I hate it when I knock up my enemies. Stupid demon child support...Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 550% weapon damageand 4 yard Knockbackto enemies in a 45 yardarccone and knocks them up.
- tanis0
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Member for 12 years, 1 month, and 9 days
Last active Thu, Aug, 11 2016 02:31:22
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Dec 12, 2013tanis0 posted a message on New Reaper of Souls Beta PatchPosted in: News
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Oct 22, 2013tanis0 posted a message on New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class ChangesPosted in: NewsQuote from miles_dryden
Hammer of the Ancients Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have. (Damage up from 325%)
Because if ANYTHING needed a buff, it was Hammer of the Ancients!
QFT, but still.. Most of the Barb changes read like they were afraid some people still might want to play one even without double-tornado or life leech. -
May 7, 2013tanis0 posted a message on 1.0.8 Official Patch NotesPosted in: NewsQuote from Mob_Dylan
The stack size for gold sales on the auction house has been increased from 1 million to 10 million.
I'm guessing this is to curb third-party gold sales (which is 100m per $3)
Blizzards new stack size = 120m per $3 ( that is when it drops to 25 cents per stack)
I think it's probably so people don't have to buy gems and then sell them for gold in order to get a reasonable value. Still, I think they should have changed it to 100 million per stack since their track record on responding to drops in the market price of gold is so terrible.
EDIT: I forgot to say this, but I don't think it has much to do with 3rd parties because they'll always be cheaper than the market in game since Blizzard adds value for security, plus much of the 3rd party gold is stolen. -
May 7, 2013tanis0 posted a message on 1.0.8 Official Patch NotesI wonder why they didn't mention that NV now stack multiplicatively with other non-multiplayer XP bonuses. Or did they take that out?Posted in: News
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Mar 5, 2013tanis0 posted a message on Developer Journal: Itemization UpdateMy favorite part is by far the idea that fewer, but more consistently "good", rares will drop. I'd be happy to only get 1/10th the normal amount of rare drops as long as like 1/10 of them was worth the time to pick it up and id it.Posted in: News
I love the idea of the ethereal boots though. Then I could drop whirlwind from my build and run something like: http://us.battle.net/d3/en/calculator/barbarian#ZQUkRP!ZYg!ZZZZYc - To post a comment, please login or register a new account.
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While Raidmax wouldn't normally be my first choice, I think that this power supply is a reasonable choice for this build. Particularly if you do the mail-in rebate, the price is good for the value. He could probably shave $20 from the cost of the PSU, but this PSU is partially modular, can potentially support crossfire, can probably run slower fan speed (due to less heat from the capacitors because a smaller portion of max wattage is being used) and is unlikely to be the source of any difficult-to-solve problems. To me, that makes it worth the extra cash.
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I'm not a huge fan of Inspiring Presence because it encourages you to stay out of combat and regen health. The being said, it's not totally useless -- it just lends itself to a playstyle with more downtime than I prefer.
I think I'd rather take the Revel rune for Overpower over Crushing Advance. You have both Overpower and Revenge for clearing groups, so I'm not sure how much value you'll find in thorns damage vs. another way to get a big heal when you need it.
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In fairness though, I don't know that it's helpful to consider each skill-rune combination as unique. Most runes don't really change the character of the skill enough to warrant that imho. The realistic difference between two otherwise identical builds with a single rune difference where one does +10% damage and the other does +10% movement debuff is pretty small. Is it fair to consider them entirely separate builds in the context you're talking about? Certainly if one is viable, the other is as well simply because there is about a hair's width of difference between them.
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How about that you're counting skill1_rune1 + skill2_rune1 and skill2_rune1 + skill1_rune1 as two different setups?
Kyrenin is correct to use combination, which is described here: http://en.wikipedia....iki/Combination
However, I think it should be:
([SkillCount] choose 6) * n^6 * ([PassiveCount] choose 3),
where n is either 5 or 6 depending on if you are counting unruned or not. It should be n^6 because you have six skills with n runes, that's n*n*n*n*n*n permutations. You use permutation and not combination here because order actually does matter in this case since skill5_rune3 and skill4_rune3 are different.
Reason for Edit: I realized that my opinion on Kyrenin's calculation being correct was premature.
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As far as how NV stacks, I think that the max number of stacks should basically be a little less than what you get from a full clear of an act. If this was the case, killing the boss should wipe at least some of the buff to prevent you from clearing act one normally and then just skipping everything else to kill the other act bosses for bonus drops though.
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I'm not sure how useful movement speed debuffs are going to be for a melee character, so the Impunity rune on Threatening Shout might be worth swapping for the attack speed debuff rune. Other than that, it looks good. I'd do my best to stay near 60 fury so you can pop two Seismic Slams if needed because you don't have any other "oh crap" skills and the stun chance is only 70%.
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Again, I'd go with 8 Gb of ram (currently about $35 on Newegg vs. $25 for 4Gb in the linked build) because the prices have dropped so much. The graphics card market has changed somewhat since that build, so I'd also consult here, which is current as of March 2012: http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-3.html
You don't need that much CPU or graphics muscle for D3 or Minecraft though, so you can save a few bucks and/or get an SSD by going for cheaper alternatives if you want.
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Forget the minimum specs as even the recommended specs for both D3 and Minecraft are relatively low. Get a CPU with 2-4 cores that run at 2.6 Ghz or better. Aim for 8 Gb of DDR3 RAM (preferably a 2-stick kit of 4Gb each to leave room to upgrade to 16 Gb when the price inevitably drops even lower, though 16 Gb is way overkill for current software).
Make sure you get a video card that's meant for gaming. It doesn't have to be top-of-the-line, but it shouldn't be for offices. If you buy a pre-built system without a video card, you *might* be able to add one, but it really depends on there being enough unused wattage on the power supply and most pre-built systems tend to cheap out on the PSU (which is a bad idea imho -- you should probably spend at least $60 on a PSU for a gaming machine and that's if you get a very good deal).
Unless you plan to overclock, just make sure your motherboard has any particular features you want (IE USB 3.0 if you want that, extra power through USB to charge your ipod faster, etc.) and you should be able to get a good one for $60ish. You should also be fine with a cheap case (again, if you want certain features like front USB 3.0 ports, that's where you should focus, but otherwise just go cheap) and you should be fine with the heatsink that comes with the CPU so long as you don't buy a bare CPU without one. If you do plan to overclock, that's a whole ball of wax that you'll need to do your own research on, but definitely ignore this paragraph in that case.
Other than that, if you want amazing loading times you can look into an SSD boot drive (a 60 GB should be plenty for Windows 7 + Diablo 3 + Minecraft, but you'll still probably want a regular hard drive for general storage), but they take some research and effort to set up properly.
There's tons of good info on tomshardware.com about just about everything you might ever want to know about PC's and how to build them. As far as where to buy stuff, I'd recommend newegg.com as they tend to have extremely competitive prices and solid customer service.
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I think the next step would be to talk more about build synergy. You touched on it briefly as far as why it's probably not optimal to load up on six attack skills, but there's a lot of room to expand. For example, you could talk about how a skill might be mediocre on it's own while it might be powerful in combination with certain other skills. You could also examine the pros and cons of a focused build such as a Barb crit build, a Monk dodge build or a Wizard Arcane Power regen build vs. more general strategies like taking the six "strongest" skills. It also might be worth talking about how gear fits in, though we don't know all of the affixes yet.
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(BTW, your link doesn't seem to work properly for me as it isn't filling in passives or runes.)
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Blizz keeps saying that they are in the middle of their intensive balance testing phase, so I expect to see skills get nerfed and buffed seemingly at random. Good. If they weren't doing that, I'd be worried. I want as much of this stuff finalized before launch as possible. Before the final balancing phase, I'd expect skill power levels to be all over the map because all they're trying to do before then is get skills in the game and working. Balance is meaningless until all of that work is done, so it's zero surprise to me that some classes and skill/rune combinations are massively overpowered relative to others at this point in time, but I certainly hope they don't launch that way just because they're afraid people will assume WD is terrible because blizz nerfed som of their skills two months before release.