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    posted a message on Obscure Builds
    Quote from Arrok

    well i made a some what ranged barb and a melee wiz builds.
    as it's only theoretical and i don't consider my self a good player when it comes to thinking about build feel free to look at the builds and tell ur opinion about them and if u want to ask me the reason behind the builds i will try my best to answer :)

    ranged barb : http://eu.battle.net...SgPQ!ZfW!bYbbYb

    melee wiz: http://eu.battle.net...VQWP!USg!aaaZcZ

    hopefully i mange to help u with ur own builds :)

    best regards,

    Arrok

    Here's my ranged barb:

    http://eu.battle.net...dVRU!ZfW!abccZZ

    Only fury spender is Weapon Throw - Dread Bomb

    w/ Animosity passive (120 Fury) less 10 Fury cost = 145 + 110x3 = 475% Weap damage to all targets within 12 yards of target you throw at, a nice little ranged AoE for the Barb. Make sure you get a heavy hitting 2H weapon for this build. You also get Ancient Spear - Dread Spear for a nice heal on demand equal to 60% Weap damage and for each crit with it you get another heal (or keep it active for those times when Revenge isn't proccing and can take another heal as needed).

    Witch Doctor w/ no pets nor summons:
    http://us.battle.net...RQij!gXe!aaYYcY

    Quote from Re1nForce

    I haven't checked out the skill trees that much, but what I've heard the viable combinations so far is Ranged barb, Melee wizard, Pet Witch Doctor and melee Demon Hunter.

    I plan to make an AoE monk with a lot of dodge. Not that big of a difference, but it is probably against the flow :)

    Here's an interesting one that is built around dying:

    http://us.battle.net...XdYR!dZV!acbcca

    Every 90 seconds you can get a free 87.5 spirit :)
    Only heal after Near Death Experience procs, you will have enough spirit after the heal to either hit Mantra of Evasion if you are taking too much damage or if you are feeling safe unleash a Cyclone Strike still leaving you with 17.5 spirit
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Dodge Chance
    Quote from Tenhi

    Quote from Sabvre

    Quote from italofoca

    I don't think there are items that gives dogde.. They give via DEX and DEX's dogde chance depends on monster level, which makes perfect sense.

    No. Dodge (at least in the beta) is a flat amount. 0.1 per Dexterity. 50 dex = 5.0% dodge. 500 Dex = 50% dodge.

    No... you are wrong :) look here http://www.diablofan...ost__p__756147. With Patch 12 it was only 10 Dex = 1% Dodge up to 100 Dex... after that it takes 40 Dex = 1% Dodge. After 150 Dex it gets 45.45 Dex = 1%.

    I'm not at home right now but I tested it with Patch 13 and its still the same IIRC (I tested it a while ago :(). So yeah... only stacking Dex isnt the best way :)
    Given the "diminishing returns" of % dodge you get from +Dexterity I think it just reinforces the strengths of all of the flat +dodge abilities the monk is given. I think this is a very solid build for inferno - you get just about every +dodge modifier available to you - the only one I did not take was +20% dodge for 3 seconds from cyclone strike - I opted for the larger radius so that resolve can reduce enemy damage by 25% for 2.5 seconds to more mobs. This might be a mistake due to what I will call "over-reach" assume for example there are no mobs outside of the 24 yard radius - the benefit of the increased radius goes to zero.

    http://us.battle.net/d3/en/calculator/monk#aZXdVR!aXZ!ZcbaZZ
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Dodge Chance
    So global cooldowns aside, naked at 60, theoretical 73.16% dodge possible?

    Dex adds 0.1% chance to dodge

    Monk starts at 10 dex and gets +3 per level all of the way up to 60 so 187 dex naked at 60 =
    18.7% base dodge (naked)
    16% Fists of Thunder - Lightning Flash
    20% Dashing Strike - Blinding Speed
    15% Mantra of Evasion - standard
    15% Mantra of Evasion - bonus
    20% Cyclone Strike - Wall of Wind
    15% The Guardian's Path (passive)
    ====
    1 - (
    (1 - 18.7) x (1 - 16) x (1 - 20) x (1 - 15) x (1 - 15) x (1 - 20) x (1 - 15)
    ) =
    73.16% dodge

    http://us.battle.net...XdVR!aXZ!ZcbaZY
    Posted in: Theorycrafting and Analysis
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