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    posted a message on Gems - Craft or Buy?
    Nope, your desire to upgrade your own gems makes perfect sense to me despite my not sharing it. Your equation doesn't refute my point though -- it just refuses to address it. Ignore what I said about not using the AH for a moment. What value do you feel is added by having to include pages and tomes when you upgrade gems? You don't do anything different to farm the tomes than you do to get the gems and gold. so what's the point? If you feel it adds to the fun factor, then why not have 10 different kinds of tomes and require one of each in order to upgrade the gems? Wouldn't that be 10 times as fun? The answer is the same as it is when we're only talking about 1 kind of tome -- it's superfluous by definition because it doesn't add anything to the system since gold is the limiting factor on the total amount of things you can craft, and since emeralds are the limiting factor on the number of emeralds you can craft.

    Now, if you choose not to trade, that's your deal and it bothers me not at all. I feel like you're looking for an opportunity to take offense here where none exists. I also don't really care if Blizzard likes tomes since they're freely available anyway. It's just an oddity to me is all.
    Posted in: Diablo III General Discussion
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    posted a message on Gems - Craft or Buy?
    Quote from CardinalMDM

    You say the limiting factor should be the components, but having JUST the components JUST means it happens instantly and in less time and requires less effort. As I said above about killing monsters, when I see that I'm out of gems to craft, or materials, I see it as one more reason to go out and kill more monsters. Normally, I keep stacks of 500 of all crafting materials on hand, in case I have a hankering to craft. I did a bout of crafting last night, so I'm down about 120 Exquisite Essences, maybe even some Iridescent Tears, so tonight when I get online, I'll be salvaging tons of blues to restore my stock, and maybe some yellows.

    The problem I pointed out with the Tomes I need is that there isn't any amount of time I can farm to get enough Tomes to catch up with the amount of gems I'd be getting, too, so in that case, buying the Tomes would be the best idea. In fact, with multicrafting happening in the patch coming, now would be the perfect time to buy them and get that out of the way. Honestly, only reasons I haven't done it yet are 1) wasn't a big enough problem to go and bother with, and 2) multicrafting was coming in the patch, so it would've been easier to just wait till that feature came to do it. I can queue up a ton of gems to craft, go do some chores and it'll be done when I get back, :-)

    I'm not entirely sure I understand you. What I'm saying is that gems + gold + tomes = gems + gold + slightly more gold. The tomes themselves add nothing of value to the equation beyond some arbitrary factor for limiting crafting, which only limits crafting if you artificially cripple yourself by not using the AH. You could say the same for the gems themselves I guess, but you're actually crafting the gems here -- the tomes are just superfluous, especially since they're required to craft so many different things. It doesn't really bother me -- it just feels like a strange game design decision.
    Posted in: Diablo III General Discussion
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    posted a message on Multiplicative Nephalem Valor
    Quote from Zero(pS)

    We'd have to hope for a blue response on this to be sure. I don't think we're even able to test it (provided the char sheet doesn't reflect the change as well - which I assume it doesn't if people are asking).

    It should be testable. If you kill 10 skeletons on MP5+ and note the XP change and then go get 5 NV stacks and repeat, it should be pretty obvious if it's multiplicative or not. If it is, you should see 45% more XP for those 10 mobs, and significantly less otherwise. I'd try, but I don't have access to the game right now.
    Posted in: Diablo III General Discussion
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    posted a message on Multiplicative Nephalem Valor
    Quote from Elendiro

    I don't think NV will be multiplicative, I never heard them saying it should be. Only MF and EXP shrines will be multiplicative I think.

    It definitely was stated NV would be multiplicative with gear / MP for XP.

    As far as I'm aware, MF shrines were changed to be able to exceed the cap, but they are still additive rather than multiplicative. If this was changed, it was very recent and I somehow missed it.
    Posted in: Diablo III General Discussion
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    posted a message on Multiplicative Nephalem Valor
    I suspect it was just an accidental omission, but I've been wondering the same thing.
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.8 Official Patch Notes
    Quote from Mob_Dylan

    The stack size for gold sales on the auction house has been increased from 1 million to 10 million.

    I'm guessing this is to curb third-party gold sales (which is 100m per $3)

    Blizzards new stack size = 120m per $3 ( that is when it drops to 25 cents per stack)

    I think it's probably so people don't have to buy gems and then sell them for gold in order to get a reasonable value. Still, I think they should have changed it to 100 million per stack since their track record on responding to drops in the market price of gold is so terrible.

    EDIT: I forgot to say this, but I don't think it has much to do with 3rd parties because they'll always be cheaper than the market in game since Blizzard adds value for security, plus much of the 3rd party gold is stolen.
    Posted in: News & Announcements
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    posted a message on 1.0.8 Official Patch Notes
    I wonder why they didn't mention that NV now stack multiplicatively with other non-multiplayer XP bonuses. Or did they take that out?
    Posted in: News & Announcements
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    posted a message on Gems - Craft or Buy?
    Quote from CardinalMDM

    Until they increase the drop rate of Tomes or Pages somehow, I don't have a big problem with buying the Tomes. Just haven't gotten around to it.

    I've never understood why they included tomes and pages in crafting beyond levelling the artisans. Because of the AH, gold = tomes anyway, so it's just superfluous. The limiting factor ought to be the actual components involved
    Posted in: Diablo III General Discussion
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    posted a message on WOTB:ToC not changed in 1.08???
    I am looking forward to it, kind of. I've never been of fan of zerg gameplay mechanics, but it's so superior to the other skill / rune alternatives at the moment that I can't bring myself to not use it. Also, they could easily nerf it now if they wanted, so I assume they're holding off to figure out how to not nerf the class too substantially or destroy builds which currently use it. I guess we'll see though.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on WOTB:ToC not changed in 1.08???
    I'm pretty sure they just said they were looking at changing it at some point and that no timeframe was given. I'm almost positive it was never slated for 1.08.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on What to upgrade next? Best dps for the price.
    Rend doesn't benefit from attack speed increases so you'd get more bang out of increasing crit damage at the expense of dropping some attack speed, such as on the gloves and helm. Also, the biggest way to speed up your runs would be by getting 12% more run speed, which should also help you keep ToC up more easily. If it were me, I'd probably go with Natalya's boots and ring. Also, consider either a (good) crit mempo if you want to spend that much cash, or an IK helm for a bigger defensive boost to make up the lost EHP from the Ice Climbers.

    I'm no longer as sold on avoiding Bloodthirst as I was since I found out about the Brawler delay. The delay is less significant in non-WW builds though so you could pick up a lifesteal EF if you want to use it, but you might be better off picking up a crit damage / higher damage range EF instead. I'm just not sure which is better to be honest.

    I'm surprised you need Warcry with as much life as you have. If it were me, I'd be trying to drop Warcry for Sprint: Marathon in order to speed up my runs.

    This is just a thought, but I wonder if you might be better off main-handing the sword. You'd have less crit chance obviously, but 15% more damage (before crits are considered) is pretty substantial so it might be worth swapping your weapons back and forth and seeing which way feels better.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Gems - Craft or Buy?
    Quote from Turtel

    You basically said exactly what i did :)
    That doesn't explain why the gems are so cheap - 65cents right now. It doesn't make sense to me why would anyone legitimately sell a gem for that low, minus 15 or 30%, when the crafting cost is 15.4 mil + mats. The prices were higher for a few months, emeralds used to cost nearly 30mil, which was about the crafting+mats cost + about 10-12%, which makes sence, but then 1eur gems apear on RMAH, which drives GAH price down a little.
    It's probably just me... i'm missing something.

    The reason that they are so cheap on the RMAH is because so many people are using them as a way to turn gold into real money. The reason they are so cheap on the gold AH is because people buy them with real money and then turn around and sell them immediately for gold. How much they cost to make originally isn't relevant at a certain point because they are just being used as currency. Allowing gold to be sold for 100,000,000 for .25 would push them to more realistic prices, but Blizzard doesn't seem to care.
    Posted in: Diablo III General Discussion
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    posted a message on Bring Back Hostile !
    Quote from Indimix

    Except me, you suspended me :d3d:

    Oh, and btw, what happens when the infraction bar reach it's limit?, just curious :)

    I take it you're getting close? :D

    I'm somehow at 0 infractions. I think the most obvious theory is that the mods don't read my posts. :ninja:
    Posted in: Diablo III General Discussion
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    posted a message on Godly Barb Farming Build!
    It seems like you'd be better off with an IAS EF in the offhand instead of a shield. Wouldn't .25 more attacks per second and 15% IAS from dual-wielding be better than going from ~70% crit chance to ~80% crit chance on Frenzy and ~90% to ~100% on Birthright?

    Running some numbers in a calculator using my gear with a few tweaks (like using a main-hand axe and an EF, both with IAS), I'd go from 2.3088 APS * .815 crit = 1.882 crits per second with a shield to (2.96275 + 2.7685) / 2 APS * .715 crit = 2.049 crits per second with hits from frenzy (not counting attack speed increase from frenzy but I think the effect is similar), or from 2.309 crits per second to 2.579 crits per second with birthright. That's ~11% more crits with birthright and ~9% more crits with frenzy over a given timeframe. It'd be even worse for the shield if I had more crit chance from gear since I'd be capping out Birthright's crit chance more often (I did not penalize it in this case -- I assumed I wouldn't always be at max fury).

    It also seems like Frenzy: Sidearm would be better than Maniac as it would produce more hits (and presumably more procs) in the same timeframe.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Bring Back Hostile !
    Quote from Zero(pS)

    :lol:

    You know I love you guys ;)

    Also, you have no idea what kind of control it takes to not go around just destroying people with words. I'm a very angry guy on the inside some days (I may have a Hulk hiding somewhere).

    :D I spent like 30 minutes typing a reply to a post the other day that got me really hot. In the end, I just deleted it and reported the post -- not that it was edited or deleted... :QQ:
    Posted in: Diablo III General Discussion
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