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    posted a message on Haunt - Weapon Damage
    Quote from peekaydee

    Quote from MandyMemory

    Quote from peekaydee

    Base Haunt:
    9 mana per cast
    360% weapon damage over 15 seconds
    this gives us 24% weapon damage per second
    which gives us 2.66% weapon damage per mana

    Resentful Spirit Haunt:
    9 mana per cast
    180% weapon damage over 3 seconds
    this gives us 60% weapon damage per second
    which gives us 6.66% weapon damage per mana
    This math is wrong.

    Base Haunt:
    9 mana per cast
    360% weapon damage over 15 seconds
    this gives us 24% weapon damage per second
    which gives us 2.66% weapon damage per second per mana
    Which is actually 40% weapon damage per mana.

    Resentful Spirit Haunt:
    9 mana per cast
    180% weapon damage over 3 seconds
    this gives us 60% weapon damage per second
    which gives us 6.66% weapon damage per second per mana
    Which is actually 20% weapon damage per mana.

    Actually your math is wrong. You are comparing a 15 second skill to a 3 second skill. In other words, the CORRECT comparison would be 40 to 100 (not 20, you forgot to multiply by 5).
    HAHA you can't even divide 2 numbers!!

    Did I say the 7th grade? I meant the 3rd grade.

    You might as well just delete that account and start over dude....no one will ever take you seriously.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Haunt - Weapon Damage
    Quote from peekaydee

    Quote from Antirepublican

    Please just ignore our local troll here. He doesn't understand simple concepts. Like you can't have unlimited haunts.
    Quote from Antirepublican

    It did a long time ago, but it was changed. Now you can cast it as much as you want.

    I love it.
    Damn I should of put 2+2 = 4 in the list of concepts you don't understand. Ohh well, what were you saying now?

    Ohh yes, you are suggesting those 2 underlined statements are the same. Except, ya know it isn't.

    Having unlimited haunts =/= cast haunt as much as you want!

    These are radically different statement. In the 1st one you are suggesting you can have an infinite # of haunts up, which is herp derp stupid for obvious reasons. In the other, I am explaining that you can cast haunt as much as you want.

    Of course, spamming haunt is a terrible strat.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Argue with me; I dare you (Armor sets)
    Quote from Aevra

    WD has, unarguably, the best looking armor sets in the game. And yes, this applies to barbarians as well. WD is still the best though. I think it's the headdresses that do it for me.




    You must be high, because that female wizard is totally badass. Like a very sexy dominatrice or something.
    The barb in the center looks like something out of one of those new terrible transformers movies.
    Posted in: Diablo III General Discussion
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    posted a message on Haunt - Weapon Damage
    Quote from Myk_Kudybka

    Quote from Antirepublican

    Quote from Myk_Kudybka

    Quote from Lamanous

    If you look at the abilities for monks healing, some wd spells, even potions.. they're all in the thousands.. 35,000 for a single potion, which is ROUGHLY GUESSTIMATED at 15% of total hp.. so 155 life per second seems incredibly low for haunt to heal back at higher levels.

    You're right, the other classes do have better healing skills than the WD. Since this class lacks a decent source of life regain (potions have a cooldown, so their limited to one use per mob fight), I think the 155 life leech from a number of different targets is the best way for the WD to gain health without worrying for cooldowns.

    Idk about that.

    Sacrifice can yield over 47k worth of healing, and sacrifice which is only a 15 sec CD can yield over 20k hp.

    The wizard in contrast has no direct heals, and only has a heal over time if she takes galvanizing ward.
    Well magic weapon - blood magic - might heal...maybe.

    True, Sacrifice is also a great alternative. The only problem I have with it is that in order for me to use it I have to allocate that and Summon Zombie Dogs in two slots, and these skills have no effectiveness in my build. For anyone else's build, I'm sure it would work great for the same purpose.
    True. Though even in the standard persons build they would only be useful in a situation where you were going to run away or the CD was ready. I have been debating on it, but I really like soul harvest.

    The mana return from sacrifice is pretty intriguing as well. 180 mana per dog, for up to 720 mana. That is nearly your full mana bar back at 60.


    Quote from Lamanous

    i did say 15% was a rough guesstimate, but clearly those 2 words mean nothing in this arguement. I thought haunt could only affect 3 enemies at most? that or i'm reading back to patch 3/4

    It did a long time ago, but it was changed. Now you can cast it as much as you want.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Haunt - Weapon Damage
    Quote from peekaydee

    Quote from Antirepublican

    Quote from peekaydee

    You also have to remember though, you can have UNLIMITED Haunts active at any point in time. If you choose that rune, the level of healing you receive from the skill is entirely up to you :)
    Please just ignore our local troll here. He doesn't understand simple concepts. Like you can't have unlimited haunts.

    I can't tell......are you.....serious?

    Go back to the battlenet forums that you ran away from like a little girl. You aren't going to let them get away with calling you an idiot are you?

    Quote from Myk_Kudybka

    Quote from Lamanous

    If you look at the abilities for monks healing, some wd spells, even potions.. they're all in the thousands.. 35,000 for a single potion, which is ROUGHLY GUESSTIMATED at 15% of total hp.. so 155 life per second seems incredibly low for haunt to heal back at higher levels.

    You're right, the other classes do have better healing skills than the WD. Since this class lacks a decent source of life regain (potions have a cooldown, so their limited to one use per mob fight), I think the 155 life leech from a number of different targets is the best way for the WD to gain health without worrying for cooldowns.

    Idk about that.

    Sacrifice can yield over 47k worth of healing, and soul harvest, which is only a 15 sec CD, can yield over 20k hp.

    The wizard in contrast has no direct heals, and only has a heal over time if she takes galvanizing ward.
    Well magic weapon - blood magic - might heal...maybe.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Haunt - Weapon Damage
    Quote from peekaydee

    Quote from Lamanous

    If you look at the abilities for monks healing, some wd spells, even potions.. they're all in the thousands.. 35,000 for a single potion, which is ROUGHLY GUESSTIMATED at 15% of total hp.. so 155 life per second seems incredibly low for haunt to heal back at higher levels.

    You also have to remember though, you can have UNLIMITED Haunts active at any point in time. If you choose that rune, the level of healing you receive from the skill is entirely up to you :)

    Please just ignore our local troll here. He doesn't understand simple concepts. Like you can't have unlimited haunts.

    Quote from Lamanous

    If you look at the abilities for monks healing, some wd spells, even potions.. they're all in the thousands.. 35,000 for a single potion, which is ROUGHLY GUESSTIMATED at 15% of total hp.. so 155 life per second seems incredibly low for haunt to heal back at higher levels.

    Where are you getting 15% at? I would think it would be much higher than that with the long cooldown.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Haunt - Weapon Damage
    Quote from peekaydee

    Quote from Antirepublican

    Quote from peekaydee

    I guess I was the naive one to think that the "community" over here was more mature than the official forums.

    I guess you have, after all, proven me wrong about something.


    Oh, and your "argument" that haunt sucks? Its meaningless unless you can "prove" it, unfortunately you've so far displayed an inability to do so. You've pretty much displayed an inability to do much of anything. One could argue based on that, that so far you've been useless to this thread.

    edit: logic is fun

    It would be hard or at least tiring to mathematically prove that haunt is crap. Anyone who understood that would already know haunt sucks, but seeing as you don't then you probably wouldn't be able to understand or accept it anyways. So in the end I would just be wasting my time.

    Just think of this sort of like global warming and evolution. Don't bother thinking about the validity of it, rather just accept that some really smart people already figured this shit out for you and that you should just accept it.

    You seriously just said proving something Diablo based with math is hard? Seriously? The math involved is incredibly simple. You could have just said that you don't know how. Don't worry nobody would have thought anything less of you.

    Considering you haven't provided links to any of this stuff these really smart people have figured out, I think I'll pass on taking your word for it.

    Oh, and

    Quote from Antirepublican

    #4 Glass cannon and magic weapon and + attack and +intellect have all been tested, and proven to work as multiplicative effects.

    Its interesting you mention these two skills only. Considering neither mention "additional damage." Of course, the logic taken to deduce a word such as "additional" is referring to additively when needed for computations, eluding you isn't that surprising either. At least not when the authority you've established yourself with, is what we've seen ITT.

    How can someone be this dumb? I think its pretty obvious why you left the battle net forums.

    I am just going to report you for trolling. I have made a lot of points and you haven't addressed one of them. Its obvious you don't want an intelligent conversation.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Haunt - Weapon Damage
    Quote from peekaydee

    I guess I was the naive one to think that the "community" over here was more mature than the official forums.

    I guess you have, after all, proven me wrong about something.


    Oh, and your "argument" that haunt sucks? Its meaningless unless you can "prove" it, unfortunately you've so far displayed an inability to do so. You've pretty much displayed an inability to do much of anything. One could argue based on that, that so far you've been useless to this thread.

    edit: logic is fun

    It would be hard or at least tiring to mathematically prove that haunt is crap. Anyone who understood that would already know haunt sucks, but seeing as you don't then you probably wouldn't be able to understand or accept it anyways. So in the end I would just be wasting my time.

    Just think of this sort of like global warming and evolution. Don't bother thinking about the validity of it, rather just accept that some really smart people already figured this shit out for you and that you should just accept it.

    Quote from peekaydee

    I guess I was the naive one to think that the "community" over here was more mature than the official forums.

    Respect is earned. So far all your comments are little more than herp derp. If you want respect, stop trolling, shut up,.and maybe take an algebra class.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Haunt - Weapon Damage
    Quote from peekaydee

    Quote from Antirepublican

    Says the twit who adds %additional dmg to %wpn dmg.

    I already told you the reason...its not good for aoe, and its not worth it in single target to waste a spot. Haunt is shit, and everyone knows it, except maybe you.

    Prove that thats not how the damage is calculated. Oh...you can't? K. Oh. And good job staying relevant to the topic at hand. You nailed that one too. Oh wait, you purposefully redirected because you couldn't come up with a rebuttal to what I said in my last post. Gotcha.
    #1 Common fucking sense. You only add like terms. 2x + 3y =/= 5x
    #2 Common fucking sense. Adding additional % dmg to wpn dmg would have massive effect on skills with low %wpn dmg, and miniscule effects on high dmg abilities. Some abilities have very low dmg, like hydra, but overall do a massive amount of dmg. If this was additive, hydra would be stupidly OP.
    #3 Common fucking sense. It says an additional % to dmg.
    #4 Glass cannon and magic weapon and + attack and +intellect have all been tested, and proven to work as multiplicative effects.

    Seriously you must of dropped out of school at the 7th grade.

    Quote from peekaydee

    You keep thinking skills which serve clear purposes are shit. I'll keep thinking what I do. In the end, I'll be making money and finishing up Inferno when you're still struggling in Hell. If you don't believe me, feel free to PM me your battletag and I'll add you come release.
    What a dumb statement. I will beat you to inferno, and while I am making pocket change, you will still be in hell. HAHA

    And maybe thats true...but guess what? HAUNT STILL SUCKS ASS!!! LOL
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Getting drunk waiting for offical release date.
    Quote from mattdogg420

    Quote from Antirepublican

    If your intention is to just get drunk, why not just buy the cheapest shit you can find?

    mostly because after drinking absinthe for a while i need something potent, and also because sailor jerrry's is my favorite rum.

    Yah thats why you should save the run and drink it occasionally. If you are using it to just get drunk, well you can't even taste it after a few shots. So just buy a big jug of wine for like $6, and guzzle that if you want to get drunk.
    Posted in: Off-Topic
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    posted a message on Haunt - Weapon Damage
    Says the dude who thinks yo are supposed to adds %additional dmg to %wpn dmg.

    I already told you the reason...its not good for aoe, and its not worth it in single target to waste a spot. Haunt is shit, and everyone knows it, except maybe you.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Getting drunk waiting for offical release date.
    If your intention is to just get drunk, why not just buy the cheapest shit you can find?
    Posted in: Off-Topic
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    posted a message on Magic find averaged
    Quote from Savages

    Quote from Veggie50

    Is anyone else becoming an increasingly sad panda from all the shared-magic-find threads on the Blizzard forums? People crying about how they don't want to share their magic find, giving utterly moronic rationalizations of why such would be bad.

    I cry for humanity :'(

    Ugh, I agree.

    I think that Bashiok's answers were perfect, though. People are creating these hypothetical situations that are really never going to happen. Glad he put them in their place.
    Dont worry, people are idiots. It only seems worse now,. because they have more of a voice. Which oddly sounds an awful lot like "herp derp".
    Posted in: Diablo III General Discussion
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    posted a message on Haunt - Weapon Damage
    Quote from peekaydee

    Quote from Antirepublican

    Fine I will tell ya, Haunt sucks! OK? Is that what you wanted to hear? Fucking sucks!

    Actually, if runed for damage (Resentful Spirit) its the second best single target spell Witch Doctors have as far as weapon damage % per mana I believe. Beaten only by Poison Darts' Splinter effect.

    Of course, if you're using either for their efficiency, I'd say Haunt is vastly superior in that you can have as many applications of it active at a time as you want.
    Its crap. If we are going to aoe, then single target spells suck. If we are doing single target then the dmg of haunt isn't all that amazing compared to other spells, so why waste the slot?

    So yes its just fucking sucks.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Inferno WD build.
    Addling toads kick ass!! 4 seconds of confusion!!!
    Posted in: Witch Doctor: The Mbwiru Eikura
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