I hate it when I knock up my enemies. Stupid demon child support...Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 550% weapon damageand 4 yard Knockbackto enemies in a 45 yardarccone and knocks them up.
- tanis0
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Member for 12 years, 1 month, and 7 days
Last active Thu, Aug, 11 2016 02:31:22
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Dec 12, 2013tanis0 posted a message on New Reaper of Souls Beta PatchPosted in: News
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Oct 22, 2013tanis0 posted a message on New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class ChangesPosted in: NewsQuote from miles_dryden
Hammer of the Ancients Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have. (Damage up from 325%)
Because if ANYTHING needed a buff, it was Hammer of the Ancients!
QFT, but still.. Most of the Barb changes read like they were afraid some people still might want to play one even without double-tornado or life leech. -
May 7, 2013tanis0 posted a message on 1.0.8 Official Patch NotesPosted in: NewsQuote from Mob_Dylan
The stack size for gold sales on the auction house has been increased from 1 million to 10 million.
I'm guessing this is to curb third-party gold sales (which is 100m per $3)
Blizzards new stack size = 120m per $3 ( that is when it drops to 25 cents per stack)
I think it's probably so people don't have to buy gems and then sell them for gold in order to get a reasonable value. Still, I think they should have changed it to 100 million per stack since their track record on responding to drops in the market price of gold is so terrible.
EDIT: I forgot to say this, but I don't think it has much to do with 3rd parties because they'll always be cheaper than the market in game since Blizzard adds value for security, plus much of the 3rd party gold is stolen. -
May 7, 2013tanis0 posted a message on 1.0.8 Official Patch NotesI wonder why they didn't mention that NV now stack multiplicatively with other non-multiplayer XP bonuses. Or did they take that out?Posted in: News
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Mar 5, 2013tanis0 posted a message on Developer Journal: Itemization UpdateMy favorite part is by far the idea that fewer, but more consistently "good", rares will drop. I'd be happy to only get 1/10th the normal amount of rare drops as long as like 1/10 of them was worth the time to pick it up and id it.Posted in: News
I love the idea of the ethereal boots though. Then I could drop whirlwind from my build and run something like: http://us.battle.net/d3/en/calculator/barbarian#ZQUkRP!ZYg!ZZZZYc - To post a comment, please login or register a new account.
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The above obviously doesn't account for undergeared people queuing up though. That's a tougher thing to tackle, but it could conceivably be handled by some sort of rating system where if people consistently rate you down, you're unable to join the automatic queues for some penalty period which would grow successively longer.
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Overall, I agree with Strafir's assessment. Also, I'm not sure Rend is doing you much good as it's really optimized for a high-damage, slow weapon like a 2-hander or at least a mace. Instead, you might look at HotA: Smash / Thunderstrike, or possibly WotB: Insanity or Earthquake to help deal with problem elites.
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I'd go a different route though if I could change out more than that. Ideally, I'd do something like:
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Once a few states start forming a union, we figure they should make it official and create a federal government. Otherwise, you're just living in sin.
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To be clear guys, I have a M.S. in Computer Science and I work at a Fortune 500 company in engineering / internal and external tech support for hardware and software we develop. Part of my job is to attend test case reviews to make sure stuff like this doesn't get missed, so I do have some clue what I'm talking about here. Bugs go live all the time, but when they are as devastating as this one, there are (and should be) inquiries as to how it happened. I'm not calling for firings, but there is obviously a flaw in their testing process. Every aspect of the AH should be tested and retested every time even a minor change is made to it because of the amount of money involved and the catastrophe which will occur if any abusable bugs are discovered. It's not exactly rocket science to figure out that when some part of the mechanism for selling gold for real money changes (and it did in this case), you need to test said mechanism. I assume they at least tested basic functionality, but they clearly did not test it comprehensively enough and should reexamine their process. Are you guys arguing that because testing is hard, they shouldn't try to find out why this happened and learn from it, because that's what I'm hearing.
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This is probably something that dev should have asked QA to test. I'm not necessarily saying it's QA's fault, but it is definitely somebody's fault. Don't they have test case reviews where people are supposed to point out things which need to be tested? If so, why wasn't one of them "sell a large amount of gold and then cancel it to make sure the refund works properly"? Somebody clearly dropped the ball here.
@Mamba: We don't know. I think Blizzard will find some way to resolve this. I just can't say for sure what it will be yet. It appears that they are trying to avoid rolling back, and it sounds like at least some paypal transactions are being rolled back, but we have no real way to know right now.
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But in any case, the AH is now offline. I'm surprised they didn't just take the whole game down because they are obviously going to have to roll stuff back. I'm not sure how they are going to handle the real money transactions though. Presumably, they'll have to refund everyone who bought or sold anything during this time-frame. I assume they have a process in place to do this because the alternative is that they're semi-trained baboons masquerading as software developers.
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If gold were not required for crafting, then the tomes would make total sense (though the drop rate would probably need to be reduced and some recipes (like gems) tweaked to use less to make them meaningful). It's the combination of both that seems redundant to me. I also agree that the gold sinks in this game feel very by-the-numbers and don't make a lot of sense when you drill into them, hence the massive amounts of gold that get thrown around. Hopefully they'll fix this at some point so that we aren't buying all of our gear for 2 billion gold per item in a year.
Edit: Stupid bug. I think my prediction came clear 1 year too early (I'm mostly kidding, hopefully they can fix this).