Brevik was a dick and acted way to disrespectful. He comes off as a very jaded guy in the interview, but Jay's reaction was plain childish. I wish Dave would man up as well and apologize for insulting his former colleagues, so we can just move on from this silly beef and continue improving the game.
That said, I must say I am intrigued by the things coming in the next few months. If the team keeps working hard and stays on the right course, we just might get an awesome product and a worthy Diablo sequel by the end of this year. Yay.
- EleSaturate
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Member for 12 years, 1 month, and 24 days
Last active Sun, Jun, 1 2014 03:03:16
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Aug 20, 2012EleSaturate posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!Posted in: NewsQuote from Cyeron
Slorak's Madness - This wand finds your death humorous.
Anyone know what the deal is with this one? x)
It will probably play a laughing sound whenever you die. Similar to how the Pig Sticker squeals and the way you can hear the Butcher when using Butcher's Sickle. -
Aug 19, 2012EleSaturate posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!What a patch this is going to be. They basically doubled the quality of the game.Posted in: News
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Aug 17, 2012EleSaturate posted a message on Patch 1.0.4 Class Preview: Witch DoctorThese are probably the most solid changes out of all the class previews that came before. Witch Doctor should always primarily be a powerful pet class, and it seems we're finally gonna be able to play it as such come 1.0.4. Rejoice.Posted in: News
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Aug 15, 2012EleSaturate posted a message on Patch 1.0.4 Preview: BarbarianNow all I need is one perfect Skorn drop and the hammering can commence.Posted in: News
Looking at how they buffed the already solid barbarians I think that the other classes are gonna get some serious love too, especially the witch doctors. -
Aug 10, 2012EleSaturate posted a message on Possible New Magic Find System - "Levels of Excellence"Oh, I wish for it to be something alongside that hero levels idea but I don't want to get my hopes up too much.Posted in: News
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May 4, 2012EleSaturate posted a message on Official BradyGames Diablo 3 Strategy Guide Preview (Inferno Monster Stats, Monster Affixes, Achievements)Cowbell, baby!Posted in: News
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May 3, 2012EleSaturate posted a message on Diablo III: Wrath - Behind the Scenes of the Animated ShortThis is so much more than I hoped for. Can't wait!Posted in: News
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May 2, 2012EleSaturate posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil UnlockPosted in: NewsQuote from AerisotYou know thats Optimus Prime right?
My gosh, you're right! This changes... everything. xD
Also, that trailer showed a whole bunch of things that were never even present in retail WoW. Even though the audio was set perfect, with an epic voice and an even more epic music, the gameplay footage was very much obscure, most of the time showing some of the mobs like they were playable races, and only a tiny bit of a few selected zones. I must say that the Diablo trailers and commercials are, as they should be, seeing the time difference, vastly superior to that of WoW's in almost every conceivable way. -
May 1, 2012EleSaturate posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil UnlockThis commercial was even better, can't wait to see the cinematics in whole.Posted in: News
Also, interesting to hear that Jay did all the work on designing the monk and his skills. All I can say is way to go, Jay. The class plays beautifully. -
Apr 9, 2012EleSaturate posted a message on Class Spotlight - The BarbarianMuch better than the DH video, I must say. The worm near the end is a really nice touch. Reminds you that you only saw a tiny percentage of the whole game and that there is a lot more of it waiting to surprise and amaze you. D3 can't come soon enough!Posted in: News
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Mar 15, 2012EleSaturate posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENTears of joy.Posted in: News
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Agreed. Charms were kind of terribly implemented, mostly useless and occupying so much of the already small inventory space. Reducing the soft cap is a more logical and faster way to approach the ressistance issue than creating a whole new game mechanic which would deal with the charms in the correct way.
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The game suffers from a couple of major flaws, mainly at endgame level, and they need to be fixed fairly soon to keep the people playing.
I think both the itemization and the drop mechanic are quite horrible, and that the AH took away the joy of finding the items you need by yourself. There is no satisfaction whatsoever in buying a piece of equipment for a fistful of gold, but seeing as you probably won't get any items you need dropping for you, and you're forced to use the AH to progress, the game begins to die, because neither fun nor skill are ever prioritized. Only profit is.
There are good times to be had with D3, and I've now spent over 300 hours playing it, reaching Inferno both on softcore and on hardcore. I've enjoyed the experience immensely. The gameplay and the sounds are great, the cinematics are amazing, and there are some ideas, like the goblins, the nephalem valor buff or the individual loot that are pretty damn awesome.
But things are definitely missing. Some of those things will be hopefully fixed. But the cliched story, lack of random maps, absolute non existence of interesting and rewarding quests/events (I cannot stress how much this bothers me), useless artisans, and the awful AH are all staying for good. The economy just cannot nor will ever be able to sustain itself if no items are soulbound, or account bound. It baffles me they chose to overlook that.
In some ways, the legacy of Diablo has been dumbed down way too much. Blizzard is obviously straying more and more to the casual side of gaming, as are most companies out there looking to make a nice profit of their games. That kind of shows in this particular game too damn much. We can't feel the passion, or inspiration behind it. They had all these years to bring us both something we all knew and loved, and something that we haven't seen before, and they did almost nothing that felt of real importance for the evolution of the genre in the right direction. That is, I believe, their biggest mistake. No one can say to me that people working for Blizzard couldn't have come up with more than this. No one.
But it's a good game. And oh how I hope they make it worthy of the name it holds.
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Yes, that would be a better solution, and I completely agree with the OP that some small reward like a gold find boost should be received upon completing a killstreak of certain magnitude at level 60.
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I can confirm this. Don't know how it worked previous to 1.0.3 though.
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Class: Wizard
Status: Dead (Got careless at the Lyceum summoning quest, berserkers surrounded me with teleport on cooldown, and it was all over. Was shocked for a moment, said GG and created a new character)
Level: 53
Progression: Act 1 Hell
Name: Sheldor
Class: Witch Doctor
Status: Alive
Level: 51
Progression: Act 1 Hell
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It indeed is. The whole loot system kind of failed to deliver and make any significant improvements upon the D2 system, which had some pretty big flaws by itself. But they appear to be in the process of fixing the dreaded state in which the legendary items are in as of now, and the ridiculous idea of bosses not dropping at least a rare on first kills on any difficulty is apparently being thrown out of the game as well. So things might get a lot better real soon.
Also, wizard rocks. I'm currently playing through hardcore Hell with the class and I find it rather enjoying. The mobility wizard has allows for some great display of player skill. I'll be devastated when she dies. xD
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I can respect your views on the rest of the subjects you touched on in your post, and some of the points you made, especially the linearity issue, were very valid, while other stuff is much too subjective to argue about. I like when someone can rationally and respectfully discuss a topic, without raging.
But I simply have to state that, to me, Diablo 3 really is the greatest ARPG to date, simply because of the fact that the genre failed to evolve over the decade since the last installment in the series that started it all in the first place. No other game after LOD risked anything at all, the companies just blatantly copied Blizzard and haven't innovated a bit, except for the little, less important things like the auto gold pickup feature that you've mentioned or the addition of pets/mules.
But there hasn't been an ARPG title that really tried to push the genre to a whole new level, and after ten years of little changes Blizzard as well decided to play it safe. They made the game faster, refined the well-known experience, simplified the itemization, and all in all have indeed improved upon D2.
The final product is far from perfect, but in that mess of boring, 'one playthrough' games that came before it, Diablo 3 still manages to rise above and hold the attention of the player for much longer than any of it's rivals, no matter how flawed it may be.
And that simply makes it the best game in a very stale and outdated genre that refuses to change.
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Yeah, saw that happen to a friend back in vanilla.
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But you wrote it in direct response to me when I said that the hate is indeed extremely over exaggerated, didn't you? In that context it could have easily been read as your own view, because you don't actually need to write 'my hate' to make it appear so.
I admit I haven't read your other posts before that one, and given the circumstances I can't see how I could have interpreted your post in this thread any differently. Because I also have a lot of issues with Diablo 3, but I haven't been seen writing how brainwashed people are for loving the game as it is right now.
Either way, you are wrong. Hate is not valid if no valid reasons are presented for it's existence. A person has a right to feel that way about basically anything, sure, but that alone doesn't make it valid to the rest of the people around him.
If I say to the whole world that I simply loathe dandelions and bees, and present no logical, sane arguments to support my claim, while running around the streets with yellow flowers in my hair and honey dripping from my lips for days on end, people would just call me batshit crazy and move along with their lives.
The same goes for D3. Yes, we all waited a long time for it, and it arrived pretty unfinished. Yes, the itemization is semi-broken, lack of PvP is very much felt, and the cheap prices on the AH hurt the overall feel of accomplishment when you finally find a great item for yourself. No one denies that. The flaws are very much present and obvious, and will hopefully be taken care of in the near future.
But if you spend dozens or hundreds of hours on a game in it's first month from release (which vast majority of the people have already), how can you call it bad/mediocre and expect not to be exposed to ridicule?
You've already played it longer than most of all those amazing games that you've experienced in your life, ever. That alone makes it great, and proves that both gameplay and replayability, the two most important aspects in gaming, are spot on.
Diablo 3 is a freaking dungeon crawler. I don't know what else people expected from it. There is just so much that you can do with the formula without breaking it, and they clearly improved upon the franchise from the previous installments. It certainly is not a vast, open world MMO, and no, it is not made to be played 24/7 without getting bored. Practically no game in history can claim that kind of immersion.
But if Diablo 3 can indeed be classified as just mediocre, than I don't know what kinds of mind-blowing games you've been playing all these years.
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See how easy was for me to read this thread and think you did in fact hate the game?
It is your truth, perhaps. Coincidentally, it's also pure kaka. And seeing how hating on things seems to be valid as long as you don't lie about it - so is the the very bible you've mentioned.