Fetishes do not trigger life on hit, and so it is general not a useful stat for a dedicated pet doctorQuote from PlippingtonI guess I'm the only person that sees the value of the really great life on hit for leaching beasts. :<
Something else to keep in mind is attack speed, I assume you're running fetishes, and they would spawn much faster with a sword than a mace.
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May 15, 2014Posted in: Diablo III General Discussion
Apr 30, 2014NektelMP posted a message on ray of frost + blizzard spec, running t5 with it, easyPosted in: Wizard: The Ancient Repositories
If you don't use Light of Grace.... Then Ray of Frost is just a single target skill, and pretty much worthless. Why would you even attempt this build with a mirrorball?...Quote from MONK_P100
The build is even more powerful if you integrate it with mirror ball and AD, you can use ice spike for a pure cold build or seeker for arcane meteor from Tal set.
Apr 11, 2014Posted in: General DiscussionQuote from Proof07
I guess it doesn't matter which char you play, you are right about that. Since the chance is on drop.
The math problem you have is another thing. If there are 99 black balls in a bag along with 1 white ball and you pick one of them, there is 1% chance you pick the white one. With every pick(considering you put them back so you always pick from all 100), indeed , you have 1% chance. It doesn't increase. But that means in 100 picks you will pick once the white one. Now of course you can pick it 5 times or not at all, but if you pick 1000 times, 2000, 10000, the number of white balls you pick will tend closer and closer to 1 at 100. That's what 1% means! And yes, it's funny cause I said balls.
Wrong, it means at 100 times, you MIGHT have picked the white one. It also means that at 1,000,000 times you might never have ever picked the white one, because regardless you only have a 1 in 100 shot EVERY time you pick. Statistically over a VERY large sampling, you should see that close to 1% of the picks are white, but hell, you might not, and it might never get there, and you might need a larger sample size.
Welcome to probability.
Apr 11, 2014NektelMP posted a message on @Travis Day, D2 had drop lations for specific items...Posted in: Diablo III General Discussion
In D2 where would you go to grind "for a few hours" to find your Windforce? Where would it take "a few hours" to find your Tyrael's Might?.... It wouldn't, it would take thousands of hours at best, most people, including myself who probably over the many years spent hundreds or over a thousand hours on that game NEVER saw those drops, not "well I didn't find it in a couple weeks"... I NEVER found them. Thats how the game worked, and if you remember it any other way you are just kidding yourself.Quote from zachafella831
In D2 - Say I wanted a certain set item, well in D2 i could grind a specific area / boss for a few hours until I found it. Specific item locations were amazing and could limit the flawed RNG aspect.
In D3 - There is no specific area to farm certain gear. No certain bosses drop certain items, nothing of the sort. In D3 we can grind for hundreds and thousands of hours and only find crappy 2 handers all day everyday.
In D3, I feel like I have a fair chance to find any and everything, and I do, I've found pieces of every say for Wizard, (I'm currently running 4 piece Tal's bonus less than a MONTH after expansion release), I've found most of the list of legendaries at one point or another, new potions and follower items excluded. I'll take this system any day!
Apr 9, 2014Posted in: Diablo III General Discussion
Agreed. Agreed, and more agreed.Quote from Bagstone
Well, it seems like I'm the only one, but I think 100% is too much. I personally felt that the legendary drop rate was just fine. Nerf chests - okay, but don't let the legendaries rain. It's gonna wear out. The game is two weeks out and there are already a lot of players out there who have more gear than what I would see as healthy for their long-term motivation.
But it's just my opinion.
And one other thing... "Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons." ..... WHAT in the actual HELL is he talking about? They have always talked about wanting people to be able to farm where they wanted and feel like it was comparable. Now, farming anywhere outside of a rift is less than HALF as profitable. For the same difficulty you get twice as many drops, AND forgotten soul drops AND tons of blood shards for yet MORE loot. Seriously, WHY does it need to be more than twice as good?
Apr 4, 2014Posted in: Diablo III General DiscussionQuote from Fitsu
you didn't actually answer the question, you just further explained why RoS is better than Vanilla... I'll ask again, so your saying you wouldn't prefer they act like a charm?
Honestly, i'm a little surprised I mean the overwhelming answer appears to be "yes, this would be better but we shouldn't ask for better we should just accept what we have" and to me that's just insanity. I am not saying what we have is bad but god damn it if there is a better option out there why the hell shouldn't we ask for it?
Blizzard does not want charms, they don't like the idea of keeping items in your inventory for effects, and they certainly won't convert items to do that. I don't have the source post, but I am getting that info from a blue post from somewhere around a year ago. That being said, they don't expect you to keep these items in your inventory, they expect you to get bonuses from the equipment you use, and not get bonuses from the equipment you don't. If you choose to gear swap at various times for various effects, that's fine, but don't expect them to make any thing about that easier.
Apr 4, 2014I edit my post with the clarification of how RoF can do more damage with Cold Blooded, and yes black ice pools (sorry for the typo in the earlier post) do generally hit enemies as either, if they are spread out you won't be killing them all at the same time as some will likely be to the right or left, rarely are enemies all in one straight line, or they are bunched up and they generally won't all die at the same time due to crits and damage rolls, and various health pools of mixed enemy packs as they generally do come, not just a single type at a time. Added to that, pull effects, like with the amulet I linked, or running with a pull monk, amplifies the usefullness of the black ice pools.Posted in: Wizard: The Ancient Repositories
Black ice builds have been a popular alternative for a while, because the rune is effective for what it does, if it wasn't, people wouldn't use it, but they do. Claiming it is not effective doesn't make sense...
The lower AP cost easily allows you to spec out of APoC and/or any other regen that you might have, allowing more damage or survivability affixes. Once again, I am not here to argue that RoF is miles ahead of Disintegrate, or the other way around, it is just very easy to see that using RoF with appropriate gear will allow you to do things that Disintegrate can't, just like there are rune and gear combos with Disintegrate that you cannot get with RoF.
Apr 4, 2014The fact that it now pierces, does more damage than Disintegrate AND can create black holes to deal an additional ton of damage on top of the damage from the beam? Or the rune that decreases the cost to practically your base regen rate?Posted in: Wizard: The Ancient Repositories
Think deeper, I am more than willing to help with offering suggestions but it seems like you didn't even bother to take a look at the options this opens up. And yes some times skills require certain items to reach their full potential.
Edit: I figure I might as well add some of the other benefits. Since cold damage already applies a slow and chilled, that likely frees up a passive slot that is used in many disintegrate builds to grant the arcane slow, this can now be switched out for whatever, including Cold Blooded for an additional built in 10% damage that just isn't found as easily for Disintegrate. That damage will stack onto your black ice pools or your additional damage from snow blast rune or whatever else.
Using RoF is also an easy way to get your cold damage stack for Elemental Exposure since I feel arcane is much easier to come across with many people using Canoneer and not as many using the frost familiar. Using that amulet I linked earlier will pull all the enemies into a small area and when combined with black ice when one dies they will all be hit but the damage from the black ice affect. Generally all enemies won't die at the same time, and it is an especially nice effect when you're killing trash mixed in with an elite pack.
Apr 4, 2014Posted in: Wizard: The Ancient Repositories
This.http://us.battle.net/d3/en/item/light-of-graceQuote from Minon
You are missing an offhand that makes ray of frost pierce enemies.
With that offhand you can find some fun and efficient uses for a lot of the RoF runes in addition to piercing that I feel disintegrate just can't offer. I'm not going to claim which is better than the other, but it is definitely a viable alternative if you build around it. It should also be noted that this amulet will help both builds if you find your self not liking spinning around to hit a few enemies at a time:http://us.battle.net/d3/en/item/the-ess-of-johanIt procs very regularly and is a great substitute for black hole and/or pull monk :). Enjoy!
Mar 28, 2014Not an issue, working as intended they are just different cursed events. Personall I recently had a cursed chest spawn the Skeleton King and gave me about a minute to kill him... Was so shocked I didn't get him taken down lol. And then my chest poofed :(.Posted in: Diablo III General Discussion
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