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Mar 6, 2014Then ->http://dictionary.reference.com/browse/thenPosted in: Diablo III General Discussion
For the love of god, use the right one.
(Coming from a non-native English speaker).
Mar 6, 2014I don't understand this "race against noone" of getting as much paragon level as possible in the shortest time as possible.Posted in: Diablo III General Discussion
What then?, your paragon will increase more slowly, and on top of that you spent hours/days doing something repetitive and boring.
It's a lose-lose scenario.
Dec 11, 2013Artemix posted a message on Was anything announced yet about the state of whites and blues?Just curious, is Blizzard going to address this?, it would be cool if they serve some purpose, let alone runewords, but, I dont know, something maybe minor, who knows.Posted in: Diablo III General Discussion
Nov 10, 2013Artemix posted a message on Travis Day on "Legendaries/set items being soulbound"200 hours => no effort.Posted in: Diablo III General Discussion
You kids have so much free time...
Oct 30, 2013Posted in: Diablo III General DiscussionQuote from IgnatiusReilly
No one plays the game right now, so a trickle of content isn't in their best interest. The game needs something big to draw players back in. That something big is the huge amount of changes they've been working on that will come in a free patch and the RoS expansion.
Perhaps once they've fixed the glaring issues, they can start to goof off with neat updates every few weeks or so. But right now, this game isn't in cruise control in the way a successful MOBA is.
Also, it's hard to look at all the data-mining and say, "These guys haven't been doing anything!"
I don't buy it.
There is no reason to not release some of the changes step by step, instead of what we have right now. Hell, even some of the changes that the console version has already implemented will make a nice contribution to the state of the game.
So, I ask again, why not?.
Loot 2.0 is a big change, it really is, but what about all of the unused broken skills that I would say all of the heroes have?, why not touching them?, how can that interfere with a new/improved loot system?.
I mean, why this huge gap of nothingness?, doesn't make sense honestly.
Oct 30, 2013So, I'm an avid player of MOBA games, HoN and Dota 2 mostly, I can't stand LoL.Posted in: Diablo III General Discussion
And one of the things that keeps me playing, is the fact that the games get updates often.
New heroes, new cosmetic stuff, skills balance, total reworks, new items, and a long etc+.
I went back Torchlight 2 after some months of not playing it, and after seeing the amazing mod Synergys, and I tell you, if one* guy can do something like that.. a well paid group of people should do way better, I kind of started to ask to myself repeated times, why in the hell can't Blizzard do the same?.
So, I try to understand why Blizzard is not doing something like that, I mean, not one update every week of course, but, I don't know, 1 patch with some skills balance every 1.5-2 months?, maybe put there some new legendaries?, something, to keep the game alive.
And I failed, I can't come up with a good explanation except the simplistic and dull: "this is not an MMO" that we all heard so much in the last 10+ months.
Is this a pure marketing thing?, or this is just some kind of AAA ARPG paradigm which I don't understand?, what would be the disadvantage of giving the players something shinny and new to refresh the dull (IMO) experience that we all have right now?.
*not sure if one, but it seems that's the case
Oct 25, 2013Blizzcon is around the corner, let see what are they going to do.Posted in: Diablo III General Discussion
I just don't want more: "we are talking about blabla" or "we are working on blabla". Stahp. I wan't: "when loot 2.0/RoS/etc hits, these will be changes:".
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