Brevik was a dick and acted way to disrespectful. He comes off as a very jaded guy in the interview, but Jay's reaction was plain childish. I wish Dave would man up as well and apologize for insulting his former colleagues, so we can just move on from this silly beef and continue improving the game.
That said, I must say I am intrigued by the things coming in the next few months. If the team keeps working hard and stays on the right course, we just might get an awesome product and a worthy Diablo sequel by the end of this year. Yay.
- EleSaturate
- Registered User
-
Member for 12 years, 1 month, and 20 days
Last active Sun, Jun, 1 2014 03:03:16
- 0 Followers
- 367 Total Posts
- 33 Thanks
-
Aug 20, 2012EleSaturate posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!Posted in: NewsQuote from Cyeron
Slorak's Madness - This wand finds your death humorous.
Anyone know what the deal is with this one? x)
It will probably play a laughing sound whenever you die. Similar to how the Pig Sticker squeals and the way you can hear the Butcher when using Butcher's Sickle. -
Aug 19, 2012EleSaturate posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!What a patch this is going to be. They basically doubled the quality of the game.Posted in: News
-
Aug 17, 2012EleSaturate posted a message on Patch 1.0.4 Class Preview: Witch DoctorThese are probably the most solid changes out of all the class previews that came before. Witch Doctor should always primarily be a powerful pet class, and it seems we're finally gonna be able to play it as such come 1.0.4. Rejoice.Posted in: News
-
Aug 15, 2012EleSaturate posted a message on Patch 1.0.4 Preview: BarbarianNow all I need is one perfect Skorn drop and the hammering can commence.Posted in: News
Looking at how they buffed the already solid barbarians I think that the other classes are gonna get some serious love too, especially the witch doctors. -
Aug 10, 2012EleSaturate posted a message on Possible New Magic Find System - "Levels of Excellence"Oh, I wish for it to be something alongside that hero levels idea but I don't want to get my hopes up too much.Posted in: News
-
May 4, 2012EleSaturate posted a message on Official BradyGames Diablo 3 Strategy Guide Preview (Inferno Monster Stats, Monster Affixes, Achievements)Cowbell, baby!Posted in: News
-
May 3, 2012EleSaturate posted a message on Diablo III: Wrath - Behind the Scenes of the Animated ShortThis is so much more than I hoped for. Can't wait!Posted in: News
-
May 2, 2012EleSaturate posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil UnlockPosted in: NewsQuote from AerisotYou know thats Optimus Prime right?
My gosh, you're right! This changes... everything. xD
Also, that trailer showed a whole bunch of things that were never even present in retail WoW. Even though the audio was set perfect, with an epic voice and an even more epic music, the gameplay footage was very much obscure, most of the time showing some of the mobs like they were playable races, and only a tiny bit of a few selected zones. I must say that the Diablo trailers and commercials are, as they should be, seeing the time difference, vastly superior to that of WoW's in almost every conceivable way. -
May 1, 2012EleSaturate posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil UnlockThis commercial was even better, can't wait to see the cinematics in whole.Posted in: News
Also, interesting to hear that Jay did all the work on designing the monk and his skills. All I can say is way to go, Jay. The class plays beautifully. -
Apr 9, 2012EleSaturate posted a message on Class Spotlight - The BarbarianMuch better than the DH video, I must say. The worm near the end is a really nice touch. Reminds you that you only saw a tiny percentage of the whole game and that there is a lot more of it waiting to surprise and amaze you. D3 can't come soon enough!Posted in: News
-
Mar 15, 2012EleSaturate posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENTears of joy.Posted in: News
- To post a comment, please login or register a new account.
0
Also, all those legendaries should stay permanently account bound, because a simple gear/power reset like they always do with WoW is not gonna cut it in the long run if the bots/AH can continue to devalue gear with each passing day.
Great trailer though. As expected.
0
There is always the possibility they will be once again adding two new classes to a Diablo expansion. And seeing that Blizzard's class design is mostly impeccable, I say the more the better.
0
0
The passion people have for this series is simply undeniable. Everyone wants to see D3 redeemed, and perhaps this will indeed be the expansion we've all been waiting for. Can't wait for some big news and juicy details!
4
0
Yeah the progression is slow, and RNG plays a big part in how fast you improve your gear, but it's worth it. When a big upgrade drops it's a great feeling. As Bagstone said, making the game easier for yourself in an accessible, cheap way just makes you feel like you betrayed yourself. Like there was some magic to it that just disappears in a single moment. And you'll probably end up quitting that character soon enough.
So, stay strong, stay frosty, and keep clicking.
0
Actually, a lot of people on the forums criticize the OP, mainly because of the MF/Paragon section of his post. I absolutely do not agree with everything he wrote, but still find two of his ideas to be quite cool.
The first would be the 'Recognition for discovery' which is such a simple, yet powerful idea that could be used in a variety of ways to promote the actual playing of the game. Personally, getting some small recognition for my luck/perseverance and slightly improving one of my characters at the same time is more than appealing to me. I don't have trouble seeing Blizzard implementing something similar to this in the future.
The second idea is the 'Empty Rune Slot', again seemingly a simple concept that has a ton of potential to drastically enhance the gameplay experience. Developers can go wild with an idea like this one, opening up a ton of possibilities for new builds. With something like bi-monthly additions of legendary items, similar to PoE, Blizzard could keep the game fresh for a pretty long time.
This is my personal opinion, and I don't expect it to be universal or without flaws. Nor should you think that you know something that the 'masses' do not. If a lot of people like OP's ideas, maybe they're not wrong or delusional. Maybe they just have different taste and views on what would make Diablo 3 more fun. Your ideas are well though out, and I can appreciate the passion it took to go into such detail when writing about this game, but I still can't see your Charmwords and Imbues implemented into D3 any time soon, if ever.
The developers intend to keep the game user-friendly and as simple as it can be, while trying to enhance the experience for those of us who bought Diablo 3 to play for years to come. And the community seems to recognize their intent. Because of that, simple, yet effective ideas similar to those of the OP can get more people behind them. These concepts are just more plausible. It's not all in the pretty pictures.
3
You strike me as a person of superior intellect, stranded on the shores of the internet with us ignorant sheep, who need to be told what they should enjoy or approve of. I can't wait for you to dip into that endless pool of knowledge and wisdom that is your mind and blow me away with some amazing ideas of your own.
2
0
D3 failed with map randomization and linearity, it failed with itemization, the removal of ladder system, but personally, the one thing that really bothers me and hasn't been discussed that much is how bad it failed with quests.
Quests are an integral part of any role playing game (you're always a hero on a quest), and it's about damn time they evolved in the ARPG's, because nowadays they're all either copying D2 or, in case of D3, making even worse and lazier quests than those that came 10 years earlier.
If you take time to create hundreds of random quests (time quests, class quests and epic quest chains) ranging from short and sweet to hardcore and extremely rare ones that happen somewhere in the world zones, or only at certain times, or only at high MP levels, opening hidden unique dungeons and portals to further promoting exploration, then you will add a powerful incentive to play again and again, at the same time massively improving the overall gameplay experience and fun of finding something new.
Give out cool rewards (small permanent buffs, leveling gear, flasks, special cosmetic items, titles, pets, the opportunity to change a name of a single item, add a color or an effect to a weapon, etc.) and make quests one of the focal points of the game. You cannot go wrong with this.
0
Honestly, this was the one thing I was really hoping will improve and evolve the most before the game came out. D2 didn't nearly have a perfect system and it sucked when you got Isenhart's Case or something from Nightmare/Hell bosses and mobs, but still, sets actually dropped from the start of the game, and it was fun collecting them for new characters. What a huge step back from this is the fact that in D3 you most likely will never see a piece of a set well into farming Paragon on Inferno.
0
Imo it is the best experience D3 has to offer gameplay wise, even though the current loot distribution is not designed for the self-found characters. It's flaws and shortcomings becomes quite evident as you try to progress further into the game. On the other hand, I've never been so excited to see a rare upgrade drop than on hardcore self-found. A very satisfying feeling, that is perhaps the heart & soul of a good ARPG.
If Blizzard could somehow work it out to have a separate loot distribution system for a self-found ladder in the expansion, that would be the biggest improvement they ever could have implemented to the game. Still, it's not something to be very hopeful about, because it seems that they are trying to figure out a way to keep the AH relevant and make farming items viable, most probably by making the higher level legendaries bound on account.
0
I think this stance has already changed within Blizzard, because they realized the fact that PvP has to be competitive in some way in order for it to be successful. It's obvious that they won't implement the system just for fun. Not anymore. It probably won't go the full e-sports route, but some sort of a rating system will be put in place, I have no doubt of that.
0
Not over a weekend, but by 2014. a one-handed monkey with alzheimer's and basic typing skills would patch it in.
It's good that they are taking their time to do things right and everything, but c'mon, no one can honestly believe that this job requires a team, no matter how small it is, to work one full year on it.
0