since they are pretty wasted.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Diablo 3 on console
    Quote from Ashes

    Quote from WhiskeyDex420

    Well maybe Blizzard could take those programmers off the console project for now and have them help out with the PVP that is already 8 months late.
    Not a programmer, I see. Adding more programmers/developers to a project has very diminishing returns. See Brooks's Law.

    As for the console port - I'm not all that happy about it. Or better yet, I have some fears about it. Adding a console port usually means simplifying a game in different areas (UX, controls, gameplay,..) - and I don't think they should do that in D3. They already simplified it more they I would like.

    Well, the game has already said to have been dumbed down for consoles from the very start. That's the explanation for why the UI is so simple and generic, no customization, no addons, no lobbies, etc. Not saying it's a fact, just a hypothesis.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on BIS Gear setups (1.0.6)
    Quote from Loroese

    Quote from Speaker

    Theoretically speaking, the best wand in the world could have 1500 dps. Here is some math.

    Highest minimum base damage on a wand is 122 with the highest damage modifier of 316 - 727 dmg + 50% dmg modifier + 11% IAS bonus.

    Min dmg = (122 + 316) * 1.50 = 657 dmg
    Max dmg = (122 + 727) * 1.50 = 1273.5 dmg
    Average dmg = (657 + 1273.5) / 2 = 965.25 dmg
    Attack speed = 1.40 * 1.11 = 1.554 APS
    DPS = 965.25 * 1.554 = 1499.9985 DPS

    But to get that 1500 dps you can't have crit, socket, AND Int. The main question then becomes how does the IAS compare to the Int (the crit damage should outweigh either).


    Also, what's this tDPS that some of you are talking about?

    Yes you could. There is a max of 6 affixes, so +min and max dmg +% dmg +ias +int +socket +crit. That is 6. The +min and max dmg is one affix. It is the same thing as the +elemental dmg affixes, it is just displayed differently. Also I redid some of my calculations to include the added offhand dmg and compared that to the theoretically best dagger.

    Edit: I now realize what you mean. All wands are forced to have one affix dedicated to a wizard specific affix. How unfortunate. I never knew this because it is not the same for other class specific items. It seems to only apply to wizard and witch doctor specific weapons.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on BIS Gear setups (1.0.6)
    Theoretically
    Quote from Jaetch

    Oh, it's interesting how the BIS wand in your calculator said 1304.1 DPS and crit damage is 98% (why not 100?).

    Here's the BIS wand minus 68 intelligence:



    One of the top wizards in the U.S. linked me these and asked if I wanted to buy it for 8 billion gold. Unfortunately, I required more minerals... er, gold. Er... cash.

    Now it's in the #1 U.S. wizard's hand. He's on my friends list so I get to stare at it every single day...

    Theoretically speaking, the best wand in the world could have 1500 dps. Here is some math.

    Highest minimum base damage on a wand is 122 with the highest damage modifier of 316 - 727 dmg + 50% dmg modifier + 11% IAS bonus.

    Min dmg = (122 + 316) * 1.50 = 657 dmg
    Max dmg = (122 + 727) * 1.50 = 1273.5 dmg
    Average dmg = (657 + 1273.5) / 2 = 965.25 dmg
    Attack speed = 1.40 * 1.11 = 1.554 APS
    DPS = 965.25 * 1.554 = 1499.9985 DPS

    Add in highest damage offhand of 130 - 484 the new numbers come out to
    min dmg = 787
    max dmg = 1757.5
    average dmg =1272.25
    DPS = 1977.0765

    Now the theoretical maximum dps with a dagger.
    Min dmg (70 + 316) * 1.50 = 579 dmg
    Max dmg = (70 + 727) * 1.50 = 1195.5 dmg
    Average dmg = (579 + 1195.5) / 2 = 887.25 dmg
    Attack speed = 1.50 * 1.11 = 1.665 APS
    DPS = 887.25 * 1.665 = 1477.27125 DPS

    Add in offhand dmg again and
    min dmg = 709
    max dmg = 1679.5
    avg dmg = 1194.25
    DPS = 1988.42625

    As you can see the difference between dagger and wand is very very small, but dagger does win out for those who were wondering.
    Posted in: Wizard: The Ancient Repositories
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