I find it amazing that people are defending Jay Wilson with the arguments that they are making. Sure he may be a normal guy on his days off, but he has a responsibility to his position and his fans to keep his cool. Dave told it like it is. He was civil about it but hell I'm an honest guy too, I'd say the same thing. I'd rather have people say what's on their mind than live in this westernize society where people are all facetious and pretending to be nice. Who wouldn't? Oh that's right, people who prefer Lah Lah land.
To the person saying that the average age of players on the forums is 27, that's a bullshit number. I mean seriously what 12 year old would admit they're actually 12 years old. Yes there are a lot of immature adults as well and there are also a lot of rational adults to boot. So who the hell cares? Why does it even matter for you to claim that complainers are childish adults? You think their opinions are invalid because they are immature? In all honesty, you need to check yourself. Maybe take a step back and look at what you're saying and ask yourself whether you're doing the same thing. It bugs me when people throw out "facts" and make other people feel stupid especially when they are arguing for something just as stupid. (sigh) Hate breeds hate, guess this is true in this case.
My 2 cents and only post.
Edit: To the people talking crap about hellgate and mythos. They were innovatively conceived games with cult followings. They may have not been widely popular or even successful, but they were appreciated by hardcore gamers. Simply saying hellgate and mythos were bad games is just ignorant. Just like how saying D3 is bad game is also ignorant. D3 is a fine stand alone game with great appeal. It just shouldn't be called Diablo 3.
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To the person saying that the average age of players on the forums is 27, that's a bullshit number. I mean seriously what 12 year old would admit they're actually 12 years old. Yes there are a lot of immature adults as well and there are also a lot of rational adults to boot. So who the hell cares? Why does it even matter for you to claim that complainers are childish adults? You think their opinions are invalid because they are immature? In all honesty, you need to check yourself. Maybe take a step back and look at what you're saying and ask yourself whether you're doing the same thing. It bugs me when people throw out "facts" and make other people feel stupid especially when they are arguing for something just as stupid. (sigh) Hate breeds hate, guess this is true in this case.
My 2 cents and only post.
Edit: To the people talking crap about hellgate and mythos. They were innovatively conceived games with cult followings. They may have not been widely popular or even successful, but they were appreciated by hardcore gamers. Simply saying hellgate and mythos were bad games is just ignorant. Just like how saying D3 is bad game is also ignorant. D3 is a fine stand alone game with great appeal. It just shouldn't be called Diablo 3.
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Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
edit: spelling
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1. His post doesn't even answer the question. It doesn't matter whether we're talking about "elites," "champs," or "uniques". We can agree that they all have the same drop rate.
2. If we're going to go into this. "uniques" or "rare bosses" are actually the yellow ones. "Champions" are actually the blue mobs. Anyone who has played d2 knows this. Also this is confirmed in Diablowiki.
3. Again there is no distinct difference in item drop rate between champion packs and unique packs. So who cares about the difference in their sames? As farm as I'm concerned, they're all "rare" "unique" "champ" "boss" "special" packs
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Ok I don't know why I came onto the forums to ask this question because clearly people here are freakishly dumb. Yes I played 2 days of hardcore. But i played a months of softcore. I know what how drop rates are before and after any patch. This is because you are guaranteed 2 blues per special mob pack prior to 1.0.3a...kind of hard to overlook that. After 1.0.3a, not guaranteed to drop 2 blues. I highly doubt the drop rates on normal hc is different from normal sc. Did I really have to spell this out for you? And FFS the patch affects drops rates of INFERNO AND HELL ONLY.
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Can't tell if trolling or genuinely ....
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I forgot to mention that I'm in normal difficulty. As far as I know, the 2 magic item nerf only affects hell and inferno
Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
Is there something I am missing? I also noticed that there are a lot less magical items on the GAH in hardcore from a week ago.
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I played hardcore after 1.0.3 was launch and the drop rate was what I'm used to.
Then I stopped playing for a week. During this time 1.0.3a was released.
When I started playing again I noticed a significant decrease in magical (blue) item drops from elite packs. In fact I even got an champ pack where NO blues dropped. They were all white items. Also I have been noticing several times where only 1 blue item would drop instead of 2 blue items.
So again, was there a quality drop rate nerf thanks.
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Just because d2 and d1 had the same kind of cheese and D3 just has more of it, doesn't make it just as bad. It definitely makes it worse. D2 had a lot less dialogue, but it backed the story up and the mood with great music. Act 1 and act 5 of D2 was EPIC in terms of mood, storytelling, and music.
On top of that, the extra dialogue is freaking terrible. Such as when Diablo says to kill his shadow warrior in order to defeat him. Or when Azmodan repeatedly tells you his battle plans on destroying Earth....giving you the where/when/how.
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Grinding for gear in D2 was awesome because you can makes games and kill bosses for good loot every couple of minutes. This feeling was unprecedented and was pure heaven. People could grind the same mobs for hours, weeks, even months non-stop. I want to say that this feeling and addiction probably occurred dued to the fact that many people felt it was easier compared to RO and Ultima. With WoW, the game has been easier and easier and easier. Loot is easier to get, bosses, questing, leveling, rep grinding, everything became easier and faster. Yet players can still go for more convenience and more purple loot. My point is, there will be a smaller population that would still grind those sleepless nights for months compared to that of D2. Not to mention the majority of the kids who played D2 have jobs now which means they have less time and effectively less patience to sit thru the grinds. :]
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I'm not claiming casual players can withstand the wrath of good pvpers at all. To be honest a game does need some casual pvpers, but not all of them. What a pvp system needs is balance and fairness. Hard to achieve? You damn right it is. But the beauty of it is the games never have to be balanced. Blizz just needs to TRY to balance it and it'll be enough to stop pvpers from quitting. I'm going a little off track here. I'm going to use WoW pvp in my point. Vanilla WoW, PvP was to a certain degree imbalanced but balancing patches were constantly being released. Same with BC, where PvP was so hyped that many players know the top pvpers and their arena teams by name. LOTS of merchandise were launched at the end of BC as well as the sharp spike in Blizzcon goers. WoW even had it's own trading card game at this point. Was the game ever really balanced? No, but Blizz was trying. Eventually the imbalanced were getting out of hand and it just looked like Blizz was never on the right path to fix the more obvious issues such as the burst damage in WOTLK. Burst damage isn't as big an issue as it was in WOTLK currently but there hasn't been a balance patch since over 9 months ago. And each year the crowd size at the 3s arena tournament at Blizzcon gets sadder. I'm not saying WoW as a game is dead, but they have lost a lot of subscribers in the past year. The numbers are currently holding up due to the annual D3 pass and the closeness of MOP. But where would the game be if it did not entice our competitive nature in both the pve and the pvp realm?
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Inferno is the 4th tier difficulty. And it is freaking hard. By this time people have finished the game 3 times. So yes I would still use my phrasing "small minority," esp. considering casuals are the majority of any game. I really don't see casuals getting very far in Inferno. And actually developers and publishers need sponsorship to grow their company. That or they have to consistently exceed the success of their game launches. Of course this is not something you can rely on every quarter as a company which is why cash on the side is pretty much needed. Look at the WoW merchandise line, it's huge, but it's not doing well. So how do you make the merchandise do well? Hype.
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Ecutruin. i'm all about the pvp/arena features in both WoW and Diablo series. Although that ladder is a shadow of what it once was, one lesson could be extracted from that site's existence. PVPer are f*cking hardcore. With that said I argue a different point in that Blizz really needs PvP to sustain their games. Across all their franchises, pvp has boosted and in many cases sustained the game title. Even with the Diablo franchise, pvp kept the wheels turning. I played both ladder and serious pvp in D2. And guess what? Ladder IS PvP. It's all about the epeen mentality. You didn't win any items for being the top of the ladder, you got pvp spirit, pvp pride. That is what it's all about. To rid the game of ladder/pvp (i'm not saying Blizz is actually going to), you basically turned this game into Castle Crashers. Coop linear game with harder difficulties after you beat the game. Yes there is a small minority that will want to achieve completion of the higher difficulties, but those people will not bring in sponsors, and hype like pvp will for SC1, SC2, WoW: BC.
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