- Omnipresence
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Last active Sat, Mar, 21 2015 00:00:49
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Jul 27, 2012hamiku posted a message on Get rid of the damn kiting mobs alreadyFor shielding mob, the 1st shield and 2nd shield are are abt 1 sec apart from each other. After the 2nd shielding is down, the third one will be up abt (12-15 sec) later coz my WOTB ended around there. The trick is to trigger the first shielding and kite abit wait for the 2nd shielding to go down before u unload on them yr skill/dmg.Posted in: Diablo III General Discussion
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Posted in: Diablo III General Discussion
It's already been done. It was a distaster. No-one would accept the program. Entire crops were lost. -
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Ruppgu posted a message on Inferno nerf incomingI'm excited about this change. As a sidenote, I cleared Diablo last night on Inferno so please don't give me the, "the game is fine don't nerf it, you just suck and you can't beat it".Posted in: Diablo III General Discussion
The game in NOT fine past Act 1 in Inferno for certain classes. I can't speak about other classes but the game is COMPLETELY broken past Act 1 Inferno for the WD. In appropriate gear, nearly every mob in Act 2 will 1 shot you. If you have act 3/4 gear, then you will get 2-3 shot instead (but still 1 shot by some of the mobs). This is a completely broken and not a very fun system. The fact that our pets get 1 shot as well makes matters even worse. A class that mostly has melee spells and is built around the fact that you're expected to have a pet distracting enemies is forced to kite every single mob or face a 1 shot death.
I can build up neph stacks pretty well on Act 4 but it's just frustrating and not very fun to play currently. It's not fun to have a terror demon come out of invis and 1 shot you. It's frustrating to have a corrupted angel charge from off the screen to 1 shot you. That's not the definition of a "hard" game. Put the E-Peen away. Just because things 1 shot you doesn't mean the game is hard, it means it's poorly designed and frustrating. Hell was fairly difficult if you didn't have gear from the AH. It wasn't cheap like Inferno currently is. Act 2 and beyond is over tuned. There is no reason certain mobs should be hitting this hard. It's fine if certain mobs 1 shot (the slow moving mobs that you shouldn't be getting hit by). If you run into an arcane beam, it SHOULD 1 shot you. If a fallen walks up to you and smacks you with his club he SHOULD NOT one shot you. Put the e-peen away, we won't think less of you if you think it's a good thing that the game is nerfed.
I love this game before Inferno. It's a lot of fun, there's a lot of choice between builds and there's a lot of strategy while you fight about when to pick up health globes and when to retreat and potion. There is ZERO strategy in Inferno right now. Once you learn how to kite, you encounter a mob... and you kite it. It's mind numbing. It doesn't take much skill. -
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tuuvaak posted a message on SFJake's Whining Topic. Today: Blizzard's Broken Design Philosophies.tl;dr OP hates the entire game and blizzard and everyone that likes the game at all.Posted in: Diablo III General Discussion
look, d3 was a huge commercial success. that much is obvious. was it still a complete let down? yes, everyone knows it. was it a worthy successor to d2? did it become the freeform ultima online 2 people were hoping for with pking and stuff back in whatever ten years ago date it was originally announced ?
no. its a korean grind game with a RLAH. BUT ITS MY GRIND GAME OK? LET ME JUST GRIND IN IT, AND LET ME TRY TO ENJOY IT. NOW IM CRYING. I HOPE YOU'RE HAPPY WITH YOURSELF. WHY COULDN'T YOU JUST LET ME ENJOY THE BAD GAME D3 IS??!1 WHYYYYY
but seriously - d3 is what it is. its honestly probably just a cash battery for Project Titan for blizzard right now. what did you expect? the development took forever and like a zillion different people had their dirty paws in the mix at one point or another.
quotes to live by:
"its diablo."
and
"this game sucks, but i can't stop playing it."
just play it for a few months. get yo sixty bux out of it, then play whatever the next hyped up MMO or MOBA out is around christmas time.
roll yourself a nice spliff and put on the QVC shopping channel for background noise and pour yourself a nice beer and log in to ventrilo with your friends and just farm for some drops. just relax. have fun with it. not everything has to be a mega battle arena world invitational sponsored gaming hollywood event to be worth sixty bucks anymore. -
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Naught posted a message on After beating Inferno Dblo - My WD BuildI forgot to add that you can swap the Fetish Sycophant rune for Spiritual Attunement if you have mana issues. Fetish Sycophants are just a filler tank-type rune IMO that's better than 20% less damage taken cause 20% won't prevent a one-shot but a spawned fetish taking the hit instead will.Posted in: Witch Doctor: The Mbwiru Eikura -
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Naught posted a message on After beating Inferno Dblo - My WD BuildPosted in: Witch Doctor: The Mbwiru EikuraQuote from Xhawk
Thanx for sharing. Going to try this today.
Just a question. I have been pretty much set in using my current build which is allowing me to farm Act 4 Hell difficulty pretty easily. As such, I am not that familiar with other skills and how to use them.
Wanted to ask what is the general strategy when approaching a mob if I were to use your Inferno progression build ? Im assuming approach mob, drop grasp, put up wall, start poison darts. When is a good time to use fetish army, and how do you regen enough mana to make pierce the veil not make you run out ? Any other tips ?
Thanx !
Hey, the way I do trash is:
Drop snare in between mobs and you.
DPS til mobs are near escaping snare.
Drop wall on closest one to you.
Back up and re-snare.
Repeat.
For blue/gold named:
Same concept but use spirit walk to run next to everything and charm every time it's up. Use fetishes when you get into a predicament and need them to tank. Or use them at the start for a harder initial burn cause they'll tank and give you more stationary time. If it's a really tough pack and you can't fight straight up, pull a pack of normal mobs near the named but not on top of them. Then position yourself to be in range to charm them but not the named. Now let the mob hit you and pop your spirit vessel. Wait about 2 seconds and then pop mass confusion right before you die so they have maximum charm uptime on each other (no time wasted being charmed and going for you.) If you do it right, you'll charm only the normals, die, and they'll kill the named. You can charm the named too but it won't last long on them. -
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Naught posted a message on After beating Inferno Dblo - My WD BuildWell, since I've been doing nothing but farming inferno bosses since I beat Inferno Dblo last Monday, I thought I'd take some time out and go over my build and what I experienced going through the game.Posted in: Witch Doctor: The Mbwiru Eikura
Skills I used:
For use until Hell Mode: Runes 10/20/30 - Blood Ritual / Spiritual Attunement / Pierce the Veil
LClick: Explosive Frogs
RClick: Unbreakable Grasp
1- Spirit Walk with Increased Duration Glyph
2- Soul Leech with HP Drain Glyph
3- Acid Pool with Lob Blob Bomb Glyph
4- Gargantuan with w/e glyphs available
During Hell: - Runes 10/20/30 - Blood Ritual / Spiritual Attunement / Spirit Vessel
LClick: Addler Toads
Rest = Same
Inferno Progression: Runes 10/20/30 - Spirit Vessle / Pierce the Veil / Fetish Sycophants
Swap to stacking all AS and staying as far away as possible to use:
LClick: Poison Dart with Splinters.
RClick: Unbreakable Grasp
1 - Spirit Walk with Increased Duration Glyph
2 - Mass Confusion with Reduced Duration Glyph
3 - Fetish Army with last glyph for added Headhunters (Good because they stay near you and will tank when something comes near you, which is better than having more mobs run off and die to one aoe.)
4 - Wall of Zombies with Increased Width
Inferno Farming: Runes 10/20/30 - Spirit Vessle / Pierce the Veil / Fetish Sycophants
LClick: Poison Dart Splinters
RClick: Unbreakable Grasp
1 - Spirit Walk with Increased Duration
2 - Mass Confusion with Reduced CD Glyph
3 - Haste Totem with Damage Increase Glyph
4 - Wall of Zombies with Increased Width
(Execution: Start off with AoE snare under target. Then wall them off with zombies and drop haste totem immediately. DPS your heart out til the named is about to hit you. Pop Spirit Walk and continue tanking named while DPSing. When Spirit Walk fades, you'll get one-shot but pop Spirit Vessle glyph, which puts you back into Spirit Walk mode and allows you to, generally, finish off the boss.
For bosses that are more difficult -I.E. Blue / Gold named- you want to use Mass Confusion for the charm like it's your best friend. Charm doesn't hold well on named, but it holds well on trash, and trash can devastate a named. You may be surprised. If you properly pull a group of adds to a named and charm them and immediately GTFO so they have the full uptime of charm to kill each other, you'll find yourself thinning the herd very quickly.)
Inferno Dblo:
LClick: Poison Dart Splinters
RClick: Unbreakable Grasp
1 - Spirit Walk with Increased Duration
2 - Mass Confusion with STUN Glyph
3 - Haste Totem with Damage Increase Glyph
4 - Gargantuan with STUN Glyph
Runes 10/20/30 = Spirit Vessel / Pierce the Veil / Fetish Sycophants
The reason you don't need any damage reduction is because Inferno will kill you anyway. I experimented with a build that was tanky enough to survive a blink hit from Dblo, and it dropped my DPS to a third. (From 30k to 10k - I'm now at 35k.) This may sound worth it to some, but you'll find you're just allowing even more RNG into the fight when your dps is that low, and it's better to just utilize your skills well enough and hope for a bit of RNG luck rather than RNG badluck.
The strat:
Stay offscreen from Dblo at all times and have your finger on the Spirit Walk key like your life depends on it. If your Spirit Walk isn't up, you should have your finger on the Mass Confusion key. If both aren't up, you should have your Gargantuan running around by your side waiting to stun Dblo the instant he pops on you. The key to beating phase 1/3 entirely is just staying out of his range and avoiding dying to his blink attacks. The whole build is built around surviving those blink attacks. You may think the haste totem isn't, but the haste totem will actually take a hit from Dblo and pull pressure off of you. The haste totem is also amazing because, if you're paired with a wizard, he can drop his venom hydra inside of it to get them hasted / damage increased, which is very useful on a heavy moving fight, to have a stationary immune object that can put out as much DPS as possible.
Going into Phase 2, you need to either be dead (if you're grouped and want to play it safe because WD illusions GRAPE the HELL out of everyone) or you need to be ready to pop spirit walk and Mass Confuse the adds to fight each other. Charming the adds to kill each other actually works amazingly, but it requires people to GTFO before they have a chance to target them, so they instead target each other (the illusions.)
That's pretty much it for Dblo. It takes a lot of attempts and practice. You'll also probably learn that the pillars / health cauldron things will block the aoe fireballs and so you can position yourself near them when you pop your haste totem, and then tell your friends to pop their hydra inside it.
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Why the skills I used up til Inferno and when I used them:
The reason you use explosive toads at first is because it's insane aoe damage and you can still hang in the front pre-Hell. In Hell, you need to start using Addler Toads to mitigate some damage via CC / charm primarily. Charm is amazing. My group went from getting thrashed to use thrashing when I swapped to Addler Toads in Hell. It allowed us to take a manageable amount of damage.
Spirit Walk - If you don't know already, it damn near makes you invulnerable the whole time it's up. You leave behind a little image that takes the first hit, and after that, it's very hard to break through it.
Unbreakable Grasp - If this isn't your right click, you're doing it wrong. This snare is too amazing not to have. You can permanently keep it up and it will snare things to the point where you can usually just sit behind your pool and kill everything inside of it before it escapes.
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Gear - Int / Vit work great all the way through, but you want to stack attack speed in EVERY slot possible once you start using Poison Dart Splinters. The splinters are basically 0 mana and you just want to throw out as many of them as humanly possible. One reason for the need of AS on PD is the fact that in inferno, you're dodging a lot of random obstacles. You can't afford to have a slow cast animation. It will just get you killed. The other reason is that you really don't have the mana to sustain spamming frogs any faster than you are while keeping Unbreakable Grasp and Lob Blob Bomb Acid Pool up pre-Inferno. Since you can also survive in other modes, it makes more sense to actually worry about vitality more up until that point.
In spots that you can't get attack speed but you can get increased crit chance and crit damage, scoop them up. If you can get both AS and Crit or Crit Damage, go for that. Remember, int plays a huge role in your damage also so you never want to give up too much of it.
Also, remember that while you DEFINITELY want AS on your weapon, you need to understand that AS on weapons is already factored into the weapon's speed. If you have a weapon that says 25% increased AS but the weapon speed is still 1.20, that's still slower than a weapon with 0% AS but a natural 1.4 speed. You'll find that WD-only weapons are generally very fast. I currently use a 780 with 15% AS 1h (1.61 speed) with a 100-393 dmg OH with +91 Max Mana. That's the type of weap/OH you'd be aiming for.
-Naught -
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Shnackaran posted a message on The request timed out. Please try again. (Error 300008)Posted in: Diablo III General DiscussionQuote from LichinK
Guys, click create and wait 1 min, then smash 3 times enter, that starts it again... and repeat
Ah that might be it. This whole time I've been holding CTRL+Enter+F5+Spacebar while standing upside down. I can see where I might have gone wrong. - To post a comment, please login or register a new account.
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