It's not true, the fact that several ARPG out there behave like that, doesn't mean there is no other choice.
For example, I play the game Heroes of Newerth quite often, and there is a hero that with a skill does damage based on his max HP. So, he uses his HP to deal damage. And he also can buy DPS items if he wants.
As you can see, it can be managed in a way that the offensive tab is a no brainer.
An example more related to D3, let say Thorns became viable, but it would require to get tanky, well, then all of a sudden (if it's worth it) defensive stats it's a must for a Thorn's build.
When I start remembering about TDM.. and how cool it was back then.. why the fuck couldnt they just copy/paste that into what we have.. only they know...
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For example, I play the game Heroes of Newerth quite often, and there is a hero that with a skill does damage based on his max HP. So, he uses his HP to deal damage. And he also can buy DPS items if he wants.
As you can see, it can be managed in a way that the offensive tab is a no brainer.
An example more related to D3, let say Thorns became viable, but it would require to get tanky, well, then all of a sudden (if it's worth it) defensive stats it's a must for a Thorn's build.
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Oh, look, the argument by dismissal fallacy strikes again!.
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On a more serious topic, why did my infraction bar got reduced?, good behavior or something?, I wanted to see what happens when it's 100%
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Mmhh.. no, you said and I quote: "What you're wanting is further content in every sense", when what Zero said was that he wanted stuff fixed.