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    posted a message on Found Legendary: ID now or wait?
    Quote from Nyaldee

    Should also mention that quite a few legendary items are either really good or too good (string of ears, ouroboros, helm of command, beckinscale, stormshield and probably many more). Think buffs will be about increasing weapon dmg for weapons, since they suffer compared to even blue Act3+ weapons. Many other legendaries will be left untouched.
    In addition to damage, they're modifying the affixes for legendaries as well, They want them to have unique properties so they feel special, not just powerful.
    Posted in: Diablo III General Discussion
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    posted a message on (potential spoiler) Pandemonium Fortress
    So, given the Angiris' council's attitude towards mortals...why were Jamella and Halbu in the Pandemonium Fortress in D2?

    If they weren't Human, then what were they?
    Posted in: Lore & Storyline
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    posted a message on This Game Feels too Easy, But in a Bad Way
    Stats
    There's not much difference to me. You get mostly your primary and secondary attribute with 2 points split among the other stats. You get 7 points. In D2 you got 5 points. If you went 3 primary, 2 secondary, that's 5. Now they gave you two free points for your other stats. There was, I suppose a bit of a challenge of getting the minimum number of stat points placed to be able to equip the gear you want, but that was tedious and if an item was addded later in the game, you potentially had to reroll a character just to equip it.

    Skills
    I can't help but disagree entirely about this. Skills are both more flexible and more numerous in general than D2. In D2, you spent all your skill points buffing up 1-2 main skills. You very likely never even used your other skills. Even if we discounted the entire Skill Rune system (which we can't, because it exists), you would still always be choosing from 20 some skills to use 6 at any given time...plus 3 passives out of a dozen or so. I will say this, there are a couple skills for each class that seem a bit more OP, but by and far every time I see someone post, "let's just agree this is the optimal spec" someone else comes in and says, "but I'm doing even better with this spec, and it's actually nothing like yours."

    Gear
    I hear what you're saying on this, especially about the skill enhancing affixes. I'd like to see them do something with Legendary items or Set Items that could potentially make skills even more crazy. Maybe make it so an unsustainable channel becomes entirely sustainable because of stacking these affixes. They've already stated they want to add more affixes, though, so, I'll just wait and see.

    Game Has Less?
    Well, I guess if you compare it to D2:LoD maybe. But Comparing a game to another Game Plus an Expansion is silly. D2 had a lot less than D2:LoD too...I also don't think adding Charms, even with a fancy interface, would do much for you, at least the way you're mentioning. They'd just be another form of stacking stats, which you said before is something you dislike about gear as it is. Further, if they added charms, they would balance the game around charms existing. You wouldn't suddenly find yourself saying, "I can hold on to this sub-optimal piece of gear because I have charms, too." You would just find yourself saying, "Man, now I need ot ditch sub-optimal pieces of gear AND sub-optimal charms. I hate charms!"

    Inferno is Bad Because It's the 4th Playthrough?
    How many times did you play through D2 to hit 99, out of curiosity. I didn't realize it could be done in 3 single play through attempts. I must have been doing it wrong. Sorry for the attitude here but...D2 was also extremely repetitive. At least this time around I don't have to level a new toon and replay the same game every time I want to try out a new skill.

    The AH
    I was mad at the AH while I was leveling. Then I realized it wasn't really a big deal. It's just a more efficient form of trading items. Even with gold as the currency, that's only half true, especially while leveling. If I paid 5k gold for a weapon, I sold it for 5k gold again later when I was done. Gold is the currency, but really, you're just trading gear around with a less RNG basis. No more runes and gems as currency. Instead we have something that's a bit more static. At the same time, getting an item that's worth 2mil means you sell it for 2mil and then RNG helped make you that much more rich. So RNG still helps you build wealth.
    While I was leveling, I farmed Rings and Amulets from shops. I recreated games quite a bit to generate the rings I needed. With that I went to 60 with blue rings/amulets. Every new game was like killing a mob that dropped 4 blue rings/amulets.

    Every Game is Like This
    It may surprise you to hear that I think you're completely backwards on this, too. I think gamers today are vastly more skilled than they were 10-15 years ago. It's the same thing that happened in WoW. They kept adding more complex mechanics to the game, and players complained they were dumbing the game down. WoW didn't just get easier, the player base got better...A LOT better. Look at the mechanics of vanilla raiding, and until AQ40 and Naxx, there wasn't really anything all that complex about the game at all. But players got good.
    I think you're seeing the same thing here. When you first played D2, you didn't know as much about Diablo games. By the time D3 came out, you'd admittedly done a boatload of research and had all that experience from D2, that really does translate to D3. You are so also probably fairly unaware of how much all of that helped you. If you went back and played D2 right now, you'd probably find that the game went rather quickly.
    Posted in: Diablo III General Discussion
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    posted a message on Farming spot broken?
    I'll admit I'm not 100% up to date on how MF works, so someone correct me if I'm wrong but I believe the amount of Magic Find you have increases the odds of things dropping by that amount.

    So if you have 100% magic find, and a certain mob has a 10% chance to drop a rare, you should see, on average, a rare drop 20% instead of 10% of the time.

    Those numbers are, of course, fabricated to demonstrate the principle simply.
    Posted in: Diablo III General Discussion
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    posted a message on SERVER BACK UP, EULA CHANGE (HAVE TO RE-AGREE)
    Quote from CHR

    Treid a good hour now, compared to launch at midnight it only took me 20 minutes. How can it get worse then launch after a smal patch...?
    It shouldn't, but my guess is they may have temporarily allocated extra resources/failover devices at launch, and then repurposed the devices at a later date/time for another purpose.

    I've had a standing theory they may have used the servers intended for RMAH to temporarily serve as extra capacity for authentication at launch, since they knew they'd be getting hammered heavily at that point. I could be totally off base with that, though, and it wouldn't surprise me if I was :)
    Posted in: Diablo III General Discussion
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    posted a message on SERVER BACK UP, EULA CHANGE (HAVE TO RE-AGREE)
    Quote from Gabriel_Logan

    Quote from Gheed2010

    Why does it always have to be about you for you selfish kids?

    Bobby needs a new Matisse on the wall. Yet all you can think about is this game you think you "paid for".

    Seriously, grow up and stop whining.

    What an idiotic thing to say. Let me explain to you how a business works. The business makes a product, then the consumer purchases the product for currency, to which the consumer uses the product and the business makes revenue. When a business fails to make a product, they lose money. You lose enough money and you go bankrupt, thus ends the business. In this particular case, we customers paid for the software product known as Diablo 3. Currently, we paid for a non-existent product, because our product cannot be accessed for hours at a time without advanced notice or reasonable justification. That is what is known as a fraudulent transaction, as selling a product that is faulty or ceases to function, when the business promised a product that is functional. When a business sells fraudulent products, the business loses money via word of mouth due to lost potential sales, as well as lawsuits from customers wanting compensation for their bad sale. I'm not the suing type, but similar things have happened to many companies before, and the company loses millions through class-action lawsuits.

    Back to my main point, you would be an idiot for defending paying for a product that does not work. This is not the first time the servers have been down randomly for hours, this is not the first time our product has failed to work properly.
    Before throwing around terms like "fraudulent transaction," you should maybe read those terms you clicked a box acknowledging without actually reading.

    Long story short? You didn't buy a game. You bought the right to access the game, and it is explicitly stated, on an "as is" and "as available" basis. Servers are down? Guess what, it's not available.

    Were you explicitly, or even implicitly advised somewhere the servers would have X% uptime? If so, do you have statistics showing the servers are not meeting such a requirement?
    Posted in: Diablo III General Discussion
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    posted a message on Act 4 hastily thrown together?
    To make act 4 longer, they would have had to have made it entirely different and completely changed the story. The way Act 4 works, both in length and pacing just makes sense to me.

    You're chasing Diablo into heaven and ultimately toward the Crystal Spire.
    Diablo is throwing his minions at you to slow you down so (s)he has time to drain the energy of the spire.
    You really don't have time at this point for long sidequests. You rescue the archangel along the way to restore hope to the Angels and they are able to put up a better fight against the rest of Diablo's forces while you press on.

    The whole act was basically a chase scene, where Diablo is 2 steps ahead of you and you're just trying to catch up in time. A long drawn out chase scene would have been dreadful.

    The only act I wasn't a huge fan of was Act 2, and even A2 wasn't bad, especially compared to A2 of D2...
    Posted in: Diablo III General Discussion
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    posted a message on Ungrateful people
    Quote from Enty

    The real problem is Blizzards outstanding work. Honestly I'm not shitting you here. If you look at every game out there, then compare that game to a game of a similar genre in Blizzards catalogue, who's in first place? uhhh Blizzard is. and as such people expected nothing short of perfection, which let's be perfectly honest is impossible now-a-days. Now when something so slight goes wrong, "UH-OH BLIZZARD HAS FALLEN THEY SUCK NOW" It's an immature reaction that sadly exists. It's not due to the game itself it's due to how high these peoples expectations were. If you look back at the Launch of WoW vanilla, you'll see it was atrocious, hell any game that has an influx of over 3 million players (Guesstimate) will have severe server problems on day 1. The fact that Blizzard cleaned all of it up by day 3 was surprising. Sure there are some lag issues to be dealt with but people are logging in and beating inferno, so anyone saying this is the worst launch ever should re-evaluate their mental state.

    The only real problem is the hacking. It's a problem that they're looking into. Clearly they won't know what to do until they find it's root. so anyone complaining about it is just dumb for doing so. Especially the complaints about "BUT ALWAYS ONLINE WAS SUPPOSED TO STOP THIS!" those are the worst. Especially since it's got nothing to do with botting, or using a hack to gain items or what not, It's a hack that exists to get an account, which can happen to you regardless of if it's online or offline and in any game not just Diablo 3. I find some of these arguments ludicrous and biased, ignorant and un-informed. They're trolls just because they feel on the internet they have a voice, and following en masse with the rest of the populus makes them a badass and, more importantly, right.

    The solution, you ask? Ignore them. when they see they only get attention from other retards of the same nature they'll drop off very quickly. Is anyone complainign about server issues now? Oh what you've had none since Day 2? Oh so everything runs fine? Ah, I see well then carry on my friend, carry on.
    Don't get me wrong, I think the amount of complaining is pretty ludacris, myself. But there are plenty of server problems still cropping up. They're still investigating problems related to 3007 and 3006, affecting people intermittently. I personally got hit with a random period of 3006 last night that lasted at least 3 hours. I just found something else to do and occasionally tried to log in and see if I could. It's not the end of the world to not be able to play D3 for the rest of an evening.
    Posted in: Diablo III General Discussion
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    posted a message on Ungrateful people
    Quote from sarcouth

    Quote from Fomorian

    Usually the people who complain about the servers are people who don't have knowledge about what it takes to keep them maintained.

    Yes, but i dont sell a car and say, oh, we are expexting that for the first few months it will run like crap, but it will get better as you use it less.

    I was on the side of the "relax and stay calm" side, but now im more annoyed than anything.
    I got my mates at work into D3, so we could all play a good game together, but its online componant is so irregular that we have not had a chance to do this yet.

    Complaining about poor service because it is "Hard to deliver" does not invalidate the fact that the service is bad, and we were not told that they could would have problems providing it.

    If i had done this sort of crap to my clients, i would be looking at a lot of refunds i guarantee. But i would not put myself in a position where i could not deliver what I promised.

    Not that I don't understand people being upset, but your initial analogy seems like a farse to me. I bought a car last year and brought it back ~4000 later with a few complaints. I was advised to just keep driving it for another couple thousand miles and that once it broke in, these problems would resolve themselves. It's pretty common, actually, to be told to wait out a break in period with a new car :)
    Ah well...
    Posted in: Diablo III General Discussion
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    posted a message on Rare destory Legendary? Legendary ONLY affixes suggestion [updated]
    Quote from Bleu42

    Quote from vincentjhager

    I also remember the days of Diablo 2, shortly after launch...when well rolled rares were the best items around, better than the best uniques, and that's what people sought after.

    There's nothing *new* about rares being the best items in Diablo. It started with D2, but got swept under the rug a bit in D2:LoD when a few affixes were taken off the rare/magic table, and new, more powerful uniques and runewords came into the game.

    Am I crazy? I've just seen a lot of posts on this subject, and feel like people have selective memory about Diablo 2, no thanks in part to the xpac being around for so long...

    People have a VERY selective memory when it comes to D2. I loved that game, and it ate up my entire high school career, but we need to be honest. The combat in D2? Very, very simple. Yea it was fun, but there was no thought to it, besides 'omg he's immune'. Other than that it didn't matter what affixes a champ pack rolled, because besides maybe 'get away from the electric one when I'm hurt', it was all just attack until dead.

    The graphics? Good for the time, but also very poor. People say it was 'dark and gritty', but it was more of a 'only a couple colors on the whole color pallet, and just dark, mostly black.

    People complain the armor in D3 is too much like wow, well do you people remember the armor in D2? All, oh idk, 6 visual tiers? I think there was less. All the armor looked terrible, save for a couple pieces.

    D2 was a great game, but I agree people have a selective memory when it comes to it.
    I recently asked a friend who was complaining that D3 wasn't gritty enough what he meant. He advised the the old games had demons and sacrifices, and D3 is just friendlier and killing skeletons and zombies. I asked if he's been past act 1 yet...
    Posted in: Diablo III General Discussion
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    posted a message on Rare destory Legendary? Legendary ONLY affixes suggestion [updated]
    I also remember the days of Diablo 2, shortly after launch...when well rolled rares were the best items around, better than the best uniques, and that's what people sought after.

    There's nothing *new* about rares being the best items in Diablo. It started with D2, but got swept under the rug a bit in D2:LoD when a few affixes were taken off the rare/magic table, and new, more powerful uniques and runewords came into the game.

    Am I crazy? I've just seen a lot of posts on this subject, and feel like people have selective memory about Diablo 2, no thanks in part to the xpac being around for so long...
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Hi All,

    http://us.battle.net/d3/en/calculator/wizard#ecjPfm!cVW!aaZaaZ

    Looking at a sorc build focusing on as much CC as damage...

    The idea is to be able to snare packs with blizzard then use the stun procs from electrocute to cleave and stun groups down. I'm not sure about Black Ice's interaction with Ray of Frost, and whether it will enhance the increase over time from channeling the spell.

    Teleport provides mobility to reach the other side of the blizzard once mobs reach you.

    At any rate, that's what I'm tentatively looking at working towards!

    Vin
    Posted in: Diablo III General Discussion
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