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    posted a message on Weapon DPS
    I'm a little confused as to which weapon is better for an arcane torrent build....so no generator

    2327.7 dps but 1.47 aps

    or 2167.4 dps but 1.20 aps

    in other words, the +increased % attack speed modifier on weapons increases the sheet dps a lot, but what does your skill use? the dps number or the dps range? I guess the range is better for torrent build because you're always AP capped?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on What to reforge?
    I found a Slorak's Madness that is:

    2,137.8 dps

    (+1147- 1357 arcane damage)

    743 int

    645 vit

    +25% disintegrate damage

    +1 socket



    I'm currently using a Gift of Silaria that is:

    2,327.7 dps

    712 int /677 vit

    +5% attack speed

    +1 socket (enchanted)

    I've tried using the Slorak's before but it felt so much weaker...mostly due to not using my fire walkers (it has arcane torrent and that's my main normally) and the 200 dps loss. should i reforge the damage range? reforge the vit and hope for +10% damage for when they fix that stupid bug?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Cache question
    If I get the cache on my crusader and open it on my wizard, will it smart roll strength or int?
    Posted in: Diablo III General Discussion
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    posted a message on How do we define "Shied's block Chance"?
    Yeah I asked this before and it seems no one actually knows :(
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Need Opinions on Wiz Gear...
    "dps" and "sheet dps" are getting confused I think. Your sheet dps won't take into specific modifiers to skills or elemental modifiers. It won't take into account cooldowns. So "sheet dps" is only an indicator of what difficulty you can handle...not the end all be all.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Gyrfalcon's build
    Gyrfalcon's makes your blessed shield free but it's a 1-hander....I got a pretty good one but I feel like all my big cooldowns suffer cause it's not a 2-hander. Also, blessed shield hits kinda weakly. Crusader doesn't have a lot of damage increasing skills like wizard's magic weapon.....anyone got a suggestion for a build based on that legendary?
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Block Chance Question
    uhm it hits like truck with my huge block?
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Block Chance Question
    Oo Justice Lantern dropped for me today. I'm trying to decide on the best skill to use with my 59% base block now....i'm going with shield bash - shield cross....the front shield hits your target too right? anyone have a better suggestion?
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Block Chance Question
    Ok so several crusader skills interact with block. I've read before that Divine Fortress only benefits from your shield's block chance and not your current block %. On the other hand, punish's increase in block chance affects shield bash's damage....or is that false? The wording is the same..."your shield's block chance" and punish only "increases your block chance". Has anyone tested this stuff?
    Posted in: Crusader: The Church of Zakarum
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    posted a message on guaranteed legendary question
    Yeah I lvled my alt only in adventure mode, so I'll just have a friend port me to all the bosses at 69 :)
    Posted in: Diablo III General Discussion
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    posted a message on guaranteed legendary question
    I assumed the guaranteed legendary from killing an act boss before 70 was only for story mode. Does it count in adventure mode too?
    Posted in: Diablo III General Discussion
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    posted a message on Ranged Fist DOT build
    Hey thought I'd share this....not lvl 70 yet but I'm working on it on hardcore.

    http://us.battle.net/d3/en/calculator/crusader#UkRjQl!bYe!aZYaba

    The core skills:

    Generator - Justice Burst. Used to generate wrath and stun. Currently I'm using a 1-H and the fast attack speed lets you stun a LOT. Very useful.

    Fist of the Heavens- Heaven's Tempest- Ranged pillar of fire that leaves a DOT. Awesome damage.



    Judgement- Resolved. Roots all enemies in place and makes them sit in your AOE and DOTs. The 80% crit strike is AMAZING. I tried the one that pulls in but its very bad at it. Plus there's an awesome legendary that does it for you (later).

    Akarat's Champion- Rally. For elites. Stay at range and constantly cast Judgement to root them. The CD resets very fast with this and you have more than enough wrath to cast fist a ton of times too. Perma root, ridic damage and full health if you die.

    Heaven's Fury- Blessed Ground. Free to cast, same CD as Judgement. Huge AOE and DOT. Cast them together and boom.

    Last one isn't core. I use Laws of Hope for the regen and the move speed to get out. Steed could be good too to get past walls. There aren't any necessary passives, so go with what you want...defense or offense. I like Righteousness to get more wrath from my Justice. Try it out on 70 someone?

    edit: Oh the legendary is Ess of Johan. It pulls everything into a nice clump and slows them. It's amazing with this.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Heavenly Strength tip
    well the drawback is that its taking a passive slot AND 2-hand weapons are SUPER slow. you'll hit harder but regen wrath slower with ur primary skills. also it depends on what kind of drops you get....stick with the better 1H.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Diablo 3 Reaper of Souls: BUG REPORT - Hardcore Beware
    yeah this happened to me during my first softcore try
    Posted in: Diablo III General Discussion
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