- Speaker
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Member for 12 years and 28 days
Last active Tue, Feb, 10 2015 16:04:23
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Apr 28, 2012Speaker posted a message on The Sword of Justice Comic Book GiveawayPosted in: News
Microsoft paint pro right here! Yup... -
Apr 8, 2012Speaker posted a message on Easter EggsPosted in: News
If you want to know the real purpose of the black mushroom check out the thread I made awhile back. http://www.diablofans.com/topic/38139-secret-cow-level/page__p__814942#entry814942
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So 3% crit per second until you critically strike and the bonus crit lasts for a 1 second 'buffer' period.
Let's assume a best-case scenario of a 1.1 attack/sec weapon speed, a base crit chance of 5%, and that each attack only hits 1 target. What is the average increased chance to crit?
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It's a matter of opinion really. The monk was the easiest play through for me personally and I never came close to dying against the Skeleton King. The melee classes do have a huge advantage when it comes to the 30% dmg reduction buff though. I almost feel like it's too powerful, but without experiencing the later difficulties it's impossible to know for sure.
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Lol I'm not sure what you mean by this. If I join a public game that means that I want to play with other players, not people who refuse to contribute whatsoever. I never said others should be forced to play with me. You're argument was that if I want gear then I can go solo because I don't have to play as a group. My argument is that I shouldn't be forced to play solo to avoid griefers.
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I like this. Some people kick for the dumbest reasons. Maybe I got kicked just because the other 3 people thought it would be funny, at least now I don't lose all that progress, and now that you are in a private game you could just open it back up to public and get a new group of people, where an afker or griefer would still be sitting in town with no one and they wouldn't be able to grief anyone.
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http://diablonut.incgamers.com/item/exalted-grand-phantom-bow
ArcaneD 13 Night of the Void Bow (GenericBowWeapon)
ColdD 13 Arctic of Frost Bow (GenericBowWeapon)
FireD 13 of Burning Bow (GenericBowWeapon)
HolyD 13 Radiant of Smiting Bow (GenericBowWeapon)
LightningD 13 Rage of Discord Bow (GenericBowWeapon)
PoisonD 13 Black of Sores Bow (GenericBowWeapon)
Do you see the difference between the highest affix of cold damage versus the other 5 elemental dmg affixes?
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It's on the front page of the website you are posting on. diablofans.com scroll down
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(DPS1 + DPS2) / 2 * 1.15 (1 + primary attribute / 100) * (1 + crit chance * crit dmg)
Then you can take out the 15% increased attack speed bonus since its a constant and cancels out.
(DPS1 + DPS2) / 2 * (1 + primary attribute / 100) * (1 + crit chance * crit dmg)
If your crit chance and crit dmg don't change by switching the weapons you can also remove those portions
(DPS1 + DPS2) / 2 * (1 + primary attribute / 100)
Last if the DPS of the two weapons you are switching are equal than the average dps does not change and you can take that part out too
(1 + primary attribute / 100)
So let's say you had these 3 weapons and you want to switch weapon 1 with weapon 3 and your base dexterity before the weapon bonuses was 100.
Weapon 1: 15 dps 0 dex
Weapon 2: 16 dps 5 dex
Weapon 3: 17 dps 10 dex
You would want to use the equation with the DPS numbers in it because the dps between weapon 1 and weapon 3 are different.
The Percent Difference = (New Weapons / Old Weapons - 1) * 100
=([(DPS3 + DPS2) / 2 * (1 + primary attribute / 100)] / [(DPS1 + DPS2) / 2 * (1 + primary attribute / 100)] - 1) * 100
=([(17 + 16) / 2 * (1 + (100+5+10) / 100)] / [(15 + 16) / 2 * (1 + (100+5) / 100)] - 1) * 100
=(1.116 - 1) * 100
=11.6% increased dps
Now let's say the dps does not change between the 2 weapons, and just the increase of your primary stat. You would switch weapon 1 with weapon 3 in this case, which both also have the same dps. And let's say your base dexterity is 150 this time
Weapon 1: 15 dps 0 dex
Weapon 2: 16 dps 0 dex
Weapon 3: 15 dps 13 dex
You can use the equation with just the attribute numbers in it because the dps between weapon 1 and weapon 3 do not change and therefore cancel out.
The Percent Difference = (New Weapons / Old Weapons - 1) * 100
= [(1 + primary attribute / 100) / (1 + primary attribute / 100) - 1] * 100
= [(1 + (150+13) / 100) / (1 + 150 / 100) - 1] * 100
= [2.63 / 2.5 - 1] * 100
= 5.2% increased dps
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To answer your question you would have to figure out your total dps with each set of weapons, even if you are only changing the 1 weapon, because the primary attribute increase would have an effect on both weapon. To do this you would do this:
[(min dmg1+max dmg1) / 2 * weapon speed1 + (min dmg2+max dmg2) / 2 * weapon speed2] / 2 * 1.15 * (primary attribute / 100 + 1) * (1 + crit chance * crit dmg)
I hope this helps.
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The only information I have so far comes from DiabloNut’s database. In the database you can find an item called the Staff of Herding with the description, “Only one bovine in all of Sanctuary could possibly have a use for this.”
This item will be crafted using the Blacksmith, Haedrig, after finding the plan to create the staff. This plan only requires your Blacksmith to be level one, so you will not have to level him to create the staff. There are 4 versions of the staff, each one pertaining to a separate difficulty.
To obtain the first version of the Staff of Herding you must obtain several items. Each of these items has no value to vendors, and are account bound, and cannot be traded or sold on the AH.
The first item, which can already be obtained in the beta, is the Black Mushroom
Description: "The witch Adria seeks a black mushroom? I know as much about black mushrooms as I do about red herrings." —Deckard Cain
Location: This item can be found in Act 1. I have already heard of multiple locations in which this item has been found. My assumption is that it can be found in only one spot per game, if it happens to spawn at all. It can be found sprouting from the ground in several possible locations. I originally found this item sprouting out of the rock floor in the cathedral. Any information on additional spawn locations, along with accompanying screenshots is welcome.
The second item is Wirt’s Bell
Description: "When the demons come, close your eyes and ring this... it takes you far, far away..." —Unknown
Location: Unknown.
The third item is Liquid Rainbow
Description: The colors swirl and twist in hypnotic patterns.
Location: Unknown.
The fourth item is Gibbering Gemstone
Description: It seems to be active but it's difficult to tell.
Location: Unknown.
The fifth item is Leoric’s Shinbone
Description: This charred piece of Leoric was clearly once connected to his ankle and knee.
Location: Unknown.
Then you of course need the Plan: Staff of Herding
Location: Unknown. It is my assumption that the plan may only be found after completing the game in that difficulty, such as it was in Diablo II where you had to beat the difficulty before you could open the Secret Cow Level. Of course this could be different in Diablo 3, or they may allow you to create the staff, but not have access to opening the secret level until you beat the difficulty. It all remains to be seen.
Once you have all the materials and the plans you can have Haedrig create the staff at a 10,000 gold crafting cost. To open the cow levels in later difficulties all you need is to find the corresponding pattern, and use the previous level of the staff plus an additional crafting cost to create the upgraded versions. Here is a list of the materials for each staff.
Staff of Herding: Requires Black Mushroom, Wirt’s Bell, Liquid Rainbow, Gibbering Gemstone, Leoric’s Shinbone, and a 50,000 gold crafting cost
Nightmarish Staff of Herding: Requires the Staff of Herding and a 200,000 gold crafting cost
Hellish Staff of Herding: Requires the Nightmarish Staff of Herding and a 500,000 gold crafting cost
Infernal Staff of Herding: Requires the Hellish Staff of Herding and a 1,000,000 gold crafting cost
The total cost to craft the final version, the Infernal Staff of Herding, is 1,750,000 gold.
Also note that each of the staff plans beyond the first has a resale value. This means that these patterns will probably be able to be found more than once, allowing you to vendor, and/or possibly trade and sell them on the AH.
Plans: Staff of Herding has no gold value
Plans: Nightmarish Staff of Herding sells for 1000 gold
Plans: Hellish Staff of Herding sells for 2500 gold
Plans: Infernal Staff of Herding sells for 5000 gold
It is also unlikely that the staff will be sellable on the AH, or allowed to be traded to friends.
The first task I ask the community to do is to find and take screenshots of all the different locations for the Black Mushroom in Beta.
Update: Crafting costs have increased to 1.75 million total gold. I have confirmed that the Black Mushroom can be obtained by more than one person in a single game. This gives the ability to invite friends to your game to pick it up from the same location. Also found out that the Black Mushroom is account bound and cannot be traded and if dropped will not allow other players to pick it up.