Is there any wiki project for this game that
1) Contains only information from this game (Diablo 3), not any other game.
2) Contains up-to-date information of the current state of the game, no speculation nor outdated previews.
3) Has its information presented in readable form without video advertisements and banners all over the page.
I remember when earlier Blizzard games had comprehensive resources of information, but this tradition has been lost for the current generation. There are many things I'd like to know, but forums without good search function are not a good place for it.
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Jun 23, 2012Zenith5 posted a message on Achievement - Shout up and take my money - Spirit StoneCould you at least give the name and location of that vendor?Posted in: Diablo III General Discussion
Jun 23, 2012Posted in: Diablo III General Discussion
- What do I mean? You need to know what is the minimum and maximum values that can spawn on that belt for those stats it has. Only after that you can determine how much it is worth.
Jun 23, 2012Posted in: Diablo III General DiscussionQuote from Luedine
It really makes me all warm and fuzzy inside to see the stage the community has deteriorated to, first we have the OP throwing a hissy fit and utterly smashing merchandise because he doesn't get something the way he wants it to be.
But then the real prize for me was to see all the people here going on and on about how the OP is a kid / child, which is without a doubt the most common insult in the MOBA community.. poor show me hearties.
- What I noticed is that OP gave no context to those images. The community threated him like believers would treat someone coming to church to burn the Bible. If he had just said "I'll quit playing", the community would have responded that they don't care. Apparently images are more powerful than words.
Jun 21, 2012Posted in: Diablo III General DiscussionQuote from thelibra
(This is a bit long... but please read the whole thing before you laugh at me -- This is not a rant about me losing my item and wanting it back.)
Well, i just want to say that i am a very disappointed by Blizzard's stance against bug usage. I am a long time WoW user who has played that game since day 1, and have experience in playing many other online games. I know that i have to be cautious when something is too good to be true, and yet i still fell victim to due to something that seems to work like a bug:
Basically, I was selling my weapon to a player called xcel on Sunday, before patch 1.03. We agreed the price would be 1.85 million and I invited him to come to my game. He then proceeded to open trade with me and put the correct amount on the trade window, but then he cancelled the trade on the first time and asked me to trade with him again. I accepted... and he put the correct amount on the trade windows again... We both accepted the trade this time -- i checked that the gold amount was correct and i believed the "yellow rectangle that indicates an offer had been finalized" before i accepted the trade. However... after the trade was completed, i didn't receive any gold at all...
I contacted Blizzard, and, of course, they said they can't do anything about it because this is not WoW and that "Diablo 3 has different programming functions and Customer Support does not have a way to verify, track, or recall any events that have transpired within the game"
NOTE: i have already made peace with the loss of my weapon and i can accept the fact that Blizzard cannot return ANY item due to different customer service structure (although it really stank because i spent about 2.3 mil on the weapon with the gem -- i planned a weapon upgrade... now my weapon is even worse). However, i think it's imperative that anyone who uses a bug to scam / cheat another player ought to be punished. However... he seems to be able to completely get away with it because of the program's flawed structure...
- Really, they said that?
Jun 19, 2012Posted in: Diablo III General DiscussionQuote from AzjencoI will agree with some people, the decision Blizzard made to have the enemy giving your character a sit rep after major events is rather odd. Then again the choice was made to accommodate new and casual players as indicators to push them into the right direction. Was is needed? Who knows, but I've grown use to hitting spacebar, so its not such an egregious inconvenience as most make it out to be.
- As a designer, I would question my motivation to create an event that isn't intuitive in the way it stands. Hit spacebar in the middle of battle. Question pops up: Are you sure your want to skip this cinematic? Resume the battle for a moment and another cinematic plays. Hit spacebar and another question. We're constantly faced with all sorts of inconveniences with technology, but the whole point of design is to find the most clever ways to get rid of them.
What makes more sense, a boss monster gloating: "You will never defeat me!" right when you're on your way to murder it OR boss monster actually killing your character and only after that saying "You will never defeat me!". Makes a whole ton more sense, right? If you must make a boss say something before the fight, at least put a line that doesn't lose credibility immediately afterwards, like "Who dares to enter my lair?". There's monsters before the Skeleton King, but you can actually interrupt Jondar's line if you just kill him fast enough. That's downright embarrassing. I don't think these questions have anything to do with casualness. Sounds more like whoever created these boss encounters didn't really care how it would sound to players.
Cinematics are definitely the best part of the story. There should have been one for Cain's death and Leah's transformation.
Jun 18, 2012Posted in: Diablo III General DiscussionQuote from AudioCG
The pinnacle of video game story telling; the one liner.............
The seven Evils are one within me! I am legion!
Enough! Let us see how you fare in my Realm of Terror!
Only by defeating us can you return to your own realm! But none have ever crawled from the depths of their own terror!
You cannot defeat your own terror!
How does it feel knowing you have failed those who depended on you?
Your nephalem power will not help you in this realm, mortal!
How tastes you fear, nephalem?
No! This wretched light must be eradicated!
All that you've know--all that you've ever loved--shall die along with you nephalem.
Jun 18, 2012Posted in: Diablo III General DiscussionQuote from AudioCGDiablo 2 was narrated from one persons perspective, and the actual boss characters had almost 0 dialog, its kinda hard to have "bad dialog" when you dont actually SAY ANYTHING.
The one, ONE exception is Baal's cutscene, and that was what? 2 Lines?
- I remember the moment when Diablo said "Not even death can save you from me". The final fight had begun and there was never a need to interrupt the battle with verbose gloating and explanations of battle mechanics.
Jun 18, 2012Posted in: Diablo III General DiscussionQuote from Azjenco
I'd say D3's story is in line with D2, it's there to get you to kill demons, and that's where it succeeded.
- Story is there to give you an excuse to get into killing demons and I wouldn't expect it to be anything more. However, the narrative was ridiculous. Just why on earth do the main villains pop up at random locations and tell their plans to the player? The way "master tactician" Azmodan resorts to simple denial time after time is asinine. Is this character supposed to be main boss or comedy relief? Diablo 2 had its story much better presented.
Jun 18, 2012Posted in: Other Games1. TL 2 will be online like D2, with 8 players.
2. It has the same skill system as in D2.
3. It has the same identify scrolls etc as in D2 (inc, uniques)
4. It has the stat system when lvl up!
- If this is really what you're looking for in a game, you don't have to wait for Torchlight 2 or waste your money either. There's tons of those free korean grinders out there with these exact features. I haven't seen anything that would set Torchlight 2 apart from other games of this type. Torchlight was a budget game that was available at 5 bucks at Steam shortly after its release. Now the developers wanted to create this version to add in multiplayer. I think it even runs the same engine as the previous game.
Jun 18, 2012So now the state of the design has finally grasped that clicking piles of gold is boring, so it's just "ran over" instead. Perhaps in a few years they'll get an idea that gold could be awarded automatically when killing a monster.Posted in: Other Games
Jun 16, 2012Posted in: Diablo III General DiscussionQuote from BeaceWhy are you asking me why I play the game? Ask yourself why you are playing it. And if you can't come up with a reasonable answer to that, it's time to quit and/or find another game.
+1 for having common sense. I've no idea what OP is looking for here.
Jun 16, 2012Zenith5 posted a message on On The Subject Of The Story (DiabloCast and More) SPOLIERSI absolutely agree with the second video. The story is really intrusive, which takes away from replayability. The way main evils present themselves is supposed to appeal to audience of M rated game?Posted in: Diablo III General Discussion
They also made some decisions that make no sense to someone who has read the lore of two previous games, like soulstones being the key to defeating prime evils forever. I think the game needs to explain this discrepancy. We see the main character just hacking away at Diablo to kill him. It doesn't feel like the developers had much respect for the series, bringing back old characters like the Butcher and Adria and re-defining their roles in the story.
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